Change more ace_guard to trinity_guard
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@@ -322,7 +322,7 @@ void Map::EnsureGridCreated(const GridCoord &p)
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{
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if (!getNGrid(p.x_coord, p.y_coord))
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{
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ACE_GUARD(ACE_Thread_Mutex, Guard, Lock);
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TRINITY_GUARD(ACE_Thread_Mutex, Lock);
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if (!getNGrid(p.x_coord, p.y_coord))
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{
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sLog->outDebug(LOG_FILTER_MAPS, "Creating grid[%u, %u] for map %u instance %u", p.x_coord, p.y_coord, GetId(), i_InstanceId);
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@@ -2282,7 +2282,7 @@ bool InstanceMap::AddToMap(Player* player)
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// Is it needed?
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{
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ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, Lock, false);
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TRINITY_GUARD(ACE_Thread_Mutex, Lock);
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// Check moved to void WorldSession::HandleMoveWorldportAckOpcode()
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//if (!CanEnter(player))
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//return false;
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@@ -2624,7 +2624,7 @@ bool BattlegroundMap::CanEnter(Player* player)
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bool BattlegroundMap::AddToMap(Player* player)
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{
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{
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ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, Lock, false);
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TRINITY_GUARD(ACE_Thread_Mutex, Lock);
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//Check moved to void WorldSession::HandleMoveWorldportAckOpcode()
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//if (!CanEnter(player))
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//return false;
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@@ -173,7 +173,7 @@ Map* MapInstanced::CreateInstance(const uint32 mapId, Player* player)
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InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave* save, Difficulty difficulty)
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{
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// load/create a map
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ACE_GUARD_RETURN(ACE_Thread_Mutex, Guard, Lock, NULL);
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TRINITY_GUARD(ACE_Thread_Mutex, Lock);
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// make sure we have a valid map id
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const MapEntry* entry = sMapStore.LookupEntry(GetId());
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@@ -207,7 +207,7 @@ InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave* save,
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BattlegroundMap* MapInstanced::CreateBattleground(uint32 InstanceId, Battleground* bg)
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{
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// load/create a map
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ACE_GUARD_RETURN(ACE_Thread_Mutex, Guard, Lock, NULL);
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TRINITY_GUARD(ACE_Thread_Mutex, Lock);
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sLog->outDebug(LOG_FILTER_MAPS, "MapInstanced::CreateBattleground: map bg %d for %d created.", InstanceId, GetId());
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@@ -101,7 +101,7 @@ Map* MapManager::_createBaseMap(uint32 id)
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if (m == NULL)
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{
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ACE_GUARD_RETURN(ACE_Thread_Mutex, Guard, Lock, NULL);
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TRINITY_GUARD(ACE_Thread_Mutex, Lock);
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const MapEntry* entry = sMapStore.LookupEntry(id);
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if (entry && entry->Instanceable())
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@@ -335,7 +335,7 @@ void MapManager::UnloadAll()
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uint32 MapManager::GetNumInstances()
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{
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ACE_GUARD_RETURN(ACE_Thread_Mutex, Guard, Lock, 0);
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TRINITY_GUARD(ACE_Thread_Mutex, Lock);
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uint32 ret = 0;
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for (MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr)
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@@ -352,7 +352,7 @@ uint32 MapManager::GetNumInstances()
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uint32 MapManager::GetNumPlayersInInstances()
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{
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ACE_GUARD_RETURN(ACE_Thread_Mutex, Guard, Lock, 0);
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TRINITY_GUARD(ACE_Thread_Mutex, Lock);
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uint32 ret = 0;
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for (MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr)
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@@ -81,7 +81,7 @@ int MapUpdater::deactivate()
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int MapUpdater::wait()
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{
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ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, m_mutex, -1);
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TRINITY_GUARD(ACE_Thread_Mutex, m_mutex);
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while (pending_requests > 0)
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m_condition.wait();
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@@ -91,7 +91,7 @@ int MapUpdater::wait()
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int MapUpdater::schedule_update(Map& map, ACE_UINT32 diff)
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{
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ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, m_mutex, -1);
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TRINITY_GUARD(ACE_Thread_Mutex, m_mutex);
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++pending_requests;
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@@ -113,7 +113,7 @@ bool MapUpdater::activated()
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void MapUpdater::update_finished()
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{
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ACE_GUARD(ACE_Thread_Mutex, guard, m_mutex);
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TRINITY_GUARD(ACE_Thread_Mutex, m_mutex);
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if (pending_requests == 0)
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{
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