* Implement reputation reward rate for quest / creatures
* Need DB data for this to work * Original patch by NoFantasy --HG-- branch : trunk
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@@ -2598,7 +2598,7 @@ class Player : public Unit, public GridObject<Player>
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void RefundItem(Item* item);
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void UpdateKnownCurrencies(uint32 itemId, bool apply);
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int32 CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, int32 faction, bool for_quest);
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int32 CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, int32 faction, bool for_quest, bool noQuestBonus = false);
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void AdjustQuestReqItemCount(Quest const* pQuest, QuestStatusData& questStatusData);
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bool IsCanDelayTeleport() const { return m_bCanDelayTeleport; }
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