Code Style (game + scripts only):

"!=" --> " != " (when needed)
"  !=" --> " !="
"!=  " --> "!= "

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-08 08:20:08 +02:00
parent 46f0674e23
commit 4635fbc020
54 changed files with 270 additions and 270 deletions
+3 -3
View File
@@ -515,7 +515,7 @@ namespace Trinity
ExplodeCorpseObjectCheck(Unit* funit, float range) : i_funit(funit), i_range(range) {}
bool operator()(Player* u)
{
if (u->getDeathState()!=CORPSE || u->isInFlight() ||
if (u->getDeathState() != CORPSE || u->isInFlight() ||
u->HasAuraType(SPELL_AURA_GHOST) || (u->GetDisplayId() != u->GetNativeDisplayId()))
return false;
@@ -523,9 +523,9 @@ namespace Trinity
}
bool operator()(Creature* u)
{
if (u->getDeathState()!=CORPSE || u->isInFlight() || u->isDeadByDefault() ||
if (u->getDeathState() != CORPSE || u->isInFlight() || u->isDeadByDefault() ||
(u->GetDisplayId() != u->GetNativeDisplayId()) ||
(u->GetCreatureTypeMask() & CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL)!=0)
(u->GetCreatureTypeMask() & CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL) != 0)
return false;
return i_funit->IsWithinDistInMap(u, i_range);