Core/vmaps: Removed vmap lookup functions duplicating functionality of each other
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@@ -206,7 +206,7 @@ class spell_spawn_blood_pool : public SpellScript
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Unit* caster = GetCaster();
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Position summonPos = caster->GetPosition();
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LiquidData liquidStatus;
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if (caster->GetMap()->GetLiquidStatus(caster->GetPhaseShift(), caster->GetPositionX(), caster->GetPositionY(), caster->GetPositionZ(), map_liquidHeaderTypeFlags::AllLiquids, &liquidStatus, caster->GetCollisionHeight()))
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if (caster->GetMap()->GetLiquidStatus(caster->GetPhaseShift(), caster->GetPositionX(), caster->GetPositionY(), caster->GetPositionZ(), {}, &liquidStatus, caster->GetCollisionHeight()))
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summonPos.m_positionZ = liquidStatus.level;
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dest.Relocate(summonPos);
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}
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