Update VMap3 to "final" release (REEXTRACTION OF MAPS/VMAPS IS REQUIRED!) - thanks to Lynx3d (again)

- add magic-header to .vmtile files
- calculate waterlevels for non-flat surfaces in a more correct way
- make MSVC shut up about float-issues
- change logging around a bit (output function that the respective logentry comes from)
- remove remaining Stormlib leftovers
- set indoor/outdoor check to enabled by default (more blizzlike)

--HG--
branch : trunk
This commit is contained in:
click
2010-07-09 18:02:46 +02:00
parent 9182ab6ead
commit 45e2a65fad
11 changed files with 165 additions and 102 deletions
+3 -3
View File
@@ -177,7 +177,7 @@ EAIErrorLevel = 2
#
# vmap.enableIndoorCheck
# Enable/Disable VMap based indoor check to remove outdoor-only auras (mounts etc.)
# Default: 0 (disabled)
# Default: 1 (enabled)
#
# DetectPosCollision
# Check final move position, summon position, etc for visible collision
@@ -244,10 +244,10 @@ PlayerSave.Stats.MinLevel = 0
PlayerSave.Stats.SaveOnlyOnLogout = 1
vmap.enableLOS = 0
vmap.enableHeight = 0
vmap.ignoreMapIds = "369"
vmap.ignoreMapIds = ""
vmap.ignoreSpellIds = "7720"
vmap.petLOS = 0
vmap.enableIndoorCheck = 0
vmap.enableIndoorCheck = 1
DetectPosCollision = 1
TargetPosRecalculateRange = 1.5
UpdateUptimeInterval = 10