Update char name data when create/delete char.
This commit is contained in:
@@ -2865,17 +2865,23 @@ void World::LoadCharacterNameData()
|
||||
do
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
CharacterNameData& data = _characterNameDataMap[fields[0].GetUInt32()];
|
||||
data.m_name = fields[1].GetString();
|
||||
data.m_race = fields[2].GetUInt8();
|
||||
data.m_gender = fields[3].GetUInt8();
|
||||
data.m_class = fields[4].GetUInt8();
|
||||
AddCharacterNameData(fields[0].GetUInt32(), fields[1].GetString(),
|
||||
fields[3].GetUInt8() /*gender*/, fields[2].GetUInt8() /*race*/, fields[4].GetUInt8() /*class*/);
|
||||
++count;
|
||||
} while (result->NextRow());
|
||||
|
||||
sLog->outString("Loaded name data for %u characters", count);
|
||||
}
|
||||
|
||||
void World::AddCharacterNameData(uint32 guid, const std::string& name, uint8 gender, uint8 race, uint8 playerClass)
|
||||
{
|
||||
CharacterNameData& data = _characterNameDataMap[guid];
|
||||
data.m_name = name;
|
||||
data.m_race = race;
|
||||
data.m_gender = gender;
|
||||
data.m_class = playerClass;
|
||||
}
|
||||
|
||||
void World::UpdateCharacterNameData(uint32 guid, const std::string& name, uint8 gender, uint8 race)
|
||||
{
|
||||
std::map<uint32, CharacterNameData>::iterator itr = _characterNameDataMap.find(guid);
|
||||
|
||||
@@ -740,7 +740,9 @@ class World
|
||||
bool isEventKillStart;
|
||||
|
||||
const CharacterNameData* GetCharacterNameData(uint32 guid) const;
|
||||
void AddCharacterNameData(uint32 guid, const std::string& name, uint8 gender, uint8 race, uint8 playerClass);
|
||||
void UpdateCharacterNameData(uint32 guid, const std::string& name, uint8 gender, uint8 race = RACE_NONE);
|
||||
void DeleteCharaceterNameData(uint32 guid) { _characterNameDataMap.erase(guid); }
|
||||
|
||||
uint32 GetCleaningFlags() const { return m_CleaningFlags; }
|
||||
void SetCleaningFlags(uint32 flags) { m_CleaningFlags = flags; }
|
||||
|
||||
Reference in New Issue
Block a user