* Implement reputation reward rate for quest / creatures
* Need DB data for this to work * Original patch by NoFantasy --HG-- branch : trunk
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@@ -515,6 +515,7 @@ ChatCommand * ChatHandler::getCommandTable()
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{ "quest_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadQuestTemplateCommand, "", NULL },
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{ "reference_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesReferenceCommand, "", NULL },
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{ "reserved_name", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadReservedNameCommand, "", NULL },
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{ "reputation_reward_rate", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadReputationRewardRateCommand, "", NULL },
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{ "skill_discovery_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSkillDiscoveryTemplateCommand, "", NULL },
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{ "skill_extra_item_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSkillExtraItemTemplateCommand, "", NULL },
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{ "skill_fishing_base_level", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSkillFishingBaseLevelCommand, "", NULL },
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@@ -416,6 +416,7 @@ class ChatHandler
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bool HandleReloadQuestStartScriptsCommand(const char* args);
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bool HandleReloadQuestTemplateCommand(const char* args);
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bool HandleReloadReservedNameCommand(const char*);
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bool HandleReloadReputationRewardRateCommand(const char* args);
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bool HandleReloadSkillDiscoveryTemplateCommand(const char* args);
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bool HandleReloadSkillExtraItemTemplateCommand(const char* args);
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bool HandleReloadSkillFishingBaseLevelCommand(const char* args);
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@@ -1152,6 +1152,14 @@ bool ChatHandler::HandleReloadReservedNameCommand(const char*)
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return true;
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}
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bool ChatHandler::HandleReloadReputationRewardRateCommand(const char*)
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{
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sLog.outString( "Re-Loading `reputation_reward_rate` Table!" );
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objmgr.LoadReputationRewardRate();
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SendGlobalSysMessage("DB table `reputation_reward_rate` reloaded.");
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return true;
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}
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bool ChatHandler::HandleReloadSkillDiscoveryTemplateCommand(const char* /*args*/)
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{
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sLog.outString("Re-Loading Skill Discovery Table...");
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