Update VMap3 to "final" release (REEXTRACTION OF MAPS/VMAPS IS REQUIRED!) - thanks to Lynx3d (again)
- add magic-header to .vmtile files - calculate waterlevels for non-flat surfaces in a more correct way - make MSVC shut up about float-issues - change logging around a bit (output function that the respective logentry comes from) - remove remaining Stormlib leftovers - set indoor/outdoor check to enabled by default (more blizzlike) --HG-- branch : trunk
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@@ -177,7 +177,7 @@ EAIErrorLevel = 2
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#
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# vmap.enableIndoorCheck
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# Enable/Disable VMap based indoor check to remove outdoor-only auras (mounts etc.)
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# Default: 0 (disabled)
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# Default: 1 (enabled)
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#
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# DetectPosCollision
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# Check final move position, summon position, etc for visible collision
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@@ -244,10 +244,10 @@ PlayerSave.Stats.MinLevel = 0
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PlayerSave.Stats.SaveOnlyOnLogout = 1
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vmap.enableLOS = 0
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vmap.enableHeight = 0
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vmap.ignoreMapIds = "369"
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vmap.ignoreMapIds = ""
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vmap.ignoreSpellIds = "7720"
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vmap.petLOS = 0
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vmap.enableIndoorCheck = 0
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vmap.enableIndoorCheck = 1
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DetectPosCollision = 1
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TargetPosRecalculateRange = 1.5
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UpdateUptimeInterval = 10
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