Code Style (game + scripts only):

"!=" --> " != " (when needed)
"  !=" --> " !="
"!=  " --> "!= "

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-08 08:20:08 +02:00
parent 46f0674e23
commit 4635fbc020
54 changed files with 270 additions and 270 deletions
+2 -2
View File
@@ -1330,8 +1330,8 @@ enum Opcodes
enum SessionStatus
{
STATUS_AUTHED = 0, ///< Player authenticated (_player == NULL, m_playerRecentlyLogout = false or will be reset before handler call, m_GUID have garbage)
STATUS_LOGGEDIN, ///< Player in game (_player!=NULL, m_GUID == _player->GetGUID(), inWorld())
STATUS_TRANSFER, ///< Player transferring to another map (_player!=NULL, m_GUID == _player->GetGUID(), !inWorld())
STATUS_LOGGEDIN, ///< Player in game (_player != NULL, m_GUID == _player->GetGUID(), inWorld())
STATUS_TRANSFER, ///< Player transferring to another map (_player != NULL, m_GUID == _player->GetGUID(), !inWorld())
STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT, ///< _player!= NULL or _player == NULL && m_playerRecentlyLogout, m_GUID store last _player guid)
STATUS_NEVER ///< Opcode not accepted from client (deprecated or server side only)
};