Code Style (game + scripts only):
"!=" --> " != " (when needed) " !=" --> " !=" "!= " --> "!= " --HG-- branch : trunk
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@@ -55,7 +55,7 @@ enum HighGuid
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#define IS_VEHICLE_GUID(Guid) (GUID_HIPART(Guid) == HIGHGUID_VEHICLE)
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#define IS_CRE_OR_VEH_GUID(Guid) (IS_CREATURE_GUID(Guid) || IS_VEHICLE_GUID(Guid))
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#define IS_CRE_OR_VEH_OR_PET_GUID(Guid)(IS_CRE_OR_VEH_GUID(Guid) || IS_PET_GUID(Guid))
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#define IS_PLAYER_GUID(Guid) (GUID_HIPART(Guid) == HIGHGUID_PLAYER && Guid!=0)
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#define IS_PLAYER_GUID(Guid) (GUID_HIPART(Guid) == HIGHGUID_PLAYER && Guid != 0)
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#define IS_UNIT_GUID(Guid) (IS_CRE_OR_VEH_OR_PET_GUID(Guid) || IS_PLAYER_GUID(Guid))
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// special case for empty guid need check
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#define IS_ITEM_GUID(Guid) (GUID_HIPART(Guid) == HIGHGUID_ITEM)
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