Core/Instances: Recycle instance IDs. Should fix instance ID shifting and related issues with instance binding.
fixes #736
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@@ -1253,9 +1253,9 @@ void World::SetInitialWorldSettings()
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sLog->outString("Loading SkillLineAbilityMultiMap Data...");
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sSpellMgr->LoadSkillLineAbilityMap();
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///- Clean up and pack instances
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sLog->outString("Cleaning up and packing instances...");
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sInstanceSaveMgr->CleanupAndPackInstances(); // must be called before `creature_respawn`/`gameobject_respawn` tables
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// Must be called before `creature_respawn`/`gameobject_respawn` tables
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sLog->outString("Loading instances...");
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sInstanceSaveMgr->LoadInstances();
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sLog->outString("Loading Localization strings...");
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uint32 oldMSTime = getMSTime();
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