* Implement reputation reward rate for quest / creatures

* Need DB data for this to work
* Original patch by NoFantasy

--HG--
branch : trunk
This commit is contained in:
Brian
2010-07-26 16:21:10 -06:00
parent b69fa7ba25
commit 4565242e94
10 changed files with 149 additions and 4 deletions
+1 -1
View File
@@ -2598,7 +2598,7 @@ class Player : public Unit, public GridObject<Player>
void RefundItem(Item* item);
void UpdateKnownCurrencies(uint32 itemId, bool apply);
int32 CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, int32 faction, bool for_quest);
int32 CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, int32 faction, bool for_quest, bool noQuestBonus = false);
void AdjustQuestReqItemCount(Quest const* pQuest, QuestStatusData& questStatusData);
bool IsCanDelayTeleport() const { return m_bCanDelayTeleport; }