Code Style (game + scripts only):
"!=" --> " != " (when needed) " !=" --> " !=" "!= " --> "!= " --HG-- branch : trunk
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@@ -286,19 +286,19 @@ class AchievementGlobalMgr
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AchievementReward const* GetAchievementReward(AchievementEntry const* achievement) const
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{
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AchievementRewards::const_iterator iter = m_achievementRewards.find(achievement->ID);
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return iter!=m_achievementRewards.end() ? &iter->second : NULL;
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return iter != m_achievementRewards.end() ? &iter->second : NULL;
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}
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AchievementRewardLocale const* GetAchievementRewardLocale(AchievementEntry const* achievement) const
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{
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AchievementRewardLocales::const_iterator iter = m_achievementRewardLocales.find(achievement->ID);
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return iter!=m_achievementRewardLocales.end() ? &iter->second : NULL;
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return iter != m_achievementRewardLocales.end() ? &iter->second : NULL;
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}
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AchievementCriteriaDataSet const* GetCriteriaDataSet(AchievementCriteriaEntry const *achievementCriteria)
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{
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AchievementCriteriaDataMap::const_iterator iter = m_criteriaDataMap.find(achievementCriteria->ID);
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return iter!=m_criteriaDataMap.end() ? &iter->second : NULL;
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return iter != m_criteriaDataMap.end() ? &iter->second : NULL;
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}
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bool IsRealmCompleted(AchievementEntry const* achievement) const
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