Core: Generic cleanup (tab2spaces/whitespace removal)
--HG-- branch : trunk
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@@ -660,7 +660,7 @@ void LFGMgr::Join(Player* plr)
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LfgRolesMap roles;
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roles[plr->GetGUIDLow()] = plr->GetLfgRoles();
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// Expand random dungeons
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// Expand random dungeons
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LfgLockStatusMap* playersLockMap = NULL;
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if (plr->GetLfgDungeons()->size() == 1 && isRandomDungeon(*plr->GetLfgDungeons()->begin()))
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{
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@@ -671,7 +671,7 @@ void LFGMgr::Join(Player* plr)
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}
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else
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dungeons = plr->GetLfgDungeons();
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if (!dungeons || !dungeons->size())
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{
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if (dungeons)
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@@ -940,7 +940,7 @@ bool LFGMgr::CheckCompatibility(LfgGuidList check, LfgProposalList* proposals)
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guid1 = playerguid;
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}
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playerguid = MAKE_NEW_GUID(itRoles->first, 0, HIGHGUID_PLAYER);
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sLog.outError("LFGMgr::CheckCompatibility: check(%s) player [" UI64FMTD "] in queue with [" UI64FMTD "] and OBSOLETE! [" UI64FMTD "]",
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sLog.outError("LFGMgr::CheckCompatibility: check(%s) player [" UI64FMTD "] in queue with [" UI64FMTD "] and OBSOLETE! [" UI64FMTD "]",
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strGuids.c_str(), playerguid, guid1, guid2);
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}
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rolesMap[itRoles->first] = itRoles->second;
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