Move trade data to dynamic structure and added support for applying enchant after trade ends, based on Vladimir's commits
--HG-- branch : trunk
This commit is contained in:
@@ -27,37 +27,11 @@
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#include "Opcodes.h"
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#include "Player.h"
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#include "Item.h"
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#include "Spell.h"
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#include "SocialMgr.h"
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#include "Language.h"
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enum TradeStatus
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{
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TRADE_STATUS_BUSY = 0,
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TRADE_STATUS_BEGIN_TRADE = 1,
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TRADE_STATUS_OPEN_WINDOW = 2,
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TRADE_STATUS_TRADE_CANCELED = 3,
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TRADE_STATUS_TRADE_ACCEPT = 4,
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TRADE_STATUS_BUSY_2 = 5,
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TRADE_STATUS_NO_TARGET = 6,
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TRADE_STATUS_BACK_TO_TRADE = 7,
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TRADE_STATUS_TRADE_COMPLETE = 8,
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// 9?
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TRADE_STATUS_TARGET_TO_FAR = 10,
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TRADE_STATUS_WRONG_FACTION = 11,
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TRADE_STATUS_CLOSE_WINDOW = 12,
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// 13?
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TRADE_STATUS_IGNORE_YOU = 14,
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TRADE_STATUS_YOU_STUNNED = 15,
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TRADE_STATUS_TARGET_STUNNED = 16,
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TRADE_STATUS_YOU_DEAD = 17,
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TRADE_STATUS_TARGET_DEAD = 18,
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TRADE_STATUS_YOU_LOGOUT = 19,
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TRADE_STATUS_TARGET_LOGOUT = 20,
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TRADE_STATUS_TRIAL_ACCOUNT = 21, // Trial accounts can not perform that action
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TRADE_STATUS_ONLY_CONJURED = 22 // You can only trade conjured items... (cross realm BG related).
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};
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void WorldSession::SendTradeStatus(uint32 status)
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void WorldSession::SendTradeStatus(TradeStatus status)
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{
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WorldPacket data;
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@@ -106,68 +80,50 @@ void WorldSession::HandleBusyTradeOpcode(WorldPacket& /*recvPacket*/)
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// recvPacket.print_storage();
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}
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void WorldSession::SendUpdateTrade()
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void WorldSession::SendUpdateTrade(bool trader_data /*= true*/)
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{
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TradeData* view_trade = trader_data ? _player->GetTradeData()->GetTraderData() : _player->GetTradeData();
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WorldPacket data(SMSG_TRADE_STATUS_EXTENDED, 1+4+4+4+4+4+7*(1+4+4+4+4+8+4+4+4+4+8+4+4+4+4+4+4));
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data << uint8(trader_data); // 1 means traders data, 0 means own
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data << uint32(0); // added in 2.4.0, this value must be equal to value from TRADE_STATUS_OPEN_WINDOW status packet (different value for different players to block multiple trades?)
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data << uint32(TRADE_SLOT_COUNT); // trade slots count/number?, = next field in most cases
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data << uint32(TRADE_SLOT_COUNT); // trade slots count/number?, = prev field in most cases
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data << uint32(view_trade->GetMoney()); // trader gold
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data << uint32(view_trade->GetSpell()); // spell casted on lowest slot item
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Item *item = NULL;
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if (!_player || !_player->pTrader)
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return;
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// reset trade status
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if (_player->acceptTrade)
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{
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_player->acceptTrade = false;
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SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
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}
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if (_player->pTrader->acceptTrade)
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{
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_player->pTrader->acceptTrade = false;
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_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
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}
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WorldPacket data(SMSG_TRADE_STATUS_EXTENDED, (100)); // guess size
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data << (uint8) 1; // can be different (only seen 0 and 1)
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data << (uint32) 0; // added in 2.4.0, this value must be equal to value from TRADE_STATUS_OPEN_WINDOW status packet (different value for different players to block multiple trades?)
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data << (uint32) TRADE_SLOT_COUNT; // trade slots count/number?, = next field in most cases
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data << (uint32) TRADE_SLOT_COUNT; // trade slots count/number?, = prev field in most cases
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data << (uint32) _player->pTrader->tradeGold; // trader gold
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data << (uint32) 0; // spell casted on lowest slot item
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for (uint8 i = 0; i < TRADE_SLOT_COUNT; ++i)
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{
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item = (_player->pTrader->tradeItems[i] != 0 ? _player->pTrader->GetItemByGuid(_player->pTrader->tradeItems[i]) : NULL);
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data << uint8(i); // trade slot number, if not specified, then end of packet
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data << (uint8) i; // trade slot number, if not specified, then end of packet
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if (item)
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if (Item* item = view_trade->GetItem(TradeSlots(i)))
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{
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data << (uint32) item->GetProto()->ItemId; // entry
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// display id
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data << (uint32) item->GetProto()->DisplayInfoID;
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// stack count
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data << (uint32) item->GetUInt32Value(ITEM_FIELD_STACK_COUNT);
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data << (uint32) 0; // probably gift=1, created_by=0?
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// gift creator
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data << (uint64) item->GetUInt64Value(ITEM_FIELD_GIFTCREATOR);
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data << (uint32) item->GetEnchantmentId(PERM_ENCHANTMENT_SLOT);
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for (uint8 j = 0; j < 3; ++j)
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data << (uint32) 0; // enchantment id (permanent/gems?)
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data << uint32(item->GetProto()->ItemId); // entry
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data << uint32(item->GetProto()->DisplayInfoID);// display id
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data << uint32(item->GetCount()); // stack count
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// wrapped: hide stats but show giftcreator name
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data << uint32(item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED) ? 1 : 0);
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data << uint64(item->GetUInt64Value(ITEM_FIELD_GIFTCREATOR));
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// perm. enchantment and gems
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data << uint32(item->GetEnchantmentId(PERM_ENCHANTMENT_SLOT));
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for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot)
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data << uint32(item->GetEnchantmentId(EnchantmentSlot(enchant_slot)));
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// creator
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data << (uint64) item->GetUInt64Value(ITEM_FIELD_CREATOR);
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data << (uint32) item->GetSpellCharges(); // charges
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data << (uint32) item->GetItemSuffixFactor(); // SuffixFactor
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// random properties id
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data << (int32) item->GetItemRandomPropertyId();
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data << (uint32) item->GetProto()->LockID; // lock id
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data << uint64(item->GetUInt64Value(ITEM_FIELD_CREATOR));
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data << uint32(item->GetSpellCharges()); // charges
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data << uint32(item->GetItemSuffixFactor()); // SuffixFactor
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data << uint32(item->GetItemRandomPropertyId());// random properties id
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data << uint32(item->GetProto()->LockID); // lock id
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// max durability
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data << (uint32) item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY);
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data << uint32(item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY));
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// durability
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data << (uint32) item->GetUInt32Value(ITEM_FIELD_DURABILITY);
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data << uint32(item->GetUInt32Value(ITEM_FIELD_DURABILITY));
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}
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else
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{
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for (uint8 j = 0; j < 18; j++)
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for (uint8 j = 0; j < 18; ++j)
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data << uint32(0);
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}
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}
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@@ -179,11 +135,15 @@ void WorldSession::SendUpdateTrade()
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void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
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{
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for (int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
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Player* trader = _player->GetTrader();
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if (!trader)
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return;
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for (uint8 i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
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{
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ItemPosCountVec traderDst;
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ItemPosCountVec playerDst;
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bool traderCanTrade = (myItems[i] == NULL || _player->pTrader->CanStoreItem(NULL_BAG, NULL_SLOT, traderDst, myItems[i], false) == EQUIP_ERR_OK);
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bool traderCanTrade = (myItems[i] == NULL || trader->CanStoreItem(NULL_BAG, NULL_SLOT, traderDst, myItems[i], false) == EQUIP_ERR_OK);
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bool playerCanTrade = (hisItems[i] == NULL || _player->CanStoreItem(NULL_BAG, NULL_SLOT, playerDst, hisItems[i], false) == EQUIP_ERR_OK);
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if (traderCanTrade && playerCanTrade)
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{
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@@ -196,25 +156,25 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
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sLog.outDebug("partner storing: %u",myItems[i]->GetGUIDLow());
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if (_player->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
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{
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sLog.outCommand(_player->GetSession()->GetAccountId(),"GM %s (Account: %u) trade: %s (Entry: %d Count: %u) to player: %s (Account: %u)",
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_player->GetName(),_player->GetSession()->GetAccountId(),
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myItems[i]->GetProto()->Name1,myItems[i]->GetEntry(),myItems[i]->GetCount(),
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_player->pTrader->GetName(),_player->pTrader->GetSession()->GetAccountId());
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sLog.outCommand(_player->GetSession()->GetAccountId(), "GM %s (Account: %u) trade: %s (Entry: %d Count: %u) to player: %s (Account: %u)",
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_player->GetName(), _player->GetSession()->GetAccountId(),
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myItems[i]->GetProto()->Name1, myItems[i]->GetEntry(), myItems[i]->GetCount(),
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trader->GetName(), trader->GetSession()->GetAccountId());
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}
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// store
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_player->pTrader->MoveItemToInventory(traderDst, myItems[i], true, true);
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trader->MoveItemToInventory(traderDst, myItems[i], true, true);
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}
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if (hisItems[i])
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{
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// logging
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sLog.outDebug("player storing: %u",hisItems[i]->GetGUIDLow());
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if (_player->pTrader->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
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if (trader->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
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{
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sLog.outCommand(_player->pTrader->GetSession()->GetAccountId(),"GM %s (Account: %u) trade: %s (Entry: %d Count: %u) to player: %s (Account: %u)",
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_player->pTrader->GetName(),_player->pTrader->GetSession()->GetAccountId(),
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hisItems[i]->GetProto()->Name1,hisItems[i]->GetEntry(),hisItems[i]->GetCount(),
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_player->GetName(),_player->GetSession()->GetAccountId());
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sLog.outCommand(trader->GetSession()->GetAccountId(),"GM %s (Account: %u) trade: %s (Entry: %d Count: %u) to player: %s (Account: %u)",
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trader->GetName(), trader->GetSession()->GetAccountId(),
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hisItems[i]->GetProto()->Name1, hisItems[i]->GetEntry(), hisItems[i]->GetCount(),
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_player->GetName(), _player->GetSession()->GetAccountId());
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}
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// store
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@@ -239,8 +199,8 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
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{
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if (!playerCanTrade)
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sLog.outError("player can't store item: %u",hisItems[i]->GetGUIDLow());
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if (_player->pTrader->CanStoreItem(NULL_BAG, NULL_SLOT, traderDst, hisItems[i], false) == EQUIP_ERR_OK)
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_player->pTrader->MoveItemToInventory(traderDst, hisItems[i], true, true);
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if (trader->CanStoreItem(NULL_BAG, NULL_SLOT, traderDst, hisItems[i], false) == EQUIP_ERR_OK)
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trader->MoveItemToInventory(traderDst, hisItems[i], true, true);
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else
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sLog.outError("trader can't take item back: %u",hisItems[i]->GetGUIDLow());
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}
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@@ -250,135 +210,231 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
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//==============================================================
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static void setAcceptTradeMode(TradeData* myTrade, TradeData* hisTrade, Item **myItems, Item **hisItems)
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{
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myTrade->SetInAcceptProcess(true);
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hisTrade->SetInAcceptProcess(true);
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// store items in local list and set 'in-trade' flag
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for(uint8 i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
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{
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if (Item* item = myTrade->GetItem(TradeSlots(i)))
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{
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DEBUG_LOG("player trade item %u bag: %u slot: %u", item->GetGUIDLow(), item->GetBagSlot(), item->GetSlot());
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//Can return NULL
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myItems[i] = item;
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myItems[i]->SetInTrade();
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}
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if (Item* item = hisTrade->GetItem(TradeSlots(i)))
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{
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DEBUG_LOG("partner trade item %u bag: %u slot: %u", item->GetGUIDLow(), item->GetBagSlot(), item->GetSlot());
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hisItems[i] = item;
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hisItems[i]->SetInTrade();
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}
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}
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}
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static void clearAcceptTradeMode(TradeData* myTrade, TradeData* hisTrade)
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{
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myTrade->SetInAcceptProcess(false);
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hisTrade->SetInAcceptProcess(false);
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}
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static void clearAcceptTradeMode(Item **myItems, Item **hisItems)
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{
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// clear 'in-trade' flag
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for (uint8 i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
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{
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if (myItems[i])
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myItems[i]->SetInTrade(false);
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if (hisItems[i])
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hisItems[i]->SetInTrade(false);
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}
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}
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void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
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{
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Item *myItems[TRADE_SLOT_TRADED_COUNT] = { NULL, NULL, NULL, NULL, NULL, NULL };
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Item *hisItems[TRADE_SLOT_TRADED_COUNT] = { NULL, NULL, NULL, NULL, NULL, NULL };
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bool myCanCompleteTrade=true,hisCanCompleteTrade=true;
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if (!GetPlayer()->pTrader)
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TradeData* my_trade = _player->m_trade;
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if (!my_trade)
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return;
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Player* trader = my_trade->GetTrader();
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TradeData* his_trade = trader->m_trade;
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if (!his_trade)
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return;
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Item *myItems[TRADE_SLOT_TRADED_COUNT] = { NULL, NULL, NULL, NULL, NULL, NULL };
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Item *hisItems[TRADE_SLOT_TRADED_COUNT] = { NULL, NULL, NULL, NULL, NULL, NULL };
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bool myCanCompleteTrade = true, hisCanCompleteTrade = true;
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// set before checks for propertly undo at problems (it already set in to client)
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my_trade->SetAccepted(true);
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// not accept case incorrect money amount
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if (_player->tradeGold > _player->GetMoney())
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if (my_trade->GetMoney() > _player->GetMoney())
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{
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SendNotification(LANG_NOT_ENOUGH_GOLD);
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_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
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_player->acceptTrade = false;
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my_trade->SetAccepted(false, true);
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return;
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}
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// not accept case incorrect money amount
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if (_player->pTrader->tradeGold > _player->pTrader->GetMoney())
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if (his_trade->GetMoney() > trader->GetMoney())
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{
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_player->pTrader->GetSession()->SendNotification(LANG_NOT_ENOUGH_GOLD);
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SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
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_player->pTrader->acceptTrade = false;
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trader->GetSession()->SendNotification(LANG_NOT_ENOUGH_GOLD);
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his_trade->SetAccepted(false, true);
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return;
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}
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// not accept if some items now can't be trade (cheating)
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for (int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
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for (uint8 i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
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{
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if (_player->tradeItems[i] != 0)
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if (Item* item = my_trade->GetItem(TradeSlots(i)))
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{
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if (Item* item =_player->GetItemByGuid(_player->tradeItems[i]))
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if (!item->CanBeTraded())
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{
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if (!item->CanBeTraded())
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{
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SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
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return;
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}
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SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
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return;
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}
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}
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if (_player->pTrader->tradeItems[i] != 0)
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if (Item* item = his_trade->GetItem(TradeSlots(i)))
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{
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if (Item* item =_player->pTrader->GetItemByGuid(_player->pTrader->tradeItems[i]))
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if (!item->CanBeTraded())
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{
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if (!item->CanBeTraded())
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{
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SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
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return;
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}
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SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
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return;
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}
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}
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}
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_player->acceptTrade = true;
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if (_player->pTrader->acceptTrade)
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if (his_trade->IsAccepted())
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{
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// inform partner client
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_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_ACCEPT);
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setAcceptTradeMode(my_trade, his_trade, myItems, hisItems);
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// store items in local list and set 'in-trade' flag
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for (int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
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Spell* my_spell = NULL;
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SpellCastTargets my_targets;
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Spell* his_spell = NULL;
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SpellCastTargets his_targets;
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// not accept if spell can't be casted now (cheating)
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if (uint32 my_spell_id = my_trade->GetSpell())
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{
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if (_player->tradeItems[i] != 0)
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SpellEntry const* spellEntry = sSpellStore.LookupEntry(my_spell_id);
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Item* castItem = my_trade->GetSpellCastItem();
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if (!spellEntry || !his_trade->GetItem(TRADE_SLOT_NONTRADED) ||
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my_trade->HasSpellCastItem() && !castItem)
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{
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//Can return NULL
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myItems[i] = _player->GetItemByGuid(_player->tradeItems[i]);
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if (myItems[i])
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{
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myItems[i]->SetInTrade();
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sLog.outDebug("Player trade item bag: %u slot: %u", myItems[i]->GetBagSlot(), myItems[i]->GetSlot());
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}
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clearAcceptTradeMode(my_trade, his_trade);
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clearAcceptTradeMode(myItems, hisItems);
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my_trade->SetSpell(0);
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return;
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}
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if (_player->pTrader->tradeItems[i] != 0)
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my_spell = new Spell(_player, spellEntry, true);
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my_spell->m_CastItem = castItem;
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my_targets.setTradeItemTarget(_player);
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my_spell->m_targets = my_targets;
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SpellCastResult res = my_spell->CheckCast(true);
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if (res != SPELL_CAST_OK)
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{
|
||||
//Can return NULL
|
||||
hisItems[i]=_player->pTrader->GetItemByGuid(_player->pTrader->tradeItems[i]);
|
||||
if (hisItems[i])
|
||||
{
|
||||
hisItems[i]->SetInTrade();
|
||||
sLog.outDebug("Player trade item bag: %u slot: %u", hisItems[i]->GetBagSlot(), hisItems[i]->GetSlot());
|
||||
}
|
||||
my_spell->SendCastResult(res);
|
||||
|
||||
clearAcceptTradeMode(my_trade, his_trade);
|
||||
clearAcceptTradeMode(myItems, hisItems);
|
||||
|
||||
delete my_spell;
|
||||
my_trade->SetSpell(0);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// not accept if spell can't be casted now (cheating)
|
||||
if (uint32 his_spell_id = his_trade->GetSpell())
|
||||
{
|
||||
SpellEntry const* spellEntry = sSpellStore.LookupEntry(his_spell_id);
|
||||
Item* castItem = his_trade->GetSpellCastItem();
|
||||
|
||||
if (!spellEntry || !my_trade->GetItem(TRADE_SLOT_NONTRADED) || his_trade->HasSpellCastItem() && !castItem)
|
||||
{
|
||||
delete my_spell;
|
||||
his_trade->SetSpell(0);
|
||||
|
||||
clearAcceptTradeMode(my_trade, his_trade);
|
||||
clearAcceptTradeMode(myItems, hisItems);
|
||||
return;
|
||||
}
|
||||
|
||||
his_spell = new Spell(trader, spellEntry, true);
|
||||
his_spell->m_CastItem = castItem;
|
||||
his_targets.setTradeItemTarget(trader);
|
||||
his_spell->m_targets = his_targets;
|
||||
|
||||
SpellCastResult res = his_spell->CheckCast(true);
|
||||
if (res != SPELL_CAST_OK)
|
||||
{
|
||||
his_spell->SendCastResult(res);
|
||||
|
||||
clearAcceptTradeMode(my_trade, his_trade);
|
||||
clearAcceptTradeMode(myItems, hisItems);
|
||||
|
||||
delete my_spell;
|
||||
delete his_spell;
|
||||
|
||||
his_trade->SetSpell(0);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// inform partner client
|
||||
trader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_ACCEPT);
|
||||
|
||||
// test if item will fit in each inventory
|
||||
hisCanCompleteTrade = (_player->pTrader->CanStoreItems(myItems,TRADE_SLOT_TRADED_COUNT) == EQUIP_ERR_OK);
|
||||
myCanCompleteTrade = (_player->CanStoreItems(hisItems,TRADE_SLOT_TRADED_COUNT) == EQUIP_ERR_OK);
|
||||
hisCanCompleteTrade = (trader->CanStoreItems(myItems, TRADE_SLOT_TRADED_COUNT) == EQUIP_ERR_OK);
|
||||
myCanCompleteTrade = (_player->CanStoreItems(hisItems, TRADE_SLOT_TRADED_COUNT) == EQUIP_ERR_OK);
|
||||
|
||||
// clear 'in-trade' flag
|
||||
for (int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
|
||||
{
|
||||
if (myItems[i]) myItems[i]->SetInTrade(false);
|
||||
if (hisItems[i]) hisItems[i]->SetInTrade(false);
|
||||
}
|
||||
clearAcceptTradeMode(myItems, hisItems);
|
||||
|
||||
// in case of missing space report error
|
||||
if (!myCanCompleteTrade)
|
||||
{
|
||||
clearAcceptTradeMode(my_trade, his_trade);
|
||||
|
||||
SendNotification(LANG_NOT_FREE_TRADE_SLOTS);
|
||||
GetPlayer()->pTrader->GetSession()->SendNotification(LANG_NOT_PARTNER_FREE_TRADE_SLOTS);
|
||||
SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
|
||||
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
|
||||
trader->GetSession()->SendNotification(LANG_NOT_PARTNER_FREE_TRADE_SLOTS);
|
||||
my_trade->SetAccepted(false);
|
||||
his_trade->SetAccepted(false);
|
||||
return;
|
||||
}
|
||||
else if (!hisCanCompleteTrade)
|
||||
{
|
||||
clearAcceptTradeMode(my_trade, his_trade);
|
||||
|
||||
SendNotification(LANG_NOT_PARTNER_FREE_TRADE_SLOTS);
|
||||
GetPlayer()->pTrader->GetSession()->SendNotification(LANG_NOT_FREE_TRADE_SLOTS);
|
||||
SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
|
||||
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
|
||||
trader->GetSession()->SendNotification(LANG_NOT_FREE_TRADE_SLOTS);
|
||||
my_trade->SetAccepted(false);
|
||||
his_trade->SetAccepted(false);
|
||||
return;
|
||||
}
|
||||
|
||||
// execute trade: 1. remove
|
||||
for (int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
|
||||
for (uint8 i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
|
||||
{
|
||||
Item* iPtr = NULL;
|
||||
if (myItems[i])
|
||||
{
|
||||
myItems[i]->SetUInt64Value(ITEM_FIELD_GIFTCREATOR, _player->GetGUID());
|
||||
iPtr = _player->GetItemByGuid(_player->tradeItems[i]);
|
||||
_player->MoveItemFromInventory(iPtr->GetBagSlot(), iPtr->GetSlot(), true);
|
||||
_player->MoveItemFromInventory(myItems[i]->GetBagSlot(), myItems[i]->GetSlot(), true);
|
||||
}
|
||||
if (hisItems[i])
|
||||
{
|
||||
hisItems[i]->SetUInt64Value(ITEM_FIELD_GIFTCREATOR,_player->pTrader->GetGUID());
|
||||
iPtr = _player->pTrader->GetItemByGuid(_player->pTrader->tradeItems[i]);
|
||||
_player->pTrader->MoveItemFromInventory(iPtr->GetBagSlot(), iPtr->GetSlot(), true);
|
||||
hisItems[i]->SetUInt64Value(ITEM_FIELD_GIFTCREATOR, trader->GetGUID());
|
||||
trader->MoveItemFromInventory(hisItems[i]->GetBagSlot(), hisItems[i]->GetSlot(), true);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -388,72 +444,80 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
|
||||
// logging money
|
||||
if (sWorld.getConfig(CONFIG_GM_LOG_TRADE))
|
||||
{
|
||||
if (_player->GetSession()->GetSecurity() > SEC_PLAYER && _player->tradeGold > 0)
|
||||
if (_player->GetSession()->GetSecurity() > SEC_PLAYER && my_trade->GetMoney() > 0)
|
||||
{
|
||||
sLog.outCommand(_player->GetSession()->GetAccountId(),"GM %s (Account: %u) give money (Amount: %u) to player: %s (Account: %u)",
|
||||
_player->GetName(),_player->GetSession()->GetAccountId(),
|
||||
_player->tradeGold,
|
||||
_player->pTrader->GetName(),_player->pTrader->GetSession()->GetAccountId());
|
||||
_player->GetName(), _player->GetSession()->GetAccountId(),
|
||||
my_trade->GetMoney(),
|
||||
trader->GetName(), trader->GetSession()->GetAccountId());
|
||||
}
|
||||
if (_player->pTrader->GetSession()->GetSecurity() > SEC_PLAYER && _player->pTrader->tradeGold > 0)
|
||||
if (trader->GetSession()->GetSecurity() > SEC_PLAYER && his_trade->GetMoney() > 0)
|
||||
{
|
||||
sLog.outCommand(_player->pTrader->GetSession()->GetAccountId(),"GM %s (Account: %u) give money (Amount: %u) to player: %s (Account: %u)",
|
||||
_player->pTrader->GetName(),_player->pTrader->GetSession()->GetAccountId(),
|
||||
_player->pTrader->tradeGold,
|
||||
_player->GetName(),_player->GetSession()->GetAccountId());
|
||||
sLog.outCommand(trader->GetSession()->GetAccountId(),"GM %s (Account: %u) give money (Amount: %u) to player: %s (Account: %u)",
|
||||
trader->GetName(), trader->GetSession()->GetAccountId(),
|
||||
his_trade->GetMoney(),
|
||||
_player->GetName(), _player->GetSession()->GetAccountId());
|
||||
}
|
||||
}
|
||||
|
||||
// update money
|
||||
_player->ModifyMoney(-int32(_player->tradeGold));
|
||||
_player->ModifyMoney(_player->pTrader->tradeGold);
|
||||
_player->pTrader->ModifyMoney(-int32(_player->pTrader->tradeGold));
|
||||
_player->pTrader->ModifyMoney(_player->tradeGold);
|
||||
_player->ModifyMoney(-int32(my_trade->GetMoney()));
|
||||
_player->ModifyMoney(his_trade->GetMoney());
|
||||
trader->ModifyMoney(-int32(his_trade->GetMoney()));
|
||||
trader->ModifyMoney(my_trade->GetMoney());
|
||||
|
||||
_player->ClearTrade();
|
||||
_player->pTrader->ClearTrade();
|
||||
if (my_spell)
|
||||
my_spell->prepare(&my_targets);
|
||||
|
||||
if (his_spell)
|
||||
his_spell->prepare(&his_targets);
|
||||
|
||||
// cleanup
|
||||
clearAcceptTradeMode(my_trade, his_trade);
|
||||
delete _player->m_trade;
|
||||
_player->m_trade = NULL;
|
||||
delete trader->m_trade;
|
||||
trader->m_trade = NULL;
|
||||
|
||||
// desynchronized with the other saves here (SaveInventoryAndGoldToDB() not have own transaction guards)
|
||||
CharacterDatabase.BeginTransaction();
|
||||
_player->SaveInventoryAndGoldToDB();
|
||||
_player->pTrader->SaveInventoryAndGoldToDB();
|
||||
trader->SaveInventoryAndGoldToDB();
|
||||
CharacterDatabase.CommitTransaction();
|
||||
|
||||
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_COMPLETE);
|
||||
trader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_COMPLETE);
|
||||
SendTradeStatus(TRADE_STATUS_TRADE_COMPLETE);
|
||||
|
||||
_player->pTrader->pTrader = NULL;
|
||||
_player->pTrader = NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_ACCEPT);
|
||||
trader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_ACCEPT);
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleUnacceptTradeOpcode(WorldPacket& /*recvPacket*/)
|
||||
{
|
||||
if (!GetPlayer()->pTrader)
|
||||
TradeData* my_trade = _player->GetTradeData();
|
||||
if (!my_trade)
|
||||
return;
|
||||
|
||||
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
|
||||
_player->acceptTrade = false;
|
||||
my_trade->SetAccepted(false, true);
|
||||
}
|
||||
|
||||
void WorldSession::HandleBeginTradeOpcode(WorldPacket& /*recvPacket*/)
|
||||
{
|
||||
if (!_player->pTrader)
|
||||
TradeData* my_trade = _player->m_trade;
|
||||
if (!my_trade)
|
||||
return;
|
||||
|
||||
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_OPEN_WINDOW);
|
||||
_player->pTrader->ClearTrade();
|
||||
|
||||
my_trade->GetTrader()->GetSession()->SendTradeStatus(TRADE_STATUS_OPEN_WINDOW);
|
||||
SendTradeStatus(TRADE_STATUS_OPEN_WINDOW);
|
||||
_player->ClearTrade();
|
||||
}
|
||||
|
||||
void WorldSession::SendCancelTrade()
|
||||
{
|
||||
if (m_playerRecentlyLogout)
|
||||
return;
|
||||
|
||||
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
|
||||
}
|
||||
|
||||
@@ -466,7 +530,7 @@ void WorldSession::HandleCancelTradeOpcode(WorldPacket& /*recvPacket*/)
|
||||
|
||||
void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket)
|
||||
{
|
||||
if (GetPlayer()->pTrader)
|
||||
if (GetPlayer()->m_trade)
|
||||
return;
|
||||
|
||||
uint64 ID;
|
||||
@@ -511,7 +575,7 @@ void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket)
|
||||
return;
|
||||
}
|
||||
|
||||
if (pOther == GetPlayer() || pOther->pTrader)
|
||||
if (pOther == GetPlayer() || pOther->m_trade)
|
||||
{
|
||||
SendTradeStatus(TRADE_STATUS_BUSY);
|
||||
return;
|
||||
@@ -566,35 +630,30 @@ void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket)
|
||||
}
|
||||
|
||||
// OK start trade
|
||||
_player->pTrader = pOther;
|
||||
pOther->pTrader =_player;
|
||||
_player->m_trade = new TradeData(_player, pOther);
|
||||
pOther->m_trade = new TradeData(pOther, _player);
|
||||
|
||||
WorldPacket data(SMSG_TRADE_STATUS, 12);
|
||||
data << (uint32) TRADE_STATUS_BEGIN_TRADE;
|
||||
data << (uint64)_player->GetGUID();
|
||||
_player->pTrader->GetSession()->SendPacket(&data);
|
||||
data << uint32(TRADE_STATUS_BEGIN_TRADE);
|
||||
data << uint64(_player->GetGUID());
|
||||
pOther->GetSession()->SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::HandleSetTradeGoldOpcode(WorldPacket& recvPacket)
|
||||
{
|
||||
if (!_player->pTrader)
|
||||
return;
|
||||
|
||||
uint32 gold;
|
||||
|
||||
recvPacket >> gold;
|
||||
|
||||
// gold can be incorrect, but this is checked at trade finished.
|
||||
_player->tradeGold = gold;
|
||||
TradeData* my_trade = _player->GetTradeData();
|
||||
if (!my_trade)
|
||||
return;
|
||||
|
||||
_player->pTrader->GetSession()->SendUpdateTrade();
|
||||
// gold can be incorrect, but this is checked at trade finished.
|
||||
my_trade->SetMoney(gold);
|
||||
}
|
||||
|
||||
void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket)
|
||||
{
|
||||
if (!_player->pTrader)
|
||||
return;
|
||||
|
||||
// send update
|
||||
uint8 tradeSlot;
|
||||
uint8 bag;
|
||||
@@ -604,6 +663,10 @@ void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket)
|
||||
recvPacket >> bag;
|
||||
recvPacket >> slot;
|
||||
|
||||
TradeData* my_trade = _player->GetTradeData();
|
||||
if (!my_trade)
|
||||
return;
|
||||
|
||||
// invalid slot number
|
||||
if (tradeSlot >= TRADE_SLOT_COUNT)
|
||||
{
|
||||
@@ -612,7 +675,7 @@ void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket)
|
||||
}
|
||||
|
||||
// check cheating, can't fail with correct client operations
|
||||
Item* item = _player->GetItemByPos(bag,slot);
|
||||
Item* item = _player->GetItemByPos(bag, slot);
|
||||
if (!item || (tradeSlot != TRADE_SLOT_NONTRADED && !item->CanBeTraded()))
|
||||
{
|
||||
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
|
||||
@@ -622,35 +685,29 @@ void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket)
|
||||
uint64 iGUID = item->GetGUID();
|
||||
|
||||
// prevent place single item into many trade slots using cheating and client bugs
|
||||
for (int i = 0; i < TRADE_SLOT_COUNT; ++i)
|
||||
if (my_trade->HasItem(iGUID))
|
||||
{
|
||||
if (_player->tradeItems[i] == iGUID)
|
||||
{
|
||||
// cheating attempt
|
||||
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
|
||||
return;
|
||||
}
|
||||
// cheating attempt
|
||||
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
|
||||
return;
|
||||
}
|
||||
|
||||
_player->tradeItems[tradeSlot] = iGUID;
|
||||
|
||||
_player->pTrader->GetSession()->SendUpdateTrade();
|
||||
my_trade->SetItem(TradeSlots(tradeSlot), item);
|
||||
}
|
||||
|
||||
void WorldSession::HandleClearTradeItemOpcode(WorldPacket& recvPacket)
|
||||
{
|
||||
if (!_player->pTrader)
|
||||
return;
|
||||
|
||||
uint8 tradeSlot;
|
||||
recvPacket >> tradeSlot;
|
||||
|
||||
TradeData* my_trade = _player->m_trade;
|
||||
if (!my_trade)
|
||||
return;
|
||||
|
||||
// invalid slot number
|
||||
if (tradeSlot >= TRADE_SLOT_COUNT)
|
||||
return;
|
||||
|
||||
_player->tradeItems[tradeSlot] = 0;
|
||||
|
||||
_player->pTrader->GetSession()->SendUpdateTrade();
|
||||
my_trade->SetItem(TradeSlots(tradeSlot), NULL);
|
||||
}
|
||||
|
||||
|
||||
@@ -205,12 +205,12 @@ class WorldSession
|
||||
|
||||
void SendBattlegGroundList(uint64 guid, BattleGroundTypeId bgTypeId);
|
||||
|
||||
void SendTradeStatus(uint32 status);
|
||||
void SendTradeStatus(TradeStatus status);
|
||||
void SendCancelTrade();
|
||||
|
||||
void SendStablePet(uint64 guid);
|
||||
void SendPetitionQueryOpcode(uint64 petitionguid);
|
||||
void SendUpdateTrade();
|
||||
void SendUpdateTrade(bool trader_data = true);
|
||||
|
||||
//pet
|
||||
void SendPetNameQuery(uint64 guid, uint32 petnumber);
|
||||
|
||||
Reference in New Issue
Block a user