diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 4ca89707a7..f0bc46aec9 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -5773,6 +5773,11 @@ SpellCastResult Spell::CheckCasterAuras() const mechanic_immune = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK; } + // Glyph of Pain Suppression + if (m_spellInfo->SpellFamilyName == SPELLFAMILY_PRIEST && m_spellInfo->SpellIconID == 2178) + if (m_caster->HasAuraEffect(63248, 0)) // no SpellFamilyFlags or SpellIconID to identify this + mechanic_immune = 1 << MECHANIC_STUN; // "immune" to stun only for this cast + // Check whether the cast should be prevented by any state you might have. SpellCastResult prevented_reason = SPELL_CAST_OK; // Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 7bc7a97473..a1ced1512a 100755 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -3902,6 +3902,10 @@ void SpellMgr::LoadSpellCustomAttr() spellInfo->AttributesEx3 |= SPELL_ATTR3_NO_DONE_BONUS; count++; break; + case 33206: // Pain Suppression + spellInfo->AttributesEx5 &= ~SPELL_ATTR5_USABLE_WHILE_STUNNED; + count++; + break; case 53241: // Marked for Death (Rank 1) case 53243: // Marked for Death (Rank 2) case 53244: // Marked for Death (Rank 3)