Code Style (game + scripts only):
"!=" --> " != " (when needed) " !=" --> " !=" "!= " --> "!= " --HG-- branch : trunk
This commit is contained in:
+2
-2
@@ -1330,8 +1330,8 @@ enum Opcodes
|
||||
enum SessionStatus
|
||||
{
|
||||
STATUS_AUTHED = 0, ///< Player authenticated (_player == NULL, m_playerRecentlyLogout = false or will be reset before handler call, m_GUID have garbage)
|
||||
STATUS_LOGGEDIN, ///< Player in game (_player!=NULL, m_GUID == _player->GetGUID(), inWorld())
|
||||
STATUS_TRANSFER, ///< Player transferring to another map (_player!=NULL, m_GUID == _player->GetGUID(), !inWorld())
|
||||
STATUS_LOGGEDIN, ///< Player in game (_player != NULL, m_GUID == _player->GetGUID(), inWorld())
|
||||
STATUS_TRANSFER, ///< Player transferring to another map (_player != NULL, m_GUID == _player->GetGUID(), !inWorld())
|
||||
STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT, ///< _player!= NULL or _player == NULL && m_playerRecentlyLogout, m_GUID store last _player guid)
|
||||
STATUS_NEVER ///< Opcode not accepted from client (deprecated or server side only)
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user