Move core/realm files to new subdirectory

--HG--
branch : trunk
rename : src/framework/CMakeLists.txt => src/server/framework/CMakeLists.txt
rename : src/framework/Dynamic/FactoryHolder.h => src/server/framework/Dynamic/FactoryHolder.h
rename : src/framework/Dynamic/ObjectRegistry.h => src/server/framework/Dynamic/ObjectRegistry.h
rename : src/framework/GameSystem/Grid.h => src/server/framework/GameSystem/Grid.h
rename : src/framework/GameSystem/GridLoader.h => src/server/framework/GameSystem/GridLoader.h
rename : src/framework/GameSystem/GridRefManager.h => src/server/framework/GameSystem/GridRefManager.h
rename : src/framework/GameSystem/GridReference.h => src/server/framework/GameSystem/GridReference.h
rename : src/framework/GameSystem/NGrid.h => src/server/framework/GameSystem/NGrid.h
rename : src/framework/GameSystem/TypeContainer.h => src/server/framework/GameSystem/TypeContainer.h
rename : src/framework/GameSystem/TypeContainerFunctions.h => src/server/framework/GameSystem/TypeContainerFunctions.h
rename : src/framework/GameSystem/TypeContainerFunctionsPtr.h => src/server/framework/GameSystem/TypeContainerFunctionsPtr.h
rename : src/framework/GameSystem/TypeContainerVisitor.h => src/server/framework/GameSystem/TypeContainerVisitor.h
rename : src/framework/Network/SocketDefines.h => src/server/framework/Network/SocketDefines.h
rename : src/framework/Platform/CompilerDefs.h => src/server/framework/Platform/CompilerDefs.h
rename : src/framework/Platform/Define.h => src/server/framework/Platform/Define.h
rename : src/framework/Policies/CreationPolicy.h => src/server/framework/Policies/CreationPolicy.h
rename : src/framework/Policies/ObjectLifeTime.cpp => src/server/framework/Policies/ObjectLifeTime.cpp
rename : src/framework/Policies/ObjectLifeTime.h => src/server/framework/Policies/ObjectLifeTime.h
rename : src/framework/Policies/Singleton.h => src/server/framework/Policies/Singleton.h
rename : src/framework/Policies/SingletonImp.h => src/server/framework/Policies/SingletonImp.h
rename : src/framework/Policies/ThreadingModel.h => src/server/framework/Policies/ThreadingModel.h
rename : src/framework/Utilities/ByteConverter.h => src/server/framework/Utilities/ByteConverter.h
rename : src/framework/Utilities/Callback.h => src/server/framework/Utilities/Callback.h
rename : src/framework/Utilities/CountedReference/Reference.h => src/server/framework/Utilities/CountedReference/Reference.h
rename : src/framework/Utilities/CountedReference/ReferenceHolder.h => src/server/framework/Utilities/CountedReference/ReferenceHolder.h
rename : src/framework/Utilities/CountedReference/ReferenceImpl.h => src/server/framework/Utilities/CountedReference/ReferenceImpl.h
rename : src/framework/Utilities/EventProcessor.cpp => src/server/framework/Utilities/EventProcessor.cpp
rename : src/framework/Utilities/EventProcessor.h => src/server/framework/Utilities/EventProcessor.h
rename : src/framework/Utilities/LinkedList.h => src/server/framework/Utilities/LinkedList.h
rename : src/framework/Utilities/LinkedReference/RefManager.h => src/server/framework/Utilities/LinkedReference/RefManager.h
rename : src/framework/Utilities/LinkedReference/Reference.h => src/server/framework/Utilities/LinkedReference/Reference.h
rename : src/framework/Utilities/TypeList.h => src/server/framework/Utilities/TypeList.h
rename : src/framework/Utilities/UnorderedMap.h => src/server/framework/Utilities/UnorderedMap.h
rename : src/game/AccountMgr.cpp => src/server/game/AccountMgr.cpp
rename : src/game/AccountMgr.h => src/server/game/AccountMgr.h
rename : src/game/AchievementMgr.cpp => src/server/game/AchievementMgr.cpp
rename : src/game/AchievementMgr.h => src/server/game/AchievementMgr.h
rename : src/game/AddonHandler.cpp => src/server/game/AddonHandler.cpp
rename : src/game/AddonHandler.h => src/server/game/AddonHandler.h
rename : src/game/AddonMgr.cpp => src/server/game/AddonMgr.cpp
rename : src/game/AddonMgr.h => src/server/game/AddonMgr.h
rename : src/game/ArenaTeam.cpp => src/server/game/ArenaTeam.cpp
rename : src/game/ArenaTeam.h => src/server/game/ArenaTeam.h
rename : src/game/ArenaTeamHandler.cpp => src/server/game/ArenaTeamHandler.cpp
rename : src/game/AuctionHouseBot.cpp => src/server/game/AuctionHouseBot.cpp
rename : src/game/AuctionHouseBot.h => src/server/game/AuctionHouseBot.h
rename : src/game/AuctionHouseHandler.cpp => src/server/game/AuctionHouseHandler.cpp
rename : src/game/AuctionHouseMgr.cpp => src/server/game/AuctionHouseMgr.cpp
rename : src/game/AuctionHouseMgr.h => src/server/game/AuctionHouseMgr.h
rename : src/game/Bag.cpp => src/server/game/Bag.cpp
rename : src/game/Bag.h => src/server/game/Bag.h
rename : src/game/BattleGround.cpp => src/server/game/BattleGround.cpp
rename : src/game/BattleGround.h => src/server/game/BattleGround.h
rename : src/game/BattleGroundAA.cpp => src/server/game/BattleGroundAA.cpp
rename : src/game/BattleGroundAA.h => src/server/game/BattleGroundAA.h
rename : src/game/BattleGroundAB.cpp => src/server/game/BattleGroundAB.cpp
rename : src/game/BattleGroundAB.h => src/server/game/BattleGroundAB.h
rename : src/game/BattleGroundAV.cpp => src/server/game/BattleGroundAV.cpp
rename : src/game/BattleGroundAV.h => src/server/game/BattleGroundAV.h
rename : src/game/BattleGroundBE.cpp => src/server/game/BattleGroundBE.cpp
rename : src/game/BattleGroundBE.h => src/server/game/BattleGroundBE.h
rename : src/game/BattleGroundDS.cpp => src/server/game/BattleGroundDS.cpp
rename : src/game/BattleGroundDS.h => src/server/game/BattleGroundDS.h
rename : src/game/BattleGroundEY.cpp => src/server/game/BattleGroundEY.cpp
rename : src/game/BattleGroundEY.h => src/server/game/BattleGroundEY.h
rename : src/game/BattleGroundHandler.cpp => src/server/game/BattleGroundHandler.cpp
rename : src/game/BattleGroundIC.cpp => src/server/game/BattleGroundIC.cpp
rename : src/game/BattleGroundIC.h => src/server/game/BattleGroundIC.h
rename : src/game/BattleGroundMgr.cpp => src/server/game/BattleGroundMgr.cpp
rename : src/game/BattleGroundMgr.h => src/server/game/BattleGroundMgr.h
rename : src/game/BattleGroundNA.cpp => src/server/game/BattleGroundNA.cpp
rename : src/game/BattleGroundNA.h => src/server/game/BattleGroundNA.h
rename : src/game/BattleGroundRB.cpp => src/server/game/BattleGroundRB.cpp
rename : src/game/BattleGroundRB.h => src/server/game/BattleGroundRB.h
rename : src/game/BattleGroundRL.cpp => src/server/game/BattleGroundRL.cpp
rename : src/game/BattleGroundRL.h => src/server/game/BattleGroundRL.h
rename : src/game/BattleGroundRV.cpp => src/server/game/BattleGroundRV.cpp
rename : src/game/BattleGroundRV.h => src/server/game/BattleGroundRV.h
rename : src/game/BattleGroundSA.cpp => src/server/game/BattleGroundSA.cpp
rename : src/game/BattleGroundSA.h => src/server/game/BattleGroundSA.h
rename : src/game/BattleGroundWS.cpp => src/server/game/BattleGroundWS.cpp
rename : src/game/BattleGroundWS.h => src/server/game/BattleGroundWS.h
rename : src/game/CMakeLists.txt => src/server/game/CMakeLists.txt
rename : src/game/Calendar.cpp => src/server/game/Calendar.cpp
rename : src/game/Calendar.h => src/server/game/Calendar.h
rename : src/game/CalendarHandler.cpp => src/server/game/CalendarHandler.cpp
rename : src/game/Cell.h => src/server/game/Cell.h
rename : src/game/CellImpl.h => src/server/game/CellImpl.h
rename : src/game/Channel.cpp => src/server/game/Channel.cpp
rename : src/game/Channel.h => src/server/game/Channel.h
rename : src/game/ChannelHandler.cpp => src/server/game/ChannelHandler.cpp
rename : src/game/ChannelMgr.cpp => src/server/game/ChannelMgr.cpp
rename : src/game/ChannelMgr.h => src/server/game/ChannelMgr.h
rename : src/game/CharacterHandler.cpp => src/server/game/CharacterHandler.cpp
rename : src/game/Chat.cpp => src/server/game/Chat.cpp
rename : src/game/Chat.h => src/server/game/Chat.h
rename : src/game/ChatHandler.cpp => src/server/game/ChatHandler.cpp
rename : src/game/CombatAI.cpp => src/server/game/CombatAI.cpp
rename : src/game/CombatAI.h => src/server/game/CombatAI.h
rename : src/game/CombatHandler.cpp => src/server/game/CombatHandler.cpp
rename : src/game/ConditionMgr.cpp => src/server/game/ConditionMgr.cpp
rename : src/game/ConditionMgr.h => src/server/game/ConditionMgr.h
rename : src/game/ConfusedMovementGenerator.cpp => src/server/game/ConfusedMovementGenerator.cpp
rename : src/game/ConfusedMovementGenerator.h => src/server/game/ConfusedMovementGenerator.h
rename : src/game/Corpse.cpp => src/server/game/Corpse.cpp
rename : src/game/Corpse.h => src/server/game/Corpse.h
rename : src/game/Creature.cpp => src/server/game/Creature.cpp
rename : src/game/Creature.h => src/server/game/Creature.h
rename : src/game/CreatureAI.cpp => src/server/game/CreatureAI.cpp
rename : src/game/CreatureAI.h => src/server/game/CreatureAI.h
rename : src/game/CreatureAIFactory.h => src/server/game/CreatureAIFactory.h
rename : src/game/CreatureAIImpl.h => src/server/game/CreatureAIImpl.h
rename : src/game/CreatureAIRegistry.cpp => src/server/game/CreatureAIRegistry.cpp
rename : src/game/CreatureAIRegistry.h => src/server/game/CreatureAIRegistry.h
rename : src/game/CreatureAISelector.cpp => src/server/game/CreatureAISelector.cpp
rename : src/game/CreatureAISelector.h => src/server/game/CreatureAISelector.h
rename : src/game/CreatureEventAI.cpp => src/server/game/CreatureEventAI.cpp
rename : src/game/CreatureEventAI.h => src/server/game/CreatureEventAI.h
rename : src/game/CreatureEventAIMgr.cpp => src/server/game/CreatureEventAIMgr.cpp
rename : src/game/CreatureEventAIMgr.h => src/server/game/CreatureEventAIMgr.h
rename : src/game/CreatureGroups.cpp => src/server/game/CreatureGroups.cpp
rename : src/game/CreatureGroups.h => src/server/game/CreatureGroups.h
rename : src/game/DBCEnums.h => src/server/game/DBCEnums.h
rename : src/game/DBCStores.cpp => src/server/game/DBCStores.cpp
rename : src/game/DBCStores.h => src/server/game/DBCStores.h
rename : src/game/DBCStructure.h => src/server/game/DBCStructure.h
rename : src/game/DBCfmt.h => src/server/game/DBCfmt.h
rename : src/game/Debugcmds.cpp => src/server/game/Debugcmds.cpp
rename : src/game/DestinationHolder.cpp => src/server/game/DestinationHolder.cpp
rename : src/game/DestinationHolder.h => src/server/game/DestinationHolder.h
rename : src/game/DestinationHolderImp.h => src/server/game/DestinationHolderImp.h
rename : src/game/DuelHandler.cpp => src/server/game/DuelHandler.cpp
rename : src/game/DynamicObject.cpp => src/server/game/DynamicObject.cpp
rename : src/game/DynamicObject.h => src/server/game/DynamicObject.h
rename : src/game/FleeingMovementGenerator.cpp => src/server/game/FleeingMovementGenerator.cpp
rename : src/game/FleeingMovementGenerator.h => src/server/game/FleeingMovementGenerator.h
rename : src/game/FollowerRefManager.h => src/server/game/FollowerRefManager.h
rename : src/game/FollowerReference.cpp => src/server/game/FollowerReference.cpp
rename : src/game/FollowerReference.h => src/server/game/FollowerReference.h
rename : src/game/Formulas.h => src/server/game/Formulas.h
rename : src/game/GameEventMgr.cpp => src/server/game/GameEventMgr.cpp
rename : src/game/GameEventMgr.h => src/server/game/GameEventMgr.h
rename : src/game/GameObject.cpp => src/server/game/GameObject.cpp
rename : src/game/GameObject.h => src/server/game/GameObject.h
rename : src/game/GlobalEvents.cpp => src/server/game/GlobalEvents.cpp
rename : src/game/GlobalEvents.h => src/server/game/GlobalEvents.h
rename : src/game/GossipDef.cpp => src/server/game/GossipDef.cpp
rename : src/game/GossipDef.h => src/server/game/GossipDef.h
rename : src/game/GridDefines.h => src/server/game/GridDefines.h
rename : src/game/GridNotifiers.cpp => src/server/game/GridNotifiers.cpp
rename : src/game/GridNotifiers.h => src/server/game/GridNotifiers.h
rename : src/game/GridNotifiersImpl.h => src/server/game/GridNotifiersImpl.h
rename : src/game/GridStates.cpp => src/server/game/GridStates.cpp
rename : src/game/GridStates.h => src/server/game/GridStates.h
rename : src/game/Group.cpp => src/server/game/Group.cpp
rename : src/game/Group.h => src/server/game/Group.h
rename : src/game/GroupHandler.cpp => src/server/game/GroupHandler.cpp
rename : src/game/GroupRefManager.h => src/server/game/GroupRefManager.h
rename : src/game/GroupReference.cpp => src/server/game/GroupReference.cpp
rename : src/game/GroupReference.h => src/server/game/GroupReference.h
rename : src/game/GuardAI.cpp => src/server/game/GuardAI.cpp
rename : src/game/GuardAI.h => src/server/game/GuardAI.h
rename : src/game/Guild.cpp => src/server/game/Guild.cpp
rename : src/game/Guild.h => src/server/game/Guild.h
rename : src/game/GuildHandler.cpp => src/server/game/GuildHandler.cpp
rename : src/game/HomeMovementGenerator.cpp => src/server/game/HomeMovementGenerator.cpp
rename : src/game/HomeMovementGenerator.h => src/server/game/HomeMovementGenerator.h
rename : src/game/HostileRefManager.cpp => src/server/game/HostileRefManager.cpp
rename : src/game/HostileRefManager.h => src/server/game/HostileRefManager.h
rename : src/game/IdleMovementGenerator.cpp => src/server/game/IdleMovementGenerator.cpp
rename : src/game/IdleMovementGenerator.h => src/server/game/IdleMovementGenerator.h
rename : src/game/InstanceData.cpp => src/server/game/InstanceData.cpp
rename : src/game/InstanceData.h => src/server/game/InstanceData.h
rename : src/game/InstanceSaveMgr.cpp => src/server/game/InstanceSaveMgr.cpp
rename : src/game/InstanceSaveMgr.h => src/server/game/InstanceSaveMgr.h
rename : src/game/Item.cpp => src/server/game/Item.cpp
rename : src/game/Item.h => src/server/game/Item.h
rename : src/game/ItemEnchantmentMgr.cpp => src/server/game/ItemEnchantmentMgr.cpp
rename : src/game/ItemEnchantmentMgr.h => src/server/game/ItemEnchantmentMgr.h
rename : src/game/ItemHandler.cpp => src/server/game/ItemHandler.cpp
rename : src/game/ItemPrototype.h => src/server/game/ItemPrototype.h
rename : src/game/LFG.h => src/server/game/LFG.h
rename : src/game/LFGHandler.cpp => src/server/game/LFGHandler.cpp
rename : src/game/LFGMgr.cpp => src/server/game/LFGMgr.cpp
rename : src/game/LFGMgr.h => src/server/game/LFGMgr.h
rename : src/game/Language.h => src/server/game/Language.h
rename : src/game/Level0.cpp => src/server/game/Level0.cpp
rename : src/game/Level1.cpp => src/server/game/Level1.cpp
rename : src/game/Level2.cpp => src/server/game/Level2.cpp
rename : src/game/Level3.cpp => src/server/game/Level3.cpp
rename : src/game/LootHandler.cpp => src/server/game/LootHandler.cpp
rename : src/game/LootMgr.cpp => src/server/game/LootMgr.cpp
rename : src/game/LootMgr.h => src/server/game/LootMgr.h
rename : src/game/Mail.cpp => src/server/game/Mail.cpp
rename : src/game/Mail.h => src/server/game/Mail.h
rename : src/game/Map.cpp => src/server/game/Map.cpp
rename : src/game/Map.h => src/server/game/Map.h
rename : src/game/MapInstanced.cpp => src/server/game/MapInstanced.cpp
rename : src/game/MapInstanced.h => src/server/game/MapInstanced.h
rename : src/game/MapManager.cpp => src/server/game/MapManager.cpp
rename : src/game/MapManager.h => src/server/game/MapManager.h
rename : src/game/MapRefManager.h => src/server/game/MapRefManager.h
rename : src/game/MapReference.h => src/server/game/MapReference.h
rename : src/game/MapUpdater.cpp => src/server/game/MapUpdater.cpp
rename : src/game/MapUpdater.h => src/server/game/MapUpdater.h
rename : src/game/MiscHandler.cpp => src/server/game/MiscHandler.cpp
rename : src/game/MotionMaster.cpp => src/server/game/MotionMaster.cpp
rename : src/game/MotionMaster.h => src/server/game/MotionMaster.h
rename : src/game/MovementGenerator.cpp => src/server/game/MovementGenerator.cpp
rename : src/game/MovementGenerator.h => src/server/game/MovementGenerator.h
rename : src/game/MovementGeneratorImpl.h => src/server/game/MovementGeneratorImpl.h
rename : src/game/MovementHandler.cpp => src/server/game/MovementHandler.cpp
rename : src/game/NPCHandler.cpp => src/server/game/NPCHandler.cpp
rename : src/game/NPCHandler.h => src/server/game/NPCHandler.h
rename : src/game/Object.cpp => src/server/game/Object.cpp
rename : src/game/Object.h => src/server/game/Object.h
rename : src/game/ObjectAccessor.cpp => src/server/game/ObjectAccessor.cpp
rename : src/game/ObjectAccessor.h => src/server/game/ObjectAccessor.h
rename : src/game/ObjectDefines.h => src/server/game/ObjectDefines.h
rename : src/game/ObjectGridLoader.cpp => src/server/game/ObjectGridLoader.cpp
rename : src/game/ObjectGridLoader.h => src/server/game/ObjectGridLoader.h
rename : src/game/ObjectMgr.cpp => src/server/game/ObjectMgr.cpp
rename : src/game/ObjectMgr.h => src/server/game/ObjectMgr.h
rename : src/game/ObjectPosSelector.cpp => src/server/game/ObjectPosSelector.cpp
rename : src/game/ObjectPosSelector.h => src/server/game/ObjectPosSelector.h
rename : src/game/Opcodes.cpp => src/server/game/Opcodes.cpp
rename : src/game/Opcodes.h => src/server/game/Opcodes.h
rename : src/game/OutdoorPvP.cpp => src/server/game/OutdoorPvP.cpp
rename : src/game/OutdoorPvP.h => src/server/game/OutdoorPvP.h
rename : src/game/OutdoorPvPEP.cpp => src/server/game/OutdoorPvPEP.cpp
rename : src/game/OutdoorPvPEP.h => src/server/game/OutdoorPvPEP.h
rename : src/game/OutdoorPvPHP.cpp => src/server/game/OutdoorPvPHP.cpp
rename : src/game/OutdoorPvPHP.h => src/server/game/OutdoorPvPHP.h
rename : src/game/OutdoorPvPImpl.h => src/server/game/OutdoorPvPImpl.h
rename : src/game/OutdoorPvPMgr.cpp => src/server/game/OutdoorPvPMgr.cpp
rename : src/game/OutdoorPvPMgr.h => src/server/game/OutdoorPvPMgr.h
rename : src/game/OutdoorPvPNA.cpp => src/server/game/OutdoorPvPNA.cpp
rename : src/game/OutdoorPvPNA.h => src/server/game/OutdoorPvPNA.h
rename : src/game/OutdoorPvPSI.cpp => src/server/game/OutdoorPvPSI.cpp
rename : src/game/OutdoorPvPSI.h => src/server/game/OutdoorPvPSI.h
rename : src/game/OutdoorPvPTF.cpp => src/server/game/OutdoorPvPTF.cpp
rename : src/game/OutdoorPvPTF.h => src/server/game/OutdoorPvPTF.h
rename : src/game/OutdoorPvPZM.cpp => src/server/game/OutdoorPvPZM.cpp
rename : src/game/OutdoorPvPZM.h => src/server/game/OutdoorPvPZM.h
rename : src/game/PassiveAI.cpp => src/server/game/PassiveAI.cpp
rename : src/game/PassiveAI.h => src/server/game/PassiveAI.h
rename : src/game/Path.h => src/server/game/Path.h
rename : src/game/Pet.cpp => src/server/game/Pet.cpp
rename : src/game/Pet.h => src/server/game/Pet.h
rename : src/game/PetAI.cpp => src/server/game/PetAI.cpp
rename : src/game/PetAI.h => src/server/game/PetAI.h
rename : src/game/PetHandler.cpp => src/server/game/PetHandler.cpp
rename : src/game/PetitionsHandler.cpp => src/server/game/PetitionsHandler.cpp
rename : src/game/Player.cpp => src/server/game/Player.cpp
rename : src/game/Player.h => src/server/game/Player.h
rename : src/game/PlayerDump.cpp => src/server/game/PlayerDump.cpp
rename : src/game/PlayerDump.h => src/server/game/PlayerDump.h
rename : src/game/PointMovementGenerator.cpp => src/server/game/PointMovementGenerator.cpp
rename : src/game/PointMovementGenerator.h => src/server/game/PointMovementGenerator.h
rename : src/game/PoolHandler.cpp => src/server/game/PoolHandler.cpp
rename : src/game/PoolHandler.h => src/server/game/PoolHandler.h
rename : src/game/QueryHandler.cpp => src/server/game/QueryHandler.cpp
rename : src/game/QuestDef.cpp => src/server/game/QuestDef.cpp
rename : src/game/QuestDef.h => src/server/game/QuestDef.h
rename : src/game/QuestHandler.cpp => src/server/game/QuestHandler.cpp
rename : src/game/RandomMovementGenerator.cpp => src/server/game/RandomMovementGenerator.cpp
rename : src/game/RandomMovementGenerator.h => src/server/game/RandomMovementGenerator.h
rename : src/game/ReactorAI.cpp => src/server/game/ReactorAI.cpp
rename : src/game/ReactorAI.h => src/server/game/ReactorAI.h
rename : src/game/ReputationMgr.cpp => src/server/game/ReputationMgr.cpp
rename : src/game/ReputationMgr.h => src/server/game/ReputationMgr.h
rename : src/game/ScriptLoader.cpp => src/server/game/ScriptLoader.cpp
rename : src/game/ScriptLoader.h => src/server/game/ScriptLoader.h
rename : src/game/ScriptMgr.cpp => src/server/game/ScriptMgr.cpp
rename : src/game/ScriptMgr.h => src/server/game/ScriptMgr.h
rename : src/game/ScriptSystem.cpp => src/server/game/ScriptSystem.cpp
rename : src/game/ScriptSystem.h => src/server/game/ScriptSystem.h
rename : src/game/ScriptedCreature.cpp => src/server/game/ScriptedCreature.cpp
rename : src/game/ScriptedCreature.h => src/server/game/ScriptedCreature.h
rename : src/game/ScriptedEscortAI.cpp => src/server/game/ScriptedEscortAI.cpp
rename : src/game/ScriptedEscortAI.h => src/server/game/ScriptedEscortAI.h
rename : src/game/ScriptedFollowerAI.cpp => src/server/game/ScriptedFollowerAI.cpp
rename : src/game/ScriptedFollowerAI.h => src/server/game/ScriptedFollowerAI.h
rename : src/game/ScriptedGossip.h => src/server/game/ScriptedGossip.h
rename : src/game/ScriptedGuardAI.cpp => src/server/game/ScriptedGuardAI.cpp
rename : src/game/ScriptedGuardAI.h => src/server/game/ScriptedGuardAI.h
rename : src/game/ScriptedInstance.h => src/server/game/ScriptedInstance.h
rename : src/game/ScriptedPch.cpp => src/server/game/ScriptedPch.cpp
rename : src/game/ScriptedPch.h => src/server/game/ScriptedPch.h
rename : src/game/ScriptedSimpleAI.cpp => src/server/game/ScriptedSimpleAI.cpp
rename : src/game/ScriptedSimpleAI.h => src/server/game/ScriptedSimpleAI.h
rename : src/game/ScriptedSmartAI.cpp => src/server/game/ScriptedSmartAI.cpp
rename : src/game/ScriptedSmartAI.h => src/server/game/ScriptedSmartAI.h
rename : src/game/SharedDefines.h => src/server/game/SharedDefines.h
rename : src/game/SkillDiscovery.cpp => src/server/game/SkillDiscovery.cpp
rename : src/game/SkillDiscovery.h => src/server/game/SkillDiscovery.h
rename : src/game/SkillExtraItems.cpp => src/server/game/SkillExtraItems.cpp
rename : src/game/SkillExtraItems.h => src/server/game/SkillExtraItems.h
rename : src/game/SkillHandler.cpp => src/server/game/SkillHandler.cpp
rename : src/game/SocialMgr.cpp => src/server/game/SocialMgr.cpp
rename : src/game/SocialMgr.h => src/server/game/SocialMgr.h
rename : src/game/Spell.cpp => src/server/game/Spell.cpp
rename : src/game/Spell.h => src/server/game/Spell.h
rename : src/game/SpellAuraDefines.h => src/server/game/SpellAuraDefines.h
rename : src/game/SpellAuraEffects.cpp => src/server/game/SpellAuraEffects.cpp
rename : src/game/SpellAuraEffects.h => src/server/game/SpellAuraEffects.h
rename : src/game/SpellAuras.cpp => src/server/game/SpellAuras.cpp
rename : src/game/SpellAuras.h => src/server/game/SpellAuras.h
rename : src/game/SpellEffects.cpp => src/server/game/SpellEffects.cpp
rename : src/game/SpellHandler.cpp => src/server/game/SpellHandler.cpp
rename : src/game/SpellMgr.cpp => src/server/game/SpellMgr.cpp
rename : src/game/SpellMgr.h => src/server/game/SpellMgr.h
rename : src/game/StatSystem.cpp => src/server/game/StatSystem.cpp
rename : src/game/TargetedMovementGenerator.cpp => src/server/game/TargetedMovementGenerator.cpp
rename : src/game/TargetedMovementGenerator.h => src/server/game/TargetedMovementGenerator.h
rename : src/game/TaxiHandler.cpp => src/server/game/TaxiHandler.cpp
rename : src/game/TemporarySummon.cpp => src/server/game/TemporarySummon.cpp
rename : src/game/TemporarySummon.h => src/server/game/TemporarySummon.h
rename : src/game/ThreatManager.cpp => src/server/game/ThreatManager.cpp
rename : src/game/ThreatManager.h => src/server/game/ThreatManager.h
rename : src/game/TicketHandler.cpp => src/server/game/TicketHandler.cpp
rename : src/game/TimeMgr.cpp => src/server/game/TimeMgr.cpp
rename : src/game/TimeMgr.h => src/server/game/TimeMgr.h
rename : src/game/Tools.cpp => src/server/game/Tools.cpp
rename : src/game/Tools.h => src/server/game/Tools.h
rename : src/game/Totem.cpp => src/server/game/Totem.cpp
rename : src/game/Totem.h => src/server/game/Totem.h
rename : src/game/TotemAI.cpp => src/server/game/TotemAI.cpp
rename : src/game/TotemAI.h => src/server/game/TotemAI.h
rename : src/game/TradeHandler.cpp => src/server/game/TradeHandler.cpp
rename : src/game/Transports.cpp => src/server/game/Transports.cpp
rename : src/game/Transports.h => src/server/game/Transports.h
rename : src/game/Traveller.h => src/server/game/Traveller.h
rename : src/game/Unit.cpp => src/server/game/Unit.cpp
rename : src/game/Unit.h => src/server/game/Unit.h
rename : src/game/UnitAI.cpp => src/server/game/UnitAI.cpp
rename : src/game/UnitAI.h => src/server/game/UnitAI.h
rename : src/game/UnitEvents.h => src/server/game/UnitEvents.h
rename : src/game/UpdateData.cpp => src/server/game/UpdateData.cpp
rename : src/game/UpdateData.h => src/server/game/UpdateData.h
rename : src/game/UpdateFields.h => src/server/game/UpdateFields.h
rename : src/game/UpdateMask.h => src/server/game/UpdateMask.h
rename : src/game/Vehicle.cpp => src/server/game/Vehicle.cpp
rename : src/game/Vehicle.h => src/server/game/Vehicle.h
rename : src/game/VoiceChatHandler.cpp => src/server/game/VoiceChatHandler.cpp
rename : src/game/WaypointManager.cpp => src/server/game/WaypointManager.cpp
rename : src/game/WaypointManager.h => src/server/game/WaypointManager.h
rename : src/game/WaypointMovementGenerator.cpp => src/server/game/WaypointMovementGenerator.cpp
rename : src/game/WaypointMovementGenerator.h => src/server/game/WaypointMovementGenerator.h
rename : src/game/Weather.cpp => src/server/game/Weather.cpp
rename : src/game/Weather.h => src/server/game/Weather.h
rename : src/game/World.cpp => src/server/game/World.cpp
rename : src/game/World.h => src/server/game/World.h
rename : src/game/WorldLog.cpp => src/server/game/WorldLog.cpp
rename : src/game/WorldLog.h => src/server/game/WorldLog.h
rename : src/game/WorldSession.cpp => src/server/game/WorldSession.cpp
rename : src/game/WorldSession.h => src/server/game/WorldSession.h
rename : src/game/WorldSocket.cpp => src/server/game/WorldSocket.cpp
rename : src/game/WorldSocket.h => src/server/game/WorldSocket.h
rename : src/game/WorldSocketMgr.cpp => src/server/game/WorldSocketMgr.cpp
rename : src/game/WorldSocketMgr.h => src/server/game/WorldSocketMgr.h
rename : src/game/ZoneScript.h => src/server/game/ZoneScript.h
rename : src/game/pchdef.cpp => src/server/game/pchdef.cpp
rename : src/game/pchdef.h => src/server/game/pchdef.h
rename : src/game/pchlinux.cpp => src/server/game/pchlinux.cpp
rename : src/game/pchlinux.h => src/server/game/pchlinux.h
rename : src/scripts/CMakeLists.txt => src/server/scripts/CMakeLists.txt
rename : src/scripts/custom/custom_example.cpp => src/server/scripts/custom/custom_example.cpp
rename : src/scripts/custom/custom_gossip_codebox.cpp => src/server/scripts/custom/custom_gossip_codebox.cpp
rename : src/scripts/custom/npc_acherus_taxi.cpp => src/server/scripts/custom/npc_acherus_taxi.cpp
rename : src/scripts/custom/npc_wyrmresttempel_taxi.cpp => src/server/scripts/custom/npc_wyrmresttempel_taxi.cpp
rename : src/scripts/custom/on_events.cpp => src/server/scripts/custom/on_events.cpp
rename : src/scripts/custom/test.cpp => src/server/scripts/custom/test.cpp
rename : src/scripts/eastern_kingdoms/alterac_mountains.cpp => src/server/scripts/eastern_kingdoms/alterac_mountains.cpp
rename : src/scripts/eastern_kingdoms/alterac_valley/alterac_valley.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/alterac_valley.cpp
rename : src/scripts/eastern_kingdoms/alterac_valley/boss_balinda.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/boss_balinda.cpp
rename : src/scripts/eastern_kingdoms/alterac_valley/boss_drekthar.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/boss_drekthar.cpp
rename : src/scripts/eastern_kingdoms/alterac_valley/boss_galvangar.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/boss_galvangar.cpp
rename : src/scripts/eastern_kingdoms/alterac_valley/boss_vanndar.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/boss_vanndar.cpp
rename : src/scripts/eastern_kingdoms/arathi_highlands.cpp => src/server/scripts/eastern_kingdoms/arathi_highlands.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.h => src/server/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.h
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_ambassador_flamelash.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_ambassador_flamelash.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_anubshiah.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_anubshiah.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_emperor_dagran_thaurissan.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_emperor_dagran_thaurissan.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_general_angerforge.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_general_angerforge.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_gorosh_the_dervish.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_gorosh_the_dervish.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_grizzle.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_grizzle.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_high_interrogator_gerstahn.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_high_interrogator_gerstahn.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_magmus.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_magmus.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_moira_bronzebeard.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_moira_bronzebeard.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_tomb_of_seven.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_tomb_of_seven.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/instance_blackrock_depths.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/instance_blackrock_depths.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/blackrock_spire.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/blackrock_spire.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/blackrock_spire.h => src/server/scripts/eastern_kingdoms/blackrock_spire/blackrock_spire.h
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_drakkisath.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_drakkisath.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_gyth.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_gyth.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_halycon.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_halycon.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_highlord_omokk.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_highlord_omokk.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_mother_smolderweb.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_mother_smolderweb.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_overlord_wyrmthalak.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_overlord_wyrmthalak.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_pyroguard_emberseer.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_pyroguard_emberseer.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_quartermaster_zigris.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_quartermaster_zigris.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_rend_blackhand.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_rend_blackhand.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_shadow_hunter_voshgajin.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_shadow_hunter_voshgajin.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_the_beast.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_the_beast.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_warmaster_voone.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_warmaster_voone.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/instance_blackrock_spire.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/instance_blackrock_spire.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_broodlord_lashlayer.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_broodlord_lashlayer.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_chromaggus.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_chromaggus.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_ebonroc.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_ebonroc.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_firemaw.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_firemaw.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_flamegor.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_flamegor.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_nefarian.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_nefarian.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_razorgore.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_razorgore.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_vaelastrasz.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_vaelastrasz.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_victor_nefarius.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_victor_nefarius.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/instance_blackwing_lair.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/instance_blackwing_lair.cpp
rename : src/scripts/eastern_kingdoms/blasted_lands.cpp => src/server/scripts/eastern_kingdoms/blasted_lands.cpp
rename : src/scripts/eastern_kingdoms/boss_kruul.cpp => src/server/scripts/eastern_kingdoms/boss_kruul.cpp
rename : src/scripts/eastern_kingdoms/burning_steppes.cpp => src/server/scripts/eastern_kingdoms/burning_steppes.cpp
rename : src/scripts/eastern_kingdoms/deadmines/boss_mr_smite.cpp => src/server/scripts/eastern_kingdoms/deadmines/boss_mr_smite.cpp
rename : src/scripts/eastern_kingdoms/deadmines/deadmines.cpp => src/server/scripts/eastern_kingdoms/deadmines/deadmines.cpp
rename : src/scripts/eastern_kingdoms/deadmines/deadmines.h => src/server/scripts/eastern_kingdoms/deadmines/deadmines.h
rename : src/scripts/eastern_kingdoms/deadmines/instance_deadmines.cpp => src/server/scripts/eastern_kingdoms/deadmines/instance_deadmines.cpp
rename : src/scripts/eastern_kingdoms/dun_morogh.cpp => src/server/scripts/eastern_kingdoms/dun_morogh.cpp
rename : src/scripts/eastern_kingdoms/duskwood.cpp => src/server/scripts/eastern_kingdoms/duskwood.cpp
rename : src/scripts/eastern_kingdoms/eastern_plaguelands.cpp => src/server/scripts/eastern_kingdoms/eastern_plaguelands.cpp
rename : src/scripts/eastern_kingdoms/elwynn_forest.cpp => src/server/scripts/eastern_kingdoms/elwynn_forest.cpp
rename : src/scripts/eastern_kingdoms/eversong_woods.cpp => src/server/scripts/eastern_kingdoms/eversong_woods.cpp
rename : src/scripts/eastern_kingdoms/ghostlands.cpp => src/server/scripts/eastern_kingdoms/ghostlands.cpp
rename : src/scripts/eastern_kingdoms/gnomeregan/gnomeregan.cpp => src/server/scripts/eastern_kingdoms/gnomeregan/gnomeregan.cpp
rename : src/scripts/eastern_kingdoms/gnomeregan/gnomeregan.h => src/server/scripts/eastern_kingdoms/gnomeregan/gnomeregan.h
rename : src/scripts/eastern_kingdoms/gnomeregan/instance_gnomeregan.cpp => src/server/scripts/eastern_kingdoms/gnomeregan/instance_gnomeregan.cpp
rename : src/scripts/eastern_kingdoms/hinterlands.cpp => src/server/scripts/eastern_kingdoms/hinterlands.cpp
rename : src/scripts/eastern_kingdoms/ironforge.cpp => src/server/scripts/eastern_kingdoms/ironforge.cpp
rename : src/scripts/eastern_kingdoms/isle_of_queldanas.cpp => src/server/scripts/eastern_kingdoms/isle_of_queldanas.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_curator.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_curator.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_maiden_of_virtue.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_maiden_of_virtue.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_midnight.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_midnight.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_moroes.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_moroes.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_netherspite.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_netherspite.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_nightbane.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_nightbane.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_prince_malchezaar.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_prince_malchezaar.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_shade_of_aran.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_shade_of_aran.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_terestian_illhoof.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_terestian_illhoof.cpp
rename : src/scripts/eastern_kingdoms/karazhan/bosses_opera.cpp => src/server/scripts/eastern_kingdoms/karazhan/bosses_opera.cpp
rename : src/scripts/eastern_kingdoms/karazhan/instance_karazhan.cpp => src/server/scripts/eastern_kingdoms/karazhan/instance_karazhan.cpp
rename : src/scripts/eastern_kingdoms/karazhan/karazhan.cpp => src/server/scripts/eastern_kingdoms/karazhan/karazhan.cpp
rename : src/scripts/eastern_kingdoms/karazhan/karazhan.h => src/server/scripts/eastern_kingdoms/karazhan/karazhan.h
rename : src/scripts/eastern_kingdoms/loch_modan.cpp => src/server/scripts/eastern_kingdoms/loch_modan.cpp
rename : src/scripts/eastern_kingdoms/magisters_terrace/boss_felblood_kaelthas.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/boss_felblood_kaelthas.cpp
rename : src/scripts/eastern_kingdoms/magisters_terrace/boss_priestess_delrissa.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/boss_priestess_delrissa.cpp
rename : src/scripts/eastern_kingdoms/magisters_terrace/boss_selin_fireheart.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/boss_selin_fireheart.cpp
rename : src/scripts/eastern_kingdoms/magisters_terrace/boss_vexallus.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/boss_vexallus.cpp
rename : src/scripts/eastern_kingdoms/magisters_terrace/instance_magisters_terrace.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/instance_magisters_terrace.cpp
rename : src/scripts/eastern_kingdoms/magisters_terrace/magisters_terrace.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/magisters_terrace.cpp
rename : src/scripts/eastern_kingdoms/magisters_terrace/magisters_terrace.h => src/server/scripts/eastern_kingdoms/magisters_terrace/magisters_terrace.h
rename : src/scripts/eastern_kingdoms/molten_core/boss_baron_geddon.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_baron_geddon.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_garr.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_garr.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_gehennas.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_gehennas.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_golemagg.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_golemagg.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_lucifron.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_lucifron.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_magmadar.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_magmadar.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_majordomo_executus.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_majordomo_executus.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_ragnaros.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_ragnaros.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_shazzrah.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_shazzrah.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_sulfuron_harbinger.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_sulfuron_harbinger.cpp
rename : src/scripts/eastern_kingdoms/molten_core/instance_molten_core.cpp => src/server/scripts/eastern_kingdoms/molten_core/instance_molten_core.cpp
rename : src/scripts/eastern_kingdoms/molten_core/molten_core.cpp => src/server/scripts/eastern_kingdoms/molten_core/molten_core.cpp
rename : src/scripts/eastern_kingdoms/molten_core/molten_core.h => src/server/scripts/eastern_kingdoms/molten_core/molten_core.h
rename : src/scripts/eastern_kingdoms/redridge_mountains.cpp => src/server/scripts/eastern_kingdoms/redridge_mountains.cpp
rename : src/scripts/eastern_kingdoms/scarlet_enclave/chapter1.cpp => src/server/scripts/eastern_kingdoms/scarlet_enclave/chapter1.cpp
rename : src/scripts/eastern_kingdoms/scarlet_enclave/chapter2.cpp => src/server/scripts/eastern_kingdoms/scarlet_enclave/chapter2.cpp
rename : src/scripts/eastern_kingdoms/scarlet_enclave/chapter5.cpp => src/server/scripts/eastern_kingdoms/scarlet_enclave/chapter5.cpp
rename : src/scripts/eastern_kingdoms/scarlet_enclave/the_scarlet_enclave.cpp => src/server/scripts/eastern_kingdoms/scarlet_enclave/the_scarlet_enclave.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_arcanist_doan.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_arcanist_doan.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_azshir_the_sleepless.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_azshir_the_sleepless.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_bloodmage_thalnos.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_bloodmage_thalnos.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_headless_horseman.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_headless_horseman.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_herod.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_herod.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_high_inquisitor_fairbanks.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_high_inquisitor_fairbanks.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_houndmaster_loksey.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_houndmaster_loksey.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_interrogator_vishas.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_interrogator_vishas.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_mograine_and_whitemane.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_mograine_and_whitemane.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_scorn.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_scorn.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/instance_scarlet_monastery.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/instance_scarlet_monastery.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/scarlet_monastery.h => src/server/scripts/eastern_kingdoms/scarlet_monastery/scarlet_monastery.h
rename : src/scripts/eastern_kingdoms/scholomance/boss_darkmaster_gandling.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_darkmaster_gandling.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_death_knight_darkreaver.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_death_knight_darkreaver.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_doctor_theolen_krastinov.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_doctor_theolen_krastinov.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_illucia_barov.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_illucia_barov.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_instructor_malicia.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_instructor_malicia.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_jandice_barov.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_jandice_barov.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_kormok.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_kormok.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_lord_alexei_barov.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_lord_alexei_barov.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_lorekeeper_polkelt.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_lorekeeper_polkelt.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_ras_frostwhisper.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_ras_frostwhisper.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_the_ravenian.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_the_ravenian.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_vectus.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_vectus.cpp
rename : src/scripts/eastern_kingdoms/scholomance/instance_scholomance.cpp => src/server/scripts/eastern_kingdoms/scholomance/instance_scholomance.cpp
rename : src/scripts/eastern_kingdoms/scholomance/scholomance.h => src/server/scripts/eastern_kingdoms/scholomance/scholomance.h
rename : src/scripts/eastern_kingdoms/searing_gorge.cpp => src/server/scripts/eastern_kingdoms/searing_gorge.cpp
rename : src/scripts/eastern_kingdoms/shadowfang_keep/instance_shadowfang_keep.cpp => src/server/scripts/eastern_kingdoms/shadowfang_keep/instance_shadowfang_keep.cpp
rename : src/scripts/eastern_kingdoms/shadowfang_keep/shadowfang_keep.cpp => src/server/scripts/eastern_kingdoms/shadowfang_keep/shadowfang_keep.cpp
rename : src/scripts/eastern_kingdoms/shadowfang_keep/shadowfang_keep.h => src/server/scripts/eastern_kingdoms/shadowfang_keep/shadowfang_keep.h
rename : src/scripts/eastern_kingdoms/silvermoon_city.cpp => src/server/scripts/eastern_kingdoms/silvermoon_city.cpp
rename : src/scripts/eastern_kingdoms/silverpine_forest.cpp => src/server/scripts/eastern_kingdoms/silverpine_forest.cpp
rename : src/scripts/eastern_kingdoms/stormwind_city.cpp => src/server/scripts/eastern_kingdoms/stormwind_city.cpp
rename : src/scripts/eastern_kingdoms/stranglethorn_vale.cpp => src/server/scripts/eastern_kingdoms/stranglethorn_vale.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_baron_rivendare.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_baron_rivendare.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_baroness_anastari.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_baroness_anastari.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_cannon_master_willey.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_cannon_master_willey.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_dathrohan_balnazzar.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_dathrohan_balnazzar.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_magistrate_barthilas.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_magistrate_barthilas.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_maleki_the_pallid.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_maleki_the_pallid.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_nerubenkan.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_nerubenkan.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_order_of_silver_hand.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_order_of_silver_hand.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_postmaster_malown.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_postmaster_malown.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_ramstein_the_gorger.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_ramstein_the_gorger.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_timmy_the_cruel.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_timmy_the_cruel.cpp
rename : src/scripts/eastern_kingdoms/stratholme/instance_stratholme.cpp => src/server/scripts/eastern_kingdoms/stratholme/instance_stratholme.cpp
rename : src/scripts/eastern_kingdoms/stratholme/stratholme.cpp => src/server/scripts/eastern_kingdoms/stratholme/stratholme.cpp
rename : src/scripts/eastern_kingdoms/stratholme/stratholme.h => src/server/scripts/eastern_kingdoms/stratholme/stratholme.h
rename : src/scripts/eastern_kingdoms/sunken_temple/instance_sunken_temple.cpp => src/server/scripts/eastern_kingdoms/sunken_temple/instance_sunken_temple.cpp
rename : src/scripts/eastern_kingdoms/sunken_temple/sunken_temple.cpp => src/server/scripts/eastern_kingdoms/sunken_temple/sunken_temple.cpp
rename : src/scripts/eastern_kingdoms/sunken_temple/sunken_temple.h => src/server/scripts/eastern_kingdoms/sunken_temple/sunken_temple.h
rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_brutallus.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_brutallus.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_eredar_twins.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_eredar_twins.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_felmyst.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_felmyst.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_kalecgos.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_kalecgos.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_kiljaeden.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_kiljaeden.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_muru.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_muru.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/instance_sunwell_plateau.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/instance_sunwell_plateau.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/sunwell_plateau.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/sunwell_plateau.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/sunwell_plateau.h => src/server/scripts/eastern_kingdoms/sunwell_plateau/sunwell_plateau.h
rename : src/scripts/eastern_kingdoms/tirisfal_glades.cpp => src/server/scripts/eastern_kingdoms/tirisfal_glades.cpp
rename : src/scripts/eastern_kingdoms/uldaman/boss_archaedas.cpp => src/server/scripts/eastern_kingdoms/uldaman/boss_archaedas.cpp
rename : src/scripts/eastern_kingdoms/uldaman/boss_ironaya.cpp => src/server/scripts/eastern_kingdoms/uldaman/boss_ironaya.cpp
rename : src/scripts/eastern_kingdoms/uldaman/instance_uldaman.cpp => src/server/scripts/eastern_kingdoms/uldaman/instance_uldaman.cpp
rename : src/scripts/eastern_kingdoms/uldaman/uldaman.cpp => src/server/scripts/eastern_kingdoms/uldaman/uldaman.cpp
rename : src/scripts/eastern_kingdoms/undercity.cpp => src/server/scripts/eastern_kingdoms/undercity.cpp
rename : src/scripts/eastern_kingdoms/western_plaguelands.cpp => src/server/scripts/eastern_kingdoms/western_plaguelands.cpp
rename : src/scripts/eastern_kingdoms/westfall.cpp => src/server/scripts/eastern_kingdoms/westfall.cpp
rename : src/scripts/eastern_kingdoms/wetlands.cpp => src/server/scripts/eastern_kingdoms/wetlands.cpp
rename : src/scripts/eastern_kingdoms/zulaman/boss_akilzon.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_akilzon.cpp
rename : src/scripts/eastern_kingdoms/zulaman/boss_halazzi.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_halazzi.cpp
rename : src/scripts/eastern_kingdoms/zulaman/boss_hexlord.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_hexlord.cpp
rename : src/scripts/eastern_kingdoms/zulaman/boss_janalai.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_janalai.cpp
rename : src/scripts/eastern_kingdoms/zulaman/boss_nalorakk.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_nalorakk.cpp
rename : src/scripts/eastern_kingdoms/zulaman/boss_zuljin.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_zuljin.cpp
rename : src/scripts/eastern_kingdoms/zulaman/instance_zulaman.cpp => src/server/scripts/eastern_kingdoms/zulaman/instance_zulaman.cpp
rename : src/scripts/eastern_kingdoms/zulaman/zulaman.cpp => src/server/scripts/eastern_kingdoms/zulaman/zulaman.cpp
rename : src/scripts/eastern_kingdoms/zulaman/zulaman.h => src/server/scripts/eastern_kingdoms/zulaman/zulaman.h
rename : src/scripts/eastern_kingdoms/zulgurub/boss_arlokk.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_arlokk.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_gahzranka.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_gahzranka.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_grilek.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_grilek.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_hakkar.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_hakkar.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_hazzarah.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_hazzarah.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_jeklik.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_jeklik.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_jindo.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_jindo.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_mandokir.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_mandokir.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_marli.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_marli.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_renataki.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_renataki.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_thekal.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_thekal.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_venoxis.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_venoxis.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_wushoolay.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_wushoolay.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/instance_zulgurub.cpp => src/server/scripts/eastern_kingdoms/zulgurub/instance_zulgurub.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/zulgurub.h => src/server/scripts/eastern_kingdoms/zulgurub/zulgurub.h
rename : src/scripts/examples/example_creature.cpp => src/server/scripts/examples/example_creature.cpp
rename : src/scripts/examples/example_escort.cpp => src/server/scripts/examples/example_escort.cpp
rename : src/scripts/examples/example_gossip_codebox.cpp => src/server/scripts/examples/example_gossip_codebox.cpp
rename : src/scripts/examples/example_misc.cpp => src/server/scripts/examples/example_misc.cpp
rename : src/scripts/kalimdor/ashenvale.cpp => src/server/scripts/kalimdor/ashenvale.cpp
rename : src/scripts/kalimdor/azshara.cpp => src/server/scripts/kalimdor/azshara.cpp
rename : src/scripts/kalimdor/azuremyst_isle.cpp => src/server/scripts/kalimdor/azuremyst_isle.cpp
rename : src/scripts/kalimdor/blackfathom_depths/blackfathom_deeps.cpp => src/server/scripts/kalimdor/blackfathom_depths/blackfathom_deeps.cpp
rename : src/scripts/kalimdor/blackfathom_depths/blackfathom_deeps.h => src/server/scripts/kalimdor/blackfathom_depths/blackfathom_deeps.h
rename : src/scripts/kalimdor/blackfathom_depths/boss_aku_mai.cpp => src/server/scripts/kalimdor/blackfathom_depths/boss_aku_mai.cpp
rename : src/scripts/kalimdor/blackfathom_depths/boss_gelihast.cpp => src/server/scripts/kalimdor/blackfathom_depths/boss_gelihast.cpp
rename : src/scripts/kalimdor/blackfathom_depths/boss_kelris.cpp => src/server/scripts/kalimdor/blackfathom_depths/boss_kelris.cpp
rename : src/scripts/kalimdor/blackfathom_depths/instance_blackfathom_deeps.cpp => src/server/scripts/kalimdor/blackfathom_depths/instance_blackfathom_deeps.cpp
rename : src/scripts/kalimdor/bloodmyst_isle.cpp => src/server/scripts/kalimdor/bloodmyst_isle.cpp
rename : src/scripts/kalimdor/boss_azuregos.cpp => src/server/scripts/kalimdor/boss_azuregos.cpp
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_epoch.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_epoch.cpp
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_infinite.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_infinite.cpp
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_mal_ganis.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_mal_ganis.cpp
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_meathook.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_meathook.cpp
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_salramm.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_salramm.cpp
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.cpp
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.h => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.h
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/instance_culling_of_stratholme.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/instance_culling_of_stratholme.cpp
rename : src/scripts/kalimdor/caverns_of_time/dark_portal/boss_aeonus.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/boss_aeonus.cpp
rename : src/scripts/kalimdor/caverns_of_time/dark_portal/boss_chrono_lord_deja.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/boss_chrono_lord_deja.cpp
rename : src/scripts/kalimdor/caverns_of_time/dark_portal/boss_temporus.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/boss_temporus.cpp
rename : src/scripts/kalimdor/caverns_of_time/dark_portal/dark_portal.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/dark_portal.cpp
rename : src/scripts/kalimdor/caverns_of_time/dark_portal/dark_portal.h => src/server/scripts/kalimdor/caverns_of_time/dark_portal/dark_portal.h
rename : src/scripts/kalimdor/caverns_of_time/dark_portal/instance_dark_portal.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/instance_dark_portal.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_anetheron.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_anetheron.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_archimonde.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_archimonde.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_azgalor.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_azgalor.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_kazrogal.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_kazrogal.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_rage_winterchill.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_rage_winterchill.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjal.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjal.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjal.h => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjal.h
rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.h => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.h
rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.h => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.h
rename : src/scripts/kalimdor/caverns_of_time/hyjal/instance_hyjal.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/instance_hyjal.cpp
rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_captain_skarloc.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_captain_skarloc.cpp
rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_epoch_hunter.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_epoch_hunter.cpp
rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_leutenant_drake.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_leutenant_drake.cpp
rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/instance_old_hillsbrad.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/instance_old_hillsbrad.cpp
rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.cpp
rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.h => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.h
rename : src/scripts/kalimdor/darkshore.cpp => src/server/scripts/kalimdor/darkshore.cpp
rename : src/scripts/kalimdor/desolace.cpp => src/server/scripts/kalimdor/desolace.cpp
rename : src/scripts/kalimdor/durotar.cpp => src/server/scripts/kalimdor/durotar.cpp
rename : src/scripts/kalimdor/dustwallow_marsh.cpp => src/server/scripts/kalimdor/dustwallow_marsh.cpp
rename : src/scripts/kalimdor/felwood.cpp => src/server/scripts/kalimdor/felwood.cpp
rename : src/scripts/kalimdor/feralas.cpp => src/server/scripts/kalimdor/feralas.cpp
rename : src/scripts/kalimdor/maraudon/boss_celebras_the_cursed.cpp => src/server/scripts/kalimdor/maraudon/boss_celebras_the_cursed.cpp
rename : src/scripts/kalimdor/maraudon/boss_landslide.cpp => src/server/scripts/kalimdor/maraudon/boss_landslide.cpp
rename : src/scripts/kalimdor/maraudon/boss_noxxion.cpp => src/server/scripts/kalimdor/maraudon/boss_noxxion.cpp
rename : src/scripts/kalimdor/maraudon/boss_princess_theradras.cpp => src/server/scripts/kalimdor/maraudon/boss_princess_theradras.cpp
rename : src/scripts/kalimdor/moonglade.cpp => src/server/scripts/kalimdor/moonglade.cpp
rename : src/scripts/kalimdor/mulgore.cpp => src/server/scripts/kalimdor/mulgore.cpp
rename : src/scripts/kalimdor/onyxias_lair/boss_onyxia.cpp => src/server/scripts/kalimdor/onyxias_lair/boss_onyxia.cpp
rename : src/scripts/kalimdor/onyxias_lair/instance_onyxias_lair.cpp => src/server/scripts/kalimdor/onyxias_lair/instance_onyxias_lair.cpp
rename : src/scripts/kalimdor/onyxias_lair/onyxias_lair.h => src/server/scripts/kalimdor/onyxias_lair/onyxias_lair.h
rename : src/scripts/kalimdor/orgrimmar.cpp => src/server/scripts/kalimdor/orgrimmar.cpp
rename : src/scripts/kalimdor/razorfen_downs/boss_amnennar_the_coldbringer.cpp => src/server/scripts/kalimdor/razorfen_downs/boss_amnennar_the_coldbringer.cpp
rename : src/scripts/kalimdor/razorfen_downs/instance_razorfen_downs.cpp => src/server/scripts/kalimdor/razorfen_downs/instance_razorfen_downs.cpp
rename : src/scripts/kalimdor/razorfen_downs/razorfen_downs.cpp => src/server/scripts/kalimdor/razorfen_downs/razorfen_downs.cpp
rename : src/scripts/kalimdor/razorfen_downs/razorfen_downs.h => src/server/scripts/kalimdor/razorfen_downs/razorfen_downs.h
rename : src/scripts/kalimdor/razorfen_kraul/instance_razorfen_kraul.cpp => src/server/scripts/kalimdor/razorfen_kraul/instance_razorfen_kraul.cpp
rename : src/scripts/kalimdor/razorfen_kraul/razorfen_kraul.cpp => src/server/scripts/kalimdor/razorfen_kraul/razorfen_kraul.cpp
rename : src/scripts/kalimdor/razorfen_kraul/razorfen_kraul.h => src/server/scripts/kalimdor/razorfen_kraul/razorfen_kraul.h
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_ayamiss.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_ayamiss.cpp
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_buru.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_buru.cpp
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_kurinnaxx.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_kurinnaxx.cpp
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_moam.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_moam.cpp
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_ossirian.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_ossirian.cpp
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_rajaxx.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_rajaxx.cpp
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/instance_ruins_of_ahnqiraj.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/instance_ruins_of_ahnqiraj.cpp
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/ruins_of_ahnqiraj.h => src/server/scripts/kalimdor/ruins_of_ahnqiraj/ruins_of_ahnqiraj.h
rename : src/scripts/kalimdor/silithus.cpp => src/server/scripts/kalimdor/silithus.cpp
rename : src/scripts/kalimdor/stonetalon_mountains.cpp => src/server/scripts/kalimdor/stonetalon_mountains.cpp
rename : src/scripts/kalimdor/tanaris.cpp => src/server/scripts/kalimdor/tanaris.cpp
rename : src/scripts/kalimdor/teldrassil.cpp => src/server/scripts/kalimdor/teldrassil.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_bug_trio.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_bug_trio.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_cthun.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_cthun.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_fankriss.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_fankriss.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_huhuran.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_huhuran.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_ouro.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_ouro.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_sartura.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_sartura.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_skeram.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_skeram.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_twinemperors.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_twinemperors.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_viscidus.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_viscidus.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/instance_temple_of_ahnqiraj.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/instance_temple_of_ahnqiraj.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/mob_anubisath_sentinel.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/mob_anubisath_sentinel.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/temple_of_ahnqiraj.h => src/server/scripts/kalimdor/temple_of_ahnqiraj/temple_of_ahnqiraj.h
rename : src/scripts/kalimdor/the_barrens.cpp => src/server/scripts/kalimdor/the_barrens.cpp
rename : src/scripts/kalimdor/thousand_needles.cpp => src/server/scripts/kalimdor/thousand_needles.cpp
rename : src/scripts/kalimdor/thunder_bluff.cpp => src/server/scripts/kalimdor/thunder_bluff.cpp
rename : src/scripts/kalimdor/ungoro_crater.cpp => src/server/scripts/kalimdor/ungoro_crater.cpp
rename : src/scripts/kalimdor/wailing_caverns/instance_wailing_caverns.cpp => src/server/scripts/kalimdor/wailing_caverns/instance_wailing_caverns.cpp
rename : src/scripts/kalimdor/wailing_caverns/wailing_caverns.cpp => src/server/scripts/kalimdor/wailing_caverns/wailing_caverns.cpp
rename : src/scripts/kalimdor/wailing_caverns/wailing_caverns.h => src/server/scripts/kalimdor/wailing_caverns/wailing_caverns.h
rename : src/scripts/kalimdor/winterspring.cpp => src/server/scripts/kalimdor/winterspring.cpp
rename : src/scripts/kalimdor/zulfarrak/instance_zulfarrak.cpp => src/server/scripts/kalimdor/zulfarrak/instance_zulfarrak.cpp
rename : src/scripts/kalimdor/zulfarrak/zulfarrak.cpp => src/server/scripts/kalimdor/zulfarrak/zulfarrak.cpp
rename : src/scripts/northrend/azjol_nerub/ahnkahet/ahnkahet.h => src/server/scripts/northrend/azjol_nerub/ahnkahet/ahnkahet.h
rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_amanitar.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_amanitar.cpp
rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_elder_nadox.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_elder_nadox.cpp
rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_herald_volazj.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_herald_volazj.cpp
rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_jedoga_shadowseeker.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_jedoga_shadowseeker.cpp
rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_prince_taldaram.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_prince_taldaram.cpp
rename : src/scripts/northrend/azjol_nerub/ahnkahet/instance_ahnkahet.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/instance_ahnkahet.cpp
rename : src/scripts/northrend/azjol_nerub/azjol_nerub/azjol_nerub.h => src/server/scripts/northrend/azjol_nerub/azjol_nerub/azjol_nerub.h
rename : src/scripts/northrend/azjol_nerub/azjol_nerub/boss_anubarak.cpp => src/server/scripts/northrend/azjol_nerub/azjol_nerub/boss_anubarak.cpp
rename : src/scripts/northrend/azjol_nerub/azjol_nerub/boss_hadronox.cpp => src/server/scripts/northrend/azjol_nerub/azjol_nerub/boss_hadronox.cpp
rename : src/scripts/northrend/azjol_nerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp => src/server/scripts/northrend/azjol_nerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp
rename : src/scripts/northrend/azjol_nerub/azjol_nerub/instance_azjol_nerub.cpp => src/server/scripts/northrend/azjol_nerub/azjol_nerub/instance_azjol_nerub.cpp
rename : src/scripts/northrend/borean_tundra.cpp => src/server/scripts/northrend/borean_tundra.cpp
rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_argent_challenge.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_argent_challenge.cpp
rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_black_knight.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_black_knight.cpp
rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_grand_champions.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_grand_champions.cpp
rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/instance_trial_of_the_champion.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/instance_trial_of_the_champion.cpp
rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.cpp
rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.h => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.h
rename : src/scripts/northrend/crystalsong_forest.cpp => src/server/scripts/northrend/crystalsong_forest.cpp
rename : src/scripts/northrend/dalaran.cpp => src/server/scripts/northrend/dalaran.cpp
rename : src/scripts/northrend/dragonblight.cpp => src/server/scripts/northrend/dragonblight.cpp
rename : src/scripts/northrend/draktharon_keep/boss_dred.cpp => src/server/scripts/northrend/draktharon_keep/boss_dred.cpp
rename : src/scripts/northrend/draktharon_keep/boss_novos.cpp => src/server/scripts/northrend/draktharon_keep/boss_novos.cpp
rename : src/scripts/northrend/draktharon_keep/boss_tharon_ja.cpp => src/server/scripts/northrend/draktharon_keep/boss_tharon_ja.cpp
rename : src/scripts/northrend/draktharon_keep/boss_trollgore.cpp => src/server/scripts/northrend/draktharon_keep/boss_trollgore.cpp
rename : src/scripts/northrend/draktharon_keep/drak_tharon_keep.h => src/server/scripts/northrend/draktharon_keep/drak_tharon_keep.h
rename : src/scripts/northrend/draktharon_keep/instance_drak_tharon_keep.cpp => src/server/scripts/northrend/draktharon_keep/instance_drak_tharon_keep.cpp
rename : src/scripts/northrend/frozen_halls/forge_of_souls/boss_bronjahm.cpp => src/server/scripts/northrend/frozen_halls/forge_of_souls/boss_bronjahm.cpp
rename : src/scripts/northrend/frozen_halls/forge_of_souls/boss_devourer_of_souls.cpp => src/server/scripts/northrend/frozen_halls/forge_of_souls/boss_devourer_of_souls.cpp
rename : src/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.cpp => src/server/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.cpp
rename : src/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.h => src/server/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.h
rename : src/scripts/northrend/frozen_halls/forge_of_souls/instance_forge_of_souls.cpp => src/server/scripts/northrend/frozen_halls/forge_of_souls/instance_forge_of_souls.cpp
rename : src/scripts/northrend/frozen_halls/halls_of_reflection/boss_falric.cpp => src/server/scripts/northrend/frozen_halls/halls_of_reflection/boss_falric.cpp
rename : src/scripts/northrend/frozen_halls/halls_of_reflection/boss_marwyn.cpp => src/server/scripts/northrend/frozen_halls/halls_of_reflection/boss_marwyn.cpp
rename : src/scripts/northrend/frozen_halls/halls_of_reflection/halls_of_reflection.cpp => src/server/scripts/northrend/frozen_halls/halls_of_reflection/halls_of_reflection.cpp
rename : src/scripts/northrend/frozen_halls/halls_of_reflection/halls_of_reflection.h => src/server/scripts/northrend/frozen_halls/halls_of_reflection/halls_of_reflection.h
rename : src/scripts/northrend/frozen_halls/halls_of_reflection/instance_halls_of_reflection.cpp => src/server/scripts/northrend/frozen_halls/halls_of_reflection/instance_halls_of_reflection.cpp
rename : src/scripts/northrend/frozen_halls/pit_of_saron/boss_forgemaster_garfrost.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/boss_forgemaster_garfrost.cpp
rename : src/scripts/northrend/frozen_halls/pit_of_saron/boss_krickandick.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/boss_krickandick.cpp
rename : src/scripts/northrend/frozen_halls/pit_of_saron/boss_scourgelord_tyrannus.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/boss_scourgelord_tyrannus.cpp
rename : src/scripts/northrend/frozen_halls/pit_of_saron/instance_pit_of_saron.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/instance_pit_of_saron.cpp
rename : src/scripts/northrend/frozen_halls/pit_of_saron/pit_of_saron.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/pit_of_saron.cpp
rename : src/scripts/northrend/frozen_halls/pit_of_saron/pit_of_saron.h => src/server/scripts/northrend/frozen_halls/pit_of_saron/pit_of_saron.h
rename : src/scripts/northrend/grizzly_hills.cpp => src/server/scripts/northrend/grizzly_hills.cpp
rename : src/scripts/northrend/gundrak/boss_drakkari_colossus.cpp => src/server/scripts/northrend/gundrak/boss_drakkari_colossus.cpp
rename : src/scripts/northrend/gundrak/boss_eck.cpp => src/server/scripts/northrend/gundrak/boss_eck.cpp
rename : src/scripts/northrend/gundrak/boss_gal_darah.cpp => src/server/scripts/northrend/gundrak/boss_gal_darah.cpp
rename : src/scripts/northrend/gundrak/boss_moorabi.cpp => src/server/scripts/northrend/gundrak/boss_moorabi.cpp
rename : src/scripts/northrend/gundrak/boss_slad_ran.cpp => src/server/scripts/northrend/gundrak/boss_slad_ran.cpp
rename : src/scripts/northrend/gundrak/gundrak.h => src/server/scripts/northrend/gundrak/gundrak.h
rename : src/scripts/northrend/gundrak/instance_gundrak.cpp => src/server/scripts/northrend/gundrak/instance_gundrak.cpp
rename : src/scripts/northrend/howling_fjord.cpp => src/server/scripts/northrend/howling_fjord.cpp
rename : src/scripts/northrend/icecrown.cpp => src/server/scripts/northrend/icecrown.cpp
rename : src/scripts/northrend/naxxramas/boss_anubrekhan.cpp => src/server/scripts/northrend/naxxramas/boss_anubrekhan.cpp
rename : src/scripts/northrend/naxxramas/boss_faerlina.cpp => src/server/scripts/northrend/naxxramas/boss_faerlina.cpp
rename : src/scripts/northrend/naxxramas/boss_four_horsemen.cpp => src/server/scripts/northrend/naxxramas/boss_four_horsemen.cpp
rename : src/scripts/northrend/naxxramas/boss_gluth.cpp => src/server/scripts/northrend/naxxramas/boss_gluth.cpp
rename : src/scripts/northrend/naxxramas/boss_gothik.cpp => src/server/scripts/northrend/naxxramas/boss_gothik.cpp
rename : src/scripts/northrend/naxxramas/boss_grobbulus.cpp => src/server/scripts/northrend/naxxramas/boss_grobbulus.cpp
rename : src/scripts/northrend/naxxramas/boss_heigan.cpp => src/server/scripts/northrend/naxxramas/boss_heigan.cpp
rename : src/scripts/northrend/naxxramas/boss_highlord_mograine.cpp => src/server/scripts/northrend/naxxramas/boss_highlord_mograine.cpp
rename : src/scripts/northrend/naxxramas/boss_kelthuzad.cpp => src/server/scripts/northrend/naxxramas/boss_kelthuzad.cpp
rename : src/scripts/northrend/naxxramas/boss_loatheb.cpp => src/server/scripts/northrend/naxxramas/boss_loatheb.cpp
rename : src/scripts/northrend/naxxramas/boss_maexxna.cpp => src/server/scripts/northrend/naxxramas/boss_maexxna.cpp
rename : src/scripts/northrend/naxxramas/boss_noth.cpp => src/server/scripts/northrend/naxxramas/boss_noth.cpp
rename : src/scripts/northrend/naxxramas/boss_patchwerk.cpp => src/server/scripts/northrend/naxxramas/boss_patchwerk.cpp
rename : src/scripts/northrend/naxxramas/boss_razuvious.cpp => src/server/scripts/northrend/naxxramas/boss_razuvious.cpp
rename : src/scripts/northrend/naxxramas/boss_sapphiron.cpp => src/server/scripts/northrend/naxxramas/boss_sapphiron.cpp
rename : src/scripts/northrend/naxxramas/boss_thaddius.cpp => src/server/scripts/northrend/naxxramas/boss_thaddius.cpp
rename : src/scripts/northrend/naxxramas/instance_naxxramas.cpp => src/server/scripts/northrend/naxxramas/instance_naxxramas.cpp
rename : src/scripts/northrend/naxxramas/naxxramas.h => src/server/scripts/northrend/naxxramas/naxxramas.h
rename : src/scripts/northrend/nexus/eye_of_eternity/boss_malygos.cpp => src/server/scripts/northrend/nexus/eye_of_eternity/boss_malygos.cpp
rename : src/scripts/northrend/nexus/eye_of_eternity/eye_of_eternity.h => src/server/scripts/northrend/nexus/eye_of_eternity/eye_of_eternity.h
rename : src/scripts/northrend/nexus/eye_of_eternity/instance_eye_of_eternity.cpp => src/server/scripts/northrend/nexus/eye_of_eternity/instance_eye_of_eternity.cpp
rename : src/scripts/northrend/nexus/nexus/boss_anomalus.cpp => src/server/scripts/northrend/nexus/nexus/boss_anomalus.cpp
rename : src/scripts/northrend/nexus/nexus/boss_keristrasza.cpp => src/server/scripts/northrend/nexus/nexus/boss_keristrasza.cpp
rename : src/scripts/northrend/nexus/nexus/boss_magus_telestra.cpp => src/server/scripts/northrend/nexus/nexus/boss_magus_telestra.cpp
rename : src/scripts/northrend/nexus/nexus/boss_ormorok.cpp => src/server/scripts/northrend/nexus/nexus/boss_ormorok.cpp
rename : src/scripts/northrend/nexus/nexus/commander_kolurg.cpp => src/server/scripts/northrend/nexus/nexus/commander_kolurg.cpp
rename : src/scripts/northrend/nexus/nexus/commander_stoutbeard.cpp => src/server/scripts/northrend/nexus/nexus/commander_stoutbeard.cpp
rename : src/scripts/northrend/nexus/nexus/instance_nexus.cpp => src/server/scripts/northrend/nexus/nexus/instance_nexus.cpp
rename : src/scripts/northrend/nexus/nexus/nexus.h => src/server/scripts/northrend/nexus/nexus/nexus.h
rename : src/scripts/northrend/nexus/oculus/boss_drakos.cpp => src/server/scripts/northrend/nexus/oculus/boss_drakos.cpp
rename : src/scripts/northrend/nexus/oculus/boss_eregos.cpp => src/server/scripts/northrend/nexus/oculus/boss_eregos.cpp
rename : src/scripts/northrend/nexus/oculus/boss_urom.cpp => src/server/scripts/northrend/nexus/oculus/boss_urom.cpp
rename : src/scripts/northrend/nexus/oculus/boss_varos.cpp => src/server/scripts/northrend/nexus/oculus/boss_varos.cpp
rename : src/scripts/northrend/nexus/oculus/instance_oculus.cpp => src/server/scripts/northrend/nexus/oculus/instance_oculus.cpp
rename : src/scripts/northrend/nexus/oculus/oculus.cpp => src/server/scripts/northrend/nexus/oculus/oculus.cpp
rename : src/scripts/northrend/nexus/oculus/oculus.h => src/server/scripts/northrend/nexus/oculus/oculus.h
rename : src/scripts/northrend/obsidian_sanctum/boss_sartharion.cpp => src/server/scripts/northrend/obsidian_sanctum/boss_sartharion.cpp
rename : src/scripts/northrend/obsidian_sanctum/instance_obsidian_sanctum.cpp => src/server/scripts/northrend/obsidian_sanctum/instance_obsidian_sanctum.cpp
rename : src/scripts/northrend/obsidian_sanctum/obsidian_sanctum.h => src/server/scripts/northrend/obsidian_sanctum/obsidian_sanctum.h
rename : src/scripts/northrend/sholazar_basin.cpp => src/server/scripts/northrend/sholazar_basin.cpp
rename : src/scripts/northrend/storm_peaks.cpp => src/server/scripts/northrend/storm_peaks.cpp
rename : src/scripts/northrend/ulduar/halls_of_lightning/boss_bjarngrim.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/boss_bjarngrim.cpp
rename : src/scripts/northrend/ulduar/halls_of_lightning/boss_ionar.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/boss_ionar.cpp
rename : src/scripts/northrend/ulduar/halls_of_lightning/boss_loken.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/boss_loken.cpp
rename : src/scripts/northrend/ulduar/halls_of_lightning/boss_volkhan.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/boss_volkhan.cpp
rename : src/scripts/northrend/ulduar/halls_of_lightning/halls_of_lightning.h => src/server/scripts/northrend/ulduar/halls_of_lightning/halls_of_lightning.h
rename : src/scripts/northrend/ulduar/halls_of_lightning/instance_halls_of_lightning.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/instance_halls_of_lightning.cpp
rename : src/scripts/northrend/ulduar/halls_of_stone/boss_krystallus.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/boss_krystallus.cpp
rename : src/scripts/northrend/ulduar/halls_of_stone/boss_maiden_of_grief.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/boss_maiden_of_grief.cpp
rename : src/scripts/northrend/ulduar/halls_of_stone/boss_sjonnir.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/boss_sjonnir.cpp
rename : src/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.cpp
rename : src/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.h => src/server/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.h
rename : src/scripts/northrend/ulduar/halls_of_stone/instance_halls_of_stone.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/instance_halls_of_stone.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_algalon.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_algalon.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_assembly_of_iron.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_assembly_of_iron.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_auriaya.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_auriaya.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_flame_leviathan.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_flame_leviathan.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_freya.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_freya.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_general_vezax.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_general_vezax.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_hodir.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_hodir.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_ignis.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_ignis.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_kologarn.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_kologarn.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_mimiron.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_mimiron.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_razorscale.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_razorscale.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_thorim.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_thorim.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_xt002.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_xt002.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_yoggsaron.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_yoggsaron.cpp
rename : src/scripts/northrend/ulduar/ulduar/instance_ulduar.cpp => src/server/scripts/northrend/ulduar/ulduar/instance_ulduar.cpp
rename : src/scripts/northrend/ulduar/ulduar/ulduar.h => src/server/scripts/northrend/ulduar/ulduar/ulduar.h
rename : src/scripts/northrend/ulduar/ulduar/ulduar_teleporter.cpp => src/server/scripts/northrend/ulduar/ulduar/ulduar_teleporter.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_keep/boss_ingvar_the_plunderer.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/boss_ingvar_the_plunderer.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_keep/boss_keleseth.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/boss_keleseth.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_keep/boss_skarvald_dalronn.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/boss_skarvald_dalronn.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_keep/instance_utgarde_keep.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/instance_utgarde_keep.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.h => src/server/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.h
rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_palehoof.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_palehoof.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_skadi.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_skadi.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_svala.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_svala.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_ymiron.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_ymiron.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/instance_pinnacle.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/instance_pinnacle.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/utgarde_pinnacle.h => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/utgarde_pinnacle.h
rename : src/scripts/northrend/vault_of_archavon/boss_archavon.cpp => src/server/scripts/northrend/vault_of_archavon/boss_archavon.cpp
rename : src/scripts/northrend/vault_of_archavon/boss_emalon.cpp => src/server/scripts/northrend/vault_of_archavon/boss_emalon.cpp
rename : src/scripts/northrend/vault_of_archavon/boss_koralon.cpp => src/server/scripts/northrend/vault_of_archavon/boss_koralon.cpp
rename : src/scripts/northrend/vault_of_archavon/boss_toravon.cpp => src/server/scripts/northrend/vault_of_archavon/boss_toravon.cpp
rename : src/scripts/northrend/vault_of_archavon/instance_vault_of_archavon.cpp => src/server/scripts/northrend/vault_of_archavon/instance_vault_of_archavon.cpp
rename : src/scripts/northrend/vault_of_archavon/vault_of_archavon.h => src/server/scripts/northrend/vault_of_archavon/vault_of_archavon.h
rename : src/scripts/northrend/violet_hold/boss_cyanigosa.cpp => src/server/scripts/northrend/violet_hold/boss_cyanigosa.cpp
rename : src/scripts/northrend/violet_hold/boss_erekem.cpp => src/server/scripts/northrend/violet_hold/boss_erekem.cpp
rename : src/scripts/northrend/violet_hold/boss_ichoron.cpp => src/server/scripts/northrend/violet_hold/boss_ichoron.cpp
rename : src/scripts/northrend/violet_hold/boss_lavanthor.cpp => src/server/scripts/northrend/violet_hold/boss_lavanthor.cpp
rename : src/scripts/northrend/violet_hold/boss_moragg.cpp => src/server/scripts/northrend/violet_hold/boss_moragg.cpp
rename : src/scripts/northrend/violet_hold/boss_xevozz.cpp => src/server/scripts/northrend/violet_hold/boss_xevozz.cpp
rename : src/scripts/northrend/violet_hold/boss_zuramat.cpp => src/server/scripts/northrend/violet_hold/boss_zuramat.cpp
rename : src/scripts/northrend/violet_hold/instance_violet_hold.cpp => src/server/scripts/northrend/violet_hold/instance_violet_hold.cpp
rename : src/scripts/northrend/violet_hold/violet_hold.cpp => src/server/scripts/northrend/violet_hold/violet_hold.cpp
rename : src/scripts/northrend/violet_hold/violet_hold.h => src/server/scripts/northrend/violet_hold/violet_hold.h
rename : src/scripts/northrend/zuldrak.cpp => src/server/scripts/northrend/zuldrak.cpp
rename : src/scripts/outland/auchindoun/auchenai_crypts/boss_exarch_maladaar.cpp => src/server/scripts/outland/auchindoun/auchenai_crypts/boss_exarch_maladaar.cpp
rename : src/scripts/outland/auchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher.cpp => src/server/scripts/outland/auchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher.cpp
rename : src/scripts/outland/auchindoun/mana_tombs/boss_nexusprince_shaffar.cpp => src/server/scripts/outland/auchindoun/mana_tombs/boss_nexusprince_shaffar.cpp
rename : src/scripts/outland/auchindoun/mana_tombs/boss_pandemonius.cpp => src/server/scripts/outland/auchindoun/mana_tombs/boss_pandemonius.cpp
rename : src/scripts/outland/auchindoun/sethekk_halls/boss_darkweaver_syth.cpp => src/server/scripts/outland/auchindoun/sethekk_halls/boss_darkweaver_syth.cpp
rename : src/scripts/outland/auchindoun/sethekk_halls/boss_tailonking_ikiss.cpp => src/server/scripts/outland/auchindoun/sethekk_halls/boss_tailonking_ikiss.cpp
rename : src/scripts/outland/auchindoun/sethekk_halls/instance_sethekk_halls.cpp => src/server/scripts/outland/auchindoun/sethekk_halls/instance_sethekk_halls.cpp
rename : src/scripts/outland/auchindoun/sethekk_halls/sethekk_halls.h => src/server/scripts/outland/auchindoun/sethekk_halls/sethekk_halls.h
rename : src/scripts/outland/auchindoun/shadow_labyrinth/boss_ambassador_hellmaw.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/boss_ambassador_hellmaw.cpp
rename : src/scripts/outland/auchindoun/shadow_labyrinth/boss_blackheart_the_inciter.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/boss_blackheart_the_inciter.cpp
rename : src/scripts/outland/auchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp
rename : src/scripts/outland/auchindoun/shadow_labyrinth/boss_murmur.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/boss_murmur.cpp
rename : src/scripts/outland/auchindoun/shadow_labyrinth/instance_shadow_labyrinth.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/instance_shadow_labyrinth.cpp
rename : src/scripts/outland/auchindoun/shadow_labyrinth/shadow_labyrinth.h => src/server/scripts/outland/auchindoun/shadow_labyrinth/shadow_labyrinth.h
rename : src/scripts/outland/black_temple/black_temple.cpp => src/server/scripts/outland/black_temple/black_temple.cpp
rename : src/scripts/outland/black_temple/black_temple.h => src/server/scripts/outland/black_temple/black_temple.h
rename : src/scripts/outland/black_temple/boss_bloodboil.cpp => src/server/scripts/outland/black_temple/boss_bloodboil.cpp
rename : src/scripts/outland/black_temple/boss_illidan.cpp => src/server/scripts/outland/black_temple/boss_illidan.cpp
rename : src/scripts/outland/black_temple/boss_mother_shahraz.cpp => src/server/scripts/outland/black_temple/boss_mother_shahraz.cpp
rename : src/scripts/outland/black_temple/boss_reliquary_of_souls.cpp => src/server/scripts/outland/black_temple/boss_reliquary_of_souls.cpp
rename : src/scripts/outland/black_temple/boss_shade_of_akama.cpp => src/server/scripts/outland/black_temple/boss_shade_of_akama.cpp
rename : src/scripts/outland/black_temple/boss_supremus.cpp => src/server/scripts/outland/black_temple/boss_supremus.cpp
rename : src/scripts/outland/black_temple/boss_teron_gorefiend.cpp => src/server/scripts/outland/black_temple/boss_teron_gorefiend.cpp
rename : src/scripts/outland/black_temple/boss_warlord_najentus.cpp => src/server/scripts/outland/black_temple/boss_warlord_najentus.cpp
rename : src/scripts/outland/black_temple/illidari_council.cpp => src/server/scripts/outland/black_temple/illidari_council.cpp
rename : src/scripts/outland/black_temple/instance_black_temple.cpp => src/server/scripts/outland/black_temple/instance_black_temple.cpp
rename : src/scripts/outland/blades_edge_mountains.cpp => src/server/scripts/outland/blades_edge_mountains.cpp
rename : src/scripts/outland/boss_doomlord_kazzak.cpp => src/server/scripts/outland/boss_doomlord_kazzak.cpp
rename : src/scripts/outland/boss_doomwalker.cpp => src/server/scripts/outland/boss_doomwalker.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_fathomlord_karathress.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_fathomlord_karathress.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_hydross_the_unstable.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_hydross_the_unstable.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_morogrim_tidewalker.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_morogrim_tidewalker.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/serpent_shrine.h => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/serpent_shrine.h
rename : src/scripts/outland/coilfang_resevoir/steam_vault/boss_hydromancer_thespia.cpp => src/server/scripts/outland/coilfang_resevoir/steam_vault/boss_hydromancer_thespia.cpp
rename : src/scripts/outland/coilfang_resevoir/steam_vault/boss_mekgineer_steamrigger.cpp => src/server/scripts/outland/coilfang_resevoir/steam_vault/boss_mekgineer_steamrigger.cpp
rename : src/scripts/outland/coilfang_resevoir/steam_vault/boss_warlord_kalithresh.cpp => src/server/scripts/outland/coilfang_resevoir/steam_vault/boss_warlord_kalithresh.cpp
rename : src/scripts/outland/coilfang_resevoir/steam_vault/instance_steam_vault.cpp => src/server/scripts/outland/coilfang_resevoir/steam_vault/instance_steam_vault.cpp
rename : src/scripts/outland/coilfang_resevoir/steam_vault/steam_vault.h => src/server/scripts/outland/coilfang_resevoir/steam_vault/steam_vault.h
rename : src/scripts/outland/coilfang_resevoir/underbog/boss_hungarfen.cpp => src/server/scripts/outland/coilfang_resevoir/underbog/boss_hungarfen.cpp
rename : src/scripts/outland/coilfang_resevoir/underbog/boss_the_black_stalker.cpp => src/server/scripts/outland/coilfang_resevoir/underbog/boss_the_black_stalker.cpp
rename : src/scripts/outland/gruuls_lair/boss_gruul.cpp => src/server/scripts/outland/gruuls_lair/boss_gruul.cpp
rename : src/scripts/outland/gruuls_lair/boss_high_king_maulgar.cpp => src/server/scripts/outland/gruuls_lair/boss_high_king_maulgar.cpp
rename : src/scripts/outland/gruuls_lair/gruuls_lair.h => src/server/scripts/outland/gruuls_lair/gruuls_lair.h
rename : src/scripts/outland/gruuls_lair/instance_gruuls_lair.cpp => src/server/scripts/outland/gruuls_lair/instance_gruuls_lair.cpp
rename : src/scripts/outland/hellfire_citadel/blood_furnace/blood_furnace.h => src/server/scripts/outland/hellfire_citadel/blood_furnace/blood_furnace.h
rename : src/scripts/outland/hellfire_citadel/blood_furnace/boss_broggok.cpp => src/server/scripts/outland/hellfire_citadel/blood_furnace/boss_broggok.cpp
rename : src/scripts/outland/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp => src/server/scripts/outland/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp
rename : src/scripts/outland/hellfire_citadel/blood_furnace/boss_the_maker.cpp => src/server/scripts/outland/hellfire_citadel/blood_furnace/boss_the_maker.cpp
rename : src/scripts/outland/hellfire_citadel/blood_furnace/instance_blood_furnace.cpp => src/server/scripts/outland/hellfire_citadel/blood_furnace/instance_blood_furnace.cpp
rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_omor_the_unscarred.cpp => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_omor_the_unscarred.cpp
rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_vazruden_the_herald.cpp => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_vazruden_the_herald.cpp
rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_watchkeeper_gargolmar.cpp => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_watchkeeper_gargolmar.cpp
rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/hellfire_ramparts.h => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/hellfire_ramparts.h
rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/instance_hellfire_ramparts.cpp => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/instance_hellfire_ramparts.cpp
rename : src/scripts/outland/hellfire_citadel/magtheridons_lair/boss_magtheridon.cpp => src/server/scripts/outland/hellfire_citadel/magtheridons_lair/boss_magtheridon.cpp
rename : src/scripts/outland/hellfire_citadel/magtheridons_lair/instance_magtheridons_lair.cpp => src/server/scripts/outland/hellfire_citadel/magtheridons_lair/instance_magtheridons_lair.cpp
rename : src/scripts/outland/hellfire_citadel/magtheridons_lair/magtheridons_lair.h => src/server/scripts/outland/hellfire_citadel/magtheridons_lair/magtheridons_lair.h
rename : src/scripts/outland/hellfire_citadel/shattered_halls/boss_nethekurse.cpp => src/server/scripts/outland/hellfire_citadel/shattered_halls/boss_nethekurse.cpp
rename : src/scripts/outland/hellfire_citadel/shattered_halls/boss_warbringer_omrogg.cpp => src/server/scripts/outland/hellfire_citadel/shattered_halls/boss_warbringer_omrogg.cpp
rename : src/scripts/outland/hellfire_citadel/shattered_halls/boss_warchief_kargath_bladefist.cpp => src/server/scripts/outland/hellfire_citadel/shattered_halls/boss_warchief_kargath_bladefist.cpp
rename : src/scripts/outland/hellfire_citadel/shattered_halls/instance_shattered_halls.cpp => src/server/scripts/outland/hellfire_citadel/shattered_halls/instance_shattered_halls.cpp
rename : src/scripts/outland/hellfire_citadel/shattered_halls/shattered_halls.h => src/server/scripts/outland/hellfire_citadel/shattered_halls/shattered_halls.h
rename : src/scripts/outland/hellfire_peninsula.cpp => src/server/scripts/outland/hellfire_peninsula.cpp
rename : src/scripts/outland/nagrand.cpp => src/server/scripts/outland/nagrand.cpp
rename : src/scripts/outland/netherstorm.cpp => src/server/scripts/outland/netherstorm.cpp
rename : src/scripts/outland/shadowmoon_valley.cpp => src/server/scripts/outland/shadowmoon_valley.cpp
rename : src/scripts/outland/shattrath_city.cpp => src/server/scripts/outland/shattrath_city.cpp
rename : src/scripts/outland/tempest_keep/arcatraz/arcatraz.cpp => src/server/scripts/outland/tempest_keep/arcatraz/arcatraz.cpp
rename : src/scripts/outland/tempest_keep/arcatraz/arcatraz.h => src/server/scripts/outland/tempest_keep/arcatraz/arcatraz.h
rename : src/scripts/outland/tempest_keep/arcatraz/boss_harbinger_skyriss.cpp => src/server/scripts/outland/tempest_keep/arcatraz/boss_harbinger_skyriss.cpp
rename : src/scripts/outland/tempest_keep/arcatraz/instance_arcatraz.cpp => src/server/scripts/outland/tempest_keep/arcatraz/instance_arcatraz.cpp
rename : src/scripts/outland/tempest_keep/botanica/boss_high_botanist_freywinn.cpp => src/server/scripts/outland/tempest_keep/botanica/boss_high_botanist_freywinn.cpp
rename : src/scripts/outland/tempest_keep/botanica/boss_laj.cpp => src/server/scripts/outland/tempest_keep/botanica/boss_laj.cpp
rename : src/scripts/outland/tempest_keep/botanica/boss_warp_splinter.cpp => src/server/scripts/outland/tempest_keep/botanica/boss_warp_splinter.cpp
rename : src/scripts/outland/tempest_keep/the_eye/boss_alar.cpp => src/server/scripts/outland/tempest_keep/the_eye/boss_alar.cpp
rename : src/scripts/outland/tempest_keep/the_eye/boss_astromancer.cpp => src/server/scripts/outland/tempest_keep/the_eye/boss_astromancer.cpp
rename : src/scripts/outland/tempest_keep/the_eye/boss_kaelthas.cpp => src/server/scripts/outland/tempest_keep/the_eye/boss_kaelthas.cpp
rename : src/scripts/outland/tempest_keep/the_eye/boss_void_reaver.cpp => src/server/scripts/outland/tempest_keep/the_eye/boss_void_reaver.cpp
rename : src/scripts/outland/tempest_keep/the_eye/instance_the_eye.cpp => src/server/scripts/outland/tempest_keep/the_eye/instance_the_eye.cpp
rename : src/scripts/outland/tempest_keep/the_eye/the_eye.cpp => src/server/scripts/outland/tempest_keep/the_eye/the_eye.cpp
rename : src/scripts/outland/tempest_keep/the_eye/the_eye.h => src/server/scripts/outland/tempest_keep/the_eye/the_eye.h
rename : src/scripts/outland/tempest_keep/the_mechanar/boss_gatewatcher_gyrokill.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/boss_gatewatcher_gyrokill.cpp
rename : src/scripts/outland/tempest_keep/the_mechanar/boss_gatewatcher_ironhand.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/boss_gatewatcher_ironhand.cpp
rename : src/scripts/outland/tempest_keep/the_mechanar/boss_nethermancer_sepethrea.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/boss_nethermancer_sepethrea.cpp
rename : src/scripts/outland/tempest_keep/the_mechanar/boss_pathaleon_the_calculator.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/boss_pathaleon_the_calculator.cpp
rename : src/scripts/outland/tempest_keep/the_mechanar/instance_mechanar.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/instance_mechanar.cpp
rename : src/scripts/outland/tempest_keep/the_mechanar/mechanar.h => src/server/scripts/outland/tempest_keep/the_mechanar/mechanar.h
rename : src/scripts/outland/terokkar_forest.cpp => src/server/scripts/outland/terokkar_forest.cpp
rename : src/scripts/outland/zangarmarsh.cpp => src/server/scripts/outland/zangarmarsh.cpp
rename : src/scripts/world/areatrigger_scripts.cpp => src/server/scripts/world/areatrigger_scripts.cpp
rename : src/scripts/world/boss_emeriss.cpp => src/server/scripts/world/boss_emeriss.cpp
rename : src/scripts/world/boss_lethon.cpp => src/server/scripts/world/boss_lethon.cpp
rename : src/scripts/world/boss_taerar.cpp => src/server/scripts/world/boss_taerar.cpp
rename : src/scripts/world/boss_ysondre.cpp => src/server/scripts/world/boss_ysondre.cpp
rename : src/scripts/world/go_scripts.cpp => src/server/scripts/world/go_scripts.cpp
rename : src/scripts/world/guards.cpp => src/server/scripts/world/guards.cpp
rename : src/scripts/world/item_scripts.cpp => src/server/scripts/world/item_scripts.cpp
rename : src/scripts/world/mob_generic_creature.cpp => src/server/scripts/world/mob_generic_creature.cpp
rename : src/scripts/world/npc_innkeeper.cpp => src/server/scripts/world/npc_innkeeper.cpp
rename : src/scripts/world/npc_professions.cpp => src/server/scripts/world/npc_professions.cpp
rename : src/scripts/world/npc_taxi.cpp => src/server/scripts/world/npc_taxi.cpp
rename : src/scripts/world/npcs_special.cpp => src/server/scripts/world/npcs_special.cpp
rename : src/shared/Auth/AuthCrypt.cpp => src/server/shared/Auth/AuthCrypt.cpp
rename : src/shared/Auth/AuthCrypt.h => src/server/shared/Auth/AuthCrypt.h
rename : src/shared/Auth/BigNumber.cpp => src/server/shared/Auth/BigNumber.cpp
rename : src/shared/Auth/BigNumber.h => src/server/shared/Auth/BigNumber.h
rename : src/shared/Auth/CMakeLists.txt => src/server/shared/Auth/CMakeLists.txt
rename : src/shared/Auth/Hmac.cpp => src/server/shared/Auth/Hmac.cpp
rename : src/shared/Auth/Hmac.h => src/server/shared/Auth/Hmac.h
rename : src/shared/Auth/SARC4.cpp => src/server/shared/Auth/SARC4.cpp
rename : src/shared/Auth/SARC4.h => src/server/shared/Auth/SARC4.h
rename : src/shared/Auth/Sha1.cpp => src/server/shared/Auth/Sha1.cpp
rename : src/shared/Auth/Sha1.h => src/server/shared/Auth/Sha1.h
rename : src/shared/Auth/md5.c => src/server/shared/Auth/md5.c
rename : src/shared/Auth/md5.h => src/server/shared/Auth/md5.h
rename : src/shared/ByteBuffer.h => src/server/shared/ByteBuffer.h
rename : src/shared/CMakeLists.txt => src/server/shared/CMakeLists.txt
rename : src/shared/Common.cpp => src/server/shared/Common.cpp
rename : src/shared/Common.h => src/server/shared/Common.h
rename : src/shared/Config/CMakeLists.txt => src/server/shared/Config/CMakeLists.txt
rename : src/shared/Config/Config.cpp => src/server/shared/Config/Config.cpp
rename : src/shared/Config/Config.h => src/server/shared/Config/Config.h
rename : src/shared/Config/ConfigEnv.h => src/server/shared/Config/ConfigEnv.h
rename : src/shared/Config/ConfigLibrary.vcproj => src/server/shared/Config/ConfigLibrary.vcproj
rename : src/shared/Config/dotconfpp/dotconfpp.cpp => src/server/shared/Config/dotconfpp/dotconfpp.cpp
rename : src/shared/Config/dotconfpp/dotconfpp.h => src/server/shared/Config/dotconfpp/dotconfpp.h
rename : src/shared/Config/dotconfpp/mempool.cpp => src/server/shared/Config/dotconfpp/mempool.cpp
rename : src/shared/Config/dotconfpp/mempool.h => src/server/shared/Config/dotconfpp/mempool.h
rename : src/shared/Database/CMakeLists.txt => src/server/shared/Database/CMakeLists.txt
rename : src/shared/Database/DBCFileLoader.cpp => src/server/shared/Database/DBCFileLoader.cpp
rename : src/shared/Database/DBCFileLoader.h => src/server/shared/Database/DBCFileLoader.h
rename : src/shared/Database/DBCStore.h => src/server/shared/Database/DBCStore.h
rename : src/shared/Database/Database.cpp => src/server/shared/Database/Database.cpp
rename : src/shared/Database/Database.h => src/server/shared/Database/Database.h
rename : src/shared/Database/DatabaseEnv.h => src/server/shared/Database/DatabaseEnv.h
rename : src/shared/Database/DatabaseImpl.h => src/server/shared/Database/DatabaseImpl.h
rename : src/shared/Database/Field.cpp => src/server/shared/Database/Field.cpp
rename : src/shared/Database/Field.h => src/server/shared/Database/Field.h
rename : src/shared/Database/QueryResult.cpp => src/server/shared/Database/QueryResult.cpp
rename : src/shared/Database/QueryResult.h => src/server/shared/Database/QueryResult.h
rename : src/shared/Database/SQLStorage.cpp => src/server/shared/Database/SQLStorage.cpp
rename : src/shared/Database/SQLStorage.h => src/server/shared/Database/SQLStorage.h
rename : src/shared/Database/SQLStorageImpl.h => src/server/shared/Database/SQLStorageImpl.h
rename : src/shared/Database/SqlDelayThread.cpp => src/server/shared/Database/SqlDelayThread.cpp
rename : src/shared/Database/SqlDelayThread.h => src/server/shared/Database/SqlDelayThread.h
rename : src/shared/Database/SqlOperations.cpp => src/server/shared/Database/SqlOperations.cpp
rename : src/shared/Database/SqlOperations.h => src/server/shared/Database/SqlOperations.h
rename : src/shared/DelayExecutor.cpp => src/server/shared/DelayExecutor.cpp
rename : src/shared/DelayExecutor.h => src/server/shared/DelayExecutor.h
rename : src/shared/Errors.h => src/server/shared/Errors.h
rename : src/shared/LockedQueue.h => src/server/shared/LockedQueue.h
rename : src/shared/Log.cpp => src/server/shared/Log.cpp
rename : src/shared/Log.h => src/server/shared/Log.h
rename : src/shared/MemoryLeaks.cpp => src/server/shared/MemoryLeaks.cpp
rename : src/shared/MemoryLeaks.h => src/server/shared/MemoryLeaks.h
rename : src/shared/PacketLog.cpp => src/server/shared/PacketLog.cpp
rename : src/shared/PacketLog.h => src/server/shared/PacketLog.h
rename : src/shared/ProgressBar.cpp => src/server/shared/ProgressBar.cpp
rename : src/shared/ProgressBar.h => src/server/shared/ProgressBar.h
rename : src/shared/ServiceWin32.cpp => src/server/shared/ServiceWin32.cpp
rename : src/shared/ServiceWin32.h => src/server/shared/ServiceWin32.h
rename : src/shared/SignalHandler.h => src/server/shared/SignalHandler.h
rename : src/shared/SystemConfig.h => src/server/shared/SystemConfig.h
rename : src/shared/Threading.cpp => src/server/shared/Threading.cpp
rename : src/shared/Threading.h => src/server/shared/Threading.h
rename : src/shared/Timer.h => src/server/shared/Timer.h
rename : src/shared/Util.cpp => src/server/shared/Util.cpp
rename : src/shared/Util.h => src/server/shared/Util.h
rename : src/shared/WheatyExceptionReport.cpp => src/server/shared/WheatyExceptionReport.cpp
rename : src/shared/WheatyExceptionReport.h => src/server/shared/WheatyExceptionReport.h
rename : src/shared/WorldPacket.h => src/server/shared/WorldPacket.h
rename : src/shared/vmap/BIH.cpp => src/server/shared/vmap/BIH.cpp
rename : src/shared/vmap/BIH.h => src/server/shared/vmap/BIH.h
rename : src/shared/vmap/CMakeLists.txt => src/server/shared/vmap/CMakeLists.txt
rename : src/shared/vmap/IVMapManager.h => src/server/shared/vmap/IVMapManager.h
rename : src/shared/vmap/MapTree.cpp => src/server/shared/vmap/MapTree.cpp
rename : src/shared/vmap/MapTree.h => src/server/shared/vmap/MapTree.h
rename : src/shared/vmap/ModelInstance.cpp => src/server/shared/vmap/ModelInstance.cpp
rename : src/shared/vmap/ModelInstance.h => src/server/shared/vmap/ModelInstance.h
rename : src/shared/vmap/TileAssembler.cpp => src/server/shared/vmap/TileAssembler.cpp
rename : src/shared/vmap/TileAssembler.h => src/server/shared/vmap/TileAssembler.h
rename : src/shared/vmap/VMapDefinitions.h => src/server/shared/vmap/VMapDefinitions.h
rename : src/shared/vmap/VMapFactory.cpp => src/server/shared/vmap/VMapFactory.cpp
rename : src/shared/vmap/VMapFactory.h => src/server/shared/vmap/VMapFactory.h
rename : src/shared/vmap/VMapManager2.cpp => src/server/shared/vmap/VMapManager2.cpp
rename : src/shared/vmap/VMapManager2.h => src/server/shared/vmap/VMapManager2.h
rename : src/shared/vmap/VMapTools.h => src/server/shared/vmap/VMapTools.h
rename : src/shared/vmap/WorldModel.cpp => src/server/shared/vmap/WorldModel.cpp
rename : src/shared/vmap/WorldModel.h => src/server/shared/vmap/WorldModel.h
rename : src/trinitycore/CMakeLists.txt => src/server/trinitycore/CMakeLists.txt
rename : src/trinitycore/CliRunnable.cpp => src/server/trinitycore/CliRunnable.cpp
rename : src/trinitycore/CliRunnable.h => src/server/trinitycore/CliRunnable.h
rename : src/trinitycore/Main.cpp => src/server/trinitycore/Main.cpp
rename : src/trinitycore/Master.cpp => src/server/trinitycore/Master.cpp
rename : src/trinitycore/Master.h => src/server/trinitycore/Master.h
rename : src/trinitycore/RASocket.cpp => src/server/trinitycore/RASocket.cpp
rename : src/trinitycore/RASocket.h => src/server/trinitycore/RASocket.h
rename : src/trinitycore/TrinityCore.ico => src/server/trinitycore/TrinityCore.ico
rename : src/trinitycore/TrinityCore.rc => src/server/trinitycore/TrinityCore.rc
rename : src/trinitycore/WorldRunnable.cpp => src/server/trinitycore/WorldRunnable.cpp
rename : src/trinitycore/WorldRunnable.h => src/server/trinitycore/WorldRunnable.h
rename : src/trinitycore/resource.h => src/server/trinitycore/resource.h
rename : src/trinitycore/trinitycore.conf.dist => src/server/trinitycore/trinitycore.conf.dist
rename : src/trinityrealm/AuthCodes.cpp => src/server/trinityrealm/AuthCodes.cpp
rename : src/trinityrealm/AuthCodes.h => src/server/trinityrealm/AuthCodes.h
rename : src/trinityrealm/AuthSocket.cpp => src/server/trinityrealm/AuthSocket.cpp
rename : src/trinityrealm/AuthSocket.h => src/server/trinityrealm/AuthSocket.h
rename : src/trinityrealm/CMakeLists.txt => src/server/trinityrealm/CMakeLists.txt
rename : src/trinityrealm/Main.cpp => src/server/trinityrealm/Main.cpp
rename : src/trinityrealm/RealmAcceptor.h => src/server/trinityrealm/RealmAcceptor.h
rename : src/trinityrealm/RealmList.cpp => src/server/trinityrealm/RealmList.cpp
rename : src/trinityrealm/RealmList.h => src/server/trinityrealm/RealmList.h
rename : src/trinityrealm/RealmSocket.cpp => src/server/trinityrealm/RealmSocket.cpp
rename : src/trinityrealm/RealmSocket.h => src/server/trinityrealm/RealmSocket.h
rename : src/trinityrealm/TrinityRealm.ico => src/server/trinityrealm/TrinityRealm.ico
rename : src/trinityrealm/TrinityRealm.rc => src/server/trinityrealm/TrinityRealm.rc
rename : src/trinityrealm/resource.h => src/server/trinityrealm/resource.h
rename : src/trinityrealm/trinityrealm.conf.dist => src/server/trinityrealm/trinityrealm.conf.dist
This commit is contained in:
click
2010-06-05 21:22:47 +02:00
parent a2d6e7ff8c
commit 455bfb0164
1048 changed files with 0 additions and 0 deletions
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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "AuthCrypt.h"
#include "Hmac.h"
#include "Log.h"
#include "BigNumber.h"
AuthCrypt::AuthCrypt() : _clientDecrypt(SHA_DIGEST_LENGTH), _serverEncrypt(SHA_DIGEST_LENGTH)
{
_initialized = false;
}
AuthCrypt::~AuthCrypt()
{
}
void AuthCrypt::Init(BigNumber *K)
{
uint8 ServerEncryptionKey[SEED_KEY_SIZE] = { 0xCC, 0x98, 0xAE, 0x04, 0xE8, 0x97, 0xEA, 0xCA, 0x12, 0xDD, 0xC0, 0x93, 0x42, 0x91, 0x53, 0x57 };
HmacHash serverEncryptHmac(SEED_KEY_SIZE, (uint8*)ServerEncryptionKey);
uint8 *encryptHash = serverEncryptHmac.ComputeHash(K);
uint8 ServerDecryptionKey[SEED_KEY_SIZE] = { 0xC2, 0xB3, 0x72, 0x3C, 0xC6, 0xAE, 0xD9, 0xB5, 0x34, 0x3C, 0x53, 0xEE, 0x2F, 0x43, 0x67, 0xCE };
HmacHash clientDecryptHmac(SEED_KEY_SIZE, (uint8*)ServerDecryptionKey);
uint8 *decryptHash = clientDecryptHmac.ComputeHash(K);
//SARC4 _serverDecrypt(encryptHash);
_clientDecrypt.Init(decryptHash);
_serverEncrypt.Init(encryptHash);
//SARC4 _clientEncrypt(decryptHash);
uint8 syncBuf[1024];
memset(syncBuf, 0, 1024);
_serverEncrypt.UpdateData(1024, syncBuf);
//_clientEncrypt.UpdateData(1024, syncBuf);
memset(syncBuf, 0, 1024);
//_serverDecrypt.UpdateData(1024, syncBuf);
_clientDecrypt.UpdateData(1024, syncBuf);
_initialized = true;
}
void AuthCrypt::DecryptRecv(uint8 *data, size_t len)
{
if (!_initialized)
return;
_clientDecrypt.UpdateData(len, data);
}
void AuthCrypt::EncryptSend(uint8 *data, size_t len)
{
if (!_initialized)
return;
_serverEncrypt.UpdateData(len, data);
}
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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _AUTHCRYPT_H
#define _AUTHCRYPT_H
#include <Common.h>
#include "SARC4.h"
class BigNumber;
class AuthCrypt
{
public:
AuthCrypt();
~AuthCrypt();
void Init(BigNumber *K);
void DecryptRecv(uint8 *, size_t);
void EncryptSend(uint8 *, size_t);
bool IsInitialized() { return _initialized; }
private:
SARC4 _clientDecrypt;
SARC4 _serverEncrypt;
bool _initialized;
};
#endif
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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Auth/BigNumber.h"
#include <openssl/bn.h>
#include <algorithm>
BigNumber::BigNumber()
{
_bn = BN_new();
_array = NULL;
}
BigNumber::BigNumber(const BigNumber &bn)
{
_bn = BN_dup(bn._bn);
_array = NULL;
}
BigNumber::BigNumber(uint32 val)
{
_bn = BN_new();
BN_set_word(_bn, val);
_array = NULL;
}
BigNumber::~BigNumber()
{
BN_free(_bn);
if(_array) delete[] _array;
}
void BigNumber::SetDword(uint32 val)
{
BN_set_word(_bn, val);
}
void BigNumber::SetQword(uint64 val)
{
BN_add_word(_bn, (uint32)(val >> 32));
BN_lshift(_bn, _bn, 32);
BN_add_word(_bn, (uint32)(val & 0xFFFFFFFF));
}
void BigNumber::SetBinary(const uint8 *bytes, int len)
{
uint8 t[1000];
for (int i = 0; i < len; i++) t[i] = bytes[len - 1 - i];
BN_bin2bn(t, len, _bn);
}
void BigNumber::SetHexStr(const char *str)
{
BN_hex2bn(&_bn, str);
}
void BigNumber::SetRand(int numbits)
{
BN_rand(_bn, numbits, 0, 1);
}
BigNumber BigNumber::operator=(const BigNumber &bn)
{
BN_copy(_bn, bn._bn);
return *this;
}
BigNumber BigNumber::operator+=(const BigNumber &bn)
{
BN_add(_bn, _bn, bn._bn);
return *this;
}
BigNumber BigNumber::operator-=(const BigNumber &bn)
{
BN_sub(_bn, _bn, bn._bn);
return *this;
}
BigNumber BigNumber::operator*=(const BigNumber &bn)
{
BN_CTX *bnctx;
bnctx = BN_CTX_new();
BN_mul(_bn, _bn, bn._bn, bnctx);
BN_CTX_free(bnctx);
return *this;
}
BigNumber BigNumber::operator/=(const BigNumber &bn)
{
BN_CTX *bnctx;
bnctx = BN_CTX_new();
BN_div(_bn, NULL, _bn, bn._bn, bnctx);
BN_CTX_free(bnctx);
return *this;
}
BigNumber BigNumber::operator%=(const BigNumber &bn)
{
BN_CTX *bnctx;
bnctx = BN_CTX_new();
BN_mod(_bn, _bn, bn._bn, bnctx);
BN_CTX_free(bnctx);
return *this;
}
BigNumber BigNumber::Exp(const BigNumber &bn)
{
BigNumber ret;
BN_CTX *bnctx;
bnctx = BN_CTX_new();
BN_exp(ret._bn, _bn, bn._bn, bnctx);
BN_CTX_free(bnctx);
return ret;
}
BigNumber BigNumber::ModExp(const BigNumber &bn1, const BigNumber &bn2)
{
BigNumber ret;
BN_CTX *bnctx;
bnctx = BN_CTX_new();
BN_mod_exp(ret._bn, _bn, bn1._bn, bn2._bn, bnctx);
BN_CTX_free(bnctx);
return ret;
}
int BigNumber::GetNumBytes(void)
{
return BN_num_bytes(_bn);
}
uint32 BigNumber::AsDword()
{
return (uint32)BN_get_word(_bn);
}
bool BigNumber::isZero() const
{
return BN_is_zero(_bn)!=0;
}
uint8 *BigNumber::AsByteArray(int minSize, bool reverse)
{
int length = (minSize >= GetNumBytes()) ? minSize : GetNumBytes();
if (_array)
{
delete[] _array;
_array = NULL;
}
_array = new uint8[length];
// If we need more bytes than length of BigNumber set the rest to 0
if (length > GetNumBytes())
memset((void*)_array, 0, length);
BN_bn2bin(_bn, (unsigned char *)_array);
if (reverse)
std::reverse(_array, _array + length);
return _array;
}
const char *BigNumber::AsHexStr()
{
return BN_bn2hex(_bn);
}
const char *BigNumber::AsDecStr()
{
return BN_bn2dec(_bn);
}
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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _AUTH_BIGNUMBER_H
#define _AUTH_BIGNUMBER_H
#include "Common.h"
struct bignum_st;
class BigNumber
{
public:
BigNumber();
BigNumber(const BigNumber &bn);
BigNumber(uint32);
~BigNumber();
void SetDword(uint32);
void SetQword(uint64);
void SetBinary(const uint8 *bytes, int len);
void SetHexStr(const char *str);
void SetRand(int numbits);
BigNumber operator=(const BigNumber &bn);
BigNumber operator+=(const BigNumber &bn);
BigNumber operator+(const BigNumber &bn)
{
BigNumber t(*this);
return t += bn;
}
BigNumber operator-=(const BigNumber &bn);
BigNumber operator-(const BigNumber &bn)
{
BigNumber t(*this);
return t -= bn;
}
BigNumber operator*=(const BigNumber &bn);
BigNumber operator*(const BigNumber &bn)
{
BigNumber t(*this);
return t *= bn;
}
BigNumber operator/=(const BigNumber &bn);
BigNumber operator/(const BigNumber &bn)
{
BigNumber t(*this);
return t /= bn;
}
BigNumber operator%=(const BigNumber &bn);
BigNumber operator%(const BigNumber &bn)
{
BigNumber t(*this);
return t %= bn;
}
bool isZero() const;
BigNumber ModExp(const BigNumber &bn1, const BigNumber &bn2);
BigNumber Exp(const BigNumber &);
int GetNumBytes(void);
struct bignum_st *BN() { return _bn; }
uint32 AsDword();
uint8* AsByteArray(int minSize = 0, bool reverse = true);
const char *AsHexStr();
const char *AsDecStr();
private:
struct bignum_st *_bn;
uint8 *_array;
};
#endif
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########### next target ###############
SET(trinityauth_STAT_SRCS
AuthCrypt.cpp
AuthCrypt.h
BigNumber.cpp
BigNumber.h
Hmac.cpp
Hmac.h
Sha1.cpp
Sha1.h
md5.c
md5.h
SARC4.cpp
SARC4.h
)
include_directories(
${ACE_INCLUDE_DIR}
${CMAKE_BINARY_DIR}
${CMAKE_SOURCE_DIR}/src/shared
${CMAKE_SOURCE_DIR}/src/framework
${MYSQL_INCLUDE_DIR}
)
add_library(trinityauth STATIC ${trinityauth_STAT_SRCS})
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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Auth/Hmac.h"
#include "BigNumber.h"
HmacHash::HmacHash(uint32 len, uint8 *seed)
{
HMAC_CTX_init(&m_ctx);
HMAC_Init_ex(&m_ctx, seed, len, EVP_sha1(), NULL);
}
HmacHash::~HmacHash()
{
HMAC_CTX_cleanup(&m_ctx);
}
void HmacHash::UpdateBigNumber(BigNumber *bn)
{
UpdateData(bn->AsByteArray(), bn->GetNumBytes());
}
void HmacHash::UpdateData(const uint8 *data, int length)
{
HMAC_Update(&m_ctx, data, length);
}
void HmacHash::UpdateData(const std::string &str)
{
UpdateData((uint8 const*)str.c_str(), str.length());
}
void HmacHash::Finalize()
{
uint32 length = 0;
HMAC_Final(&m_ctx, (uint8*)m_digest, &length);
ASSERT(length == SHA_DIGEST_LENGTH)
}
uint8 *HmacHash::ComputeHash(BigNumber *bn)
{
HMAC_Update(&m_ctx, bn->AsByteArray(), bn->GetNumBytes());
Finalize();
return (uint8*)m_digest;
}
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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _AUTH_HMAC_H
#define _AUTH_HMAC_H
#include "Common.h"
#include <openssl/hmac.h>
#include <openssl/sha.h>
class BigNumber;
#define SEED_KEY_SIZE 16
class HmacHash
{
public:
HmacHash(uint32 len, uint8 *seed);
~HmacHash();
void UpdateBigNumber(BigNumber *bn);
void UpdateData(const uint8 *data, int length);
void UpdateData(const std::string &str);
void Finalize();
uint8 *ComputeHash(BigNumber *bn);
uint8 *GetDigest() { return (uint8*)m_digest; }
int GetLength() { return SHA_DIGEST_LENGTH; }
private:
HMAC_CTX m_ctx;
uint8 m_digest[SHA_DIGEST_LENGTH];
};
#endif
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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Auth/SARC4.h"
#include <openssl/sha.h>
SARC4::SARC4(uint8 len)
{
EVP_CIPHER_CTX_init(&m_ctx);
EVP_EncryptInit_ex(&m_ctx, EVP_rc4(), NULL, NULL, NULL);
EVP_CIPHER_CTX_set_key_length(&m_ctx, len);
}
SARC4::SARC4(uint8 *seed, uint8 len)
{
EVP_CIPHER_CTX_init(&m_ctx);
EVP_EncryptInit_ex(&m_ctx, EVP_rc4(), NULL, NULL, NULL);
EVP_CIPHER_CTX_set_key_length(&m_ctx, len);
EVP_EncryptInit_ex(&m_ctx, NULL, NULL, seed, NULL);
}
SARC4::~SARC4()
{
EVP_CIPHER_CTX_cleanup(&m_ctx);
}
void SARC4::Init(uint8 *seed)
{
EVP_EncryptInit_ex(&m_ctx, NULL, NULL, seed, NULL);
}
void SARC4::UpdateData(int len, uint8 *data)
{
int outlen = 0;
EVP_EncryptUpdate(&m_ctx, data, &outlen, data, len);
EVP_EncryptFinal_ex(&m_ctx, data, &outlen);
}
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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _AUTH_SARC4_H
#define _AUTH_SARC4_H
#include "Common.h"
#include <openssl/evp.h>
class SARC4
{
public:
SARC4(uint8 len);
SARC4(uint8 *seed, uint8 len);
~SARC4();
void Init(uint8 *seed);
void UpdateData(int len, uint8 *data);
private:
EVP_CIPHER_CTX m_ctx;
};
#endif
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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Auth/Sha1.h"
#include "Auth/BigNumber.h"
#include <stdarg.h>
Sha1Hash::Sha1Hash()
{
SHA1_Init(&mC);
}
Sha1Hash::~Sha1Hash()
{
SHA1_Init(&mC);
}
void Sha1Hash::UpdateData(const uint8 *dta, int len)
{
SHA1_Update(&mC, dta, len);
}
void Sha1Hash::UpdateData(const std::string &str)
{
UpdateData((uint8 const*)str.c_str(), str.length());
}
void Sha1Hash::UpdateBigNumbers(BigNumber *bn0, ...)
{
va_list v;
BigNumber *bn;
va_start(v, bn0);
bn = bn0;
while (bn)
{
UpdateData(bn->AsByteArray(), bn->GetNumBytes());
bn = va_arg(v, BigNumber *);
}
va_end(v);
}
void Sha1Hash::Initialize()
{
SHA1_Init(&mC);
}
void Sha1Hash::Finalize(void)
{
SHA1_Final(mDigest, &mC);
}
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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _AUTH_SHA1_H
#define _AUTH_SHA1_H
#include "Common.h"
#include <openssl/sha.h>
#include <openssl/crypto.h>
class BigNumber;
class Sha1Hash
{
public:
Sha1Hash();
~Sha1Hash();
void UpdateFinalizeBigNumbers(BigNumber *bn0, ...);
void UpdateBigNumbers(BigNumber *bn0, ...);
void UpdateData(const uint8 *dta, int len);
void UpdateData(const std::string &str);
void Initialize();
void Finalize();
uint8 *GetDigest(void) { return mDigest; };
int GetLength(void) { return SHA_DIGEST_LENGTH; };
private:
SHA_CTX mC;
uint8 mDigest[SHA_DIGEST_LENGTH];
};
#endif
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/*
Copyright (C) 1999, 2000, 2002 Aladdin Enterprises. All rights reserved.
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
L. Peter Deutsch
[email protected]
*/
/* $Id: md5.c,v 1.6 2002/04/13 19:20:28 lpd Exp $ */
/*
Independent implementation of MD5 (RFC 1321).
This code implements the MD5 Algorithm defined in RFC 1321, whose
text is available at
http://www.ietf.org/rfc/rfc1321.txt
The code is derived from the text of the RFC, including the test suite
(section A.5) but excluding the rest of Appendix A. It does not include
any code or documentation that is identified in the RFC as being
copyrighted.
The original and principal author of md5.c is L. Peter Deutsch
<[email protected]>. Other authors are noted in the change history
that follows (in reverse chronological order):
2002-04-13 lpd Clarified derivation from RFC 1321; now handles byte order
either statically or dynamically; added missing #include <string.h>
in library.
2002-03-11 lpd Corrected argument list for main(), and added int return
type, in test program and T value program.
2002-02-21 lpd Added missing #include <stdio.h> in test program.
2000-07-03 lpd Patched to eliminate warnings about "constant is
unsigned in ANSI C, signed in traditional"; made test program
self-checking.
1999-11-04 lpd Edited comments slightly for automatic TOC extraction.
1999-10-18 lpd Fixed typo in header comment (ansi2knr rather than md5).
1999-05-03 lpd Original version.
*/
#include "md5.h"
#include <string.h>
#undef BYTE_ORDER /* 1 = big-endian, -1 = little-endian, 0 = unknown */
#ifdef ARCH_IS_BIG_ENDIAN
# define BYTE_ORDER (ARCH_IS_BIG_ENDIAN ? 1 : -1)
#else
# define BYTE_ORDER 0
#endif
#define T_MASK ((md5_word_t)~0)
#define T1 /* 0xd76aa478 */ (T_MASK ^ 0x28955b87)
#define T2 /* 0xe8c7b756 */ (T_MASK ^ 0x173848a9)
#define T3 0x242070db
#define T4 /* 0xc1bdceee */ (T_MASK ^ 0x3e423111)
#define T5 /* 0xf57c0faf */ (T_MASK ^ 0x0a83f050)
#define T6 0x4787c62a
#define T7 /* 0xa8304613 */ (T_MASK ^ 0x57cfb9ec)
#define T8 /* 0xfd469501 */ (T_MASK ^ 0x02b96afe)
#define T9 0x698098d8
#define T10 /* 0x8b44f7af */ (T_MASK ^ 0x74bb0850)
#define T11 /* 0xffff5bb1 */ (T_MASK ^ 0x0000a44e)
#define T12 /* 0x895cd7be */ (T_MASK ^ 0x76a32841)
#define T13 0x6b901122
#define T14 /* 0xfd987193 */ (T_MASK ^ 0x02678e6c)
#define T15 /* 0xa679438e */ (T_MASK ^ 0x5986bc71)
#define T16 0x49b40821
#define T17 /* 0xf61e2562 */ (T_MASK ^ 0x09e1da9d)
#define T18 /* 0xc040b340 */ (T_MASK ^ 0x3fbf4cbf)
#define T19 0x265e5a51
#define T20 /* 0xe9b6c7aa */ (T_MASK ^ 0x16493855)
#define T21 /* 0xd62f105d */ (T_MASK ^ 0x29d0efa2)
#define T22 0x02441453
#define T23 /* 0xd8a1e681 */ (T_MASK ^ 0x275e197e)
#define T24 /* 0xe7d3fbc8 */ (T_MASK ^ 0x182c0437)
#define T25 0x21e1cde6
#define T26 /* 0xc33707d6 */ (T_MASK ^ 0x3cc8f829)
#define T27 /* 0xf4d50d87 */ (T_MASK ^ 0x0b2af278)
#define T28 0x455a14ed
#define T29 /* 0xa9e3e905 */ (T_MASK ^ 0x561c16fa)
#define T30 /* 0xfcefa3f8 */ (T_MASK ^ 0x03105c07)
#define T31 0x676f02d9
#define T32 /* 0x8d2a4c8a */ (T_MASK ^ 0x72d5b375)
#define T33 /* 0xfffa3942 */ (T_MASK ^ 0x0005c6bd)
#define T34 /* 0x8771f681 */ (T_MASK ^ 0x788e097e)
#define T35 0x6d9d6122
#define T36 /* 0xfde5380c */ (T_MASK ^ 0x021ac7f3)
#define T37 /* 0xa4beea44 */ (T_MASK ^ 0x5b4115bb)
#define T38 0x4bdecfa9
#define T39 /* 0xf6bb4b60 */ (T_MASK ^ 0x0944b49f)
#define T40 /* 0xbebfbc70 */ (T_MASK ^ 0x4140438f)
#define T41 0x289b7ec6
#define T42 /* 0xeaa127fa */ (T_MASK ^ 0x155ed805)
#define T43 /* 0xd4ef3085 */ (T_MASK ^ 0x2b10cf7a)
#define T44 0x04881d05
#define T45 /* 0xd9d4d039 */ (T_MASK ^ 0x262b2fc6)
#define T46 /* 0xe6db99e5 */ (T_MASK ^ 0x1924661a)
#define T47 0x1fa27cf8
#define T48 /* 0xc4ac5665 */ (T_MASK ^ 0x3b53a99a)
#define T49 /* 0xf4292244 */ (T_MASK ^ 0x0bd6ddbb)
#define T50 0x432aff97
#define T51 /* 0xab9423a7 */ (T_MASK ^ 0x546bdc58)
#define T52 /* 0xfc93a039 */ (T_MASK ^ 0x036c5fc6)
#define T53 0x655b59c3
#define T54 /* 0x8f0ccc92 */ (T_MASK ^ 0x70f3336d)
#define T55 /* 0xffeff47d */ (T_MASK ^ 0x00100b82)
#define T56 /* 0x85845dd1 */ (T_MASK ^ 0x7a7ba22e)
#define T57 0x6fa87e4f
#define T58 /* 0xfe2ce6e0 */ (T_MASK ^ 0x01d3191f)
#define T59 /* 0xa3014314 */ (T_MASK ^ 0x5cfebceb)
#define T60 0x4e0811a1
#define T61 /* 0xf7537e82 */ (T_MASK ^ 0x08ac817d)
#define T62 /* 0xbd3af235 */ (T_MASK ^ 0x42c50dca)
#define T63 0x2ad7d2bb
#define T64 /* 0xeb86d391 */ (T_MASK ^ 0x14792c6e)
static void
md5_process(md5_state_t *pms, const md5_byte_t *data /*[64]*/)
{
md5_word_t
a = pms->abcd[0], b = pms->abcd[1],
c = pms->abcd[2], d = pms->abcd[3];
md5_word_t t;
#if BYTE_ORDER > 0
/* Define storage only for big-endian CPUs. */
md5_word_t X[16];
#else
/* Define storage for little-endian or both types of CPUs. */
md5_word_t xbuf[16];
const md5_word_t *X;
#endif
{
#if BYTE_ORDER == 0
/*
* Determine dynamically whether this is a big-endian or
* little-endian machine, since we can use a more efficient
* algorithm on the latter.
*/
static const int w = 1;
if (*((const md5_byte_t *)&w)) /* dynamic little-endian */
#endif
#if BYTE_ORDER <= 0 /* little-endian */
{
/*
* On little-endian machines, we can process properly aligned
* data without copying it.
*/
if (!((data - (const md5_byte_t *)0) & 3))
{
/* data are properly aligned */
X = (const md5_word_t *)data;
}
else
{
/* not aligned */
memcpy(xbuf, data, 64);
X = xbuf;
}
}
#endif
#if BYTE_ORDER == 0
else /* dynamic big-endian */
#endif
#if BYTE_ORDER >= 0 /* big-endian */
{
/*
* On big-endian machines, we must arrange the bytes in the
* right order.
*/
const md5_byte_t *xp = data;
int i;
# if BYTE_ORDER == 0
X = xbuf; /* (dynamic only) */
# else
# define xbuf X /* (static only) */
# endif
for (i = 0; i < 16; ++i, xp += 4)
xbuf[i] = xp[0] + (xp[1] << 8) + (xp[2] << 16) + (xp[3] << 24);
}
#endif
}
#define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32 - (n))))
/* Round 1. */
/* Let [abcd k s i] denote the operation
a = b + ((a + F(b,c,d) + X[k] + T[i]) <<< s). */
#define F(x, y, z) (((x) & (y)) | (~(x) & (z)))
#define SET(a, b, c, d, k, s, Ti)\
t = a + F(b,c,d) + X[k] + Ti;\
a = ROTATE_LEFT(t, s) + b
/* Do the following 16 operations. */
SET(a, b, c, d, 0, 7, T1);
SET(d, a, b, c, 1, 12, T2);
SET(c, d, a, b, 2, 17, T3);
SET(b, c, d, a, 3, 22, T4);
SET(a, b, c, d, 4, 7, T5);
SET(d, a, b, c, 5, 12, T6);
SET(c, d, a, b, 6, 17, T7);
SET(b, c, d, a, 7, 22, T8);
SET(a, b, c, d, 8, 7, T9);
SET(d, a, b, c, 9, 12, T10);
SET(c, d, a, b, 10, 17, T11);
SET(b, c, d, a, 11, 22, T12);
SET(a, b, c, d, 12, 7, T13);
SET(d, a, b, c, 13, 12, T14);
SET(c, d, a, b, 14, 17, T15);
SET(b, c, d, a, 15, 22, T16);
#undef SET
/* Round 2. */
/* Let [abcd k s i] denote the operation
a = b + ((a + G(b,c,d) + X[k] + T[i]) <<< s). */
#define G(x, y, z) (((x) & (z)) | ((y) & ~(z)))
#define SET(a, b, c, d, k, s, Ti)\
t = a + G(b,c,d) + X[k] + Ti;\
a = ROTATE_LEFT(t, s) + b
/* Do the following 16 operations. */
SET(a, b, c, d, 1, 5, T17);
SET(d, a, b, c, 6, 9, T18);
SET(c, d, a, b, 11, 14, T19);
SET(b, c, d, a, 0, 20, T20);
SET(a, b, c, d, 5, 5, T21);
SET(d, a, b, c, 10, 9, T22);
SET(c, d, a, b, 15, 14, T23);
SET(b, c, d, a, 4, 20, T24);
SET(a, b, c, d, 9, 5, T25);
SET(d, a, b, c, 14, 9, T26);
SET(c, d, a, b, 3, 14, T27);
SET(b, c, d, a, 8, 20, T28);
SET(a, b, c, d, 13, 5, T29);
SET(d, a, b, c, 2, 9, T30);
SET(c, d, a, b, 7, 14, T31);
SET(b, c, d, a, 12, 20, T32);
#undef SET
/* Round 3. */
/* Let [abcd k s t] denote the operation
a = b + ((a + H(b,c,d) + X[k] + T[i]) <<< s). */
#define H(x, y, z) ((x) ^ (y) ^ (z))
#define SET(a, b, c, d, k, s, Ti)\
t = a + H(b,c,d) + X[k] + Ti;\
a = ROTATE_LEFT(t, s) + b
/* Do the following 16 operations. */
SET(a, b, c, d, 5, 4, T33);
SET(d, a, b, c, 8, 11, T34);
SET(c, d, a, b, 11, 16, T35);
SET(b, c, d, a, 14, 23, T36);
SET(a, b, c, d, 1, 4, T37);
SET(d, a, b, c, 4, 11, T38);
SET(c, d, a, b, 7, 16, T39);
SET(b, c, d, a, 10, 23, T40);
SET(a, b, c, d, 13, 4, T41);
SET(d, a, b, c, 0, 11, T42);
SET(c, d, a, b, 3, 16, T43);
SET(b, c, d, a, 6, 23, T44);
SET(a, b, c, d, 9, 4, T45);
SET(d, a, b, c, 12, 11, T46);
SET(c, d, a, b, 15, 16, T47);
SET(b, c, d, a, 2, 23, T48);
#undef SET
/* Round 4. */
/* Let [abcd k s t] denote the operation
a = b + ((a + I(b,c,d) + X[k] + T[i]) <<< s). */
#define I(x, y, z) ((y) ^ ((x) | ~(z)))
#define SET(a, b, c, d, k, s, Ti)\
t = a + I(b,c,d) + X[k] + Ti;\
a = ROTATE_LEFT(t, s) + b
/* Do the following 16 operations. */
SET(a, b, c, d, 0, 6, T49);
SET(d, a, b, c, 7, 10, T50);
SET(c, d, a, b, 14, 15, T51);
SET(b, c, d, a, 5, 21, T52);
SET(a, b, c, d, 12, 6, T53);
SET(d, a, b, c, 3, 10, T54);
SET(c, d, a, b, 10, 15, T55);
SET(b, c, d, a, 1, 21, T56);
SET(a, b, c, d, 8, 6, T57);
SET(d, a, b, c, 15, 10, T58);
SET(c, d, a, b, 6, 15, T59);
SET(b, c, d, a, 13, 21, T60);
SET(a, b, c, d, 4, 6, T61);
SET(d, a, b, c, 11, 10, T62);
SET(c, d, a, b, 2, 15, T63);
SET(b, c, d, a, 9, 21, T64);
#undef SET
/* Then perform the following additions. (That is increment each
of the four registers by the value it had before this block
was started.) */
pms->abcd[0] += a;
pms->abcd[1] += b;
pms->abcd[2] += c;
pms->abcd[3] += d;
}
void
md5_init(md5_state_t *pms)
{
pms->count[0] = pms->count[1] = 0;
pms->abcd[0] = 0x67452301;
pms->abcd[1] = /*0xefcdab89*/ T_MASK ^ 0x10325476;
pms->abcd[2] = /*0x98badcfe*/ T_MASK ^ 0x67452301;
pms->abcd[3] = 0x10325476;
}
void
md5_append(md5_state_t *pms, const md5_byte_t *data, int nbytes)
{
const md5_byte_t *p = data;
int left = nbytes;
int offset = (pms->count[0] >> 3) & 63;
md5_word_t nbits = (md5_word_t)(nbytes << 3);
if (nbytes <= 0)
return;
/* Update the message length. */
pms->count[1] += nbytes >> 29;
pms->count[0] += nbits;
if (pms->count[0] < nbits)
++pms->count[1];
/* Process an initial partial block. */
if (offset)
{
int copy = (offset + nbytes > 64 ? 64 - offset : nbytes);
memcpy(pms->buf + offset, p, copy);
if (offset + copy < 64)
return;
p += copy;
left -= copy;
md5_process(pms, pms->buf);
}
/* Process full blocks. */
for (; left >= 64; p += 64, left -= 64)
md5_process(pms, p);
/* Process a final partial block. */
if (left)
memcpy(pms->buf, p, left);
}
void
md5_finish(md5_state_t *pms, md5_byte_t digest[16])
{
static const md5_byte_t pad[64] =
{
0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
md5_byte_t data[8];
int i;
/* Save the length before padding. */
for (i = 0; i < 8; ++i)
data[i] = (md5_byte_t)(pms->count[i >> 2] >> ((i & 3) << 3));
/* Pad to 56 bytes mod 64. */
md5_append(pms, pad, ((55 - (pms->count[0] >> 3)) & 63) + 1);
/* Append the length. */
md5_append(pms, data, 8);
for (i = 0; i < 16; ++i)
digest[i] = (md5_byte_t)(pms->abcd[i >> 2] >> ((i & 3) << 3));
}
+92
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@@ -0,0 +1,92 @@
/*
Copyright (C) 1999, 2002 Aladdin Enterprises. All rights reserved.
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
L. Peter Deutsch
[email protected]
*/
/* $Id: md5.h,v 1.4 2002/04/13 19:20:28 lpd Exp $ */
/*
Independent implementation of MD5 (RFC 1321).
This code implements the MD5 Algorithm defined in RFC 1321, whose
text is available at
http://www.ietf.org/rfc/rfc1321.txt
The code is derived from the text of the RFC, including the test suite
(section A.5) but excluding the rest of Appendix A. It does not include
any code or documentation that is identified in the RFC as being
copyrighted.
The original and principal author of md5.h is L. Peter Deutsch
<[email protected]>. Other authors are noted in the change history
that follows (in reverse chronological order):
2002-04-13 lpd Removed support for non-ANSI compilers; removed
references to Ghostscript; clarified derivation from RFC 1321;
now handles byte order either statically or dynamically.
1999-11-04 lpd Edited comments slightly for automatic TOC extraction.
1999-10-18 lpd Fixed typo in header comment (ansi2knr rather than md5);
added conditionalization for C++ compilation from Martin
Purschke <[email protected]>.
1999-05-03 lpd Original version.
*/
#ifndef md5_INCLUDED
# define md5_INCLUDED
/*
* This package supports both compile-time and run-time determination of CPU
* byte order. If ARCH_IS_BIG_ENDIAN is defined as 0, the code will be
* compiled to run only on little-endian CPUs; if ARCH_IS_BIG_ENDIAN is
* defined as non-zero, the code will be compiled to run only on big-endian
* CPUs; if ARCH_IS_BIG_ENDIAN is not defined, the code will be compiled to
* run on either big- or little-endian CPUs, but will run slightly less
* efficiently on either one than if ARCH_IS_BIG_ENDIAN is defined.
*/
typedef unsigned char md5_byte_t; /* 8-bit byte */
typedef unsigned int md5_word_t; /* 32-bit word */
/* Define the state of the MD5 Algorithm. */
typedef struct md5_state_s
{
md5_word_t count[2]; /* message length in bits, lsw first */
md5_word_t abcd[4]; /* digest buffer */
md5_byte_t buf[64]; /* accumulate block */
} md5_state_t;
#ifdef __cplusplus
extern "C"
{
#endif
/* Initialize the algorithm. */
void md5_init(md5_state_t *pms);
/* Append a string to the message. */
void md5_append(md5_state_t *pms, const md5_byte_t *data, int nbytes);
/* Finish the message and return the digest. */
void md5_finish(md5_state_t *pms, md5_byte_t digest[16]);
#ifdef __cplusplus
} /* end extern "C" */
#endif
#endif /* md5_INCLUDED */
+601
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@@ -0,0 +1,601 @@
/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _BYTEBUFFER_H
#define _BYTEBUFFER_H
#include "Common.h"
#include "Errors.h"
#include "Log.h"
#include "Utilities/ByteConverter.h"
class ByteBufferException
{
public:
ByteBufferException(bool _add, size_t _pos, size_t _esize, size_t _size)
: add(_add), pos(_pos), esize(_esize), size(_size)
{
PrintPosError();
}
void PrintPosError() const
{
sLog.outError("ERROR: Attempted to %s in ByteBuffer (pos: " SIZEFMTD " size: "SIZEFMTD") value with size: " SIZEFMTD,
(add ? "put" : "get"), pos, size, esize);
}
private:
bool add;
size_t pos;
size_t esize;
size_t size;
};
class ByteBuffer
{
public:
const static size_t DEFAULT_SIZE = 0x1000;
// constructor
ByteBuffer(): _rpos(0), _wpos(0)
{
_storage.reserve(DEFAULT_SIZE);
}
// constructor
ByteBuffer(size_t res): _rpos(0), _wpos(0)
{
_storage.reserve(res);
}
// copy constructor
ByteBuffer(const ByteBuffer &buf): _rpos(buf._rpos), _wpos(buf._wpos), _storage(buf._storage) { }
void clear()
{
_storage.clear();
_rpos = _wpos = 0;
}
template <typename T> void append(T value)
{
EndianConvert(value);
append((uint8 *)&value, sizeof(value));
}
template <typename T> void put(size_t pos,T value)
{
EndianConvert(value);
put(pos,(uint8 *)&value,sizeof(value));
}
ByteBuffer &operator<<(uint8 value)
{
append<uint8>(value);
return *this;
}
ByteBuffer &operator<<(uint16 value)
{
append<uint16>(value);
return *this;
}
ByteBuffer &operator<<(uint32 value)
{
append<uint32>(value);
return *this;
}
ByteBuffer &operator<<(uint64 value)
{
append<uint64>(value);
return *this;
}
// signed as in 2e complement
ByteBuffer &operator<<(int8 value)
{
append<int8>(value);
return *this;
}
ByteBuffer &operator<<(int16 value)
{
append<int16>(value);
return *this;
}
ByteBuffer &operator<<(int32 value)
{
append<int32>(value);
return *this;
}
ByteBuffer &operator<<(int64 value)
{
append<int64>(value);
return *this;
}
// floating points
ByteBuffer &operator<<(float value)
{
append<float>(value);
return *this;
}
ByteBuffer &operator<<(double value)
{
append<double>(value);
return *this;
}
ByteBuffer &operator<<(const std::string &value)
{
append((uint8 const *)value.c_str(), value.length());
append((uint8)0);
return *this;
}
ByteBuffer &operator<<(const char *str)
{
append((uint8 const *)str, str ? strlen(str) : 0);
append((uint8)0);
return *this;
}
ByteBuffer &operator>>(bool &value)
{
value = read<char>() > 0 ? true : false;
return *this;
}
ByteBuffer &operator>>(uint8 &value)
{
value = read<uint8>();
return *this;
}
ByteBuffer &operator>>(uint16 &value)
{
value = read<uint16>();
return *this;
}
ByteBuffer &operator>>(uint32 &value)
{
value = read<uint32>();
return *this;
}
ByteBuffer &operator>>(uint64 &value)
{
value = read<uint64>();
return *this;
}
//signed as in 2e complement
ByteBuffer &operator>>(int8 &value)
{
value = read<int8>();
return *this;
}
ByteBuffer &operator>>(int16 &value)
{
value = read<int16>();
return *this;
}
ByteBuffer &operator>>(int32 &value)
{
value = read<int32>();
return *this;
}
ByteBuffer &operator>>(int64 &value)
{
value = read<int64>();
return *this;
}
ByteBuffer &operator>>(float &value)
{
value = read<float>();
return *this;
}
ByteBuffer &operator>>(double &value)
{
value = read<double>();
return *this;
}
ByteBuffer &operator>>(std::string& value)
{
value.clear();
while (rpos() < size()) // prevent crash at wrong string format in packet
{
char c = read<char>();
if (c == 0)
break;
value += c;
}
return *this;
}
uint8 operator[](size_t pos) const
{
return read<uint8>(pos);
}
size_t rpos() const { return _rpos; }
size_t rpos(size_t rpos_)
{
_rpos = rpos_;
return _rpos;
}
size_t wpos() const { return _wpos; }
size_t wpos(size_t wpos_)
{
_wpos = wpos_;
return _wpos;
}
template<typename T>
void read_skip() { read_skip(sizeof(T)); }
void read_skip(size_t skip)
{
if(_rpos + skip > size())
throw ByteBufferException(false, _rpos, skip, size());
_rpos += skip;
}
template <typename T> T read()
{
T r = read<T>(_rpos);
_rpos += sizeof(T);
return r;
}
template <typename T> T read(size_t pos) const
{
if(pos + sizeof(T) > size())
throw ByteBufferException(false, pos, sizeof(T), size());
T val = *((T const*)&_storage[pos]);
EndianConvert(val);
return val;
}
void read(uint8 *dest, size_t len)
{
if(_rpos + len > size())
throw ByteBufferException(false, _rpos, len, size());
memcpy(dest, &_storage[_rpos], len);
_rpos += len;
}
bool readPackGUID(uint64& guid)
{
if(rpos() + 1 > size())
return false;
guid = 0;
uint8 guidmark = 0;
(*this) >> guidmark;
for (int i = 0; i < 8; ++i)
{
if(guidmark & (uint8(1) << i))
{
if(rpos() + 1 > size())
return false;
uint8 bit;
(*this) >> bit;
guid |= (uint64(bit) << (i * 8));
}
}
return true;
}
const uint8 *contents() const { return &_storage[0]; }
size_t size() const { return _storage.size(); }
bool empty() const { return _storage.empty(); }
void resize(size_t newsize)
{
_storage.resize(newsize);
_rpos = 0;
_wpos = size();
}
void reserve(size_t ressize)
{
if (ressize > size())
_storage.reserve(ressize);
}
void append(const std::string& str)
{
append((uint8 const*)str.c_str(), str.size() + 1);
}
void append(const char *src, size_t cnt)
{
return append((const uint8 *)src, cnt);
}
template<class T> void append(const T *src, size_t cnt)
{
return append((const uint8 *)src, cnt * sizeof(T));
}
void append(const uint8 *src, size_t cnt)
{
if (!cnt)
return;
ASSERT(size() < 10000000);
if (_storage.size() < _wpos + cnt)
_storage.resize(_wpos + cnt);
memcpy(&_storage[_wpos], src, cnt);
_wpos += cnt;
}
void append(const ByteBuffer& buffer)
{
if(buffer.wpos())
append(buffer.contents(), buffer.wpos());
}
// can be used in SMSG_MONSTER_MOVE opcode
void appendPackXYZ(float x, float y, float z)
{
uint32 packed = 0;
packed |= ((int)(x / 0.25f) & 0x7FF);
packed |= ((int)(y / 0.25f) & 0x7FF) << 11;
packed |= ((int)(z / 0.25f) & 0x3FF) << 22;
*this << packed;
}
void appendPackGUID(uint64 guid)
{
uint8 packGUID[8+1];
packGUID[0] = 0;
size_t size = 1;
for(uint8 i = 0;guid != 0;++i)
{
if(guid & 0xFF)
{
packGUID[0] |= uint8(1 << i);
packGUID[size] = uint8(guid & 0xFF);
++size;
}
guid >>= 8;
}
append(packGUID, size);
}
void put(size_t pos, const uint8 *src, size_t cnt)
{
if(pos + cnt > size())
throw ByteBufferException(true, pos, cnt, size());
memcpy(&_storage[pos], src, cnt);
}
void print_storage() const
{
if(!sLog.IsOutDebug()) // optimize disabled debug output
return;
sLog.outDebug("STORAGE_SIZE: %lu", (unsigned long)size() );
for (uint32 i = 0; i < size(); ++i)
sLog.outDebugInLine("%u - ", read<uint8>(i) );
sLog.outDebug(" ");
}
void textlike() const
{
if(!sLog.IsOutDebug()) // optimize disabled debug output
return;
sLog.outDebug("STORAGE_SIZE: %lu", (unsigned long)size() );
for (uint32 i = 0; i < size(); ++i)
sLog.outDebugInLine("%c", read<uint8>(i) );
sLog.outDebug(" ");
}
void hexlike() const
{
if(!sLog.IsOutDebug()) // optimize disabled debug output
return;
uint32 j = 1, k = 1;
sLog.outDebug("STORAGE_SIZE: %lu", (unsigned long)size() );
for (uint32 i = 0; i < size(); ++i)
{
if ((i == (j * 8)) && ((i != (k * 16))))
{
if (read<uint8>(i) < 0x10)
{
sLog.outDebugInLine("| 0%X ", read<uint8>(i) );
}
else
{
sLog.outDebugInLine("| %X ", read<uint8>(i) );
}
++j;
}
else if (i == (k * 16))
{
if (read<uint8>(i) < 0x10)
{
sLog.outDebugInLine("\n");
sLog.outDebugInLine("0%X ", read<uint8>(i) );
}
else
{
sLog.outDebugInLine("\n");
sLog.outDebugInLine("%X ", read<uint8>(i) );
}
++k;
++j;
}
else
{
if (read<uint8>(i) < 0x10)
{
sLog.outDebugInLine("0%X ", read<uint8>(i) );
}
else
{
sLog.outDebugInLine("%X ", read<uint8>(i) );
}
}
}
sLog.outDebugInLine("\n");
}
protected:
size_t _rpos, _wpos;
std::vector<uint8> _storage;
};
template <typename T>
inline ByteBuffer &operator<<(ByteBuffer &b, std::vector<T> v)
{
b << (uint32)v.size();
for (typename std::vector<T>::iterator i = v.begin(); i != v.end(); ++i)
{
b << *i;
}
return b;
}
template <typename T>
inline ByteBuffer &operator>>(ByteBuffer &b, std::vector<T> &v)
{
uint32 vsize;
b >> vsize;
v.clear();
while(vsize--)
{
T t;
b >> t;
v.push_back(t);
}
return b;
}
template <typename T>
inline ByteBuffer &operator<<(ByteBuffer &b, std::list<T> v)
{
b << (uint32)v.size();
for (typename std::list<T>::iterator i = v.begin(); i != v.end(); ++i)
{
b << *i;
}
return b;
}
template <typename T>
inline ByteBuffer &operator>>(ByteBuffer &b, std::list<T> &v)
{
uint32 vsize;
b >> vsize;
v.clear();
while(vsize--)
{
T t;
b >> t;
v.push_back(t);
}
return b;
}
template <typename K, typename V>
inline ByteBuffer &operator<<(ByteBuffer &b, std::map<K, V> &m)
{
b << (uint32)m.size();
for (typename std::map<K, V>::iterator i = m.begin(); i != m.end(); ++i)
{
b << i->first << i->second;
}
return b;
}
template <typename K, typename V>
inline ByteBuffer &operator>>(ByteBuffer &b, std::map<K, V> &m)
{
uint32 msize;
b >> msize;
m.clear();
while(msize--)
{
K k;
V v;
b >> k >> v;
m.insert(make_pair(k, v));
}
return b;
}
// TODO: Make a ByteBuffer.cpp and move all this inlining to it.
template<> inline std::string ByteBuffer::read<std::string>()
{
std::string tmp;
*this >> tmp;
return tmp;
}
template<>
inline void ByteBuffer::read_skip<char*>()
{
std::string temp;
*this >> temp;
}
template<>
inline void ByteBuffer::read_skip<char const*>()
{
read_skip<char*>();
}
template<>
inline void ByteBuffer::read_skip<std::string>()
{
read_skip<char*>();
}
#endif
+42
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@@ -0,0 +1,42 @@
add_subdirectory(vmap)
add_subdirectory(Auth)
add_subdirectory(Config)
add_subdirectory(Database)
########### next target ###############
SET(shared_STAT_SRCS
ByteBuffer.h
Common.cpp
Common.h
DelayExecutor.cpp
DelayExecutor.h
Errors.h
Log.cpp
Log.h
ProgressBar.cpp
ProgressBar.h
SignalHandler.h
Threading.cpp
Timer.h
Util.cpp
Util.h
WorldPacket.h
SystemConfig.h
)
include_directories(
${ACE_INCLUDE_DIR}
${CMAKE_BINARY_DIR}
${CMAKE_SOURCE_DIR}/dep/include
${CMAKE_SOURCE_DIR}/dep/include/sockets
${CMAKE_SOURCE_DIR}/src/framework
${CMAKE_SOURCE_DIR}/src/shared
${MYSQL_INCLUDE_DIR}
)
add_library(shared STATIC ${shared_STAT_SRCS})
target_link_libraries(
shared
${ACE_LIBRARY}
)
+43
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@@ -0,0 +1,43 @@
/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
char const* localeNames[MAX_LOCALE] = {
"enUS",
"koKR",
"frFR",
"deDE",
"zhCN",
"zhTW",
"esES",
"esMX",
"ruRU"
};
LocaleConstant GetLocaleByName(const std::string& name)
{
for (uint32 i = 0; i < MAX_LOCALE; ++i)
if(name==localeNames[i])
return LocaleConstant(i);
return LOCALE_enUS; // including enGB case
}
+216
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@@ -0,0 +1,216 @@
/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TRINITYCORE_COMMON_H
#define TRINITYCORE_COMMON_H
// config.h needs to be included 1st
// TODO this thingy looks like hack ,but its not, need to
// make separate header however, because It makes mess here.
#ifdef HAVE_CONFIG_H
// Remove Some things that we will define
// This is in case including another config.h
// before trinity config.h
#ifdef PACKAGE
#undef PACKAGE
#endif //PACKAGE
#ifdef PACKAGE_BUGREPORT
#undef PACKAGE_BUGREPORT
#endif //PACKAGE_BUGREPORT
#ifdef PACKAGE_NAME
#undef PACKAGE_NAME
#endif //PACKAGE_NAME
#ifdef PACKAGE_STRING
#undef PACKAGE_STRING
#endif //PACKAGE_STRING
#ifdef PACKAGE_TARNAME
#undef PACKAGE_TARNAME
#endif //PACKAGE_TARNAME
#ifdef PACKAGE_VERSION
#undef PACKAGE_VERSION
#endif //PACKAGE_VERSION
#ifdef VERSION
#undef VERSION
#endif //VERSION
# include "config.h"
#undef PACKAGE
#undef PACKAGE_BUGREPORT
#undef PACKAGE_NAME
#undef PACKAGE_STRING
#undef PACKAGE_TARNAME
#undef PACKAGE_VERSION
#undef VERSION
#endif //HAVE_CONFIG_H
#include "Platform/Define.h"
#if COMPILER == COMPILER_MICROSOFT
# pragma warning(disable:4996) // 'function': was declared deprecated
#ifndef __SHOW_STUPID_WARNINGS__
# pragma warning(disable:4005) // 'identifier' : macro redefinition
# pragma warning(disable:4018) // 'expression' : signed/unsigned mismatch
# pragma warning(disable:4244) // 'argument' : conversion from 'type1' to 'type2', possible loss of data
# pragma warning(disable:4267) // 'var' : conversion from 'size_t' to 'type', possible loss of data
# pragma warning(disable:4305) // 'identifier' : truncation from 'type1' to 'type2'
# pragma warning(disable:4311) // 'variable' : pointer truncation from 'type' to 'type'
# pragma warning(disable:4355) // 'this' : used in base member initializer list
# pragma warning(disable:4800) // 'type' : forcing value to bool 'true' or 'false' (performance warning)
# pragma warning(disable:4522) //warning when class has 2 constructors
#endif // __SHOW_STUPID_WARNINGS__
#endif // __GNUC__
#include "Utilities/UnorderedMap.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <math.h>
#include <errno.h>
#include <signal.h>
#include <assert.h>
#if PLATFORM == PLATFORM_WINDOWS
#define STRCASECMP stricmp
#else
#define STRCASECMP strcasecmp
#endif
#include <set>
#include <list>
#include <string>
#include <map>
#include <queue>
#include <sstream>
#include <algorithm>
#include "LockedQueue.h"
#include "Threading.h"
#include <ace/Basic_Types.h>
#include <ace/Guard_T.h>
#include <ace/RW_Thread_Mutex.h>
#include <ace/Thread_Mutex.h>
#if PLATFORM == PLATFORM_WINDOWS
# define FD_SETSIZE 4096
# include <ace/config-all.h>
// XP winver - needed to compile with standard leak check in MemoryLeaks.h
// uncomment later if needed
//#define _WIN32_WINNT 0x0501
# include <ws2tcpip.h>
//#undef WIN32_WINNT
#else
# include <sys/types.h>
# include <sys/ioctl.h>
# include <sys/socket.h>
# include <netinet/in.h>
# include <unistd.h>
# include <netdb.h>
#endif
#if COMPILER == COMPILER_MICROSOFT
#include <float.h>
#define I32FMT "%08I32X"
#define I64FMT "%016I64X"
#define snprintf _snprintf
#define atoll __atoi64
#define vsnprintf _vsnprintf
#define strdup _strdup
#define finite(X) _finite(X)
#else
#define stricmp strcasecmp
#define strnicmp strncasecmp
#define I32FMT "%08X"
#define I64FMT "%016llX"
#endif
#define UI64FMTD ACE_UINT64_FORMAT_SPECIFIER
#define UI64LIT(N) ACE_UINT64_LITERAL(N)
#define SI64FMTD ACE_INT64_FORMAT_SPECIFIER
#define SI64LIT(N) ACE_INT64_LITERAL(N)
#define SIZEFMTD ACE_SIZE_T_FORMAT_SPECIFIER
inline float finiteAlways(float f) { return finite(f) ? f : 0.0f; }
#define atol(a) strtoul( a, NULL, 10)
#define STRINGIZE(a) #a
enum TimeConstants
{
MINUTE = 60,
HOUR = MINUTE*60,
DAY = HOUR*24,
WEEK = DAY*7,
MONTH = DAY*30,
YEAR = MONTH*12,
IN_MILISECONDS = 1000
};
enum AccountTypes
{
SEC_PLAYER = 0,
SEC_MODERATOR = 1,
SEC_GAMEMASTER = 2,
SEC_ADMINISTRATOR = 3,
SEC_CONSOLE = 4 // must be always last in list, accounts must have less security level always also
};
enum LocaleConstant
{
LOCALE_enUS = 0,
LOCALE_koKR = 1,
LOCALE_frFR = 2,
LOCALE_deDE = 3,
LOCALE_zhCN = 4,
LOCALE_zhTW = 5,
LOCALE_esES = 6,
LOCALE_esMX = 7,
LOCALE_ruRU = 8
};
const uint8 MAX_LOCALE = 9;
extern char const* localeNames[MAX_LOCALE];
LocaleConstant GetLocaleByName(const std::string& name);
// we always use stdlibc++ std::max/std::min, undefine some not C++ standard defines (Win API and some other platforms)
#ifdef max
#undef max
#endif
#ifdef min
#undef min
#endif
#ifndef M_PI
#define M_PI 3.14159265358979323846
#endif
#endif
+22
View File
@@ -0,0 +1,22 @@
########### next target ###############
SET(trinityconfig_STAT_SRCS
dotconfpp/dotconfpp.cpp
dotconfpp/dotconfpp.h
dotconfpp/mempool.cpp
dotconfpp/mempool.h
Config.cpp
Config.h
ConfigEnv.h
)
include_directories(
${ACE_INCLUDE_DIR}
${CMAKE_BINARY_DIR}
${CMAKE_SOURCE_DIR}/src/shared
${CMAKE_SOURCE_DIR}/src/framework
)
add_library(trinityconfig STATIC ${trinityconfig_STAT_SRCS})
+105
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@@ -0,0 +1,105 @@
/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "ConfigEnv.h"
#include "Policies/SingletonImp.h"
INSTANTIATE_SINGLETON_1(Config);
Config::Config() : mIgnoreCase(true), mConf(NULL)
{
}
Config::~Config()
{
delete mConf;
}
bool Config::SetSource(const char *file, bool ignorecase)
{
mIgnoreCase = ignorecase;
mFilename = file;
return Reload();
}
bool Config::Reload()
{
delete mConf;
mConf = new DOTCONFDocument(mIgnoreCase ?
DOTCONFDocument::CASEINSENSETIVE :
DOTCONFDocument::CASESENSETIVE);
if (mConf->setContent(mFilename.c_str()) == -1)
{
delete mConf;
mConf = NULL;
return false;
}
return true;
}
std::string Config::GetStringDefault(const char * name, std::string def)
{
if(!mConf)
return std::string(def);
const DOTCONFDocumentNode * node = mConf->findNode(name);
if(!node || !node->getValue())
return std::string(def);
return std::string(node->getValue());
};
bool Config::GetBoolDefault(const char * name, const bool def)
{
if(!mConf)
return false;
const DOTCONFDocumentNode * node = mConf->findNode(name);
if(!node || !node->getValue())
return def;
const char * str = node->getValue();
if(strcmp(str, "true") == 0 || strcmp(str, "TRUE") == 0 ||
strcmp(str, "yes") == 0 || strcmp(str, "YES") == 0 ||
strcmp(str, "1") == 0)
return true;
else
return false;
};
int32 Config::GetIntDefault(const char * name, const int32 def)
{
if(!mConf)
return def;
const DOTCONFDocumentNode * node = mConf->findNode(name);
if(!node || !node->getValue())
return def;
return atoi(node->getValue());
};
float Config::GetFloatDefault(const char * name, const float def)
{
if(!mConf)
return def;
const DOTCONFDocumentNode * node = mConf->findNode(name);
if(!node || !node->getValue())
return def;
return atof(node->getValue());
};
+53
View File
@@ -0,0 +1,53 @@
/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef CONFIG_H
#define CONFIG_H
#include <Policies/Singleton.h>
#include "Platform/Define.h"
class DOTCONFDocument;
class Config
{
public:
Config();
~Config();
bool SetSource(const char *file, bool ignorecase = true);
bool Reload();
std::string GetStringDefault(const char * name, std::string def);
bool GetBoolDefault(const char * name, const bool def);
int32 GetIntDefault(const char * name, const int32 def);
float GetFloatDefault(const char * name, const float def);
std::string GetFilename() const { return mFilename; }
private:
std::string mFilename;
bool mIgnoreCase;
DOTCONFDocument *mConf;
};
#define sConfig Trinity::Singleton<Config>::Instance()
#endif
+30
View File
@@ -0,0 +1,30 @@
/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#if !defined(CONFIGENVIRONMENT_H)
#define CONFIGENVIRONMENT_H
#include "Common.h"
#include "dotconfpp/dotconfpp.h"
#include "Config.h"
#endif
@@ -0,0 +1,137 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="ConfigLibrary"
ProjectGUID="{C849D54F-32A6-4025-95BE-E64D1CF0686E}"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/ConfigLibrary.lib"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/ConfigLibrary.lib"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
<File
RelativePath=".\Config.cpp">
</File>
<File
RelativePath=".\dotconfpp\dotconfpp.cpp">
</File>
<File
RelativePath=".\dotconfpp\mempool.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
<File
RelativePath=".\Config.h">
</File>
<File
RelativePath=".\ConfigEnv.h">
</File>
<File
RelativePath=".\dotconfpp\dotconfpp.h">
</File>
<File
RelativePath=".\dotconfpp\mempool.h">
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}">
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
@@ -0,0 +1,599 @@
#include "Common.h"
#include "dotconfpp.h"
#ifdef WIN32
#define PATH_MAX _MAX_PATH
#define strcasecmp stricmp
#define realpath(path,resolved_path) _fullpath(resolved_path, path, _MAX_PATH)
#include <io.h>
#else
#include <unistd.h>
#include <limits.h>
#include <stdint.h>
#include <strings.h>
#endif
#if !defined(R_OK)
#define R_OK 04
#endif
DOTCONFDocumentNode::DOTCONFDocumentNode():previousNode(NULL), nextNode(NULL), parentNode(NULL), childNode(NULL),
values(NULL), valuesCount(0),
name(NULL), lineNum(0), fileName(NULL), closed(true)
{
}
DOTCONFDocumentNode::~DOTCONFDocumentNode()
{
free(name);
if(values != NULL){
for (int i = 0 ; i < valuesCount; i++){
free(values[i]);
}
free(values);
}
}
void DOTCONFDocumentNode::pushValue(char * _value)
{
++valuesCount;
values = (char**)realloc(values, valuesCount*sizeof(char*));
values[valuesCount-1] = strdup(_value);
}
const char* DOTCONFDocumentNode::getValue(int index) const
{
if(index >= valuesCount){
return NULL;
}
return values[index];
}
DOTCONFDocument::DOTCONFDocument(DOTCONFDocument::CaseSensitive caseSensitivity):
mempool(NULL),
curParent(NULL), curPrev(NULL), curLine(0), file(NULL), fileName(NULL)
{
if(caseSensitivity == CASESENSETIVE){
cmp_func = strcmp;
} else {
cmp_func = strcasecmp;
}
mempool = new AsyncDNSMemPool(1024);
mempool->initialize();
}
DOTCONFDocument::~DOTCONFDocument()
{
for (std::list<DOTCONFDocumentNode*>::iterator i = nodeTree.begin(); i != nodeTree.end(); ++i){
delete(*i);
}
for (std::list<char*>::iterator i = requiredOptions.begin(); i != requiredOptions.end(); ++i){
free(*i);
}
for (std::list<char*>::iterator i = processedFiles.begin(); i != processedFiles.end(); ++i){
free(*i);
}
free(fileName);
delete mempool;
}
int DOTCONFDocument::cleanupLine(char * line)
{
char * start = line;
char * bg = line;
bool multiline = false;
bool concat = false;
char * word = NULL;
if(!words.empty() && quoted)
concat = true;
while(*line){
if((*line == '#' || *line == ';') && !quoted){
*bg = 0;
if(strlen(start)){
if(concat){
word = (char*)mempool->alloc(strlen(words.back())+strlen(start)+1);
strcpy(word, words.back());
strcat(word, start);
words.pop_back();
concat = false;
} else {
word = mempool->strdup(start);
}
words.push_back(word);
}
break;
}
if(*line == '=' && !quoted){
*line = ' ';continue;
}
// Allowing \" in there causes problems with directory paths
// like "C:\TrinIty\"
//if(*line == '\\' && (*(line+1) == '"' || *(line+1) == '\'')){
if(*line == '\\' && (*(line+1) == '\'')) {
*bg++ = *(line+1);
line+=2; continue;
}
if(*line == '\\' && *(line+1) == 'n'){
*bg++ = '\n';
line+=2; continue;
}
if(*line == '\\' && *(line+1) == 'r'){
*bg++ = '\r';
line+=2; continue;
}
if(*line == '\\' && (*(line+1) == '\n' || *(line+1) == '\r')){
*bg = 0;
if(strlen(start)){
if(concat){
word = (char*)mempool->alloc(strlen(words.back())+strlen(start)+1);
strcpy(word, words.back());
strcat(word, start);
words.pop_back();
concat = false;
} else {
word = mempool->strdup(start);
}
words.push_back(word);
}
multiline = true;
break;
}
if(*line == '"' || *line == '\''){
quoted = !quoted;
++line; continue;
}
if(isspace((unsigned char)*line) && !quoted){
*bg++ = 0;
if(strlen(start)){
if(concat){
word = (char*)mempool->alloc(strlen(words.back())+strlen(start)+1);
strcpy(word, words.back());
strcat(word, start);
words.pop_back();
concat = false;
} else {
word = mempool->strdup(start);
}
words.push_back(word);
}
start = bg;
while(isspace((unsigned char)*++line)) {}
continue;
}
*bg++ = *line++;
}
if(quoted && !multiline){
error(curLine, fileName, "unterminated quote");
return -1;
}
return multiline?1:0;
}
int DOTCONFDocument::parseLine()
{
char * word = NULL;
char * nodeName = NULL;
char * nodeValue = NULL;
DOTCONFDocumentNode * tagNode = NULL;
bool newNode = false;
for (std::list<char*>::iterator i = words.begin(); i != words.end(); ++i) {
word = *i;
if(*word == '<'){
newNode = true;
}
if(newNode){
nodeValue = NULL;
nodeName = NULL;
newNode = false;
}
size_t wordLen = strlen(word);
if(word[wordLen-1] == '>'){
word[wordLen-1] = 0;
newNode = true;
}
if(nodeName == NULL){
nodeName = word;
bool closed = true;
if(*nodeName == '<'){
if(*(nodeName+1) != '/'){
++nodeName;
closed = false;
} else {
nodeName+=2;
std::list<DOTCONFDocumentNode*>::reverse_iterator itr=nodeTree.rbegin();
for (; itr!=nodeTree.rend(); ++itr){
if(!cmp_func(nodeName, (*itr)->name) && !(*itr)->closed){
(*itr)->closed = true;
curParent = (*itr)->parentNode;
curPrev = *itr;
break;
}
}
if(itr==nodeTree.rend()){
error(curLine, fileName, "not matched closing tag </%s>", nodeName);
return -1;
}
continue;
}
}
tagNode = new DOTCONFDocumentNode;
tagNode->name = strdup(nodeName);
tagNode->document = this;
tagNode->fileName = processedFiles.back();
tagNode->lineNum = curLine;
tagNode->closed = closed;
if(!nodeTree.empty()){
DOTCONFDocumentNode * prev = nodeTree.back();
if(prev->closed){
curPrev->nextNode = tagNode;
tagNode->previousNode = curPrev;
tagNode->parentNode = curParent;
} else {
prev->childNode = tagNode;
tagNode->parentNode = prev;
curParent = prev;
}
}
nodeTree.push_back(tagNode);
curPrev = tagNode;
} else {
nodeValue = word;
tagNode->pushValue(nodeValue);
}
}
return 0;
}
int DOTCONFDocument::parseFile(DOTCONFDocumentNode * _parent)
{
char str[512];
int ret = 0;
curLine = 0;
curParent = _parent;
quoted = false;
size_t slen = 0;
while(fgets(str, 511, file)){
++curLine;
slen = strlen(str);
if( slen >= 510 ){
error(curLine, fileName, "warning: line too long");
}
if(str[slen-1] != '\n'){
str[slen] = '\n';
str[slen+1] = 0;
}
if((ret = cleanupLine(str)) == -1){
break;
}
if(ret == 0){
if(!words.empty()){
ret = parseLine();
mempool->free();
words.clear();
if(ret == -1){
break;
}
}
}
}
return ret;
}
int DOTCONFDocument::checkConfig(const std::list<DOTCONFDocumentNode*>::iterator & from)
{
int ret = 0;
DOTCONFDocumentNode * tagNode = NULL;
int vi = 0;
for (std::list<DOTCONFDocumentNode*>::iterator i = from; i != nodeTree.end(); ++i){
tagNode = *i;
if(!tagNode->closed){
error(tagNode->lineNum, tagNode->fileName, "unclosed tag %s", tagNode->name);
ret = -1;
break;
}
vi = 0;
while( vi < tagNode->valuesCount ){
if(strstr(tagNode->values[vi], "${") && strchr(tagNode->values[vi], '}') ){
ret = macroSubstitute(tagNode, vi );
mempool->free();
if(ret == -1){
break;
}
}
++vi;
}
if(ret == -1){
break;
}
}
return ret;
}
int DOTCONFDocument::setContent(const char * _fileName)
{
int ret = 0;
char realpathBuf[PATH_MAX];
if(realpath(_fileName, realpathBuf) == NULL){
error(0, NULL, "realpath(%s) failed: %s", _fileName, strerror(errno));
return -1;
}
fileName = strdup(realpathBuf);
processedFiles.push_back(strdup(realpathBuf));
if(( file = fopen(fileName, "r")) == NULL){
error(0, NULL, "failed to open file '%s': %s", fileName, strerror(errno));
return -1;
}
// Try read utf8 header and skip it if exist
uint32 utf8header = 0;
fgets((char*)&utf8header, 4, file); // Try read header
if (utf8header!=0x00BFBBEF) // If not exist
fseek(file, 0, SEEK_SET); // Reset read position
ret = parseFile();
(void) fclose(file);
if(!ret){
if( (ret = checkConfig(nodeTree.begin())) == -1){
return -1;
}
std::list<DOTCONFDocumentNode*>::iterator from;
DOTCONFDocumentNode * tagNode = NULL;
int vi = 0;
for (std::list<DOTCONFDocumentNode*>::iterator i = nodeTree.begin(); i!=nodeTree.end(); ++i){
tagNode = *i;
if(!cmp_func("DOTCONFPPIncludeFile", tagNode->name)){
vi = 0;
while( vi < tagNode->valuesCount ){
if(access(tagNode->values[vi], R_OK) == -1){
error(tagNode->lineNum, tagNode->fileName, "%s: %s", tagNode->values[vi], strerror(errno));
return -1;
}
if(realpath(tagNode->values[vi], realpathBuf) == NULL){
error(tagNode->lineNum, tagNode->fileName, "realpath(%s) failed: %s", tagNode->values[vi], strerror(errno));
return -1;
}
bool processed = false;
for (std::list<char*>::const_iterator itInode = processedFiles.begin(); itInode != processedFiles.end(); ++itInode){
if(!strcmp(*itInode, realpathBuf)){
processed = true;
break;
}
}
if(processed){
break;
}
processedFiles.push_back(strdup(realpathBuf));
file = fopen(tagNode->values[vi], "r");
if(file == NULL){
error(tagNode->lineNum, fileName, "failed to open file '%s': %s", tagNode->values[vi], strerror(errno));
return -1;
}
fileName = strdup(realpathBuf);
from = nodeTree.end(); --from;
ret = parseFile();
(void) fclose(file);
if(ret == -1)
return -1;
if(checkConfig(++from) == -1){
return -1;
}
++vi;
}
}
}
if(!requiredOptions.empty())
ret = checkRequiredOptions();
}
return ret;
}
int DOTCONFDocument::checkRequiredOptions()
{
for (std::list<char*>::const_iterator ci = requiredOptions.begin(); ci != requiredOptions.end(); ++ci){
bool matched = false;
for (std::list<DOTCONFDocumentNode*>::iterator i = nodeTree.begin(); i!=nodeTree.end(); ++i){
if(!cmp_func((*i)->name, *ci)){
matched = true;
break;
}
}
if(!matched){
error(0, NULL, "required option '%s' not specified", *ci);
return -1;
}
}
return 0;
}
void DOTCONFDocument::error(int lineNum, const char * fileName_, const char * fmt, ...)
{
va_list args;
va_start(args, fmt);
size_t len = (lineNum!=0?strlen(fileName_):0) + strlen(fmt) + 50;
char * buf = (char*)mempool->alloc(len);
if(lineNum)
(void) snprintf(buf, len, "DOTCONF++: file '%s', line %d: %s\n", fileName_, lineNum, fmt);
else
(void) snprintf(buf, len, "DOTCONF++: %s\n", fmt);
(void) vfprintf(stderr, buf, args);
va_end(args);
}
char * DOTCONFDocument::getSubstitution(char * macro, int lineNum)
{
char * buf = NULL;
char * variable = macro+2;
char * endBr = strchr(macro, '}');
if(!endBr){
error(lineNum, fileName, "unterminated '{'");
return NULL;
}
*endBr = 0;
char * defaultValue = strchr(variable, ':');
if(defaultValue){
*defaultValue++ = 0;
if(*defaultValue != '-'){
error(lineNum, fileName, "incorrect macro substitution syntax");
return NULL;
}
++defaultValue;
if(*defaultValue == '"' || *defaultValue == '\''){
++defaultValue;
defaultValue[strlen(defaultValue)-1] = 0;
}
} else {
defaultValue = NULL;
}
char * subs = getenv(variable);
if( subs ){
buf = mempool->strdup(subs);
} else {
std::list<DOTCONFDocumentNode*>::iterator i = nodeTree.begin();
DOTCONFDocumentNode * tagNode = NULL;
for (; i!=nodeTree.end(); i++){
tagNode = *i;
if(!cmp_func(tagNode->name, variable)){
if(tagNode->valuesCount != 0){
buf = mempool->strdup(tagNode->values[0]);
break;
}
}
}
if( i == nodeTree.end() ){
if( defaultValue ){
buf = mempool->strdup(defaultValue);
} else {
error(lineNum, fileName, "substitution not found and default value not given");
return NULL;
}
}
}
return buf;
}
int DOTCONFDocument::macroSubstitute(DOTCONFDocumentNode * tagNode, int valueIndex)
{
int ret = 0;
char * macro = tagNode->values[valueIndex];
size_t valueLen = strlen(tagNode->values[valueIndex])+1;
char * value = (char*)mempool->alloc(valueLen);
char * v = value;
char * subs = NULL;
while(*macro){
if(*macro == '$' && *(macro+1) == '{'){
char * m = strchr(macro, '}');
subs = getSubstitution(macro, tagNode->lineNum);
if(subs == NULL){
ret = -1;
break;
}
macro = m + 1;
*v = 0;
v = (char*)mempool->alloc(strlen(value)+strlen(subs)+valueLen);
strcpy(v, value);
value = strcat(v, subs);
v = value + strlen(value);
continue;
}
*v++ = *macro++;
}
*v = 0;
free(tagNode->values[valueIndex]);
tagNode->values[valueIndex] = strdup(value);
return ret;
}
const DOTCONFDocumentNode * DOTCONFDocument::getFirstNode() const
{
if ( !nodeTree.empty() ) {
return *nodeTree.begin();
} else {
return NULL;
}
}
const DOTCONFDocumentNode * DOTCONFDocument::findNode(const char * nodeName, const DOTCONFDocumentNode * parentNode, const DOTCONFDocumentNode * startNode) const
{
std::list<DOTCONFDocumentNode*>::const_iterator i = nodeTree.begin();
if(startNode == NULL)
startNode = parentNode;
if(startNode != NULL){
while( i != nodeTree.end() && (*i) != startNode ){
++i;
}
if( i != nodeTree.end() ) ++i;
}
for (; i!=nodeTree.end(); ++i){
if((*i)->parentNode != parentNode){
continue;
}
if(!cmp_func(nodeName, (*i)->name)){
return *i;
}
}
return NULL;
}
void DOTCONFDocument::setRequiredOptionNames(const char ** requiredOptionNames)
{
while(*requiredOptionNames){
requiredOptions.push_back(strdup( *requiredOptionNames ));
++requiredOptionNames;
}
}
@@ -0,0 +1,97 @@
#ifndef DOTCONFPP_H
#define DOTCONFPP_H
#include <list>
#include <stdarg.h>
#include <stdio.h>
#include <string.h>
#include <ctype.h>
#include <errno.h>
#include <sys/types.h>
#include <sys/stat.h>
#include "mempool.h"
class DOTCONFDocument;
class DOTCONFDocumentNode
{
friend class DOTCONFDocument;
private:
DOTCONFDocumentNode * previousNode;
DOTCONFDocumentNode * nextNode;
DOTCONFDocumentNode * parentNode;
DOTCONFDocumentNode * childNode;
char ** values;
int valuesCount;
char * name;
const DOTCONFDocument * document;
int lineNum;
char * fileName;
bool closed;
void pushValue(char * _value);
public:
DOTCONFDocumentNode();
~DOTCONFDocumentNode();
const char * getConfigurationFileName()const { return fileName; }
int getConfigurationLineNumber() const { return lineNum; }
const DOTCONFDocumentNode * getNextNode() const { return nextNode; }
const DOTCONFDocumentNode * getPreviuosNode() const { return previousNode; }
const DOTCONFDocumentNode * getParentNode() const { return parentNode; }
const DOTCONFDocumentNode * getChildNode() const { return childNode; }
const char* getValue(int index = 0) const;
const char * getName() const { return name; }
const DOTCONFDocument * getDocument() const { return document; }
};
class DOTCONFDocument
{
public:
enum CaseSensitive { CASESENSETIVE, CASEINSENSETIVE };
protected:
AsyncDNSMemPool * mempool;
private:
DOTCONFDocumentNode * curParent;
DOTCONFDocumentNode * curPrev;
int curLine;
bool quoted;
std::list<DOTCONFDocumentNode*> nodeTree;
std::list<char*> requiredOptions;
std::list<char*> processedFiles;
FILE * file;
char * fileName;
std::list<char*> words;
int (*cmp_func)(const char *, const char *);
int checkRequiredOptions();
int parseLine();
int parseFile(DOTCONFDocumentNode * _parent = NULL);
int checkConfig(const std::list<DOTCONFDocumentNode*>::iterator & from);
int cleanupLine(char * line);
char * getSubstitution(char * macro, int lineNum);
int macroSubstitute(DOTCONFDocumentNode * tagNode, int valueIndex);
protected:
virtual void error(int lineNum, const char * fileName, const char * fmt, ...) ATTR_PRINTF(4,5);
public:
DOTCONFDocument(CaseSensitive caseSensitivity = CASESENSETIVE);
virtual ~DOTCONFDocument();
int setContent(const char * _fileName);
void setRequiredOptionNames(const char ** requiredOptionNames);
const DOTCONFDocumentNode * getFirstNode() const;
const DOTCONFDocumentNode * findNode(const char * nodeName, const DOTCONFDocumentNode * parentNode = NULL, const DOTCONFDocumentNode * startNode = NULL) const;
};
#endif
@@ -0,0 +1,100 @@
#include "mempool.h"
AsyncDNSMemPool::PoolChunk::PoolChunk(size_t _size):
pool(NULL), pos(0), size(_size)
{
pool = ::malloc(size);
}
AsyncDNSMemPool::PoolChunk::~PoolChunk()
{
::free(pool);
}
AsyncDNSMemPool::AsyncDNSMemPool(size_t _defaultSize):
chunks(NULL), chunksCount(0), defaultSize(_defaultSize),
poolUsage(0), poolUsageCounter(0)
{
}
AsyncDNSMemPool::~AsyncDNSMemPool()
{
for (size_t i = 0; i<chunksCount; ++i){
delete chunks[i];
}
::free(chunks);
}
int AsyncDNSMemPool::initialize()
{
chunksCount = 1;
chunks = (PoolChunk**)::malloc(sizeof(PoolChunk*));
if(chunks == NULL)
return -1;
chunks[chunksCount-1] = new PoolChunk(defaultSize);
return 0;
}
void AsyncDNSMemPool::addNewChunk(size_t size)
{
++chunksCount;
chunks = (PoolChunk**)::realloc(chunks, chunksCount*sizeof(PoolChunk*));
if(size <= defaultSize)
chunks[chunksCount-1] = new PoolChunk(defaultSize);
else
chunks[chunksCount-1] = new PoolChunk(size);
}
void * AsyncDNSMemPool::alloc(size_t size)
{
PoolChunk * chunk = NULL;
for (size_t i = 0; i<chunksCount; ++i){
chunk = chunks[i];
if((chunk->size - chunk->pos) >= size){
chunk->pos += size;
return ((char*)chunk->pool) + chunk->pos - size;
}
}
addNewChunk(size);
chunks[chunksCount-1]->pos = size;
return chunks[chunksCount-1]->pool;
}
void AsyncDNSMemPool::free()
{
size_t pu = 0;
size_t psz = 0;
++poolUsageCounter;
for (size_t i = 0; i<chunksCount; ++i){
pu += chunks[i]->pos;
psz += chunks[i]->size;
chunks[i]->pos = 0;
}
poolUsage=(poolUsage>pu)?poolUsage:pu;
if(poolUsageCounter >= 10 && chunksCount > 1){
psz -= chunks[chunksCount-1]->size;
if(poolUsage < psz){
--chunksCount;
delete chunks[chunksCount];
}
poolUsage = 0;
poolUsageCounter = 0;
}
}
void * AsyncDNSMemPool::calloc(size_t size)
{
return ::memset(this->alloc(size), 0, size);
}
char * AsyncDNSMemPool::strdup(const char *str)
{
return ::strcpy((char*)this->alloc(strlen(str)+1), str);
}
@@ -0,0 +1,46 @@
#ifndef ASYNC_DNS_MEMPOOL_H
#define ASYNC_DNS_MEMPOOL_H
#include <stdlib.h>
#include <string.h>
#include <sys/types.h>
#undef free
#undef calloc
#undef strdup
class AsyncDNSMemPool
{
private:
struct PoolChunk {
void * pool;
size_t pos;
size_t size;
PoolChunk(size_t _size);
~PoolChunk();
};
PoolChunk ** chunks;
size_t chunksCount;
size_t defaultSize;
size_t poolUsage;
size_t poolUsageCounter;
void addNewChunk(size_t size);
public:
AsyncDNSMemPool(size_t _defaultSize = 4096);
virtual ~AsyncDNSMemPool();
int initialize();
void free();
void * alloc(size_t size);
void * calloc(size_t size);
char * strdup(const char *str);
};
#endif
+30
View File
@@ -0,0 +1,30 @@
SET(trinitydatabase_STAT_SRCS
DBCFileLoader.cpp
DBCFileLoader.h
DBCStore.h
Database.cpp
Database.h
DatabaseEnv.h
DatabaseImpl.h
Field.cpp
Field.h
QueryResult.cpp
QueryResult.h
SQLStorage.cpp
SQLStorage.h
SqlDelayThread.cpp
SqlDelayThread.h
SqlOperations.cpp
SqlOperations.h
)
include_directories(
${ACE_INCLUDE_DIR}
${CMAKE_BINARY_DIR}
${CMAKE_SOURCE_DIR}/src/shared
${CMAKE_SOURCE_DIR}/src/shared/Database
${CMAKE_SOURCE_DIR}/src/framework
${MYSQL_INCLUDE_DIR}
)
add_library(trinitydatabase STATIC ${trinitydatabase_STAT_SRCS})
@@ -0,0 +1,270 @@
/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "DBCFileLoader.h"
DBCFileLoader::DBCFileLoader()
{
data = NULL;
fieldsOffset = NULL;
}
bool DBCFileLoader::Load(const char *filename, const char *fmt)
{
uint32 header;
if (data)
{
delete [] data;
data = NULL;
}
FILE * f = fopen(filename,"rb");
if (!f)
return false;
if (fread(&header,4,1,f)!=1) // Number of records
return false;
EndianConvert(header);
if (header!=0x43424457)
return false; //'WDBC'
if (fread(&recordCount,4,1,f)!=1) // Number of records
return false;
EndianConvert(recordCount);
if (fread(&fieldCount,4,1,f)!=1) // Number of fields
return false;
EndianConvert(fieldCount);
if (fread(&recordSize,4,1,f)!=1) // Size of a record
return false;
EndianConvert(recordSize);
if (fread(&stringSize,4,1,f)!=1) // String size
return false;
EndianConvert(stringSize);
fieldsOffset = new uint32[fieldCount];
fieldsOffset[0] = 0;
for (uint32 i = 1; i < fieldCount; i++)
{
fieldsOffset[i] = fieldsOffset[i - 1];
if (fmt[i - 1] == 'b' || fmt[i - 1] == 'X') // byte fields
fieldsOffset[i] += 1;
else // 4 byte fields (int32/float/strings)
fieldsOffset[i] += 4;
}
data = new unsigned char[recordSize*recordCount+stringSize];
stringTable = data + recordSize*recordCount;
if (fread(data,recordSize*recordCount+stringSize,1,f)!=1)
return false;
fclose(f);
return true;
}
DBCFileLoader::~DBCFileLoader()
{
if (data)
delete [] data;
if (fieldsOffset)
delete [] fieldsOffset;
}
DBCFileLoader::Record DBCFileLoader::getRecord(size_t id)
{
assert(data);
return Record(*this, data + id*recordSize);
}
uint32 DBCFileLoader::GetFormatRecordSize(const char * format,int32* index_pos)
{
uint32 recordsize = 0;
int32 i = -1;
for (uint32 x=0; format[x]; ++x)
{
switch(format[x])
{
case FT_FLOAT:
case FT_INT:
recordsize+=4;
break;
case FT_STRING:
recordsize+=sizeof(char*);
break;
case FT_SORT:
i=x;
break;
case FT_IND:
i=x;
recordsize+=4;
break;
case FT_BYTE:
recordsize += 1;
break;
}
}
if (index_pos)
*index_pos = i;
return recordsize;
}
char* DBCFileLoader::AutoProduceData(const char* format, uint32& records, char**& indexTable, uint32 sqlRecordCount, uint32 sqlHighestIndex, char *& sqlDataTable)
{
/*
format STRING, NA, FLOAT,NA,INT <=>
struct{
char* field0,
float field1,
int field2
}entry;
this func will generate entry[rows] data;
*/
typedef char * ptr;
if (strlen(format)!=fieldCount)
return NULL;
//get struct size and index pos
int32 i;
uint32 recordsize=GetFormatRecordSize(format,&i);
if (i>=0)
{
uint32 maxi=0;
//find max index
for (uint32 y=0; y<recordCount; y++)
{
uint32 ind=getRecord(y).getUInt (i);
if(ind>maxi)maxi=ind;
}
// If higher index avalible from sql - use it instead of dbcs
if (sqlHighestIndex > maxi)
maxi = sqlHighestIndex;
++maxi;
records=maxi;
indexTable=new ptr[maxi];
memset(indexTable,0,maxi*sizeof(ptr));
}
else
{
records = recordCount + sqlRecordCount;
indexTable = new ptr[recordCount+ sqlRecordCount];
}
char* dataTable= new char[(recordCount + sqlRecordCount)*recordsize];
uint32 offset=0;
for (uint32 y =0; y<recordCount; ++y)
{
if(i>=0)
indexTable[getRecord(y).getUInt(i)]=&dataTable[offset];
else
indexTable[y]=&dataTable[offset];
for (uint32 x=0; x<fieldCount; x++)
{
switch(format[x])
{
case FT_FLOAT:
*((float*)(&dataTable[offset]))=getRecord(y).getFloat(x);
offset+=4;
break;
case FT_IND:
case FT_INT:
*((uint32*)(&dataTable[offset]))=getRecord(y).getUInt(x);
offset+=4;
break;
case FT_BYTE:
*((uint8*)(&dataTable[offset]))=getRecord(y).getUInt8(x);
offset+=1;
break;
case FT_STRING:
*((char**)(&dataTable[offset]))=NULL; // will be replaces non-empty or "" strings in AutoProduceStrings
offset+=sizeof(char*);
break;
}
}
}
sqlDataTable = dataTable + offset;
return dataTable;
}
char* DBCFileLoader::AutoProduceStrings(const char* format, char* dataTable)
{
if (strlen(format)!=fieldCount)
return NULL;
char* stringPool= new char[stringSize];
memcpy(stringPool,stringTable,stringSize);
uint32 offset=0;
for (uint32 y =0; y<recordCount; y++)
{
for (uint32 x=0; x<fieldCount; x++)
switch(format[x])
{
case FT_FLOAT:
case FT_IND:
case FT_INT:
offset+=4;
break;
case FT_BYTE:
offset+=1;
break;
case FT_STRING:
// fill only not filled entries
char** slot = (char**)(&dataTable[offset]);
if(!*slot || !**slot)
{
const char * st = getRecord(y).getString(x);
*slot=stringPool+(st-(const char*)stringTable);
}
offset+=sizeof(char*);
break;
}
}
return stringPool;
}
+110
View File
@@ -0,0 +1,110 @@
/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef DBC_FILE_LOADER_H
#define DBC_FILE_LOADER_H
#include "Platform/Define.h"
#include "Utilities/ByteConverter.h"
#include <cassert>
enum
{
FT_NA='x', //not used or unknown, 4 byte size
FT_NA_BYTE='X', //not used or unknown, byte
FT_STRING='s', //char*
FT_FLOAT='f', //float
FT_INT='i', //uint32
FT_BYTE='b', //uint8
FT_SORT='d', //sorted by this field, field is not included
FT_IND='n', //the same,but parsed to data
FT_LOGIC='l', //Logical (boolean)
FT_SQL_PRESENT='p', //Used in sql format to mark column present in sql dbc
FT_SQL_ABSENT='a' //Used in sql format to mark column absent in sql dbc
};
class DBCFileLoader
{
public:
DBCFileLoader();
~DBCFileLoader();
bool Load(const char *filename, const char *fmt);
class Record
{
public:
float getFloat(size_t field) const
{
assert(field < file.fieldCount);
float val = *reinterpret_cast<float*>(offset+file.GetOffset(field));
EndianConvert(val);
return val;
}
uint32 getUInt(size_t field) const
{
assert(field < file.fieldCount);
uint32 val = *reinterpret_cast<uint32*>(offset+file.GetOffset(field));
EndianConvert(val);
return val;
}
uint8 getUInt8(size_t field) const
{
assert(field < file.fieldCount);
return *reinterpret_cast<uint8*>(offset+file.GetOffset(field));
}
const char *getString(size_t field) const
{
assert(field < file.fieldCount);
size_t stringOffset = getUInt(field);
assert(stringOffset < file.stringSize);
return reinterpret_cast<char*>(file.stringTable + stringOffset);
}
private:
Record(DBCFileLoader &file_, unsigned char *offset_): offset(offset_), file(file_) {}
unsigned char *offset;
DBCFileLoader &file;
friend class DBCFileLoader;
};
// Get record by id
Record getRecord(size_t id);
/// Get begin iterator over records
uint32 GetNumRows() const { return recordCount; }
uint32 GetRowSize() const { return recordSize; }
uint32 GetCols() const { return fieldCount; }
uint32 GetOffset(size_t id) const { return (fieldsOffset != NULL && id < fieldCount) ? fieldsOffset[id] : 0; }
bool IsLoaded() { return data != NULL; }
char* AutoProduceData(const char* fmt, uint32& count, char**& indexTable, uint32 sqlRecordCount, uint32 sqlHighestIndex, char *& sqlDataTable);
char* AutoProduceStrings(const char* fmt, char* dataTable);
static uint32 GetFormatRecordSize(const char * format, int32 * index_pos = NULL);
private:
uint32 recordSize;
uint32 recordCount;
uint32 fieldCount;
uint32 stringSize;
uint32 *fieldsOffset;
unsigned char *data;
unsigned char *stringTable;
};
#endif
+265
View File
@@ -0,0 +1,265 @@
/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef DBCSTORE_H
#define DBCSTORE_H
#include "DBCFileLoader.h"
#include "Log.h"
struct SqlDbc
{
const std::string * formatString;
const std::string * indexName;
std::string sqlTableName;
int32 indexPos;
int32 sqlIndexPos;
SqlDbc(const std::string * _filename, const std::string * _format, const std::string * _idname, const char * fmt)
:formatString(_format),sqlIndexPos(0), indexName (_idname)
{
// Convert dbc file name to sql table name
sqlTableName = *_filename;
for (uint32 i = 0; i< sqlTableName.size(); ++i)
{
if (isalpha(sqlTableName[i]))
sqlTableName[i] = tolower(sqlTableName[i]);
else if (sqlTableName[i] == '.')
sqlTableName[i] = '_';
}
// Get sql index position
DBCFileLoader::GetFormatRecordSize(fmt, &indexPos);
if (indexPos>=0)
{
for (int32 x=0; x < formatString->size(); x++)
{
// Count only fields present in sql
if ((*formatString)[x] == FT_SQL_PRESENT)
{
if (x == indexPos)
break;
++sqlIndexPos;
}
}
}
}
};
template<class T>
class DBCStorage
{
typedef std::list<char*> StringPoolList;
public:
explicit DBCStorage(const char *f) : nCount(0), fieldCount(0), fmt(f), indexTable(NULL), m_dataTable(NULL) { }
~DBCStorage() { Clear(); }
T const* LookupEntry(uint32 id) const { return (id>=nCount)?NULL:indexTable[id]; }
uint32 GetNumRows() const { return nCount; }
char const* GetFormat() const { return fmt; }
uint32 GetFieldCount() const { return fieldCount; }
bool Load(char const* fn, SqlDbc * sql)
{
DBCFileLoader dbc;
// Check if load was sucessful, only then continue
if (!dbc.Load(fn, fmt))
return false;
uint32 sqlRecordCount = 0;
uint32 sqlHighestIndex = 0;
Field *fields = NULL;
QueryResult_AutoPtr result = QueryResult_AutoPtr(NULL);
// Load data from sql
if (sql)
{
std::string query = "SELECT * FROM " + sql->sqlTableName;
if (sql->indexPos >= 0)
query +=" ORDER BY + " + *sql->indexName + " DESC";
query += ";";
result = WorldDatabase.Query(query.c_str());
if (result)
{
sqlRecordCount = result->GetRowCount();
if (sql->indexPos >= 0)
{
fields = result->Fetch();
sqlHighestIndex = fields[sql->sqlIndexPos].GetUInt32();
}
// Check if sql index pos is valid
if (int32(result->GetFieldCount()-1) < sql->sqlIndexPos)
{
sLog.outError("Invalid index pos for dbc:'%s'", sql->sqlTableName.c_str());
return false;
}
}
}
char * sqlDataTable;
fieldCount = dbc.GetCols();
m_dataTable = (T*)dbc.AutoProduceData(fmt,nCount,(char**&)indexTable, sqlRecordCount, sqlHighestIndex, sqlDataTable);
m_stringPoolList.push_back(dbc.AutoProduceStrings(fmt,(char*)m_dataTable));
// Insert sql data into arrays
if (result)
{
if (indexTable)
{
uint32 offset = 0;
uint32 rowIndex = dbc.GetNumRows();
do
{
if (!fields)
fields = result->Fetch();
if(sql->indexPos >= 0)
{
uint32 id = fields[sql->sqlIndexPos].GetUInt32();
if (indexTable[id])
{
sLog.outError("Index %d already exists in dbc:'%s'", id, sql->sqlTableName.c_str());
return false;
}
indexTable[id]=(T*)&sqlDataTable[offset];
}
else
indexTable[rowIndex]=(T*)&sqlDataTable[offset];
uint32 columnNumber = 0;
uint32 sqlColumnNumber = 0;
for (; columnNumber < sql->formatString->size(); ++columnNumber)
{
if ((*sql->formatString)[columnNumber] == FT_SQL_ABSENT)
{
switch(fmt[columnNumber])
{
case FT_FLOAT:
*((float*)(&sqlDataTable[offset]))= 0.0f;
offset+=4;
break;
case FT_IND:
case FT_INT:
*((uint32*)(&sqlDataTable[offset]))=uint32(0);
offset+=4;
break;
case FT_BYTE:
*((uint8*)(&sqlDataTable[offset]))=uint8(0);
offset+=1;
break;
case FT_STRING:
// Beginning of the pool - empty string
*((char**)(&sqlDataTable[offset]))=m_stringPoolList.back();
offset+=sizeof(char*);
break;
}
}
else if ((*sql->formatString)[columnNumber] == FT_SQL_PRESENT)
{
bool validSqlColumn = true;
switch(fmt[columnNumber])
{
case FT_FLOAT:
*((float*)(&sqlDataTable[offset]))=fields[sqlColumnNumber].GetFloat();
offset+=4;
break;
case FT_IND:
case FT_INT:
*((uint32*)(&sqlDataTable[offset]))=fields[sqlColumnNumber].GetUInt32();
offset+=4;
break;
case FT_BYTE:
*((uint8*)(&sqlDataTable[offset]))=fields[sqlColumnNumber].GetUInt8();
offset+=1;
break;
case FT_STRING:
sLog.outError("Unsupported data type in table '%s' at char %d", sql->sqlTableName.c_str(), columnNumber);
return false;
case FT_SORT:
break;
default:
validSqlColumn = false;
}
if (validSqlColumn && (columnNumber != (sql->formatString->size()-1)))
sqlColumnNumber++;
}
else
{
sLog.outError("Incorrect sql format string '%s' at char %d", sql->sqlTableName.c_str(), columnNumber);
return false;
}
}
if (sqlColumnNumber != (result->GetFieldCount()-1))
{
sLog.outError("SQL and DBC format strings are not matching for table: '%s'", sql->sqlTableName.c_str());
return false;
}
fields = NULL;
++rowIndex;
}while (result->NextRow());
}
}
// error in dbc file at loading if NULL
return indexTable!=NULL;
}
bool LoadStringsFrom(char const* fn)
{
// DBC must be already loaded using Load
if(!indexTable)
return false;
DBCFileLoader dbc;
// Check if load was successful, only then continue
if(!dbc.Load(fn, fmt))
return false;
m_stringPoolList.push_back(dbc.AutoProduceStrings(fmt,(char*)m_dataTable));
return true;
}
void Clear()
{
if (!indexTable)
return;
delete[] ((char*)indexTable);
indexTable = NULL;
delete[] ((char*)m_dataTable);
m_dataTable = NULL;
while(!m_stringPoolList.empty())
{
delete[] m_stringPoolList.front();
m_stringPoolList.pop_front();
}
nCount = 0;
}
private:
char const* fmt;
uint32 nCount;
uint32 fieldCount;
T** indexTable;
T* m_dataTable;
StringPoolList m_stringPoolList;
};
#endif
+657
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@@ -0,0 +1,657 @@
/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "DatabaseEnv.h"
#include "Config/ConfigEnv.h"
#include "Common.h"
#include "../../game/UpdateFields.h"
#include "Util.h"
#include "Policies/SingletonImp.h"
#include "Platform/Define.h"
#include "Threading.h"
#include "Database/SqlDelayThread.h"
#include "Database/SqlOperations.h"
#include "Timer.h"
#include <ctime>
#include <iostream>
#include <fstream>
size_t Database::db_count = 0;
Database::Database() : mMysql(NULL)
{
// before first connection
if (db_count++ == 0)
{
// Mysql Library Init
mysql_library_init(-1, NULL, NULL);
if (!mysql_thread_safe())
{
sLog.outError("FATAL ERROR: Used MySQL library isn't thread-safe.");
exit(1);
}
}
}
Database::~Database()
{
if (m_delayThread)
HaltDelayThread();
if (mMysql)
mysql_close(mMysql);
// Free Mysql library pointers for last ~DB
if (--db_count == 0)
mysql_library_end();
}
bool Database::Initialize(const char *infoString)
{
// Enable logging of SQL commands (usally only GM commands)
// (See method: PExecuteLog)
m_logSQL = sConfig.GetBoolDefault("LogSQL", false);
m_logsDir = sConfig.GetStringDefault("LogsDir","");
if (!m_logsDir.empty())
{
if ((m_logsDir.at(m_logsDir.length()-1)!='/') && (m_logsDir.at(m_logsDir.length()-1)!='\\'))
m_logsDir.append("/");
}
tranThread = NULL;
MYSQL *mysqlInit;
mysqlInit = mysql_init(NULL);
if (!mysqlInit)
{
sLog.outError("Could not initialize Mysql connection");
return false;
}
InitDelayThread();
Tokens tokens = StrSplit(infoString, ";");
Tokens::iterator iter;
std::string host, port_or_socket, user, password, database;
int port;
char const* unix_socket;
iter = tokens.begin();
if (iter != tokens.end())
host = *iter++;
if (iter != tokens.end())
port_or_socket = *iter++;
if (iter != tokens.end())
user = *iter++;
if (iter != tokens.end())
password = *iter++;
if (iter != tokens.end())
database = *iter++;
mysql_options(mysqlInit, MYSQL_SET_CHARSET_NAME, "utf8");
#ifdef WIN32
if (host==".") // named pipe use option (Windows)
{
unsigned int opt = MYSQL_PROTOCOL_PIPE;
mysql_options(mysqlInit, MYSQL_OPT_PROTOCOL, (char const*)&opt);
port = 0;
unix_socket = 0;
}
else // generic case
{
port = atoi(port_or_socket.c_str());
unix_socket = 0;
}
#else
if (host==".") // socket use option (Unix/Linux)
{
unsigned int opt = MYSQL_PROTOCOL_SOCKET;
mysql_options(mysqlInit, MYSQL_OPT_PROTOCOL, (char const*)&opt);
host = "localhost";
port = 0;
unix_socket = port_or_socket.c_str();
}
else // generic case
{
port = atoi(port_or_socket.c_str());
unix_socket = 0;
}
#endif
mMysql = mysql_real_connect(mysqlInit, host.c_str(), user.c_str(),
password.c_str(), database.c_str(), port, unix_socket, 0);
if (mMysql)
{
sLog.outDetail("Connected to MySQL database at %s", host.c_str());
sLog.outString("MySQL client library: %s", mysql_get_client_info());
sLog.outString("MySQL server ver: %s ", mysql_get_server_info( mMysql));
if (!mysql_autocommit(mMysql, 1))
sLog.outDetail("AUTOCOMMIT SUCCESSFULLY SET TO 1");
else
sLog.outDetail("AUTOCOMMIT NOT SET TO 1");
// set connection properties to UTF8 to properly handle locales for different
// server configs - core sends data in UTF8, so MySQL must expect UTF8 too
PExecute("SET NAMES `utf8`");
PExecute("SET CHARACTER SET `utf8`");
#if MYSQL_VERSION_ID >= 50003
my_bool my_true = (my_bool)1;
if (mysql_options(mMysql, MYSQL_OPT_RECONNECT, &my_true))
sLog.outDetail("Failed to turn on MYSQL_OPT_RECONNECT.");
else
sLog.outDetail("Successfully turned on MYSQL_OPT_RECONNECT.");
#else
#warning "Your mySQL client lib version does not support reconnecting after a timeout.\nIf this causes you any trouble we advice you to upgrade your mySQL client libs to at least mySQL 5.0.13 to resolve this problem."
#endif
return true;
}
else
{
sLog.outError("Could not connect to MySQL database at %s: %s\n", host.c_str(),mysql_error(mysqlInit));
mysql_close(mysqlInit);
return false;
}
}
void Database::ThreadStart()
{
mysql_thread_init();
}
void Database::ThreadEnd()
{
mysql_thread_end();
}
void Database::escape_string(std::string& str)
{
if (str.empty())
return;
char* buf = new char[str.size()*2+1];
escape_string(buf,str.c_str(),str.size());
str = buf;
delete[] buf;
}
unsigned long Database::escape_string(char *to, const char *from, unsigned long length)
{
if (!mMysql || !to || !from || !length)
return 0;
return(mysql_real_escape_string(mMysql, to, from, length));
}
bool Database::PExecuteLog(const char * format,...)
{
if (!format)
return false;
va_list ap;
char szQuery [MAX_QUERY_LEN];
va_start(ap, format);
int res = vsnprintf(szQuery, MAX_QUERY_LEN, format, ap);
va_end(ap);
if (res==-1)
{
sLog.outError("SQL Query truncated (and not execute) for format: %s",format);
return false;
}
if (m_logSQL)
{
time_t curr;
tm local;
time(&curr); // get current time_t value
local=*(localtime(&curr)); // dereference and assign
char fName[128];
sprintf(fName, "%04d-%02d-%02d_logSQL.sql", local.tm_year+1900, local.tm_mon+1, local.tm_mday);
FILE* log_file;
std::string logsDir_fname = m_logsDir+fName;
log_file = fopen(logsDir_fname.c_str(), "a");
if (log_file)
{
fprintf(log_file, "%s;\n", szQuery);
fclose(log_file);
}
else
{
// The file could not be opened
sLog.outError("SQL-Logging is disabled - Log file for the SQL commands could not be openend: %s",fName);
}
}
return Execute(szQuery);
}
void Database::SetResultQueue(SqlResultQueue * queue)
{
m_queryQueues[ACE_Based::Thread::current()] = queue;
}
bool Database::_Query(const char *sql, MYSQL_RES **pResult, MYSQL_FIELD **pFields, uint64* pRowCount, uint32* pFieldCount)
{
if (!mMysql)
return 0;
{
// guarded block for thread-safe mySQL request
ACE_Guard<ACE_Thread_Mutex> query_connection_guard(mMutex);
#ifdef TRINITY_DEBUG
uint32 _s = getMSTime();
#endif
if (mysql_query(mMysql, sql))
{
sLog.outErrorDb("SQL: %s", sql);
sLog.outErrorDb("query ERROR: %s", mysql_error(mMysql));
return false;
}
else
{
#ifdef TRINITY_DEBUG
sLog.outDebug("[%u ms] SQL: %s", getMSTimeDiff(_s,getMSTime()), sql );
#endif
}
*pResult = mysql_store_result(mMysql);
*pRowCount = mysql_affected_rows(mMysql);
*pFieldCount = mysql_field_count(mMysql);
}
if (!*pResult )
return false;
if (!*pRowCount)
{
mysql_free_result(*pResult);
return false;
}
*pFields = mysql_fetch_fields(*pResult);
return true;
}
QueryResult_AutoPtr Database::Query(const char *sql)
{
MYSQL_RES *result = NULL;
MYSQL_FIELD *fields = NULL;
uint64 rowCount = 0;
uint32 fieldCount = 0;
if (!_Query(sql, &result, &fields, &rowCount, &fieldCount))
return QueryResult_AutoPtr(NULL);
QueryResult *queryResult = new QueryResult(result, fields, rowCount, fieldCount);
queryResult->NextRow();
return QueryResult_AutoPtr(queryResult);
}
QueryResult_AutoPtr Database::PQuery(const char *format,...)
{
if (!format)
return QueryResult_AutoPtr(NULL);
va_list ap;
char szQuery [MAX_QUERY_LEN];
va_start(ap, format);
int res = vsnprintf(szQuery, MAX_QUERY_LEN, format, ap);
va_end(ap);
if (res==-1)
{
sLog.outError("SQL Query truncated (and not execute) for format: %s",format);
return QueryResult_AutoPtr(NULL);
}
return Query(szQuery);
}
QueryNamedResult* Database::QueryNamed(const char *sql)
{
MYSQL_RES *result = NULL;
MYSQL_FIELD *fields = NULL;
uint64 rowCount = 0;
uint32 fieldCount = 0;
if (!_Query(sql, &result, &fields, &rowCount, &fieldCount))
return NULL;
QueryFieldNames names(fieldCount);
for (uint32 i = 0; i < fieldCount; i++)
names[i] = fields[i].name;
QueryResult *queryResult = new QueryResult(result, fields, rowCount, fieldCount);
queryResult->NextRow();
return new QueryNamedResult(queryResult, names);
}
QueryNamedResult* Database::PQueryNamed(const char *format,...)
{
if (!format)
return NULL;
va_list ap;
char szQuery [MAX_QUERY_LEN];
va_start(ap, format);
int res = vsnprintf(szQuery, MAX_QUERY_LEN, format, ap);
va_end(ap);
if (res==-1)
{
sLog.outError("SQL Query truncated (and not execute) for format: %s",format);
return false;
}
return QueryNamed(szQuery);
}
bool Database::Execute(const char *sql)
{
if (!mMysql)
return false;
// don't use queued execution if it has not been initialized
if (!m_threadBody)
return DirectExecute(sql);
nMutex.acquire();
tranThread = ACE_Based::Thread::current(); // owner of this transaction
TransactionQueues::iterator i = m_tranQueues.find(tranThread);
if (i != m_tranQueues.end() && i->second != NULL)
i->second->DelayExecute(sql); // Statement for transaction
else
m_threadBody->Delay(new SqlStatement(sql)); // Simple sql statement
nMutex.release();
return true;
}
bool Database::PExecute(const char * format,...)
{
if (!format)
return false;
va_list ap;
char szQuery [MAX_QUERY_LEN];
va_start(ap, format);
int res = vsnprintf(szQuery, MAX_QUERY_LEN, format, ap);
va_end(ap);
if (res==-1)
{
sLog.outError("SQL Query truncated (and not execute) for format: %s",format);
return false;
}
return Execute(szQuery);
}
bool Database::_UpdateDataBlobValue(const uint32 guid, const uint32 field, const int32 value)
{
return PExecute(
"UPDATE characters SET data="
"CONCAT(SUBSTRING_INDEX(`data`,' ',%u),' ',"
"GREATEST(SUBSTRING_INDEX(SUBSTRING_INDEX(`data`,' ',%u),' ',-1)+%i,0),"
"' ',SUBSTRING_INDEX(`data`,' ',%i)) WHERE guid=%u",
field, field+1, value, -int32(PLAYER_END-field), guid);
}
bool Database::_SetDataBlobValue(const uint32 guid, const uint32 field, const uint32 value)
{
return PExecute(
"UPDATE characters SET data="
"CONCAT(SUBSTRING_INDEX(`data`,' ',%u),' ',"
"%u,' ',SUBSTRING_INDEX(`data`,' ',%i)) WHERE guid=%u",
field, value, -int32(PLAYER_END-field), guid);
}
bool Database::DirectExecute(const char* sql)
{
if (!mMysql)
return false;
{
// guarded block for thread-safe mySQL request
ACE_Guard<ACE_Thread_Mutex> query_connection_guard(mMutex);
#ifdef TRINITY_DEBUG
uint32 _s = getMSTime();
#endif
if (mysql_query(mMysql, sql))
{
sLog.outErrorDb("SQL: %s", sql);
sLog.outErrorDb("SQL ERROR: %s", mysql_error(mMysql));
return false;
}
else
{
#ifdef TRINITY_DEBUG
sLog.outDebug("[%u ms] SQL: %s", getMSTimeDiff(_s,getMSTime()), sql);
#endif
}
}
return true;
}
bool Database::DirectPExecute(const char * format,...)
{
if (!format)
return false;
va_list ap;
char szQuery [MAX_QUERY_LEN];
va_start(ap, format);
int res = vsnprintf(szQuery, MAX_QUERY_LEN, format, ap);
va_end(ap);
if (res==-1)
{
sLog.outError("SQL Query truncated (and not execute) for format: %s",format);
return false;
}
return DirectExecute(szQuery);
}
bool Database::CheckRequiredField(char const* table_name, char const* required_name)
{
// check required field
QueryResult_AutoPtr result = PQuery("SELECT %s FROM %s LIMIT 1",required_name,table_name);
if (result)
return true;
// check fail, prepare readabale error message
// search current required_* field in DB
QueryNamedResult* result2 = PQueryNamed("SELECT * FROM %s LIMIT 1",table_name);
if (result2)
{
QueryFieldNames const& namesMap = result2->GetFieldNames();
std::string reqName;
for (QueryFieldNames::const_iterator itr = namesMap.begin(); itr != namesMap.end(); ++itr)
{
if (itr->substr(0,9)=="required_")
{
reqName = *itr;
break;
}
}
delete result2;
if (!reqName.empty())
sLog.outErrorDb("Table `%s` have field `%s` but expected `%s`! Not all sql updates applied?",table_name,reqName.c_str(),required_name);
else
sLog.outErrorDb("Table `%s` not have required_* field but expected `%s`! Not all sql updates applied?",table_name,required_name);
}
else
sLog.outErrorDb("Table `%s` fields list query fail but expected have `%s`! No records in `%s`?",table_name,required_name,table_name);
return false;
}
bool Database::_TransactionCmd(const char *sql)
{
if (mysql_query(mMysql, sql))
{
sLog.outError("SQL: %s", sql);
sLog.outError("SQL ERROR: %s", mysql_error(mMysql));
return false;
}
else
DEBUG_LOG("SQL: %s", sql);
return true;
}
bool Database::BeginTransaction()
{
if (!mMysql)
return false;
// don't use queued execution if it has not been initialized
if (!m_threadBody)
{
if (tranThread == ACE_Based::Thread::current())
return false; // huh? this thread already started transaction
mMutex.acquire();
if (!_TransactionCmd("START TRANSACTION"))
{
mMutex.release(); // can't start transaction
return false;
}
return true; // transaction started
}
nMutex.acquire();
tranThread = ACE_Based::Thread::current(); // owner of this transaction
TransactionQueues::iterator i = m_tranQueues.find(tranThread);
if (i != m_tranQueues.end() && i->second != NULL)
// If for thread exists queue and also contains transaction
// delete that transaction (not allow trans in trans)
delete i->second;
m_tranQueues[tranThread] = new SqlTransaction();
nMutex.release();
return true;
}
bool Database::CommitTransaction()
{
if (!mMysql)
return false;
bool _res = false;
// don't use queued execution if it has not been initialized
if (!m_threadBody)
{
if (tranThread != ACE_Based::Thread::current())
return false;
_res = _TransactionCmd("COMMIT");
tranThread = NULL;
mMutex.release();
return _res;
}
nMutex.acquire();
tranThread = ACE_Based::Thread::current();
TransactionQueues::iterator i = m_tranQueues.find(tranThread);
if (i != m_tranQueues.end() && i->second != NULL)
{
m_threadBody->Delay(i->second);
m_tranQueues.erase(i);
_res = true;
}
nMutex.release();
return _res;
}
bool Database::RollbackTransaction()
{
if (!mMysql)
return false;
// don't use queued execution if it has not been initialized
if (!m_threadBody)
{
if (tranThread != ACE_Based::Thread::current())
return false;
bool _res = _TransactionCmd("ROLLBACK");
tranThread = NULL;
mMutex.release();
return _res;
}
nMutex.acquire();
tranThread = ACE_Based::Thread::current();
TransactionQueues::iterator i = m_tranQueues.find(tranThread);
if (i != m_tranQueues.end() && i->second != NULL)
{
delete i->second;
i->second = NULL;
m_tranQueues.erase(i);
}
nMutex.release();
return true;
}
void Database::InitDelayThread()
{
assert(!m_delayThread);
//New delay thread for delay execute
m_threadBody = new SqlDelayThread(this); // will deleted at m_delayThread delete
m_delayThread = new ACE_Based::Thread(m_threadBody);
}
void Database::HaltDelayThread()
{
if (!m_threadBody || !m_delayThread)
return;
m_threadBody->Stop(); //Stop event
m_delayThread->wait(); //Wait for flush to DB
delete m_delayThread; //This also deletes m_threadBody
m_delayThread = NULL;
m_threadBody = NULL;
}
+155
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@@ -0,0 +1,155 @@
/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef DATABASE_H
#define DATABASE_H
#include "Threading.h"
#include "Utilities/UnorderedMap.h"
#include "Database/SqlDelayThread.h"
#include "Policies/Singleton.h"
#include "ace/Thread_Mutex.h"
#include "ace/Guard_T.h"
#ifdef WIN32
#define FD_SETSIZE 1024
#include <winsock2.h>
#include <mysql/mysql.h>
#else
#include <mysql.h>
#endif
class SqlTransaction;
class SqlResultQueue;
class SqlQueryHolder;
typedef UNORDERED_MAP<ACE_Based::Thread* , SqlTransaction*> TransactionQueues;
typedef UNORDERED_MAP<ACE_Based::Thread* , SqlResultQueue*> QueryQueues;
#define MAX_QUERY_LEN 32*1024
class Database
{
protected:
TransactionQueues m_tranQueues; ///< Transaction queues from diff. threads
QueryQueues m_queryQueues; ///< Query queues from diff threads
SqlDelayThread* m_threadBody; ///< Pointer to delay sql executer (owned by m_delayThread)
ACE_Based::Thread* m_delayThread; ///< Pointer to executer thread
public:
Database();
~Database();
/*! infoString should be formated like hostname;username;password;database. */
bool Initialize(const char *infoString);
void InitDelayThread();
void HaltDelayThread();
QueryResult_AutoPtr Query(const char *sql);
QueryResult_AutoPtr PQuery(const char *format,...) ATTR_PRINTF(2,3);
QueryNamedResult* QueryNamed(const char *sql);
QueryNamedResult* PQueryNamed(const char *format,...) ATTR_PRINTF(2,3);
/// Async queries and query holders, implemented in DatabaseImpl.h
// Query / member
template<class Class>
bool AsyncQuery(Class *object, void (Class::*method)(QueryResult_AutoPtr), const char *sql);
template<class Class, typename ParamType1>
bool AsyncQuery(Class *object, void (Class::*method)(QueryResult_AutoPtr, ParamType1), ParamType1 param1, const char *sql);
template<class Class, typename ParamType1, typename ParamType2>
bool AsyncQuery(Class *object, void (Class::*method)(QueryResult_AutoPtr, ParamType1, ParamType2), ParamType1 param1, ParamType2 param2, const char *sql);
template<class Class, typename ParamType1, typename ParamType2, typename ParamType3>
bool AsyncQuery(Class *object, void (Class::*method)(QueryResult_AutoPtr, ParamType1, ParamType2, ParamType3), ParamType1 param1, ParamType2 param2, ParamType3 param3, const char *sql);
// Query / static
template<typename ParamType1>
bool AsyncQuery(void (*method)(QueryResult_AutoPtr, ParamType1), ParamType1 param1, const char *sql);
template<typename ParamType1, typename ParamType2>
bool AsyncQuery(void (*method)(QueryResult_AutoPtr, ParamType1, ParamType2), ParamType1 param1, ParamType2 param2, const char *sql);
template<typename ParamType1, typename ParamType2, typename ParamType3>
bool AsyncQuery(void (*method)(QueryResult_AutoPtr, ParamType1, ParamType2, ParamType3), ParamType1 param1, ParamType2 param2, ParamType3 param3, const char *sql);
// PQuery / member
template<class Class>
bool AsyncPQuery(Class *object, void (Class::*method)(QueryResult_AutoPtr), const char *format,...) ATTR_PRINTF(4,5);
template<class Class, typename ParamType1>
bool AsyncPQuery(Class *object, void (Class::*method)(QueryResult_AutoPtr, ParamType1), ParamType1 param1, const char *format,...) ATTR_PRINTF(5,6);
template<class Class, typename ParamType1, typename ParamType2>
bool AsyncPQuery(Class *object, void (Class::*method)(QueryResult_AutoPtr, ParamType1, ParamType2), ParamType1 param1, ParamType2 param2, const char *format,...) ATTR_PRINTF(6,7);
template<class Class, typename ParamType1, typename ParamType2, typename ParamType3>
bool AsyncPQuery(Class *object, void (Class::*method)(QueryResult_AutoPtr, ParamType1, ParamType2, ParamType3), ParamType1 param1, ParamType2 param2, ParamType3 param3, const char *format,...) ATTR_PRINTF(7,8);
// PQuery / static
template<typename ParamType1>
bool AsyncPQuery(void (*method)(QueryResult_AutoPtr, ParamType1), ParamType1 param1, const char *format,...) ATTR_PRINTF(4,5);
template<typename ParamType1, typename ParamType2>
bool AsyncPQuery(void (*method)(QueryResult_AutoPtr, ParamType1, ParamType2), ParamType1 param1, ParamType2 param2, const char *format,...) ATTR_PRINTF(5,6);
template<typename ParamType1, typename ParamType2, typename ParamType3>
bool AsyncPQuery(void (*method)(QueryResult_AutoPtr, ParamType1, ParamType2, ParamType3), ParamType1 param1, ParamType2 param2, ParamType3 param3, const char *format,...) ATTR_PRINTF(6,7);
template<class Class>
// QueryHolder
bool DelayQueryHolder(Class *object, void (Class::*method)(QueryResult_AutoPtr, SqlQueryHolder*), SqlQueryHolder *holder);
template<class Class, typename ParamType1>
bool DelayQueryHolder(Class *object, void (Class::*method)(QueryResult_AutoPtr, SqlQueryHolder*, ParamType1), SqlQueryHolder *holder, ParamType1 param1);
bool Execute(const char *sql);
bool PExecute(const char *format,...) ATTR_PRINTF(2,3);
bool DirectExecute(const char* sql);
bool DirectPExecute(const char *format,...) ATTR_PRINTF(2,3);
bool _UpdateDataBlobValue(const uint32 guid, const uint32 field, const int32 value);
bool _SetDataBlobValue(const uint32 guid, const uint32 field, const uint32 value);
// Writes SQL commands to a LOG file (see Trinityd.conf "LogSQL")
bool PExecuteLog(const char *format,...) ATTR_PRINTF(2,3);
bool BeginTransaction();
bool CommitTransaction();
bool RollbackTransaction();
operator bool () const { return mMysql != NULL; }
unsigned long escape_string(char *to, const char *from, unsigned long length);
void escape_string(std::string& str);
void ThreadStart();
void ThreadEnd();
// sets the result queue of the current thread, be careful what thread you call this from
void SetResultQueue(SqlResultQueue * queue);
bool CheckRequiredField(char const* table_name, char const* required_name);
private:
bool m_logSQL;
std::string m_logsDir;
ACE_Thread_Mutex mMutex; // For thread safe operations between core and mySQL server
ACE_Thread_Mutex nMutex; // For thread safe operations on m_transQueues
ACE_Based::Thread * tranThread;
MYSQL *mMysql;
static size_t db_count;
bool _TransactionCmd(const char *sql);
bool _Query(const char *sql, MYSQL_RES **pResult, MYSQL_FIELD **pFields, uint64* pRowCount, uint32* pFieldCount);
};
#endif
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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#if !defined(DATABASEENV_H)
#define DATABASEENV_H
#include "Common.h"
#include "Log.h"
#include "Errors.h"
#include "Database/Field.h"
#include "Database/QueryResult.h"
#include "Database/Database.h"
typedef Database DatabaseType;
#define _LIKE_ "LIKE"
#define _TABLE_SIM_ "`"
#define _CONCAT3_(A,B,C) "CONCAT( " A " , " B " , " C " )"
#define _OFFSET_ "LIMIT %d,1"
extern DatabaseType WorldDatabase;
extern DatabaseType CharacterDatabase;
extern DatabaseType LoginDatabase;
#endif
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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Database/Database.h"
#include "Database/SqlOperations.h"
/// Function body definitions for the template function members of the Database class
#define ASYNC_QUERY_BODY(sql, queue_itr) \
if (!sql) return false; \
\
QueryQueues::iterator queue_itr; \
\
{ \
ACE_Based::Thread * queryThread = ACE_Based::Thread::current(); \
queue_itr = m_queryQueues.find(queryThread); \
if (queue_itr == m_queryQueues.end()) return false; \
}
#define ASYNC_PQUERY_BODY(format, szQuery) \
if(!format) return false; \
\
char szQuery [MAX_QUERY_LEN]; \
\
{ \
va_list ap; \
\
va_start(ap, format); \
int res = vsnprintf( szQuery, MAX_QUERY_LEN, format, ap ); \
va_end(ap); \
\
if(res==-1) \
{ \
sLog.outError("SQL Query truncated (and not execute) for format: %s",format); \
return false; \
} \
}
#define ASYNC_DELAYHOLDER_BODY(holder, queue_itr) \
if (!holder) return false; \
\
QueryQueues::iterator queue_itr; \
\
{ \
ACE_Based::Thread * queryThread = ACE_Based::Thread::current(); \
queue_itr = m_queryQueues.find(queryThread); \
if (queue_itr == m_queryQueues.end()) return false; \
}
// -- Query / member --
template<class Class>
bool
Database::AsyncQuery(Class *object, void (Class::*method)(QueryResult_AutoPtr), const char *sql)
{
ASYNC_QUERY_BODY(sql, itr)
return m_threadBody->Delay(new SqlQuery(sql, new Trinity::QueryCallback<Class>(object, method), itr->second));
}
template<class Class, typename ParamType1>
bool
Database::AsyncQuery(Class *object, void (Class::*method)(QueryResult_AutoPtr, ParamType1), ParamType1 param1, const char *sql)
{
ASYNC_QUERY_BODY(sql, itr)
return m_threadBody->Delay(new SqlQuery(sql, new Trinity::QueryCallback<Class, ParamType1>(object, method, (QueryResult_AutoPtr)NULL, param1), itr->second));
}
template<class Class, typename ParamType1, typename ParamType2>
bool
Database::AsyncQuery(Class *object, void (Class::*method)(QueryResult_AutoPtr, ParamType1, ParamType2), ParamType1 param1, ParamType2 param2, const char *sql)
{
ASYNC_QUERY_BODY(sql, itr)
return m_threadBody->Delay(new SqlQuery(sql, new Trinity::QueryCallback<Class, ParamType1, ParamType2>(object, method, (QueryResult_AutoPtr)NULL, param1, param2), itr->second));
}
template<class Class, typename ParamType1, typename ParamType2, typename ParamType3>
bool
Database::AsyncQuery(Class *object, void (Class::*method)(QueryResult_AutoPtr, ParamType1, ParamType2, ParamType3), ParamType1 param1, ParamType2 param2, ParamType3 param3, const char *sql)
{
ASYNC_QUERY_BODY(sql, itr)
return m_threadBody->Delay(new SqlQuery(sql, new Trinity::QueryCallback<Class, ParamType1, ParamType2, ParamType3>(object, method, (QueryResult_AutoPtr)NULL, param1, param2, param3), itr->second));
}
// -- Query / static --
template<typename ParamType1>
bool
Database::AsyncQuery(void (*method)(QueryResult_AutoPtr, ParamType1), ParamType1 param1, const char *sql)
{
ASYNC_QUERY_BODY(sql, itr)
return m_threadBody->Delay(new SqlQuery(sql, new Trinity::SQueryCallback<ParamType1>(method, (QueryResult_AutoPtr)NULL, param1), itr->second));
}
template<typename ParamType1, typename ParamType2>
bool
Database::AsyncQuery(void (*method)(QueryResult_AutoPtr, ParamType1, ParamType2), ParamType1 param1, ParamType2 param2, const char *sql)
{
ASYNC_QUERY_BODY(sql, itr)
return m_threadBody->Delay(new SqlQuery(sql, new Trinity::SQueryCallback<ParamType1, ParamType2>(method, (QueryResult_AutoPtr)NULL, param1, param2), itr->second));
}
template<typename ParamType1, typename ParamType2, typename ParamType3>
bool
Database::AsyncQuery(void (*method)(QueryResult_AutoPtr, ParamType1, ParamType2, ParamType3), ParamType1 param1, ParamType2 param2, ParamType3 param3, const char *sql)
{
ASYNC_QUERY_BODY(sql, itr)
return m_threadBody->Delay(new SqlQuery(sql, new Trinity::SQueryCallback<ParamType1, ParamType2, ParamType3>(method, (QueryResult_AutoPtr)NULL, param1, param2, param3), itr->second));
}
// -- PQuery / member --
template<class Class>
bool
Database::AsyncPQuery(Class *object, void (Class::*method)(QueryResult_AutoPtr), const char *format,...)
{
ASYNC_PQUERY_BODY(format, szQuery)
return AsyncQuery(object, method, szQuery);
}
template<class Class, typename ParamType1>
bool
Database::AsyncPQuery(Class *object, void (Class::*method)(QueryResult_AutoPtr, ParamType1), ParamType1 param1, const char *format,...)
{
ASYNC_PQUERY_BODY(format, szQuery)
return AsyncQuery(object, method, param1, szQuery);
}
template<class Class, typename ParamType1, typename ParamType2>
bool
Database::AsyncPQuery(Class *object, void (Class::*method)(QueryResult_AutoPtr, ParamType1, ParamType2), ParamType1 param1, ParamType2 param2, const char *format,...)
{
ASYNC_PQUERY_BODY(format, szQuery)
return AsyncQuery(object, method, param1, param2, szQuery);
}
template<class Class, typename ParamType1, typename ParamType2, typename ParamType3>
bool
Database::AsyncPQuery(Class *object, void (Class::*method)(QueryResult_AutoPtr, ParamType1, ParamType2, ParamType3), ParamType1 param1, ParamType2 param2, ParamType3 param3, const char *format,...)
{
ASYNC_PQUERY_BODY(format, szQuery)
return AsyncQuery(object, method, param1, param2, param3, szQuery);
}
// -- PQuery / static --
template<typename ParamType1>
bool
Database::AsyncPQuery(void (*method)(QueryResult_AutoPtr, ParamType1), ParamType1 param1, const char *format,...)
{
ASYNC_PQUERY_BODY(format, szQuery)
return AsyncQuery(method, param1, szQuery);
}
template<typename ParamType1, typename ParamType2>
bool
Database::AsyncPQuery(void (*method)(QueryResult_AutoPtr, ParamType1, ParamType2), ParamType1 param1, ParamType2 param2, const char *format,...)
{
ASYNC_PQUERY_BODY(format, szQuery)
return AsyncQuery(method, param1, param2, szQuery);
}
template<typename ParamType1, typename ParamType2, typename ParamType3>
bool
Database::AsyncPQuery(void (*method)(QueryResult_AutoPtr, ParamType1, ParamType2, ParamType3), ParamType1 param1, ParamType2 param2, ParamType3 param3, const char *format,...)
{
ASYNC_PQUERY_BODY(format, szQuery)
return AsyncQuery(method, param1, param2, param3, szQuery);
}
// -- QueryHolder --
template<class Class>
bool
Database::DelayQueryHolder(Class *object, void (Class::*method)(QueryResult_AutoPtr, SqlQueryHolder*), SqlQueryHolder *holder)
{
ASYNC_DELAYHOLDER_BODY(holder, itr)
return holder->Execute(new Trinity::QueryCallback<Class, SqlQueryHolder*>(object, method, (QueryResult_AutoPtr)NULL, holder), m_threadBody, itr->second);
}
template<class Class, typename ParamType1>
bool
Database::DelayQueryHolder(Class *object, void (Class::*method)(QueryResult_AutoPtr, SqlQueryHolder*, ParamType1), SqlQueryHolder *holder, ParamType1 param1)
{
ASYNC_DELAYHOLDER_BODY(holder, itr)
return holder->Execute(new Trinity::QueryCallback<Class, SqlQueryHolder*, ParamType1>(object, method, (QueryResult_AutoPtr)NULL, holder, param1), m_threadBody, itr->second);
}
#undef ASYNC_QUERY_BODY
#undef ASYNC_PQUERY_BODY
#undef ASYNC_DELAYHOLDER_BODY
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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "DatabaseEnv.h"
Field::Field() :
mValue(NULL), mType(DB_TYPE_UNKNOWN)
{
}
Field::Field(Field &f)
{
const char *value;
value = f.GetString();
if (value)
{
mValue = new char[strlen(value) + 1];
if (mValue)
strcpy(mValue, value);
}
else
mValue = NULL;
mType = f.GetType();
}
Field::Field(const char *value, enum Field::DataTypes type) :
mType(type)
{
if (value)
{
mValue = new char[strlen(value) + 1];
if (mValue)
strcpy(mValue, value);
}
else
mValue = NULL;
}
Field::~Field()
{
if (mValue)
delete [] mValue;
}
void Field::SetValue(const char *value)
{
if (mValue)
delete [] mValue;
if (value)
{
mValue = new char[strlen(value) + 1];
strcpy(mValue, value);
}
else
mValue = NULL;
}
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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#if !defined(FIELD_H)
#define FIELD_H
class Field
{
public:
enum DataTypes
{
DB_TYPE_UNKNOWN = 0x00,
DB_TYPE_STRING = 0x01,
DB_TYPE_INTEGER = 0x02,
DB_TYPE_FLOAT = 0x03,
DB_TYPE_BOOL = 0x04
};
Field();
Field(Field &f);
Field(const char *value, enum DataTypes type);
~Field();
enum DataTypes GetType() const { return mType; }
const char *GetString() const { return mValue; }
std::string GetCppString() const
{
return mValue ? mValue : ""; // std::string s = 0 have undefine result in C++
}
float GetFloat() const { return mValue ? static_cast<float>(atof(mValue)) : 0.0f; }
bool GetBool() const { return mValue ? atoi(mValue) > 0 : false; }
int32 GetInt32() const { return mValue ? static_cast<int32>(atol(mValue)) : int32(0); }
uint8 GetUInt8() const { return mValue ? static_cast<uint8>(atol(mValue)) : uint8(0); }
uint16 GetUInt16() const { return mValue ? static_cast<uint16>(atol(mValue)) : uint16(0); }
int16 GetInt16() const { return mValue ? static_cast<int16>(atol(mValue)) : int16(0); }
uint32 GetUInt32() const { return mValue ? static_cast<uint32>(atol(mValue)) : uint32(0); }
uint64 GetUInt64() const
{
if(mValue)
{
uint64 value;
sscanf(mValue,UI64FMTD,&value);
return value;
}
else
return 0;
}
uint64 GetInt64() const
{
if(mValue)
{
int64 value;
sscanf(mValue,SI64FMTD,&value);
return value;
}
else
return 0;
}
void SetType(enum DataTypes type) { mType = type; }
void SetValue(const char *value);
private:
char *mValue;
enum DataTypes mType;
};
#endif
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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "DatabaseEnv.h"
QueryResult::QueryResult(MYSQL_RES *result, MYSQL_FIELD *fields, uint64 rowCount, uint32 fieldCount)
: mResult(result)
, mFieldCount(fieldCount)
, mRowCount(rowCount)
{
mCurrentRow = new Field[mFieldCount];
ASSERT(mCurrentRow);
for (uint32 i = 0; i < mFieldCount; i++)
mCurrentRow[i].SetType(ConvertNativeType(fields[i].type));
}
QueryResult::~QueryResult()
{
EndQuery();
}
bool QueryResult::NextRow()
{
MYSQL_ROW row;
if (!mResult)
return false;
row = mysql_fetch_row(mResult);
if (!row)
{
EndQuery();
return false;
}
for (uint32 i = 0; i < mFieldCount; i++)
mCurrentRow[i].SetValue(row[i]);
return true;
}
void QueryResult::EndQuery()
{
if (mCurrentRow)
{
delete [] mCurrentRow;
mCurrentRow = 0;
}
if (mResult)
{
mysql_free_result(mResult);
mResult = 0;
}
}
enum Field::DataTypes QueryResult::ConvertNativeType(enum_field_types mysqlType) const
{
switch (mysqlType)
{
case FIELD_TYPE_TIMESTAMP:
case FIELD_TYPE_DATE:
case FIELD_TYPE_TIME:
case FIELD_TYPE_DATETIME:
case FIELD_TYPE_YEAR:
case FIELD_TYPE_STRING:
case FIELD_TYPE_VAR_STRING:
case FIELD_TYPE_BLOB:
case FIELD_TYPE_SET:
case FIELD_TYPE_NULL:
return Field::DB_TYPE_STRING;
case FIELD_TYPE_TINY:
case FIELD_TYPE_SHORT:
case FIELD_TYPE_LONG:
case FIELD_TYPE_INT24:
case FIELD_TYPE_LONGLONG:
case FIELD_TYPE_ENUM:
return Field::DB_TYPE_INTEGER;
case FIELD_TYPE_DECIMAL:
case FIELD_TYPE_FLOAT:
case FIELD_TYPE_DOUBLE:
return Field::DB_TYPE_FLOAT;
default:
return Field::DB_TYPE_UNKNOWN;
}
}
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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#if !defined(QUERYRESULT_H)
#define QUERYRESULT_H
#include <ace/Refcounted_Auto_Ptr.h>
#include <ace/Null_Mutex.h>
#include "Field.h"
#ifdef WIN32
#define FD_SETSIZE 1024
#include <winsock2.h>
#include <mysql/mysql.h>
#else
#include <mysql.h>
#endif
class QueryResult
{
public:
QueryResult(MYSQL_RES *result, MYSQL_FIELD *fields, uint64 rowCount, uint32 fieldCount);
~QueryResult();
bool NextRow();
Field *Fetch() const { return mCurrentRow; }
const Field & operator [] (int index) const { return mCurrentRow[index]; }
uint32 GetFieldCount() const { return mFieldCount; }
uint64 GetRowCount() const { return mRowCount; }
protected:
Field *mCurrentRow;
uint32 mFieldCount;
uint64 mRowCount;
private:
enum Field::DataTypes ConvertNativeType(enum_field_types mysqlType) const;
void EndQuery();
MYSQL_RES *mResult;
};
typedef ACE_Refcounted_Auto_Ptr<QueryResult, ACE_Null_Mutex> QueryResult_AutoPtr;
typedef std::vector<std::string> QueryFieldNames;
class QueryNamedResult
{
public:
explicit QueryNamedResult(QueryResult* query, QueryFieldNames const& names) : mQuery(query), mFieldNames(names) {}
~QueryNamedResult() { delete mQuery; }
// compatible interface with QueryResult
bool NextRow() { return mQuery->NextRow(); }
Field *Fetch() const { return mQuery->Fetch(); }
uint32 GetFieldCount() const { return mQuery->GetFieldCount(); }
uint64 GetRowCount() const { return mQuery->GetRowCount(); }
Field const& operator[] (int index) const { return (*mQuery)[index]; }
// named access
Field const& operator[] (const std::string &name) const { return mQuery->Fetch()[GetField_idx(name)]; }
QueryFieldNames const& GetFieldNames() const { return mFieldNames; }
uint32 GetField_idx(const std::string &name) const
{
for (size_t idx = 0; idx < mFieldNames.size(); ++idx)
{
if(mFieldNames[idx] == name)
return idx;
}
ASSERT(false && "unknown field name");
return uint32(-1);
}
protected:
QueryResult *mQuery;
QueryFieldNames mFieldNames;
};
#endif
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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "SQLStorage.h"
#include "SQLStorageImpl.h"
extern Database WorldDatabase;
const char CreatureInfosrcfmt[]="iiiiiiiiiisssiiiiiiifffiffiifiiiiiiiiiiffiiiiiiiiiiiiiiiiiiiiiiiisiifffliiiiiiiliiisi";
const char CreatureInfodstfmt[]="iiiiiiiiiisssibbiiiifffiffiifiiiiiiiiiiffiiiiiiiiiiiiiiiiiiiiiiiisiifffliiiiiiiliiiii";
const char CreatureDataAddonInfofmt[]="iiiiiis";
const char CreatureModelfmt[]="iffbi";
const char CreatureInfoAddonInfofmt[]="iiiiiis";
const char EquipmentInfofmt[]="iiii";
const char GameObjectInfosrcfmt[]="iiissssiifiiiiiiiiiiiiiiiiiiiiiiiiiiiiiisi";
const char GameObjectInfodstfmt[]="iiissssiifiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii";
const char ItemPrototypesrcfmt[]="iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiiiiiiiifiiisiiiii";
const char ItemPrototypedstfmt[]="iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiiiiiiiifiiiiiiiii";
const char PageTextfmt[]="isii";
const char InstanceTemplatesrcfmt[]="iiiffffsb";
const char InstanceTemplatedstfmt[]="iiiffffib";
SQLStorage sCreatureStorage(CreatureInfosrcfmt, CreatureInfodstfmt, "entry","creature_template");
SQLStorage sCreatureDataAddonStorage(CreatureDataAddonInfofmt,"guid","creature_addon");
SQLStorage sCreatureModelStorage(CreatureModelfmt,"modelid","creature_model_info");
SQLStorage sCreatureInfoAddonStorage(CreatureInfoAddonInfofmt,"entry","creature_template_addon");
SQLStorage sEquipmentStorage(EquipmentInfofmt,"entry","creature_equip_template");
SQLStorage sGOStorage(GameObjectInfosrcfmt, GameObjectInfodstfmt, "entry","gameobject_template");
SQLStorage sItemStorage(ItemPrototypesrcfmt, ItemPrototypedstfmt, "entry","item_template");
SQLStorage sPageTextStore(PageTextfmt,"entry","page_text");
SQLStorage sInstanceTemplate(InstanceTemplatesrcfmt, InstanceTemplatedstfmt, "map","instance_template");
void SQLStorage::Free ()
{
uint32 offset=0;
for (uint32 x=0; x<iNumFields; x++)
if (dst_format[x]==FT_STRING)
{
for (uint32 y=0; y<MaxEntry; y++)
if(pIndex[y])
delete [] *(char**)((char*)(pIndex[y])+offset);
offset += sizeof(char*);
}
else if (dst_format[x]==FT_LOGIC)
offset += sizeof(bool);
else if (dst_format[x]==FT_BYTE)
offset += sizeof(char);
else
offset += 4;
delete [] pIndex;
delete [] data;
}
void SQLStorage::Load()
{
SQLStorageLoader loader;
loader.Load(*this);
}
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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef SQLSTORAGE_H
#define SQLSTORAGE_H
#include "Common.h"
#include "Database/DatabaseEnv.h"
class SQLStorage
{
template<class T>
friend struct SQLStorageLoaderBase;
public:
SQLStorage(const char* fmt, const char * _entry_field, const char * sqlname)
{
src_format = fmt;
dst_format = fmt;
init(_entry_field, sqlname);
}
SQLStorage(const char* src_fmt, const char* dst_fmt, const char * _entry_field, const char * sqlname)
{
src_format = src_fmt;
dst_format = dst_fmt;
init(_entry_field, sqlname);
}
~SQLStorage()
{
Free();
}
template<class T>
T const* LookupEntry(uint32 id) const
{
if( id == 0 )
return NULL;
if(id >= MaxEntry)
return NULL;
return reinterpret_cast<T const*>(pIndex[id]);
}
uint32 RecordCount;
uint32 MaxEntry;
uint32 iNumFields;
char const* GetTableName() const { return table; }
void Load();
void Free();
private:
void init(const char * _entry_field, const char * sqlname)
{
entry_field = _entry_field;
table=sqlname;
data=NULL;
pIndex=NULL;
iNumFields = strlen(src_format);
MaxEntry = 0;
}
char** pIndex;
char *data;
const char *src_format;
const char *dst_format;
const char *table;
const char *entry_field;
//bool HasString;
};
template <class T>
struct SQLStorageLoaderBase
{
public:
void Load(SQLStorage &storage);
template<class S, class D>
void convert(uint32 field_pos, S src, D &dst);
template<class S>
void convert_to_str(uint32 field_pos, S src, char * & dst);
template<class D>
void convert_from_str(uint32 field_pos, char * src, D& dst);
void convert_str_to_str(uint32 field_pos, char *src, char *&dst);
private:
template<class V>
void storeValue(V value, SQLStorage &store, char *p, int x, uint32 &offset);
void storeValue(char * value, SQLStorage &store, char *p, int x, uint32 &offset);
};
struct SQLStorageLoader : public SQLStorageLoaderBase<SQLStorageLoader>
{
};
#endif
+210
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@@ -0,0 +1,210 @@
/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "ProgressBar.h"
#include "Log.h"
#include "DBCFileLoader.h"
template<class T>
template<class S, class D>
void SQLStorageLoaderBase<T>::convert(uint32 /*field_pos*/, S src, D &dst)
{
dst = D(src);
}
template<class T>
void SQLStorageLoaderBase<T>::convert_str_to_str(uint32 /*field_pos*/, char *src, char *&dst)
{
if(!src)
{
dst = new char[1];
*dst = 0;
}
else
{
uint32 l = strlen(src) + 1;
dst = new char[l];
memcpy(dst, src, l);
}
}
template<class T>
template<class S>
void SQLStorageLoaderBase<T>::convert_to_str(uint32 /*field_pos*/, S /*src*/, char * & dst)
{
dst = new char[1];
*dst = 0;
}
template<class T>
template<class D>
void SQLStorageLoaderBase<T>::convert_from_str(uint32 /*field_pos*/, char * /*src*/, D& dst)
{
dst = 0;
}
template<class T>
template<class V>
void SQLStorageLoaderBase<T>::storeValue(V value, SQLStorage &store, char *p, int x, uint32 &offset)
{
T * subclass = (static_cast<T*>(this));
switch(store.dst_format[x])
{
case FT_LOGIC:
subclass->convert(x, value, *((bool*)(&p[offset])) );
offset+=sizeof(bool);
break;
case FT_BYTE:
subclass->convert(x, value, *((char*)(&p[offset])) );
offset+=sizeof(char);
break;
case FT_INT:
subclass->convert(x, value, *((uint32*)(&p[offset])) );
offset+=sizeof(uint32);
break;
case FT_FLOAT:
subclass->convert(x, value, *((float*)(&p[offset])) );
offset+=sizeof(float);
break;
case FT_STRING:
subclass->convert_to_str(x, value, *((char**)(&p[offset])) );
offset+=sizeof(char*);
break;
}
}
template<class T>
void SQLStorageLoaderBase<T>::storeValue(char * value, SQLStorage &store, char *p, int x, uint32 &offset)
{
T * subclass = (static_cast<T*>(this));
switch(store.dst_format[x])
{
case FT_LOGIC:
subclass->convert_from_str(x, value, *((bool*)(&p[offset])) );
offset+=sizeof(bool);
break;
case FT_BYTE:
subclass->convert_from_str(x, value, *((char*)(&p[offset])) );
offset+=sizeof(char);
break;
case FT_INT:
subclass->convert_from_str(x, value, *((uint32*)(&p[offset])) );
offset+=sizeof(uint32);
break;
case FT_FLOAT:
subclass->convert_from_str(x, value, *((float*)(&p[offset])) );
offset+=sizeof(float);
break;
case FT_STRING:
subclass->convert_str_to_str(x, value, *((char**)(&p[offset])) );
offset+=sizeof(char*);
break;
}
}
template<class T>
void SQLStorageLoaderBase<T>::Load(SQLStorage &store)
{
uint32 maxi;
Field *fields;
QueryResult_AutoPtr result = WorldDatabase.PQuery("SELECT MAX(%s) FROM %s", store.entry_field, store.table);
if(!result)
{
sLog.outError("Error loading %s table (not exist?)\n", store.table);
exit(1); // Stop server at loading non exited table or not accessable table
}
maxi = (*result)[0].GetUInt32()+1;
result = WorldDatabase.PQuery("SELECT COUNT(*) FROM %s", store.table);
if(result)
{
fields = result->Fetch();
store.RecordCount = fields[0].GetUInt32();
}
else
store.RecordCount = 0;
result = WorldDatabase.PQuery("SELECT * FROM %s", store.table);
if(!result)
{
sLog.outError("%s table is empty!\n", store.table);
store.RecordCount = 0;
return;
}
uint32 recordsize = 0;
uint32 offset = 0;
if(store.iNumFields != result->GetFieldCount())
{
store.RecordCount = 0;
sLog.outError("Error in %s table, probably sql file format was updated (there should be %d fields in sql).\n", store.table, store.iNumFields);
exit(1); // Stop server at loading broken or non-compatible table.
}
//get struct size
uint32 sc=0;
uint32 bo=0;
uint32 bb=0;
for (uint32 x=0; x< store.iNumFields; x++)
if(store.dst_format[x]==FT_STRING)
++sc;
else if (store.dst_format[x]==FT_LOGIC)
++bo;
else if (store.dst_format[x]==FT_BYTE)
++bb;
recordsize=(store.iNumFields-sc-bo-bb)*4+sc*sizeof(char*)+bo*sizeof(bool)+bb*sizeof(char);
char** newIndex=new char*[maxi];
memset(newIndex,0,maxi*sizeof(char*));
char * _data= new char[store.RecordCount *recordsize];
uint32 count=0;
barGoLink bar( store.RecordCount );
do
{
fields = result->Fetch();
bar.step();
char *p=(char*)&_data[recordsize*count];
newIndex[fields[0].GetUInt32()]=p;
offset=0;
for (uint32 x = 0; x < store.iNumFields; x++)
switch(store.src_format[x])
{
case FT_LOGIC:
storeValue((bool)(fields[x].GetUInt32() > 0), store, p, x, offset); break;
case FT_BYTE:
storeValue((char)fields[x].GetUInt8(), store, p, x, offset); break;
case FT_INT:
storeValue((uint32)fields[x].GetUInt32(), store, p, x, offset); break;
case FT_FLOAT:
storeValue((float)fields[x].GetFloat(), store, p, x, offset); break;
case FT_STRING:
storeValue((char*)fields[x].GetString(), store, p, x, offset); break;
}
++count;
}while( result->NextRow() );
store.pIndex = newIndex;
store.MaxEntry = maxi;
store.data = _data;
}
@@ -0,0 +1,61 @@
/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Database/SqlDelayThread.h"
#include "Database/SqlOperations.h"
#include "DatabaseEnv.h"
SqlDelayThread::SqlDelayThread(Database* db) : m_dbEngine(db), m_running(true)
{
}
void SqlDelayThread::run()
{
mysql_thread_init();
SqlAsyncTask * s = NULL;
ACE_Time_Value _time(2);
while (m_running)
{
// if the running state gets turned off while sleeping
// empty the queue before exiting
s = dynamic_cast<SqlAsyncTask*> (m_sqlQueue.dequeue());
if (s)
{
s->call();
delete s;
}
}
mysql_thread_end();
}
void SqlDelayThread::Stop()
{
m_running = false;
m_sqlQueue.queue()->deactivate();
}
bool SqlDelayThread::Delay(SqlOperation* sql)
{
int res = m_sqlQueue.enqueue(new SqlAsyncTask(m_dbEngine, sql));
return (res != -1);
}
@@ -0,0 +1,50 @@
/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __SQLDELAYTHREAD_H
#define __SQLDELAYTHREAD_H
#include "ace/Thread_Mutex.h"
#include "ace/Activation_Queue.h"
#include "Threading.h"
class Database;
class SqlOperation;
class SqlDelayThread : public ACE_Based::Runnable
{
typedef ACE_Activation_Queue SqlQueue;
private:
SqlQueue m_sqlQueue; ///< Queue of SQL statements
Database* m_dbEngine; ///< Pointer to used Database engine
volatile bool m_running;
SqlDelayThread();
public:
SqlDelayThread(Database* db);
///< Put sql statement to delay queue
bool Delay(SqlOperation* sql);
void Stop(); ///< Stop event
virtual void run(); ///< Main Thread loop
};
#endif //__SQLDELAYTHREAD_H
@@ -0,0 +1,209 @@
/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "SqlOperations.h"
#include "SqlDelayThread.h"
#include "DatabaseEnv.h"
#include "DatabaseImpl.h"
/// ---- ASYNC STATEMENTS / TRANSACTIONS ----
void SqlStatement::Execute(Database *db)
{
/// just do it
db->DirectExecute(m_sql);
}
void SqlTransaction::Execute(Database *db)
{
const char* sql;
m_Mutex.acquire();
if (m_queue.empty())
{
m_Mutex.release();
return;
}
db->DirectExecute("START TRANSACTION");
while (!m_queue.empty())
{
sql = m_queue.front();
if (!db->DirectExecute(sql))
{
free((void*)const_cast<char*>(sql));
m_queue.pop();
db->DirectExecute("ROLLBACK");
while (!m_queue.empty())
{
free((void*)const_cast<char*>(m_queue.front()));
m_queue.pop();
}
m_Mutex.release();
return;
}
free((void*)const_cast<char*>(sql));
m_queue.pop();
}
db->DirectExecute("COMMIT");
m_Mutex.release();
}
/// ---- ASYNC QUERIES ----
void SqlQuery::Execute(Database *db)
{
if (!m_callback || !m_queue)
return;
/// execute the query and store the result in the callback
m_callback->SetResult(db->Query(m_sql));
/// add the callback to the sql result queue of the thread it originated from
m_queue->add(m_callback);
}
void SqlResultQueue::Update()
{
/// execute the callbacks waiting in the synchronization queue
Trinity::IQueryCallback* callback;
while (next(callback))
{
callback->Execute();
delete callback;
}
}
bool SqlQueryHolder::Execute(Trinity::IQueryCallback * callback, SqlDelayThread *thread, SqlResultQueue *queue)
{
if (!callback || !thread || !queue)
return false;
/// delay the execution of the queries, sync them with the delay thread
/// which will in turn resync on execution (via the queue) and call back
SqlQueryHolderEx *holderEx = new SqlQueryHolderEx(this, callback, queue);
thread->Delay(holderEx);
return true;
}
bool SqlQueryHolder::SetQuery(size_t index, const char *sql)
{
if (m_queries.size() <= index)
{
sLog.outError("Query index (%u) out of range (size: %u) for query: %s",index,(uint32)m_queries.size(),sql);
return false;
}
if (m_queries[index].first != NULL)
{
sLog.outError("Attempt assign query to holder index (%u) where other query stored (Old: [%s] New: [%s])",
index,m_queries[index].first,sql);
return false;
}
/// not executed yet, just stored (it's not called a holder for nothing)
m_queries[index] = SqlResultPair(strdup(sql), QueryResult_AutoPtr(NULL));
return true;
}
bool SqlQueryHolder::SetPQuery(size_t index, const char *format, ...)
{
if (!format)
{
sLog.outError("Query (index: %u) is empty.",index);
return false;
}
va_list ap;
char szQuery [MAX_QUERY_LEN];
va_start(ap, format);
int res = vsnprintf(szQuery, MAX_QUERY_LEN, format, ap);
va_end(ap);
if (res==-1)
{
sLog.outError("SQL Query truncated (and not execute) for format: %s",format);
return false;
}
return SetQuery(index,szQuery);
}
QueryResult_AutoPtr SqlQueryHolder::GetResult(size_t index)
{
if (index < m_queries.size())
{
/// the query strings are freed on the first GetResult or in the destructor
if (m_queries[index].first != NULL)
{
free((void*)(const_cast<char*>(m_queries[index].first)));
m_queries[index].first = NULL;
}
/// when you get a result aways remember to delete it!
return m_queries[index].second;
}
else
return QueryResult_AutoPtr(NULL);
}
void SqlQueryHolder::SetResult(size_t index, QueryResult_AutoPtr result)
{
/// store the result in the holder
if (index < m_queries.size())
m_queries[index].second = result;
}
SqlQueryHolder::~SqlQueryHolder()
{
for (size_t i = 0; i < m_queries.size(); i++)
{
/// if the result was never used, free the resources
/// results used already (getresult called) are expected to be deleted
if (m_queries[i].first != NULL)
free((void*)(const_cast<char*>(m_queries[i].first)));
}
}
void SqlQueryHolder::SetSize(size_t size)
{
/// to optimize push_back, reserve the number of queries about to be executed
m_queries.resize(size);
}
void SqlQueryHolderEx::Execute(Database *db)
{
if (!m_holder || !m_callback || !m_queue)
return;
/// we can do this, we are friends
std::vector<SqlQueryHolder::SqlResultPair> &queries = m_holder->m_queries;
for (size_t i = 0; i < queries.size(); i++)
{
/// execute all queries in the holder and pass the results
char const *sql = queries[i].first;
if(sql) m_holder->SetResult(i, db->Query(sql));
}
/// sync with the caller thread
m_queue->add(m_callback);
}
+168
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@@ -0,0 +1,168 @@
/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __SQLOPERATIONS_H
#define __SQLOPERATIONS_H
#include "Common.h"
#include "ace/Thread_Mutex.h"
#include "ace/Method_Request.h"
#include "LockedQueue.h"
#include <queue>
#include "Utilities/Callback.h"
#include "QueryResult.h"
/// ---- BASE ---
class Database;
class SqlDelayThread;
class SqlOperation
{
public:
virtual void OnRemove() { delete this; }
virtual void Execute(Database *db) = 0;
virtual ~SqlOperation() {}
};
/// ---- ASYNC STATEMENTS / TRANSACTIONS ----
class SqlStatement : public SqlOperation
{
private:
const char *m_sql;
public:
SqlStatement(const char *sql) : m_sql(strdup(sql)){}
~SqlStatement() { void* tofree = const_cast<char*>(m_sql); free(tofree); }
void Execute(Database *db);
};
class SqlTransaction : public SqlOperation
{
private:
std::queue<const char*> m_queue;
ACE_Thread_Mutex m_Mutex;
public:
SqlTransaction() {}
void DelayExecute(const char *sql)
{
m_Mutex.acquire();
char* _sql = strdup(sql);
if (_sql)
m_queue.push(_sql);
m_Mutex.release();
}
void Execute(Database *db);
};
/// ---- ASYNC QUERIES ----
class SqlQuery; /// contains a single async query
class QueryResult; /// the result of one
class SqlResultQueue; /// queue for thread sync
class SqlQueryHolder; /// groups several async quries
class SqlQueryHolderEx; /// points to a holder, added to the delay thread
class SqlResultQueue : public ACE_Based::LockedQueue<Trinity::IQueryCallback* , ACE_Thread_Mutex>
{
public:
SqlResultQueue() {}
void Update();
};
class SqlQuery : public SqlOperation
{
private:
const char *m_sql;
Trinity::IQueryCallback * m_callback;
SqlResultQueue * m_queue;
public:
SqlQuery(const char *sql, Trinity::IQueryCallback * callback, SqlResultQueue * queue)
: m_sql(strdup(sql)), m_callback(callback), m_queue(queue) {}
~SqlQuery() { void* tofree = const_cast<char*>(m_sql); free(tofree); }
void Execute(Database *db);
};
class SqlQueryHolder
{
friend class SqlQueryHolderEx;
private:
typedef std::pair<const char*, QueryResult_AutoPtr> SqlResultPair;
std::vector<SqlResultPair> m_queries;
public:
SqlQueryHolder() {}
~SqlQueryHolder();
bool SetQuery(size_t index, const char *sql);
bool SetPQuery(size_t index, const char *format, ...) ATTR_PRINTF(3,4);
void SetSize(size_t size);
QueryResult_AutoPtr GetResult(size_t index);
void SetResult(size_t index, QueryResult_AutoPtr result);
bool Execute(Trinity::IQueryCallback * callback, SqlDelayThread *thread, SqlResultQueue *queue);
};
class SqlQueryHolderEx : public SqlOperation
{
private:
SqlQueryHolder * m_holder;
Trinity::IQueryCallback * m_callback;
SqlResultQueue * m_queue;
public:
SqlQueryHolderEx(SqlQueryHolder *holder, Trinity::IQueryCallback * callback, SqlResultQueue * queue)
: m_holder(holder), m_callback(callback), m_queue(queue) {}
void Execute(Database *db);
};
class SqlAsyncTask : public ACE_Method_Request
{
public:
SqlAsyncTask(Database * db, SqlOperation * op) : m_db(db), m_op(op){}
~SqlAsyncTask()
{
if (!m_op)
return;
delete m_op;
m_op = NULL;
}
int call()
{
if (m_db == NULL || m_op == NULL)
return -1;
try
{
m_op->Execute(m_db);
}
catch(...)
{
return -1;
}
return 0;
}
private:
Database * m_db;
SqlOperation * m_op;
};
#endif //__SQLOPERATIONS_H
+111
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@@ -0,0 +1,111 @@
#include <ace/Singleton.h>
#include <ace/Thread_Mutex.h>
#include <ace/Log_Msg.h>
#include "DelayExecutor.h"
DelayExecutor* DelayExecutor::instance()
{
return ACE_Singleton<DelayExecutor, ACE_Thread_Mutex>::instance();
}
DelayExecutor::DelayExecutor()
: activated_(false), pre_svc_hook_(0), post_svc_hook_(0)
{
}
DelayExecutor::~DelayExecutor()
{
if (pre_svc_hook_)
delete pre_svc_hook_;
if (post_svc_hook_)
delete post_svc_hook_;
deactivate();
}
int DelayExecutor::deactivate()
{
if (!activated())
return -1;
activated(false);
queue_.queue()->deactivate();
wait();
return 0;
}
int DelayExecutor::svc()
{
if (pre_svc_hook_)
pre_svc_hook_->call();
for (;;)
{
ACE_Method_Request* rq = queue_.dequeue();
if (!rq)
break;
rq->call();
delete rq;
}
if (post_svc_hook_)
post_svc_hook_->call();
return 0;
}
int DelayExecutor::activate(int num_threads, ACE_Method_Request* pre_svc_hook, ACE_Method_Request* post_svc_hook)
{
if (activated())
return -1;
if (num_threads < 1)
return -1;
if (pre_svc_hook_)
delete pre_svc_hook_;
if (post_svc_hook_)
delete post_svc_hook_;
pre_svc_hook_ = pre_svc_hook;
post_svc_hook_ = post_svc_hook;
queue_.queue()->activate();
if (ACE_Task_Base::activate(THR_NEW_LWP | THR_JOINABLE | THR_INHERIT_SCHED, num_threads) == -1)
return -1;
activated(true);
return true;
}
int DelayExecutor::execute(ACE_Method_Request* new_req)
{
if (new_req == NULL)
return -1;
if (queue_.enqueue(new_req, (ACE_Time_Value*)&ACE_Time_Value::zero) == -1)
{
delete new_req;
ACE_ERROR_RETURN((LM_ERROR, ACE_TEXT("(%t) %p\n"), ACE_TEXT("DelayExecutor::execute enqueue")), -1);
}
return 0;
}
bool DelayExecutor::activated()
{
return activated_;
}
void DelayExecutor::activated(bool s)
{
activated_ = s;
}
+37
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@@ -0,0 +1,37 @@
#ifndef _M_DELAY_EXECUTOR_H
#define _M_DELAY_EXECUTOR_H
#include <ace/Task.h>
#include <ace/Activation_Queue.h>
#include <ace/Method_Request.h>
class DelayExecutor : protected ACE_Task_Base
{
public:
DelayExecutor();
virtual ~DelayExecutor();
static DelayExecutor* instance();
int execute(ACE_Method_Request* new_req);
int activate(int num_threads = 1, ACE_Method_Request* pre_svc_hook = NULL, ACE_Method_Request* post_svc_hook = NULL);
int deactivate();
bool activated();
virtual int svc();
private:
ACE_Activation_Queue queue_;
ACE_Method_Request* pre_svc_hook_;
ACE_Method_Request* post_svc_hook_;
bool activated_;
void activated(bool s);
};
#endif // _M_DELAY_EXECUTOR_H
+48
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@@ -0,0 +1,48 @@
/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TRINITYCORE_ERRORS_H
#define TRINITYCORE_ERRORS_H
#include "Common.h"
#if PLATFORM != PLATFORM_WINDOWS
#ifndef HAVE_CONFIG_H
#include <config.h>
#endif
#endif
#ifdef HAVE_ACE_STACK_TRACE_H
#include "ace/Stack_Trace.h"
#endif
#ifdef HAVE_ACE_STACK_TRACE_H // old versions ACE not have Stack_Trace.h but used at some oS for better compatibility
#define WPAssert( assertion ) { if (!(assertion)) { ACE_Stack_Trace st; fprintf( stderr, "\n%s:%i in %s ASSERTION FAILED:\n %s\n%s\n", __FILE__, __LINE__,__FUNCTION__, #assertion, st.c_str()); assert( #assertion &&0 ); } }
#else
#define WPAssert( assertion ) { if (!(assertion)) { fprintf( stderr, "\n%s:%i in %s ASSERTION FAILED2:\n %s\n", __FILE__, __LINE__,__FUNCTION__, #assertion); assert( #assertion &&0 ); } }
#endif
#define WPError( assertion, errmsg ) if( ! (assertion) ) { sLog.outError( "%\n%s:%i in %s ERROR:\n %s\n", __FILE__, __LINE__, __FUNCTION__, (char *)errmsg ); assert( false ); }
#define WPWarning( assertion, errmsg ) if( ! (assertion) ) { sLog.outError( "\n%s:%i in %s WARNING:\n %s\n", __FILE__, __LINE__, __FUNCTION__, (char *)errmsg ); }
#define WPFatal( assertion, errmsg ) if( ! (assertion) ) { sLog.outError( "\n%s:%i in %s FATAL ERROR:\n %s\n", __FILE__, __LINE__, __FUNCTION__, (char *)errmsg ); assert( #assertion &&0 ); abort(); }
#define ASSERT WPAssert
#endif
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/*
* Copyright (C) 2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef LOCKEDQUEUE_H
#define LOCKEDQUEUE_H
#include <ace/Guard_T.h>
#include <ace/Thread_Mutex.h>
#include <deque>
#include <assert.h>
#include "Errors.h"
namespace ACE_Based
{
template <class T, class LockType, typename StorageType=std::deque<T> >
class LockedQueue
{
//! Lock access to the queue.
LockType _lock;
//! Storage backing the queue.
StorageType _queue;
//! Cancellation flag.
volatile bool _canceled;
public:
//! Create a LockedQueue.
LockedQueue()
: _canceled(false)
{
}
//! Destroy a LockedQueue.
virtual ~LockedQueue()
{
}
//! Adds an item to the queue.
void add(const T& item)
{
lock();
//ASSERT(!this->_canceled);
// throw Cancellation_Exception();
_queue.push_back(item);
unlock();
}
//! Gets the next result in the queue, if any.
bool next(T& result)
{
// ACE_Guard<LockType> g(this->_lock);
ACE_GUARD_RETURN (LockType, g, this->_lock, false);
if (_queue.empty())
return false;
//ASSERT (!_queue.empty() || !this->_canceled);
// throw Cancellation_Exception();
result = _queue.front();
_queue.pop_front();
return true;
}
//! Peeks at the top of the queue. Remember to unlock after use.
T& peek()
{
lock();
T& result = _queue.front();
return result;
}
//! Cancels the queue.
void cancel()
{
lock();
_canceled = true;
unlock();
}
//! Checks if the queue is cancelled.
bool cancelled()
{
ACE_Guard<LockType> g(this->_lock);
return _canceled;
}
//! Locks the queue for access.
void lock()
{
this->_lock.acquire();
}
//! Unlocks the queue.
void unlock()
{
this->_lock.release();
}
///! Calls pop_front of the queue
void pop_front()
{
ACE_GUARD (LockType, g, this->_lock);
_queue.pop_front();
}
///! Checks if we're empty or not with locks held
bool empty()
{
ACE_GUARD_RETURN (LockType, g, this->_lock, false);
return _queue.empty();
}
};
}
#endif
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+190
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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TRINITYCORE_LOG_H
#define TRINITYCORE_LOG_H
#include "Common.h"
#include "Policies/Singleton.h"
#include "Database/DatabaseEnv.h"
class Config;
enum LogFilters
{
LOG_FILTER_TRANSPORT_MOVES = 1,
LOG_FILTER_CREATURE_MOVES = 2,
LOG_FILTER_VISIBILITY_CHANGES = 4,
LOG_FILTER_ACHIEVEMENT_UPDATES = 8
};
enum LogTypes
{
LOG_TYPE_STRING = 0,
LOG_TYPE_ERROR = 1,
LOG_TYPE_BASIC = 2,
LOG_TYPE_DETAIL = 3,
LOG_TYPE_DEBUG = 4,
LOG_TYPE_CHAR = 5,
LOG_TYPE_WORLD = 6,
LOG_TYPE_RA = 7,
LOG_TYPE_GM = 8,
LOG_TYPE_CRASH = 9,
LOG_TYPE_CHAT = 10,
MAX_LOG_TYPES
};
enum LogLevel
{
LOGL_NORMAL = 0,
LOGL_BASIC,
LOGL_DETAIL,
LOGL_DEBUG
};
const int LogLevels = int(LOGL_DEBUG)+1;
enum ColorTypes
{
BLACK,
RED,
GREEN,
BROWN,
BLUE,
MAGENTA,
CYAN,
GREY,
YELLOW,
LRED,
LGREEN,
LBLUE,
LMAGENTA,
LCYAN,
WHITE
};
const int Colors = int(WHITE)+1;
class Log : public Trinity::Singleton<Log, Trinity::ClassLevelLockable<Log, ACE_Thread_Mutex> >
{
friend class Trinity::OperatorNew<Log>;
Log();
~Log();
public:
void Initialize();
void InitColors(const std::string& init_str);
void SetColor(bool stdout_stream, ColorTypes color);
void ResetColor(bool stdout_stream);
void outDB( LogTypes type, const char * str );
void outString( const char * str, ... ) ATTR_PRINTF(2,3);
void outString( );
void outStringInLine( const char * str, ... ) ATTR_PRINTF(2,3);
void outError( const char * err, ... ) ATTR_PRINTF(2,3);
void outCrash( const char * err, ... ) ATTR_PRINTF(2,3);
void outBasic( const char * str, ... ) ATTR_PRINTF(2,3);
void outDetail( const char * str, ... ) ATTR_PRINTF(2,3);
void outDebug( const char * str, ... ) ATTR_PRINTF(2,3);
void outDebugInLine( const char * str, ... ) ATTR_PRINTF(2,3);
void outErrorDb( const char * str, ... ) ATTR_PRINTF(2,3);
void outChar( const char * str, ... ) ATTR_PRINTF(2,3);
void outCommand( uint32 account, const char * str, ...) ATTR_PRINTF(3,4);
void outRemote( const char * str, ... ) ATTR_PRINTF(2,3);
void outChat( const char * str, ... ) ATTR_PRINTF(2,3);
void outArena( const char * str, ... ) ATTR_PRINTF(2,3);
void outCharDump( const char * str, uint32 account_id, uint32 guid, const char * name );
static void outTimestamp(FILE* file);
static std::string GetTimestampStr();
void SetLogLevel(char * Level);
void SetLogFileLevel(char * Level);
void SetDBLogLevel(char * Level);
void SetRealmID(uint32 id) { realm = id; }
uint32 getLogFilter() const { return m_logFilter; }
bool IsOutDebug() const { return m_logLevel > 2 || (m_logFileLevel > 2 && logfile); }
bool IsOutCharDump() const { return m_charLog_Dump; }
bool GetLogDB() { return m_enableLogDB; }
bool GetLogDBLater() { return m_enableLogDBLater; }
void SetLogDB(bool enable) { m_enableLogDB = enable; }
void SetLogDBLater(bool value) { m_enableLogDBLater = value; }
private:
FILE* openLogFile(char const* configFileName,char const* configTimeStampFlag, char const* mode);
FILE* openGmlogPerAccount(uint32 account);
FILE* raLogfile;
FILE* logfile;
FILE* gmLogfile;
FILE* charLogfile;
FILE* dberLogfile;
FILE* chatLogfile;
FILE* arenaLogFile;
// cache values for after initilization use (like gm log per account case)
std::string m_logsDir;
std::string m_logsTimestamp;
// gm log control
bool m_gmlog_per_account;
std::string m_gmlog_filename_format;
bool m_enableLogDBLater;
bool m_enableLogDB;
uint32 realm;
// log coloring
bool m_colored;
ColorTypes m_colors[4];
// log levels:
// 0 minimum/string, 1 basic/error, 2 detail, 3 full/debug
uint8 m_dbLogLevel;
uint8 m_logLevel;
uint8 m_logFileLevel;
uint8 m_logFilter;
bool m_dbChar;
bool m_dbRA;
bool m_dbGM;
bool m_dbChat;
bool m_charLog_Dump;
bool m_charLog_Dump_Separate;
std::string m_dumpsDir;
};
#define sLog Trinity::Singleton<Log>::Instance()
#ifdef TRINITY_DEBUG
#define DEBUG_LOG Trinity::Singleton<Log>::Instance().outDebug
#else
#define DEBUG_LOG
#endif
// primary for script library
void outstring_log(const char * str, ...) ATTR_PRINTF(1,2);
void detail_log(const char * str, ...) ATTR_PRINTF(1,2);
void debug_log(const char * str, ...) ATTR_PRINTF(1,2);
void error_log(const char * str, ...) ATTR_PRINTF(1,2);
void error_db_log(const char * str, ...) ATTR_PRINTF(1,2);
#endif
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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "MemoryLeaks.h"
#include "Policies/SingletonImp.h"
INSTANTIATE_SINGLETON_1( MemoryManager ) ;
MemoryManager::MemoryManager( )
{
#if COMPILER == MICROSOFT
// standard leak check initialization
//_CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
// uncomment to disable Visual Leak Detector from code
//VLDDisable();
#endif
}
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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TRINITYSERVER_MEMORY_H
#define TRINITYSERVER_MEMORY_H
#include "Platform/CompilerDefs.h"
#if COMPILER == COMPILER_MICROSOFT
#ifndef _WIN64
// Visual Leak Detector support enabled
//#include <vld/vld.h>
// standard Visual Studio leak check disabled,
//# define _CRTDBG_MAP_ALLOC
//# include <stdlib.h>
//# include <crtdbg.h>
#else
//# define _CRTDBG_MAP_ALLOC
//# include <stdlib.h>
//# include <crtdbg.h>
#endif
#endif
#include "Policies/Singleton.h"
struct MemoryManager : public Trinity::Singleton < MemoryManager >
{
MemoryManager();
};
#endif
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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "PacketLog.h"
#include "Config/ConfigEnv.h"
#include "Policies/SingletonImpl.h"
#include <ctype.h>
INSTANTIATE_SINGLETON_1( PacketLog );
PacketLog::PacketLog()
{
if (sConfig.GetBoolDefault("LogRealm", false))
{
FILE *pFile = fopen("realm.log", "w+");
fclose(pFile);
}
if (sConfig.GetBoolDefault("LogWorld", false))
{
FILE *pFile = fopen("world.log", "w+");
fclose(pFile);
}
}
PacketLog::~PacketLog()
{
}
char PacketLog::makehexchar(int i)
{
return (i<=9) ? '0'+i : 'A'+(i-10);
}
int PacketLog::hextoint(char c)
{
c = toupper(c);
return (c > '9' ? c - 'A' + 10 : c - '0');
}
void PacketLog::HexDump(const unsigned char* data, size_t length, const char* file)
{
FILE *pFile;
pFile = fopen(file, "a");
const int char_offset = 16*3 + 2;
const int line_size = 16*3 + 16 + 3;
char line[line_size+1];
fprintf(pFile,"OFFSET 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F | 0123456789ABCDEF\n");
fprintf(pFile,"--------------------------------------------------------------------------\n");
line[char_offset - 1] = ' ';
line[char_offset - 2] = ' ';
for (size_t i=0; i<length; )
{
int bi=0;
int ci=0;
int start_i = i;
for (int line_i=0; i < length && line_i < 16; i++, line_i++)
{
line[bi++] = makehexchar(*data>>4);
line[bi++] = makehexchar(*data & 0x0f);
line[bi++] = ' ';
line[char_offset+(ci++)]=(isprint(*data) ? *data : '.');
++data;
}
while (bi<16*3)
{
line[bi++]=' ';
}
line[char_offset+(ci++)]='\n';
line[char_offset+ci]=0;
fprintf(pFile,"%06X %s", start_i, line);
}
fprintf(pFile, "\n\n");
fclose(pFile);
}
void PacketLog::HexDump(const char *data, size_t length, const char* file)
{
HexDump((unsigned char *)data, length, file);
}
void PacketLog::HexDumpStr(const char *msg, const char *data, size_t len, const char* file)
{
FILE *pFile;
pFile = fopen(file, "a");
fprintf(pFile,"%s\n", msg);
fclose(pFile);
HexDump(data, len, file);
}
void PacketLog::RealmHexDump(RealmPacket* data, uint32 socket, bool direction)
{
if (!sConfig.GetBoolDefault("LogRealm", false))
return;
FILE *pFile;
pFile = fopen("realm.log", "a");
uint16 len = data->size() + 2;
uint8 opcode = data->GetOpcode();
if (direction)
fprintf(pFile, "SERVER:\nSOCKET: %d\nLENGTH: %d\nOPCODE: %.2X\nDATA:\n", socket, len, opcode);
else
fprintf(pFile, "CLIENT:\nSOCKET: %d\nLENGTH: %d\nOPCODE: %.2X\nDATA:\n", socket, len, opcode);
fclose(pFile);
HexDump((char *)data->contents(), data->size(), "realm.log");
}
void PacketLog::WorldHexDump(WorldPacket* data, uint32 socket, bool direction)
{
if (!sConfig.GetBoolDefault("LogWorld", false))
return;
FILE *pFile;
pFile = fopen("world.log", "a");
uint16 len = data->size();
uint16 opcode = data->GetOpcode();
if (direction)
fprintf(pFile, "SERVER:\nSOCKET: %d\nLENGTH: %d\nOPCODE: %.4X\nDATA:\n", socket, len, opcode);
else
fprintf(pFile, "CLIENT:\nSOCKET: %d\nLENGTH: %d\nOPCODE: %.4X\nDATA:\n", socket, len, opcode);
fclose(pFile);
HexDump((char *)data->contents(), data->size(), "world.log");
}
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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TRINITYCORE_PACKETLOG_H
#define TRINITYCORE_PACKETLOG_H
#include "Common.h"
#include "Policies/Singleton.h"
#include "RealmPacket.h"
#include "WorldPacket.h"
class PacketLog
{
public:
PacketLog();
~PacketLog();
int hextoint(char c);
char makehexchar(int i);
void HexDump(const unsigned char* data, size_t length, const char* file);
void HexDump(const char *data, size_t length, const char* file);
void HexDumpStr(const char *msg, const char *data, size_t len, const char* file);
void RealmHexDump(RealmPacket * data, uint32 socket, bool direction);
void WorldHexDump(WorldPacket * data, uint32 socket, bool direction);
};
#define sPacketLog Trinity::Singleton<PacketLog>::Instance()
#endif
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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <stdio.h>
#include "ProgressBar.h"
char const* const barGoLink::empty = " ";
#ifdef _WIN32
char const* const barGoLink::full = "\x3D";
#else
char const* const barGoLink::full = "*";
#endif
barGoLink::~barGoLink()
{
printf( "\n" );
fflush(stdout);
}
barGoLink::barGoLink( int row_count )
{
rec_no = 0;
rec_pos = 0;
indic_len = 50;
num_rec = row_count;
#ifdef _WIN32
printf( "\x3D" );
#else
printf( "[" );
#endif
for (int i = 0; i < indic_len; i++ ) printf( empty );
#ifdef _WIN32
printf( "\x3D 0%%\r\x3D" );
#else
printf( "] 0%%\r[" );
#endif
fflush(stdout);
}
void barGoLink::step( void )
{
int i, n;
if ( num_rec == 0 ) return;
++rec_no;
n = rec_no * indic_len / num_rec;
if ( n != rec_pos )
{
#ifdef _WIN32
printf( "\r\x3D" );
#else
printf( "\r[" );
#endif
for (i = 0; i < n; i++ ) printf( full );
for (; i < indic_len; i++ ) printf( empty );
float percent = (((float)n/(float)indic_len)*100);
#ifdef _WIN32
printf( "\x3D %i%% \r\x3D", (int)percent);
#else
printf( "] %i%% \r[", (int)percent);
#endif
fflush(stdout);
rec_pos = n;
}
}
+42
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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TRINITYCORE_PROGRESSBAR_H
#define TRINITYCORE_PROGRESSBAR_H
#include "Platform/Define.h"
class barGoLink
{
static char const * const empty;
static char const * const full;
int rec_no;
int rec_pos;
int num_rec;
int indic_len;
public:
void step( void );
barGoLink( int );
~barGoLink();
};
#endif
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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifdef WIN32
#include "Common.h"
#include "Log.h"
#include <cstring>
#include <windows.h>
#include <winsvc.h>
#if !defined(WINADVAPI)
#if !defined(_ADVAPI32_)
#define WINADVAPI DECLSPEC_IMPORT
#else
#define WINADVAPI
#endif
#endif
extern int main(int argc, char ** argv);
extern char serviceLongName[];
extern char serviceName[];
extern char serviceDescription[];
extern int m_ServiceStatus;
SERVICE_STATUS serviceStatus;
SERVICE_STATUS_HANDLE serviceStatusHandle = 0;
typedef WINADVAPI BOOL (WINAPI *CSD_T)(SC_HANDLE, DWORD, LPCVOID);
bool WinServiceInstall()
{
CSD_T ChangeService_Config2;
HMODULE advapi32;
SC_HANDLE serviceControlManager = OpenSCManager(0, 0, SC_MANAGER_CREATE_SERVICE);
if (serviceControlManager)
{
char path[_MAX_PATH + 10];
if (GetModuleFileName( 0, path, sizeof(path)/sizeof(path[0]) ) > 0)
{
SC_HANDLE service;
std::strcat(path, " --service");
service = CreateService(serviceControlManager,
serviceName, // name of service
serviceLongName, // service name to display
SERVICE_ALL_ACCESS, // desired access
// service type
SERVICE_WIN32_OWN_PROCESS | SERVICE_INTERACTIVE_PROCESS,
SERVICE_AUTO_START, // start type
SERVICE_ERROR_IGNORE, // error control type
path, // service's binary
0, // no load ordering group
0, // no tag identifier
0, // no dependencies
0, // LocalSystem account
0); // no password
if (service)
{
advapi32 = GetModuleHandle("ADVAPI32.DLL");
if(!advapi32)
{
CloseServiceHandle(service);
CloseServiceHandle(serviceControlManager);
return false;
}
ChangeService_Config2 = (CSD_T) GetProcAddress(advapi32, "ChangeServiceConfig2A");
if (!ChangeService_Config2)
{
CloseServiceHandle(service);
CloseServiceHandle(serviceControlManager);
return false;
}
SERVICE_DESCRIPTION sdBuf;
sdBuf.lpDescription = serviceDescription;
ChangeService_Config2(
service, // handle to service
SERVICE_CONFIG_DESCRIPTION, // change: description
&sdBuf); // new data
SC_ACTION _action[1];
_action[0].Type = SC_ACTION_RESTART;
_action[0].Delay = 10000;
SERVICE_FAILURE_ACTIONS sfa;
ZeroMemory(&sfa, sizeof(SERVICE_FAILURE_ACTIONS));
sfa.lpsaActions = _action;
sfa.cActions = 1;
sfa.dwResetPeriod =INFINITE;
ChangeService_Config2(
service, // handle to service
SERVICE_CONFIG_FAILURE_ACTIONS, // information level
&sfa); // new data
CloseServiceHandle(service);
}
}
CloseServiceHandle(serviceControlManager);
}
return true;
}
bool WinServiceUninstall()
{
SC_HANDLE serviceControlManager = OpenSCManager(0, 0, SC_MANAGER_CONNECT);
if (serviceControlManager)
{
SC_HANDLE service = OpenService(serviceControlManager,
serviceName, SERVICE_QUERY_STATUS | DELETE);
if (service)
{
SERVICE_STATUS serviceStatus2;
if (QueryServiceStatus(service, &serviceStatus2))
{
if (serviceStatus2.dwCurrentState == SERVICE_STOPPED)
DeleteService(service);
}
CloseServiceHandle(service);
}
CloseServiceHandle(serviceControlManager);
}
return true;
}
void WINAPI ServiceControlHandler(DWORD controlCode)
{
switch (controlCode)
{
case SERVICE_CONTROL_INTERROGATE:
break;
case SERVICE_CONTROL_SHUTDOWN:
case SERVICE_CONTROL_STOP:
serviceStatus.dwCurrentState = SERVICE_STOP_PENDING;
SetServiceStatus(serviceStatusHandle, &serviceStatus);
m_ServiceStatus = 0;
return;
case SERVICE_CONTROL_PAUSE:
m_ServiceStatus = 2;
serviceStatus.dwCurrentState = SERVICE_PAUSED;
SetServiceStatus(serviceStatusHandle, &serviceStatus);
break;
case SERVICE_CONTROL_CONTINUE:
serviceStatus.dwCurrentState = SERVICE_RUNNING;
SetServiceStatus(serviceStatusHandle, &serviceStatus);
m_ServiceStatus = 1;
break;
default:
if ( controlCode >= 128 && controlCode <= 255 )
// user defined control code
break;
else
// unrecognized control code
break;
}
SetServiceStatus(serviceStatusHandle, &serviceStatus);
}
void WINAPI ServiceMain(DWORD argc, char *argv[])
{
// initialise service status
serviceStatus.dwServiceType = SERVICE_WIN32;
serviceStatus.dwCurrentState = SERVICE_START_PENDING;
serviceStatus.dwControlsAccepted = SERVICE_ACCEPT_STOP | SERVICE_ACCEPT_PAUSE_CONTINUE;
serviceStatus.dwWin32ExitCode = NO_ERROR;
serviceStatus.dwServiceSpecificExitCode = NO_ERROR;
serviceStatus.dwCheckPoint = 0;
serviceStatus.dwWaitHint = 0;
serviceStatusHandle = RegisterServiceCtrlHandler(serviceName, ServiceControlHandler);
if ( serviceStatusHandle )
{
char path[_MAX_PATH + 1];
unsigned int i, last_slash = 0;
GetModuleFileName(0, path, sizeof(path)/sizeof(path[0]));
for (i = 0; i < std::strlen(path); i++)
{
if (path[i] == '\\') last_slash = i;
}
path[last_slash] = 0;
// service is starting
serviceStatus.dwCurrentState = SERVICE_START_PENDING;
SetServiceStatus(serviceStatusHandle, &serviceStatus);
// do initialisation here
SetCurrentDirectory(path);
// running
serviceStatus.dwControlsAccepted |= (SERVICE_ACCEPT_STOP | SERVICE_ACCEPT_SHUTDOWN);
serviceStatus.dwCurrentState = SERVICE_RUNNING;
SetServiceStatus( serviceStatusHandle, &serviceStatus );
////////////////////////
// service main cycle //
////////////////////////
m_ServiceStatus = 1;
argc = 1;
main(argc , argv);
// service was stopped
serviceStatus.dwCurrentState = SERVICE_STOP_PENDING;
SetServiceStatus(serviceStatusHandle, &serviceStatus);
// do cleanup here
// service is now stopped
serviceStatus.dwControlsAccepted &= ~(SERVICE_ACCEPT_STOP | SERVICE_ACCEPT_SHUTDOWN);
serviceStatus.dwCurrentState = SERVICE_STOPPED;
SetServiceStatus(serviceStatusHandle, &serviceStatus);
}
}
bool WinServiceRun()
{
SERVICE_TABLE_ENTRY serviceTable[] =
{
{ serviceName, ServiceMain },
{ 0, 0 }
};
if (!StartServiceCtrlDispatcher(serviceTable))
{
sLog.outError("StartService Failed. Error [%u]", ::GetLastError());
return false;
}
return true;
}
#endif
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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifdef WIN32
#ifndef _WIN32_SERVICE_
#define _WIN32_SERVICE_
bool WinServiceInstall();
bool WinServiceUninstall();
bool WinServiceRun();
#endif // _WIN32_SERVICE_
#endif // WIN32
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/*
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __SIGNAL_HANDLER_H__
#define __SIGNAL_HANDLER_H__
#include <ace/Event_Handler.h>
namespace Trinity
{
/// Handle termination signals
class SignalHandler : public ACE_Event_Handler
{
public:
int handle_signal(int SigNum, siginfo_t* = NULL, ucontext_t* = NULL)
{
HandleSignal(SigNum);
return 0;
}
virtual void HandleSignal(int SigNum) {};
};
}
#endif /* __SIGNAL_HANDLER_H__ */
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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// THIS FILE IS DEPRECATED
#ifndef TRINITY_SYSTEMCONFIG_H
#define TRINITY_SYSTEMCONFIG_H
#include "Platform/Define.h"
#include "revision.h"
#define _PACKAGENAME "TrinityCore "
#define _CODENAME "LONG_COLD_WINTER"
#if TRINITY_ENDIAN == TRINITY_BIGENDIAN
# define _ENDIAN_STRING "big-endian"
#else
# define _ENDIAN_STRING "little-endian"
#endif
#if PLATFORM == PLATFORM_WINDOWS
# ifdef _WIN64
# define _FULLVERSION _PACKAGENAME "Rev: " _REVISION " " _BUILD_DIRECTIVE " Hash: " _HASH " (Win64," _ENDIAN_STRING ")"
# else
# define _FULLVERSION _PACKAGENAME "Rev: " _REVISION " " _BUILD_DIRECTIVE " Hash: " _HASH " (Win32," _ENDIAN_STRING ")"
# endif
#else
# define _FULLVERSION _PACKAGENAME "Rev: " _REVISION " " _BUILD_DIRECTIVE " Hash: " _HASH " (Unix," _ENDIAN_STRING ")"
#endif
#define DEFAULT_PLAYER_LIMIT 100
#define DEFAULT_WORLDSERVER_PORT 8085 //8129
#define DEFAULT_REALMSERVER_PORT 3724
#define DEFAULT_SOCKET_SELECT_TIME 10000
#endif
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/*
* Copyright (C) 2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Threading.h"
#include "Errors.h"
#include <ace/OS_NS_unistd.h>
#include <ace/Sched_Params.h>
#include <vector>
using namespace ACE_Based;
ThreadPriority::ThreadPriority()
{
for (int i = Idle; i < MAXPRIORITYNUM; ++i)
m_priority[i] = ACE_THR_PRI_OTHER_DEF;
m_priority[Idle] = ACE_Sched_Params::priority_min(ACE_SCHED_OTHER);
m_priority[Realtime] = ACE_Sched_Params::priority_max(ACE_SCHED_OTHER);
std::vector<int> _tmp;
ACE_Sched_Params::Policy _policy = ACE_SCHED_OTHER;
ACE_Sched_Priority_Iterator pr_iter(_policy);
while (pr_iter.more())
{
_tmp.push_back(pr_iter.priority());
pr_iter.next();
}
ASSERT (!_tmp.empty());
if(_tmp.size() >= MAXPRIORITYNUM)
{
const size_t max_pos = _tmp.size();
size_t min_pos = 1;
size_t norm_pos = 0;
for (size_t i = 0; i < max_pos; ++i)
{
if(_tmp[i] == ACE_THR_PRI_OTHER_DEF)
{
norm_pos = i + 1;
break;
}
}
//since we have only 7(seven) values in enum Priority
//and 3 we know already (Idle, Normal, Realtime) so
//we need to split each list [Idle...Normal] and [Normal...Realtime]
//into ¹ piesces
const size_t _divider = 4;
size_t _div = (norm_pos - min_pos) / _divider;
if(_div == 0)
_div = 1;
min_pos = (norm_pos - 1);
m_priority[Low] = _tmp[min_pos -= _div];
m_priority[Lowest] = _tmp[min_pos -= _div ];
_div = (max_pos - norm_pos) / _divider;
if(_div == 0)
_div = 1;
min_pos = norm_pos - 1;
m_priority[High] = _tmp[min_pos += _div];
m_priority[Highest] = _tmp[min_pos += _div];
}
}
int ThreadPriority::getPriority(Priority p) const
{
if(p < Idle)
p = Idle;
if(p > Realtime)
p = Realtime;
return m_priority[p];
}
#define THREADFLAG (THR_NEW_LWP | THR_SCHED_DEFAULT| THR_JOINABLE)
Thread::Thread() : m_task(0), m_iThreadId(0), m_hThreadHandle(0)
{
}
Thread::Thread(Runnable* instance) : m_task(instance), m_iThreadId(0), m_hThreadHandle(0)
{
// register reference to m_task to prevent it deeltion until destructor
if (m_task)
m_task->incReference();
bool _start = start();
ASSERT (_start);
}
Thread::~Thread()
{
//Wait();
// deleted runnable object (if no other references)
if (m_task)
m_task->decReference();
}
//initialize Thread's class static member
Thread::ThreadStorage Thread::m_ThreadStorage;
ThreadPriority Thread::m_TpEnum;
bool Thread::start()
{
if (m_task == 0 || m_iThreadId != 0)
return false;
bool res = (ACE_Thread::spawn(&Thread::ThreadTask, (void*)m_task, THREADFLAG, &m_iThreadId, &m_hThreadHandle) == 0);
if (res)
m_task->incReference();
return res;
}
bool Thread::wait()
{
if (!m_hThreadHandle || !m_task)
return false;
ACE_THR_FUNC_RETURN _value = ACE_THR_FUNC_RETURN(-1);
int _res = ACE_Thread::join(m_hThreadHandle, &_value);
m_iThreadId = 0;
m_hThreadHandle = 0;
return (_res == 0);
}
void Thread::destroy()
{
if (!m_iThreadId || !m_task)
return;
if (ACE_Thread::kill(m_iThreadId, -1) != 0)
return;
m_iThreadId = 0;
m_hThreadHandle = 0;
// reference set at ACE_Thread::spawn
m_task->decReference();
}
void Thread::suspend()
{
ACE_Thread::suspend(m_hThreadHandle);
}
void Thread::resume()
{
ACE_Thread::resume(m_hThreadHandle);
}
ACE_THR_FUNC_RETURN Thread::ThreadTask(void * param)
{
Runnable * _task = (Runnable*)param;
_task->run();
// task execution complete, free referecne added at
_task->decReference();
return (ACE_THR_FUNC_RETURN)0;
}
ACE_thread_t Thread::currentId()
{
return ACE_Thread::self();
}
ACE_hthread_t Thread::currentHandle()
{
ACE_hthread_t _handle;
ACE_Thread::self(_handle);
return _handle;
}
Thread * Thread::current()
{
Thread * _thread = m_ThreadStorage.ts_object();
if(!_thread)
{
_thread = new Thread();
_thread->m_iThreadId = Thread::currentId();
_thread->m_hThreadHandle = Thread::currentHandle();
Thread * _oldValue = m_ThreadStorage.ts_object(_thread);
if(_oldValue)
delete _oldValue;
}
return _thread;
}
void Thread::setPriority(Priority type)
{
int _priority = m_TpEnum.getPriority(type);
int _ok = ACE_Thread::setprio(m_hThreadHandle, _priority);
//remove this ASSERT in case you don't want to know is thread priority change was successful or not
ASSERT (_ok == 0);
}
void Thread::Sleep(unsigned long msecs)
{
ACE_OS::sleep(ACE_Time_Value(0, 1000 * msecs));
}
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/*
* Copyright (C) 2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef THREADING_H
#define THREADING_H
#include <ace/Thread.h>
#include <ace/TSS_T.h>
#include "ace/Atomic_Op.h"
#include <assert.h>
namespace ACE_Based
{
class Runnable
{
public:
virtual ~Runnable() {}
virtual void run() = 0;
void incReference() { ++m_refs; }
void decReference()
{
if(!--m_refs)
delete this;
}
private:
ACE_Atomic_Op<ACE_Thread_Mutex, long> m_refs;
};
enum Priority
{
Idle,
Lowest,
Low,
Normal,
High,
Highest,
Realtime,
};
#define MAXPRIORITYNUM (Realtime + 1)
class ThreadPriority
{
public:
ThreadPriority();
int getPriority(Priority p) const;
private:
int m_priority[MAXPRIORITYNUM];
};
class Thread
{
public:
Thread();
explicit Thread(Runnable* instance);
~Thread();
bool start();
bool wait();
void destroy();
void suspend();
void resume();
void setPriority(Priority type);
static void Sleep(unsigned long msecs);
static ACE_thread_t currentId();
static ACE_hthread_t currentHandle();
static Thread * current();
private:
Thread(const Thread&);
Thread& operator=(const Thread&);
static ACE_THR_FUNC_RETURN ThreadTask(void * param);
ACE_thread_t m_iThreadId;
ACE_hthread_t m_hThreadHandle;
Runnable * m_task;
typedef ACE_TSS<Thread> ThreadStorage;
//global object - container for Thread class representation of every thread
static ThreadStorage m_ThreadStorage;
//use this object to determine current OS thread priority values mapped to enum Priority{}
static ThreadPriority m_TpEnum;
};
}
#endif
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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TRINITY_TIMER_H
#define TRINITY_TIMER_H
#include "Platform/CompilerDefs.h"
#if PLATFORM == PLATFORM_WINDOWS
# include <ace/config-all.h>
# include <mmsystem.h>
# include <time.h>
#else
# if defined(__APPLE_CC__)
# include <time.h>
# endif
# include <sys/time.h>
# include <sys/timeb.h>
#endif
#if PLATFORM == PLATFORM_WINDOWS
inline uint32 getMSTime() { return GetTickCount(); }
#else
inline uint32 getMSTime()
{
struct timeval tv;
struct timezone tz;
gettimeofday( &tv, &tz );
return (tv.tv_sec * 1000) + (tv.tv_usec / 1000);
}
#endif
inline uint32 getMSTimeDiff(uint32 oldMSTime, uint32 newMSTime)
{
// getMSTime() have limited data range and this is case when it overflow in this tick
if (oldMSTime > newMSTime)
return (0xFFFFFFFF - oldMSTime) + newMSTime;
else
return newMSTime - oldMSTime;
}
struct IntervalTimer
{
public:
IntervalTimer()
: _interval(0), _current(0)
{
}
void Update(time_t diff)
{
_current += diff;
if (_current < 0)
_current = 0;
}
bool Passed()
{
return _current >= _interval;
}
void Reset()
{
if (_current >= _interval)
_current -= _interval;
}
void SetCurrent(time_t current)
{
_current = current;
}
void SetInterval(time_t interval)
{
_interval = interval;
}
time_t GetInterval() const
{
return _interval;
}
time_t GetCurrent() const
{
return _current;
}
private:
time_t _interval;
time_t _current;
};
struct TimeTracker
{
public:
TimeTracker(time_t expiry)
: i_expiryTime(expiry)
{
}
void Update(time_t diff)
{
i_expiryTime -= diff;
}
bool Passed() const
{
return i_expiryTime <= 0;
}
void Reset(time_t interval)
{
i_expiryTime = interval;
}
time_t GetExpiry() const
{
return i_expiryTime;
}
private:
time_t i_expiryTime;
};
struct TimeTrackerSmall
{
public:
TimeTrackerSmall(uint32 expiry)
: i_expiryTime(expiry)
{
}
void Update(int32 diff)
{
i_expiryTime -= diff;
}
bool Passed() const
{
return i_expiryTime <= 0;
}
void Reset(uint32 interval)
{
i_expiryTime = interval;
}
int32 GetExpiry() const
{
return i_expiryTime;
}
private:
int32 i_expiryTime;
};
struct PeriodicTimer
{
public:
PeriodicTimer(int32 period, int32 start_time)
: i_expireTime(start_time), i_period(period)
{
}
bool Update(const uint32 &diff)
{
if ((i_expireTime -= diff) > 0)
return false;
i_expireTime += i_period > diff ? i_period : diff;
return true;
}
void SetPeriodic(int32 period, int32 start_time)
{
i_expireTime = start_time;
i_period = period;
}
// Tracker interface
void TUpdate(int32 diff) { i_expireTime -= diff; }
bool TPassed() const { return i_expireTime <= 0; }
void TReset(int32 diff, int32 period) { i_expireTime += period > diff ? period : diff; }
private:
int32 i_period;
int32 i_expireTime;
};
#endif
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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Util.h"
#include "sockets/socket_include.h"
#include "utf8cpp/utf8.h"
#include "mersennetwister/MersenneTwister.h"
#include <ace/TSS_T.h>
typedef ACE_TSS<MTRand> MTRandTSS;
static MTRandTSS mtRand;
int32 irand (int32 min, int32 max)
{
return int32 (mtRand->randInt (max - min)) + min;
}
uint32 urand (uint32 min, uint32 max)
{
return mtRand->randInt (max - min) + min;
}
int32 rand32 ()
{
return mtRand->randInt ();
}
double rand_norm(void)
{
return mtRand->randExc ();
}
double rand_chance (void)
{
return mtRand->randExc (100.0);
}
Tokens StrSplit(const std::string &src, const std::string &sep)
{
Tokens r;
std::string s;
for (std::string::const_iterator i = src.begin(); i != src.end(); i++)
{
if (sep.find(*i) != std::string::npos)
{
if (s.length()) r.push_back(s);
s = "";
}
else
{
s += *i;
}
}
if (s.length()) r.push_back(s);
return r;
}
void stripLineInvisibleChars(std::string &str)
{
static std::string invChars = " \t\7\n";
size_t wpos = 0;
bool space = false;
for (size_t pos = 0; pos < str.size(); ++pos)
{
if(invChars.find(str[pos])!=std::string::npos)
{
if(!space)
{
str[wpos++] = ' ';
space = true;
}
}
else
{
if(wpos!=pos)
str[wpos++] = str[pos];
else
++wpos;
space = false;
}
}
if(wpos < str.size())
str.erase(wpos,str.size());
if(str.find("|TInterface")!=std::string::npos)
str.clear();
}
std::string secsToTimeString(uint32 timeInSecs, bool shortText, bool hoursOnly)
{
uint32 secs = timeInSecs % MINUTE;
uint32 minutes = timeInSecs % HOUR / MINUTE;
uint32 hours = timeInSecs % DAY / HOUR;
uint32 days = timeInSecs / DAY;
std::ostringstream ss;
if(days)
ss << days << (shortText ? "d" : " Day(s) ");
if(hours || hoursOnly)
ss << hours << (shortText ? "h" : " Hour(s) ");
if(!hoursOnly)
{
if(minutes)
ss << minutes << (shortText ? "m" : " Minute(s) ");
if(secs || (!days && !hours && !minutes) )
ss << secs << (shortText ? "s" : " Second(s).");
}
return ss.str();
}
uint32 TimeStringToSecs(const std::string& timestring)
{
uint32 secs = 0;
uint32 buffer = 0;
uint32 multiplier = 0;
for (std::string::const_iterator itr = timestring.begin(); itr != timestring.end(); itr++ )
{
if(isdigit(*itr))
{
buffer*=10;
buffer+= (*itr)-'0';
}
else
{
switch(*itr)
{
case 'd': multiplier = DAY; break;
case 'h': multiplier = HOUR; break;
case 'm': multiplier = MINUTE; break;
case 's': multiplier = 1; break;
default : return 0; //bad format
}
buffer*=multiplier;
secs+=buffer;
buffer=0;
}
}
return secs;
}
std::string TimeToTimestampStr(time_t t)
{
tm* aTm = localtime(&t);
// YYYY year
// MM month (2 digits 01-12)
// DD day (2 digits 01-31)
// HH hour (2 digits 00-23)
// MM minutes (2 digits 00-59)
// SS seconds (2 digits 00-59)
char buf[20];
snprintf(buf,20,"%04d-%02d-%02d_%02d-%02d-%02d",aTm->tm_year+1900,aTm->tm_mon+1,aTm->tm_mday,aTm->tm_hour,aTm->tm_min,aTm->tm_sec);
return std::string(buf);
}
/// Check if the string is a valid ip address representation
bool IsIPAddress(char const* ipaddress)
{
if(!ipaddress)
return false;
// Let the big boys do it.
// Drawback: all valid ip address formats are recognized e.g.: 12.23,121234,0xABCD)
return inet_addr(ipaddress) != INADDR_NONE;
}
/// create PID file
uint32 CreatePIDFile(const std::string& filename)
{
FILE * pid_file = fopen (filename.c_str(), "w" );
if (pid_file == NULL)
return 0;
#ifdef WIN32
DWORD pid = GetCurrentProcessId();
#else
pid_t pid = getpid();
#endif
fprintf(pid_file, "%d", pid );
fclose(pid_file);
return (uint32)pid;
}
size_t utf8length(std::string& utf8str)
{
try
{
return utf8::distance(utf8str.c_str(),utf8str.c_str()+utf8str.size());
}
catch(std::exception)
{
utf8str = "";
return 0;
}
}
void utf8truncate(std::string& utf8str,size_t len)
{
try
{
size_t wlen = utf8::distance(utf8str.c_str(),utf8str.c_str()+utf8str.size());
if(wlen <= len)
return;
std::wstring wstr;
wstr.resize(wlen);
utf8::utf8to16(utf8str.c_str(),utf8str.c_str()+utf8str.size(),&wstr[0]);
wstr.resize(len);
char* oend = utf8::utf16to8(wstr.c_str(),wstr.c_str()+wstr.size(),&utf8str[0]);
utf8str.resize(oend-(&utf8str[0])); // remove unused tail
}
catch(std::exception)
{
utf8str = "";
}
}
bool Utf8toWStr(char const* utf8str, size_t csize, wchar_t* wstr, size_t& wsize)
{
try
{
size_t len = utf8::distance(utf8str,utf8str+csize);
if(len > wsize)
{
if(wsize > 0)
wstr[0] = L'\0';
wsize = 0;
return false;
}
wsize = len;
utf8::utf8to16(utf8str,utf8str+csize,wstr);
wstr[len] = L'\0';
}
catch(std::exception)
{
if(wsize > 0)
wstr[0] = L'\0';
wsize = 0;
return false;
}
return true;
}
bool Utf8toWStr(const std::string& utf8str, std::wstring& wstr)
{
try
{
size_t len = utf8::distance(utf8str.c_str(),utf8str.c_str()+utf8str.size());
wstr.resize(len);
utf8::utf8to16(utf8str.c_str(),utf8str.c_str()+utf8str.size(),&wstr[0]);
}
catch(std::exception)
{
wstr = L"";
return false;
}
return true;
}
bool WStrToUtf8(wchar_t* wstr, size_t size, std::string& utf8str)
{
try
{
std::string utf8str2;
utf8str2.resize(size*4); // allocate for most long case
char* oend = utf8::utf16to8(wstr,wstr+size,&utf8str2[0]);
utf8str2.resize(oend-(&utf8str2[0])); // remove unused tail
utf8str = utf8str2;
}
catch(std::exception)
{
utf8str = "";
return false;
}
return true;
}
bool WStrToUtf8(std::wstring wstr, std::string& utf8str)
{
try
{
std::string utf8str2;
utf8str2.resize(wstr.size()*4); // allocate for most long case
char* oend = utf8::utf16to8(wstr.c_str(),wstr.c_str()+wstr.size(),&utf8str2[0]);
utf8str2.resize(oend-(&utf8str2[0])); // remove unused tail
utf8str = utf8str2;
}
catch(std::exception)
{
utf8str = "";
return false;
}
return true;
}
typedef wchar_t const* const* wstrlist;
std::wstring GetMainPartOfName(std::wstring wname, uint32 declension)
{
// supported only Cyrillic cases
if(wname.size() < 1 || !isCyrillicCharacter(wname[0]) || declension > 5)
return wname;
// Important: end length must be <= MAX_INTERNAL_PLAYER_NAME-MAX_PLAYER_NAME (3 currently)
static wchar_t const a_End[] = { wchar_t(1), wchar_t(0x0430),wchar_t(0x0000)};
static wchar_t const o_End[] = { wchar_t(1), wchar_t(0x043E),wchar_t(0x0000)};
static wchar_t const ya_End[] = { wchar_t(1), wchar_t(0x044F),wchar_t(0x0000)};
static wchar_t const ie_End[] = { wchar_t(1), wchar_t(0x0435),wchar_t(0x0000)};
static wchar_t const i_End[] = { wchar_t(1), wchar_t(0x0438),wchar_t(0x0000)};
static wchar_t const yeru_End[] = { wchar_t(1), wchar_t(0x044B),wchar_t(0x0000)};
static wchar_t const u_End[] = { wchar_t(1), wchar_t(0x0443),wchar_t(0x0000)};
static wchar_t const yu_End[] = { wchar_t(1), wchar_t(0x044E),wchar_t(0x0000)};
static wchar_t const oj_End[] = { wchar_t(2), wchar_t(0x043E),wchar_t(0x0439),wchar_t(0x0000)};
static wchar_t const ie_j_End[] = { wchar_t(2), wchar_t(0x0435),wchar_t(0x0439),wchar_t(0x0000)};
static wchar_t const io_j_End[] = { wchar_t(2), wchar_t(0x0451),wchar_t(0x0439),wchar_t(0x0000)};
static wchar_t const o_m_End[] = { wchar_t(2), wchar_t(0x043E),wchar_t(0x043C),wchar_t(0x0000)};
static wchar_t const io_m_End[] = { wchar_t(2), wchar_t(0x0451),wchar_t(0x043C),wchar_t(0x0000)};
static wchar_t const ie_m_End[] = { wchar_t(2), wchar_t(0x0435),wchar_t(0x043C),wchar_t(0x0000)};
static wchar_t const soft_End[] = { wchar_t(1), wchar_t(0x044C),wchar_t(0x0000)};
static wchar_t const j_End[] = { wchar_t(1), wchar_t(0x0439),wchar_t(0x0000)};
static wchar_t const* const dropEnds[6][8] = {
{ &a_End[1], &o_End[1], &ya_End[1], &ie_End[1], &soft_End[1], &j_End[1], NULL, NULL },
{ &a_End[1], &ya_End[1], &yeru_End[1], &i_End[1], NULL, NULL, NULL, NULL },
{ &ie_End[1], &u_End[1], &yu_End[1], &i_End[1], NULL, NULL, NULL, NULL },
{ &u_End[1], &yu_End[1], &o_End[1], &ie_End[1], &soft_End[1], &ya_End[1], &a_End[1], NULL },
{ &oj_End[1], &io_j_End[1], &ie_j_End[1], &o_m_End[1], &io_m_End[1], &ie_m_End[1], &yu_End[1], NULL },
{ &ie_End[1], &i_End[1], NULL, NULL, NULL, NULL, NULL, NULL }
};
for (wchar_t const * const* itr = &dropEnds[declension][0]; *itr; ++itr)
{
size_t len = size_t((*itr)[-1]); // get length from string size field
if(wname.substr(wname.size()-len,len)==*itr)
return wname.substr(0,wname.size()-len);
}
return wname;
}
bool utf8ToConsole(const std::string& utf8str, std::string& conStr)
{
#if PLATFORM == PLATFORM_WINDOWS
std::wstring wstr;
if(!Utf8toWStr(utf8str,wstr))
return false;
conStr.resize(wstr.size());
CharToOemBuffW(&wstr[0],&conStr[0],wstr.size());
#else
// not implemented yet
conStr = utf8str;
#endif
return true;
}
bool consoleToUtf8(const std::string& conStr,std::string& utf8str)
{
#if PLATFORM == PLATFORM_WINDOWS
std::wstring wstr;
wstr.resize(conStr.size());
OemToCharBuffW(&conStr[0],&wstr[0],conStr.size());
return WStrToUtf8(wstr,utf8str);
#else
// not implemented yet
utf8str = conStr;
return true;
#endif
}
bool Utf8FitTo(const std::string& str, std::wstring search)
{
std::wstring temp;
if(!Utf8toWStr(str,temp))
return false;
// converting to lower case
wstrToLower( temp );
if(temp.find(search) == std::wstring::npos)
return false;
return true;
}
void utf8printf(FILE *out, const char *str, ...)
{
va_list ap;
va_start(ap, str);
vutf8printf(out, str, &ap);
va_end(ap);
}
void vutf8printf(FILE *out, const char *str, va_list* ap)
{
#if PLATFORM == PLATFORM_WINDOWS
char temp_buf[32*1024];
wchar_t wtemp_buf[32*1024];
size_t temp_len = vsnprintf(temp_buf, 32*1024, str, *ap);
size_t wtemp_len = 32*1024-1;
Utf8toWStr(temp_buf, temp_len, wtemp_buf, wtemp_len);
CharToOemBuffW(&wtemp_buf[0], &temp_buf[0], wtemp_len+1);
fprintf(out, temp_buf);
#else
vfprintf(out, str, *ap);
#endif
}
void hexEncodeByteArray(uint8* bytes, uint32 arrayLen, std::string& result)
{
std::ostringstream ss;
for (uint32 i=0; i<arrayLen; ++i)
{
for (uint8 j=0; j<2; ++j)
{
unsigned char nibble = 0x0F & (bytes[i]>>((1-j)*4));
char encodedNibble;
if(nibble < 0x0A)
encodedNibble = '0'+nibble;
else
encodedNibble = 'A'+nibble-0x0A;
ss << encodedNibble;
}
}
result = ss.str();
}
+536
View File
@@ -0,0 +1,536 @@
/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _UTIL_H
#define _UTIL_H
#include "Common.h"
#include <string>
#include <vector>
typedef std::vector<std::string> Tokens;
Tokens StrSplit(const std::string &src, const std::string &sep);
void stripLineInvisibleChars(std::string &src);
std::string secsToTimeString(uint32 timeInSecs, bool shortText = false, bool hoursOnly = false);
uint32 TimeStringToSecs(const std::string& timestring);
std::string TimeToTimestampStr(time_t t);
inline uint32 secsToTimeBitFields(time_t secs)
{
tm* lt = localtime(&secs);
return (lt->tm_year - 100) << 24 | lt->tm_mon << 20 | (lt->tm_mday - 1) << 14 | lt->tm_wday << 11 | lt->tm_hour << 6 | lt->tm_min;
}
/* Return a random number in the range min..max; (max-min) must be smaller than 32768. */
int32 irand(int32 min, int32 max);
/* Return a random number in the range min..max (inclusive). For reliable results, the difference
* between max and min should be less than RAND32_MAX. */
uint32 urand(uint32 min, uint32 max);
/* Return a random number in the range 0 .. RAND32_MAX. */
int32 rand32();
/* Return a random double from 0.0 to 1.0 (exclusive). Floats support only 7 valid decimal digits.
* A double supports up to 15 valid decimal digits and is used internally (RAND32_MAX has 10 digits).
* With an FPU, there is usually no difference in performance between float and double. */
double rand_norm(void);
/* Return a random double from 0.0 to 99.9999999999999. Floats support only 7 valid decimal digits.
* A double supports up to 15 valid decimal digits and is used internaly (RAND32_MAX has 10 digits).
* With an FPU, there is usually no difference in performance between float and double. */
double rand_chance(void);
/* Return true if a random roll fits in the specified chance (range 0-100). */
inline bool roll_chance_f(float chance)
{
return chance > rand_chance();
}
/* Return true if a random roll fits in the specified chance (range 0-100). */
inline bool roll_chance_i(int chance)
{
return chance > irand(0, 99);
}
inline void ApplyModUInt32Var(uint32& var, int32 val, bool apply)
{
int32 cur = var;
cur += (apply ? val : -val);
if(cur < 0)
cur = 0;
var = cur;
}
inline void ApplyModFloatVar(float& var, float val, bool apply)
{
var += (apply ? val : -val);
if(var < 0)
var = 0;
}
inline void ApplyPercentModFloatVar(float& var, float val, bool apply)
{
if (val == -100.0f) // prevent set var to zero
val = -99.99f;
var *= (apply?(100.0f+val)/100.0f : 100.0f / (100.0f+val));
}
bool Utf8toWStr(const std::string& utf8str, std::wstring& wstr);
// in wsize==max size of buffer, out wsize==real string size
bool Utf8toWStr(char const* utf8str, size_t csize, wchar_t* wstr, size_t& wsize);
inline bool Utf8toWStr(const std::string& utf8str, wchar_t* wstr, size_t& wsize)
{
return Utf8toWStr(utf8str.c_str(), utf8str.size(), wstr, wsize);
}
bool WStrToUtf8(std::wstring wstr, std::string& utf8str);
// size==real string size
bool WStrToUtf8(wchar_t* wstr, size_t size, std::string& utf8str);
size_t utf8length(std::string& utf8str); // set string to "" if invalid utf8 sequence
void utf8truncate(std::string& utf8str,size_t len);
inline bool isBasicLatinCharacter(wchar_t wchar)
{
if(wchar >= L'a' && wchar <= L'z') // LATIN SMALL LETTER A - LATIN SMALL LETTER Z
return true;
if(wchar >= L'A' && wchar <= L'Z') // LATIN CAPITAL LETTER A - LATIN CAPITAL LETTER Z
return true;
return false;
}
inline bool isExtendedLatinCharacter(wchar_t wchar)
{
if(isBasicLatinCharacter(wchar))
return true;
if(wchar >= 0x00C0 && wchar <= 0x00D6) // LATIN CAPITAL LETTER A WITH GRAVE - LATIN CAPITAL LETTER O WITH DIAERESIS
return true;
if(wchar >= 0x00D8 && wchar <= 0x00DF) // LATIN CAPITAL LETTER O WITH STROKE - LATIN CAPITAL LETTER THORN
return true;
if(wchar == 0x00DF) // LATIN SMALL LETTER SHARP S
return true;
if(wchar >= 0x00E0 && wchar <= 0x00F6) // LATIN SMALL LETTER A WITH GRAVE - LATIN SMALL LETTER O WITH DIAERESIS
return true;
if(wchar >= 0x00F8 && wchar <= 0x00FE) // LATIN SMALL LETTER O WITH STROKE - LATIN SMALL LETTER THORN
return true;
if(wchar >= 0x0100 && wchar <= 0x012F) // LATIN CAPITAL LETTER A WITH MACRON - LATIN SMALL LETTER I WITH OGONEK
return true;
if(wchar == 0x1E9E) // LATIN CAPITAL LETTER SHARP S
return true;
return false;
}
inline bool isCyrillicCharacter(wchar_t wchar)
{
if(wchar >= 0x0410 && wchar <= 0x044F) // CYRILLIC CAPITAL LETTER A - CYRILLIC SMALL LETTER YA
return true;
if(wchar == 0x0401 || wchar == 0x0451) // CYRILLIC CAPITAL LETTER IO, CYRILLIC SMALL LETTER IO
return true;
return false;
}
inline bool isEastAsianCharacter(wchar_t wchar)
{
if(wchar >= 0x1100 && wchar <= 0x11F9) // Hangul Jamo
return true;
if(wchar >= 0x3041 && wchar <= 0x30FF) // Hiragana + Katakana
return true;
if(wchar >= 0x3131 && wchar <= 0x318E) // Hangul Compatibility Jamo
return true;
if(wchar >= 0x31F0 && wchar <= 0x31FF) // Katakana Phonetic Ext.
return true;
if(wchar >= 0x3400 && wchar <= 0x4DB5) // CJK Ideographs Ext. A
return true;
if(wchar >= 0x4E00 && wchar <= 0x9FC3) // Unified CJK Ideographs
return true;
if(wchar >= 0xAC00 && wchar <= 0xD7A3) // Hangul Syllables
return true;
if(wchar >= 0xFF01 && wchar <= 0xFFEE) // Halfwidth forms
return true;
return false;
}
inline bool isNumeric(wchar_t wchar)
{
return (wchar >= L'0' && wchar <=L'9');
}
inline bool isNumeric(char c)
{
return (c >= '0' && c <='9');
}
inline bool isNumericOrSpace(wchar_t wchar)
{
return isNumeric(wchar) || wchar == L' ';
}
inline bool isBasicLatinString(std::wstring wstr, bool numericOrSpace)
{
for (size_t i = 0; i < wstr.size(); ++i)
if(!isBasicLatinCharacter(wstr[i]) && (!numericOrSpace || !isNumericOrSpace(wstr[i])))
return false;
return true;
}
inline bool isExtendedLatinString(std::wstring wstr, bool numericOrSpace)
{
for (size_t i = 0; i < wstr.size(); ++i)
if(!isExtendedLatinCharacter(wstr[i]) && (!numericOrSpace || !isNumericOrSpace(wstr[i])))
return false;
return true;
}
inline bool isCyrillicString(std::wstring wstr, bool numericOrSpace)
{
for (size_t i = 0; i < wstr.size(); ++i)
if(!isCyrillicCharacter(wstr[i]) && (!numericOrSpace || !isNumericOrSpace(wstr[i])))
return false;
return true;
}
inline bool isEastAsianString(std::wstring wstr, bool numericOrSpace)
{
for (size_t i = 0; i < wstr.size(); ++i)
if(!isEastAsianCharacter(wstr[i]) && (!numericOrSpace || !isNumericOrSpace(wstr[i])))
return false;
return true;
}
inline wchar_t wcharToUpper(wchar_t wchar)
{
if(wchar >= L'a' && wchar <= L'z') // LATIN SMALL LETTER A - LATIN SMALL LETTER Z
return wchar_t(uint16(wchar)-0x0020);
if(wchar == 0x00DF) // LATIN SMALL LETTER SHARP S
return wchar_t(0x1E9E);
if(wchar >= 0x00E0 && wchar <= 0x00F6) // LATIN SMALL LETTER A WITH GRAVE - LATIN SMALL LETTER O WITH DIAERESIS
return wchar_t(uint16(wchar)-0x0020);
if(wchar >= 0x00F8 && wchar <= 0x00FE) // LATIN SMALL LETTER O WITH STROKE - LATIN SMALL LETTER THORN
return wchar_t(uint16(wchar)-0x0020);
if(wchar >= 0x0101 && wchar <= 0x012F) // LATIN SMALL LETTER A WITH MACRON - LATIN SMALL LETTER I WITH OGONEK (only %2=1)
{
if(wchar % 2 == 1)
return wchar_t(uint16(wchar)-0x0001);
}
if(wchar >= 0x0430 && wchar <= 0x044F) // CYRILLIC SMALL LETTER A - CYRILLIC SMALL LETTER YA
return wchar_t(uint16(wchar)-0x0020);
if(wchar == 0x0451) // CYRILLIC SMALL LETTER IO
return wchar_t(0x0401);
return wchar;
}
inline wchar_t wcharToUpperOnlyLatin(wchar_t wchar)
{
return isBasicLatinCharacter(wchar) ? wcharToUpper(wchar) : wchar;
}
inline wchar_t wcharToLower(wchar_t wchar)
{
if(wchar >= L'A' && wchar <= L'Z') // LATIN CAPITAL LETTER A - LATIN CAPITAL LETTER Z
return wchar_t(uint16(wchar)+0x0020);
if(wchar >= 0x00C0 && wchar <= 0x00D6) // LATIN CAPITAL LETTER A WITH GRAVE - LATIN CAPITAL LETTER O WITH DIAERESIS
return wchar_t(uint16(wchar)+0x0020);
if(wchar >= 0x00D8 && wchar <= 0x00DE) // LATIN CAPITAL LETTER O WITH STROKE - LATIN CAPITAL LETTER THORN
return wchar_t(uint16(wchar)+0x0020);
if(wchar >= 0x0100 && wchar <= 0x012E) // LATIN CAPITAL LETTER A WITH MACRON - LATIN CAPITAL LETTER I WITH OGONEK (only %2=0)
{
if(wchar % 2 == 0)
return wchar_t(uint16(wchar)+0x0001);
}
if(wchar == 0x1E9E) // LATIN CAPITAL LETTER SHARP S
return wchar_t(0x00DF);
if(wchar == 0x0401) // CYRILLIC CAPITAL LETTER IO
return wchar_t(0x0451);
if(wchar >= 0x0410 && wchar <= 0x042F) // CYRILLIC CAPITAL LETTER A - CYRILLIC CAPITAL LETTER YA
return wchar_t(uint16(wchar)+0x0020);
return wchar;
}
inline void wstrToUpper(std::wstring& str)
{
std::transform( str.begin(), str.end(), str.begin(), wcharToUpper );
}
inline void wstrToLower(std::wstring& str)
{
std::transform( str.begin(), str.end(), str.begin(), wcharToLower );
}
std::wstring GetMainPartOfName(std::wstring wname, uint32 declension);
bool utf8ToConsole(const std::string& utf8str, std::string& conStr);
bool consoleToUtf8(const std::string& conStr,std::string& utf8str);
bool Utf8FitTo(const std::string& str, std::wstring search);
void utf8printf(FILE *out, const char *str, ...);
void vutf8printf(FILE *out, const char *str, va_list* ap);
bool IsIPAddress(char const* ipaddress);
uint32 CreatePIDFile(const std::string& filename);
void hexEncodeByteArray(uint8* bytes, uint32 arrayLen, std::string& result);
#endif
//handler for operations on large flags
#ifndef _FLAG96
#define _FLAG96
#ifndef PAIR64_HIPART
#define PAIR64_HIPART(x) (uint32)((uint64(x) >> 32) & UI64LIT(0x00000000FFFFFFFF))
#define PAIR64_LOPART(x) (uint32)(uint64(x) & UI64LIT(0x00000000FFFFFFFF))
#endif
class flag96
{
private:
uint32 part[3];
public:
flag96(uint32 p1=0,uint32 p2=0,uint32 p3=0)
{
part[0]=p1;
part[1]=p2;
part[2]=p3;
}
flag96(uint64 p1, uint32 p2)
{
part[0]=PAIR64_LOPART(p1);
part[1]=PAIR64_HIPART(p1);
part[2]=p2;
}
inline bool IsEqual(uint32 p1=0, uint32 p2=0, uint32 p3=0) const
{
return (
part[0]==p1 &&
part[1]==p2 &&
part[2]==p3);
};
inline bool HasFlag(uint32 p1=0, uint32 p2=0, uint32 p3=0) const
{
return (
part[0]&p1 ||
part[1]&p2 ||
part[2]&p3);
};
inline void Set(uint32 p1=0, uint32 p2=0, uint32 p3=0)
{
part[0]=p1;
part[1]=p2;
part[2]=p3;
};
template<class type>
inline bool operator < (type & right)
{
for (uint8 i=3; i > 0; --i)
{
if (part[i-1]<right.part[i-1])
return 1;
else if (part[i-1]>right.part[i-1])
return 0;
}
return 0;
};
template<class type>
inline bool operator < (type & right) const
{
for (uint8 i = 3; i > 0; --i)
{
if (part[i-1]<right.part[i-1])
return 1;
else if (part[i-1]>right.part[i-1])
return 0;
}
return 0;
};
template<class type>
inline bool operator != (type & right)
{
if (part[0]!=right.part[0]
|| part[1]!=right.part[1]
|| part[2]!=right.part[2])
return true;
return false;
}
template<class type>
inline bool operator != (type & right) const
{
if (part[0]!=right.part[0]
|| part[1]!=right.part[1]
|| part[2]!=right.part[2])
return true;
return false;
};
template<class type>
inline bool operator == (type & right)
{
if (part[0]!=right.part[0]
|| part[1]!=right.part[1]
|| part[2]!=right.part[2])
return false;
return true;
};
template<class type>
inline bool operator == (type & right) const
{
if (part[0]!=right.part[0]
|| part[1]!=right.part[1]
|| part[2]!=right.part[2])
return false;
return true;
};
template<class type>
inline void operator = (type & right)
{
part[0]=right.part[0];
part[1]=right.part[1];
part[2]=right.part[2];
};
template<class type>
inline flag96 operator & (type & right)
{
flag96 ret(part[0] & right.part[0],part[1] & right.part[1],part[2] & right.part[2]);
return
ret;
};
template<class type>
inline flag96 operator & (type & right) const
{
flag96 ret(part[0] & right.part[0],part[1] & right.part[1],part[2] & right.part[2]);
return
ret;
};
template<class type>
inline void operator &= (type & right)
{
*this=*this & right;
};
template<class type>
inline flag96 operator | (type & right)
{
flag96 ret(part[0] | right.part[0],part[1] | right.part[1],part[2] | right.part[2]);
return
ret;
};
template<class type>
inline flag96 operator | (type & right) const
{
flag96 ret(part[0] | right.part[0],part[1] | right.part[1],part[2] | right.part[2]);
return
ret;
};
template<class type>
inline void operator |= (type & right)
{
*this=*this | right;
};
inline void operator ~ ()
{
part[2]=~part[2];
part[1]=~part[1];
part[0]=~part[0];
};
template<class type>
inline flag96 operator ^ (type & right)
{
flag96 ret(part[0] ^ right.part[0],part[1] ^ right.part[1],part[2] ^ right.part[2]);
return
ret;
};
template<class type>
inline flag96 operator ^ (type & right) const
{
flag96 ret(part[0] ^ right.part[0],part[1] ^ right.part[1],part[2] ^ right.part[2]);
return
ret;
};
template<class type>
inline void operator ^= (type & right)
{
*this=*this^right;
};
inline operator bool() const
{
return(
part[0] != 0 ||
part[1] != 0 ||
part[2] != 0);
};
inline operator bool()
{
return(
part[0] != 0 ||
part[1] != 0 ||
part[2] != 0);
};
inline bool operator ! () const
{
return(
part[0] == 0 &&
part[1] == 0 &&
part[2] == 0);
};
inline bool operator ! ()
{
return(
part[0] == 0 &&
part[1] == 0 &&
part[2] == 0);
};
inline uint32 & operator[](uint8 el)
{
return (part[el]);
};
inline const uint32 & operator[](uint8 el) const
{
return (part[el]);
};
};
#endif
File diff suppressed because it is too large Load Diff
+118
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#ifndef _WHEATYEXCEPTIONREPORT_
#define _WHEATYEXCEPTIONREPORT_
#include <dbghelp.h>
#if _MSC_VER < 1400
# define countof(array) (sizeof(array) / sizeof(array[0]))
#else
# include <stdlib.h>
# define countof _countof
#endif // _MSC_VER < 1400
enum BasicType // Stolen from CVCONST.H in the DIA 2.0 SDK
{
btNoType = 0,
btVoid = 1,
btChar = 2,
btWChar = 3,
btInt = 6,
btUInt = 7,
btFloat = 8,
btBCD = 9,
btBool = 10,
btLong = 13,
btULong = 14,
btCurrency = 25,
btDate = 26,
btVariant = 27,
btComplex = 28,
btBit = 29,
btBSTR = 30,
btHresult = 31
};
const char* const rgBaseType[] =
{
" <user defined> ", // btNoType = 0,
" void ", // btVoid = 1,
" char* ", // btChar = 2,
" wchar_t* ", // btWChar = 3,
" signed char ",
" unsigned char ",
" int ", // btInt = 6,
" unsigned int ", // btUInt = 7,
" float ", // btFloat = 8,
" <BCD> ", // btBCD = 9,
" bool ", // btBool = 10,
" short ",
" unsigned short ",
" long ", // btLong = 13,
" unsigned long ", // btULong = 14,
" __int8 ",
" __int16 ",
" __int32 ",
" __int64 ",
" __int128 ",
" unsigned __int8 ",
" unsigned __int16 ",
" unsigned __int32 ",
" unsigned __int64 ",
" unsigned __int128 ",
" <currency> ", // btCurrency = 25,
" <date> ", // btDate = 26,
" VARIANT ", // btVariant = 27,
" <complex> ", // btComplex = 28,
" <bit> ", // btBit = 29,
" BSTR ", // btBSTR = 30,
" HRESULT " // btHresult = 31
};
class WheatyExceptionReport
{
public:
WheatyExceptionReport();
~WheatyExceptionReport();
// entry point where control comes on an unhandled exception
static LONG WINAPI WheatyUnhandledExceptionFilter(
PEXCEPTION_POINTERS pExceptionInfo);
static void printTracesForAllThreads();
private:
// where report info is extracted and generated
static void GenerateExceptionReport(PEXCEPTION_POINTERS pExceptionInfo);
static void PrintSystemInfo();
static BOOL _GetWindowsVersion(TCHAR* szVersion, DWORD cntMax);
static BOOL _GetProcessorName(TCHAR* sProcessorName, DWORD maxcount);
// Helper functions
static LPTSTR GetExceptionString(DWORD dwCode);
static BOOL GetLogicalAddress(PVOID addr, PTSTR szModule, DWORD len,
DWORD& section, DWORD_PTR& offset);
static void WriteStackDetails(PCONTEXT pContext, bool bWriteVariables, HANDLE pThreadHandle);
static BOOL CALLBACK EnumerateSymbolsCallback(PSYMBOL_INFO,ULONG, PVOID);
static bool FormatSymbolValue(PSYMBOL_INFO, STACKFRAME *, char * pszBuffer, unsigned cbBuffer);
static char * DumpTypeIndex(char *, DWORD64, DWORD, unsigned, DWORD_PTR, bool & , char*);
static char * FormatOutputValue(char * pszCurrBuffer, BasicType basicType, DWORD64 length, PVOID pAddress);
static BasicType GetBasicType(DWORD typeIndex, DWORD64 modBase);
static int __cdecl _tprintf(const TCHAR * format, ...);
// Variables used by the class
static TCHAR m_szLogFileName[MAX_PATH];
static LPTOP_LEVEL_EXCEPTION_FILTER m_previousFilter;
static HANDLE m_hReportFile;
static HANDLE m_hProcess;
};
extern WheatyExceptionReport g_WheatyExceptionReport; // global instance of class
#endif //WheatyExceptionReport
+54
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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TRINITYCORE_WORLDPACKET_H
#define TRINITYCORE_WORLDPACKET_H
#include "Common.h"
#include "ByteBuffer.h"
class WorldPacket : public ByteBuffer
{
public:
// just container for later use
WorldPacket() : ByteBuffer(0), m_opcode(0)
{
}
explicit WorldPacket(uint16 opcode, size_t res=200) : ByteBuffer(res), m_opcode(opcode) { }
// copy constructor
WorldPacket(const WorldPacket &packet) : ByteBuffer(packet), m_opcode(packet.m_opcode)
{
}
void Initialize(uint16 opcode, size_t newres=200)
{
clear();
_storage.reserve(newres);
m_opcode = opcode;
}
uint16 GetOpcode() const { return m_opcode; }
void SetOpcode(uint16 opcode) { m_opcode = opcode; }
protected:
uint16 m_opcode;
};
#endif
+304
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/*
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "BIH.h"
void BIH::buildHierarchy(std::vector<uint32> &tempTree, buildData &dat, BuildStats &stats)
{
// create space for the first node
tempTree.push_back(3 << 30); // dummy leaf
tempTree.insert(tempTree.end(), 2, 0);
//tempTree.add(0);
// seed bbox
AABound gridBox = { bounds.low(), bounds.high() };
AABound nodeBox = gridBox;
// seed subdivide function
subdivide(0, dat.numPrims - 1, tempTree, dat, gridBox, nodeBox, 0, 1, stats);
}
void BIH::subdivide(int left, int right, std::vector<uint32> &tempTree, buildData &dat, AABound &gridBox, AABound &nodeBox, int nodeIndex, int depth, BuildStats &stats)
{
if ((right - left + 1) <= dat.maxPrims || depth >= MAX_STACK_SIZE)
{
// write leaf node
stats.updateLeaf(depth, right - left + 1);
createNode(tempTree, nodeIndex, left, right);
return;
}
// calculate extents
int axis = -1, prevAxis, rightOrig;
float clipL = G3D::fnan(), clipR = G3D::fnan(), prevClip = G3D::fnan();
float split = G3D::fnan(), prevSplit;
bool wasLeft = true;
while (true)
{
prevAxis = axis;
prevSplit = split;
// perform quick consistency checks
Vector3 d( gridBox.hi - gridBox.lo );
if (d.x < 0 || d.y < 0 || d.z < 0)
throw std::logic_error("negative node extents");
for (int i = 0; i < 3; i++)
{
if (nodeBox.hi[i] < gridBox.lo[i] || nodeBox.lo[i] > gridBox.hi[i])
{
//UI.printError(Module.ACCEL, "Reached tree area in error - discarding node with: %d objects", right - left + 1);
throw std::logic_error("invalid node overlap");
}
}
// find longest axis
axis = d.primaryAxis();
split = 0.5f * (gridBox.lo[axis] + gridBox.hi[axis]);
// partition L/R subsets
clipL = -G3D::inf();
clipR = G3D::inf();
rightOrig = right; // save this for later
float nodeL = G3D::inf();
float nodeR = -G3D::inf();
for (int i = left; i <= right;)
{
int obj = dat.indices[i];
float minb = dat.primBound[obj].low()[axis];
float maxb = dat.primBound[obj].high()[axis];
float center = (minb + maxb) * 0.5f;
if (center <= split)
{
// stay left
i++;
if (clipL < maxb)
clipL = maxb;
}
else
{
// move to the right most
int t = dat.indices[i];
dat.indices[i] = dat.indices[right];
dat.indices[right] = t;
right--;
if (clipR > minb)
clipR = minb;
}
nodeL = std::min(nodeL, minb);
nodeR = std::max(nodeR, maxb);
}
// check for empty space
if (nodeL > nodeBox.lo[axis] && nodeR < nodeBox.hi[axis])
{
float nodeBoxW = nodeBox.hi[axis] - nodeBox.lo[axis];
float nodeNewW = nodeR - nodeL;
// node box is too big compare to space occupied by primitives?
if (1.3f * nodeNewW < nodeBoxW)
{
stats.updateBVH2();
int nextIndex = tempTree.size();
// allocate child
tempTree.push_back(0);
tempTree.push_back(0);
tempTree.push_back(0);
// write bvh2 clip node
stats.updateInner();
tempTree[nodeIndex + 0] = (axis << 30) | (1 << 29) | nextIndex;
tempTree[nodeIndex + 1] = floatToRawIntBits(nodeL);
tempTree[nodeIndex + 2] = floatToRawIntBits(nodeR);
// update nodebox and recurse
nodeBox.lo[axis] = nodeL;
nodeBox.hi[axis] = nodeR;
subdivide(left, rightOrig, tempTree, dat, gridBox, nodeBox, nextIndex, depth + 1, stats);
return;
}
}
// ensure we are making progress in the subdivision
if (right == rightOrig)
{
// all left
if (prevAxis == axis && prevSplit == split) {
// we are stuck here - create a leaf
stats.updateLeaf(depth, right - left + 1);
createNode(tempTree, nodeIndex, left, right);
return;
}
if (clipL <= split) {
// keep looping on left half
gridBox.hi[axis] = split;
prevClip = clipL;
wasLeft = true;
continue;
}
gridBox.hi[axis] = split;
prevClip = G3D::fnan();
}
else if (left > right)
{
// all right
if (prevAxis == axis && prevSplit == split) {
// we are stuck here - create a leaf
stats.updateLeaf(depth, right - left + 1);
createNode(tempTree, nodeIndex, left, right);
return;
}
right = rightOrig;
if (clipR >= split) {
// keep looping on right half
gridBox.lo[axis] = split;
prevClip = clipR;
wasLeft = false;
continue;
}
gridBox.lo[axis] = split;
prevClip = G3D::fnan();
}
else
{
// we are actually splitting stuff
if (prevAxis != -1 && !isnan(prevClip))
{
// second time through - lets create the previous split
// since it produced empty space
int nextIndex = tempTree.size();
// allocate child node
tempTree.push_back(0);
tempTree.push_back(0);
tempTree.push_back(0);
if (wasLeft) {
// create a node with a left child
// write leaf node
stats.updateInner();
tempTree[nodeIndex + 0] = (prevAxis << 30) | nextIndex;
tempTree[nodeIndex + 1] = floatToRawIntBits(prevClip);
tempTree[nodeIndex + 2] = floatToRawIntBits(G3D::inf());
} else {
// create a node with a right child
// write leaf node
stats.updateInner();
tempTree[nodeIndex + 0] = (prevAxis << 30) | (nextIndex - 3);
tempTree[nodeIndex + 1] = floatToRawIntBits(-G3D::inf());
tempTree[nodeIndex + 2] = floatToRawIntBits(prevClip);
}
// count stats for the unused leaf
depth++;
stats.updateLeaf(depth, 0);
// now we keep going as we are, with a new nodeIndex:
nodeIndex = nextIndex;
}
break;
}
}
// compute index of child nodes
int nextIndex = tempTree.size();
// allocate left node
int nl = right - left + 1;
int nr = rightOrig - (right + 1) + 1;
if (nl > 0) {
tempTree.push_back(0);
tempTree.push_back(0);
tempTree.push_back(0);
} else
nextIndex -= 3;
// allocate right node
if (nr > 0) {
tempTree.push_back(0);
tempTree.push_back(0);
tempTree.push_back(0);
}
// write leaf node
stats.updateInner();
tempTree[nodeIndex + 0] = (axis << 30) | nextIndex;
tempTree[nodeIndex + 1] = floatToRawIntBits(clipL);
tempTree[nodeIndex + 2] = floatToRawIntBits(clipR);
// prepare L/R child boxes
AABound gridBoxL(gridBox), gridBoxR(gridBox);
AABound nodeBoxL(nodeBox), nodeBoxR(nodeBox);
gridBoxL.hi[axis] = gridBoxR.lo[axis] = split;
nodeBoxL.hi[axis] = clipL;
nodeBoxR.lo[axis] = clipR;
// recurse
if (nl > 0)
subdivide(left, right, tempTree, dat, gridBoxL, nodeBoxL, nextIndex, depth + 1, stats);
else
stats.updateLeaf(depth + 1, 0);
if (nr > 0)
subdivide(right + 1, rightOrig, tempTree, dat, gridBoxR, nodeBoxR, nextIndex + 3, depth + 1, stats);
else
stats.updateLeaf(depth + 1, 0);
}
bool BIH::writeToFile(FILE *wf) const
{
uint32 treeSize = tree.size();
uint32 check=0, count=0;
check += fwrite(&bounds.low(), sizeof(float), 3, wf);
check += fwrite(&bounds.high(), sizeof(float), 3, wf);
check += fwrite(&treeSize, sizeof(uint32), 1, wf);
check += fwrite(&tree[0], sizeof(uint32), treeSize, wf);
count = objects.size();
check += fwrite(&count, sizeof(uint32), 1, wf);
check += fwrite(&objects[0], sizeof(uint32), count, wf);
return check == (3 + 3 + 2 + treeSize + count);
}
bool BIH::readFromFile(FILE *rf)
{
uint32 treeSize;
Vector3 lo, hi;
uint32 check=0, count=0;
check += fread(&lo, sizeof(float), 3, rf);
check += fread(&hi, sizeof(float), 3, rf);
bounds = AABox(lo, hi);
check += fread(&treeSize, sizeof(uint32), 1, rf);
tree.resize(treeSize);
check += fread(&tree[0], sizeof(uint32), treeSize, rf);
check += fread(&count, sizeof(uint32), 1, rf);
objects.resize(count); // = new uint32[nObjects];
check += fread(&objects[0], sizeof(uint32), count, rf);
return check == (3 + 3 + 2 + treeSize + count);
}
void BIH::BuildStats::updateLeaf(int depth, int n)
{
numLeaves++;
minDepth = std::min(depth, minDepth);
maxDepth = std::max(depth, maxDepth);
sumDepth += depth;
minObjects = std::min(n, minObjects);
maxObjects = std::max(n, maxObjects);
sumObjects += n;
int nl = std::min(n, 5);
++numLeavesN[nl];
}
void BIH::BuildStats::printStats()
{
printf("Tree stats:\n");
printf(" * Nodes: %d\n", numNodes);
printf(" * Leaves: %d\n", numLeaves);
printf(" * Objects: min %d\n", minObjects);
printf(" avg %.2f\n", (float) sumObjects / numLeaves);
printf(" avg(n>0) %.2f\n", (float) sumObjects / (numLeaves - numLeavesN[0]));
printf(" max %d\n", maxObjects);
printf(" * Depth: min %d\n", minDepth);
printf(" avg %.2f\n", (float) sumDepth / numLeaves);
printf(" max %d\n", maxDepth);
printf(" * Leaves w/: N=0 %3d%%\n", 100 * numLeavesN[0] / numLeaves);
printf(" N=1 %3d%%\n", 100 * numLeavesN[1] / numLeaves);
printf(" N=2 %3d%%\n", 100 * numLeavesN[2] / numLeaves);
printf(" N=3 %3d%%\n", 100 * numLeavesN[3] / numLeaves);
printf(" N=4 %3d%%\n", 100 * numLeavesN[4] / numLeaves);
printf(" N>4 %3d%%\n", 100 * numLeavesN[5] / numLeaves);
printf(" * BVH2 nodes: %d (%3d%%)\n", numBVH2, 100 * numBVH2 / (numNodes + numLeaves - 2 * numBVH2));
}
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/*
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _BIH_H
#define _BIH_H
#include <G3D/Vector3.h>
#include <G3D/Ray.h>
#include <G3D/AABox.h>
#include <Platform/Define.h>
#include <stdexcept>
#include <vector>
#include <algorithm>
#include <limits>
#include <cmath>
#define MAX_STACK_SIZE 64
#ifdef _MSC_VER
#define isnan(x) _isnan(x)
#endif
using G3D::Vector3;
using G3D::AABox;
using G3D::Ray;
static inline uint32 floatToRawIntBits(float f)
{
union
{
uint32 ival;
float fval;
} temp;
temp.fval=f;
return temp.ival;
}
static inline float intBitsToFloat(uint32 i)
{
union
{
uint32 ival;
float fval;
} temp;
temp.ival=i;
return temp.fval;
}
struct AABound
{
Vector3 lo, hi;
};
/** Bounding Interval Hierarchy Class.
Building and Ray-Intersection functions based on BIH from
Sunflow, a Java Raytracer, released under MIT/X11 License
http://sunflow.sourceforge.net/
Copyright (c) 2003-2007 Christopher Kulla
*/
class BIH
{
public:
BIH() {};
template< class T, class BoundsFunc >
void build(const std::vector<T> &primitives, BoundsFunc &getBounds, uint32 leafSize = 3, bool printStats=false)
{
if(primitives.size() == 0)
return;
buildData dat;
dat.maxPrims = leafSize;
dat.numPrims = primitives.size();
dat.indices = new uint32[dat.numPrims];
dat.primBound = new AABox[dat.numPrims];
getBounds(primitives[0], bounds);
for (uint32 i=0; i<dat.numPrims; ++i)
{
dat.indices[i] = i;
AABox tb;
getBounds(primitives[i], dat.primBound[i]);
bounds.merge(dat.primBound[i]);
}
std::vector<uint32> tempTree;
BuildStats stats;
buildHierarchy(tempTree, dat, stats);
if (printStats)
stats.printStats();
objects.resize(dat.numPrims);
for (uint32 i=0; i<dat.numPrims; ++i)
objects[i] = dat.indices[i];
//nObjects = dat.numPrims;
tree = tempTree;
delete[] dat.primBound;
delete[] dat.indices;
}
uint32 primCount() { return objects.size(); }
template<typename RayCallback>
void intersectRay(const Ray &r, RayCallback& intersectCallback, float &maxDist, bool stopAtFirst=false) const
{
float intervalMin = 0.f;
float intervalMax = maxDist;
Vector3 org = r.origin();
Vector3 dir = r.direction();
Vector3 invDir;
float t1, t2;
for(int i=0; i<3; ++i)
{
invDir[i] = 1.f / dir[i];
t1 = (bounds.low()[i] - org[i]) * invDir[i];
t2 = (bounds.high()[i] - org[i]) * invDir[i];
if (invDir[i] > 0) {
if (t1 > intervalMin)
intervalMin = t1;
if (t2 < intervalMax)
intervalMax = t2;
} else {
if (t2 > intervalMin)
intervalMin = t2;
if (t1 < intervalMax)
intervalMax = t1;
}
if (intervalMin > intervalMax)
return;
}
uint32 offsetFront[3];
uint32 offsetBack[3];
uint32 offsetFront3[3];
uint32 offsetBack3[3];
// compute custom offsets from direction sign bit
for(int i=0; i<3; ++i)
{
offsetFront[i] = floatToRawIntBits(dir[i]) >> 31;
offsetBack[i] = offsetFront[i] ^ 1;
offsetFront3[i] = offsetFront[i] * 3;
offsetBack3[i] = offsetBack[i] * 3;
// avoid always adding 1 during the inner loop
++offsetFront[i];
++offsetBack[i];
}
StackNode stack[MAX_STACK_SIZE];
int stackPos = 0;
int node = 0;
while (true) {
while (true)
{
uint32 tn = tree[node];
uint32 axis = (tn & (3 << 30)) >> 30;
bool BVH2 = tn & (1 << 29);
int offset = tn & ~(7 << 29);
if (!BVH2)
{
if (axis < 3)
{
// "normal" interior node
float tf = (intBitsToFloat(tree[node + offsetFront[axis]]) - org[axis]) * invDir[axis];
float tb = (intBitsToFloat(tree[node + offsetBack[axis]]) - org[axis]) * invDir[axis];
// ray passes between clip zones
if (tf < intervalMin && tb > intervalMax)
break;
int back = offset + offsetBack3[axis];
node = back;
// ray passes through far node only
if (tf < intervalMin) {
intervalMin = (tb >= intervalMin) ? tb : intervalMin;
continue;
}
node = offset + offsetFront3[axis]; // front
// ray passes through near node only
if (tb > intervalMax) {
intervalMax = (tf <= intervalMax) ? tf : intervalMax;
continue;
}
// ray passes through both nodes
// push back node
stack[stackPos].node = back;
stack[stackPos].tnear = (tb >= intervalMin) ? tb : intervalMin;
stack[stackPos].tfar = intervalMax;
stackPos++;
// update ray interval for front node
intervalMax = (tf <= intervalMax) ? tf : intervalMax;
continue;
}
else
{
// leaf - test some objects
int n = tree[node + 1];
while (n > 0) {
bool hit = intersectCallback(r, objects[offset], maxDist, stopAtFirst);
if(stopAtFirst && hit) return;
--n;
++offset;
}
break;
}
}
else
{
if (axis>2)
return; // should not happen
float tf = (intBitsToFloat(tree[node + offsetFront[axis]]) - org[axis]) * invDir[axis];
float tb = (intBitsToFloat(tree[node + offsetBack[axis]]) - org[axis]) * invDir[axis];
node = offset;
intervalMin = (tf >= intervalMin) ? tf : intervalMin;
intervalMax = (tb <= intervalMax) ? tb : intervalMax;
if (intervalMin > intervalMax)
break;
continue;
}
} // traversal loop
do
{
// stack is empty?
if (stackPos == 0)
return;
// move back up the stack
stackPos--;
intervalMin = stack[stackPos].tnear;
if (maxDist < intervalMin)
continue;
node = stack[stackPos].node;
intervalMax = stack[stackPos].tfar;
break;
} while (true);
}
}
template<typename IsectCallback>
void intersectPoint(const Vector3 &p, IsectCallback& intersectCallback) const
{
if (!bounds.contains(p))
return;
StackNode stack[MAX_STACK_SIZE];
int stackPos = 0;
int node = 0;
while (true) {
while (true)
{
uint32 tn = tree[node];
uint32 axis = (tn & (3 << 30)) >> 30;
bool BVH2 = tn & (1 << 29);
int offset = tn & ~(7 << 29);
if (!BVH2)
{
if (axis < 3)
{
// "normal" interior node
float tl = intBitsToFloat(tree[node + 1]);
float tr = intBitsToFloat(tree[node + 2]);
// point is between clip zones
if (tl < p[axis] && tr > p[axis])
break;
int right = offset + 3;
node = right;
// point is in right node only
if (tl < p[axis]) {
continue;
}
node = offset; // left
// point is in left node only
if (tr > p[axis]) {
continue;
}
// point is in both nodes
// push back right node
stack[stackPos].node = right;
stackPos++;
continue;
}
else
{
// leaf - test some objects
int n = tree[node + 1];
while (n > 0) {
intersectCallback(p, objects[offset]); // !!!
--n;
++offset;
}
break;
}
}
else // BVH2 node (empty space cut off left and right)
{
if (axis>2)
return; // should not happen
float tl = intBitsToFloat(tree[node + 1]);
float tr = intBitsToFloat(tree[node + 2]);
node = offset;
if (tl > p[axis] || tr < p[axis])
break;
continue;
}
} // traversal loop
// stack is empty?
if (stackPos == 0)
return;
// move back up the stack
stackPos--;
node = stack[stackPos].node;
}
}
bool writeToFile(FILE *wf) const;
bool readFromFile(FILE *rf);
protected:
std::vector<uint32> tree;
std::vector<uint32> objects;
AABox bounds;
struct buildData
{
uint32 *indices;
AABox *primBound;
uint32 numPrims;
int maxPrims;
};
struct StackNode
{
uint32 node;
float tnear;
float tfar;
};
class BuildStats
{
private:
int numNodes;
int numLeaves;
int sumObjects;
int minObjects;
int maxObjects;
int sumDepth;
int minDepth;
int maxDepth;
int numLeavesN[6];
int numBVH2;
public:
BuildStats():
numNodes(0), numLeaves(0), sumObjects(0), minObjects(0x0FFFFFFF),
maxObjects(0xFFFFFFFF), sumDepth(0), minDepth(0x0FFFFFFF),
maxDepth(0xFFFFFFFF), numBVH2(0)
{
for(int i=0; i<6; ++i) numLeavesN[i] = 0;
}
void updateInner() { numNodes++; }
void updateBVH2() { numBVH2++; }
void updateLeaf(int depth, int n);
void printStats();
};
void buildHierarchy(std::vector<uint32> &tempTree, buildData &dat, BuildStats &stats);
void createNode(std::vector<uint32> &tempTree, int nodeIndex, uint32 left, uint32 right) {
// write leaf node
tempTree[nodeIndex + 0] = (3 << 30) | left;
tempTree[nodeIndex + 1] = right - left + 1;
}
void subdivide(int left, int right, std::vector<uint32> &tempTree, buildData &dat, AABound &gridBox, AABound &nodeBox, int nodeIndex, int depth, BuildStats &stats);
};
#endif // _BIH_H
+30
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########### next target ###############
SET(vmaps_STAT_SRCS
BIH.h
BIH.cpp
IVMapManager.h
MapTree.cpp
MapTree.h
ModelInstance.cpp
ModelInstance.h
TileAssembler.cpp
TileAssembler.h
VMapDefinitions.h
VMapFactory.cpp
VMapFactory.h
VMapManager2.cpp
VMapManager2.h
VMapTools.h
WorldModel.cpp
WorldModel.h
)
include_directories(
${ACE_INCLUDE_DIR}
${CMAKE_SOURCE_DIR}/src/framework
${CMAKE_SOURCE_DIR}/dep/include/g3dlite
)
add_library(vmaps STATIC ${vmaps_STAT_SRCS})
+106
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/*
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _IVMAPMANAGER_H
#define _IVMAPMANAGER_H
#include<string>
#include <Platform/Define.h>
//===========================================================
/**
This is the minimum interface to the VMapMamager.
*/
namespace VMAP
{
enum VMAP_LOAD_RESULT
{
VMAP_LOAD_RESULT_ERROR,
VMAP_LOAD_RESULT_OK,
VMAP_LOAD_RESULT_IGNORED,
};
#define VMAP_INVALID_HEIGHT -100000.0f // for check
#define VMAP_INVALID_HEIGHT_VALUE -200000.0f // real assigned value in unknown height case
//===========================================================
class IVMapManager
{
private:
bool iEnableLineOfSightCalc;
bool iEnableHeightCalc;
public:
IVMapManager() : iEnableLineOfSightCalc(true), iEnableHeightCalc(true) {}
virtual ~IVMapManager(void) {}
virtual int loadMap(const char* pBasePath, unsigned int pMapId, int x, int y) = 0;
virtual bool existsMap(const char* pBasePath, unsigned int pMapId, int x, int y) = 0;
virtual void unloadMap(unsigned int pMapId, int x, int y) = 0;
virtual void unloadMap(unsigned int pMapId) = 0;
virtual bool isInLineOfSight(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2) = 0;
virtual float getHeight(unsigned int pMapId, float x, float y, float z) = 0;
/**
test if we hit an object. return true if we hit one. rx,ry,rz will hold the hit position or the dest position, if no intersection was found
return a position, that is pReduceDist closer to the origin
*/
virtual bool getObjectHitPos(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float &ry, float& rz, float pModifyDist) = 0;
/**
send debug commands
*/
virtual bool processCommand(char *pCommand)= 0;
/**
Enable/disable LOS calculation
It is enabled by default. If it is enabled in mid game the maps have to loaded manualy
*/
void setEnableLineOfSightCalc(bool pVal) { iEnableLineOfSightCalc = pVal; }
/**
Enable/disable model height calculation
It is enabled by default. If it is enabled in mid game the maps have to loaded manualy
*/
void setEnableHeightCalc(bool pVal) { iEnableHeightCalc = pVal; }
bool isLineOfSightCalcEnabled() const { return(iEnableLineOfSightCalc); }
bool isHeightCalcEnabled() const { return(iEnableHeightCalc); }
bool isMapLoadingEnabled() const { return(iEnableLineOfSightCalc || iEnableHeightCalc ); }
virtual std::string getDirFileName(unsigned int pMapId, int x, int y) const =0;
/**
Block maps from being used.
parameter: String of map ids. Delimiter = ","
e.g.: "0,1,530"
*/
virtual void preventMapsFromBeingUsed(const char* pMapIdString) =0;
/**
Query world model area info.
\param z gets adjusted to the ground height for which this are info is valid
*/
virtual bool getAreaInfo(unsigned int pMapId, float x, float y, float &z, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const=0;
virtual bool GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 ReqLiquidType, float &level, float &floor, uint32 &type) const=0;
};
}
#endif
+450
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/*
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "MapTree.h"
#include "ModelInstance.h"
#include "VMapManager2.h"
#include "VMapDefinitions.h"
#include <string>
#include <sstream>
#include <iomanip>
using G3D::Vector3;
namespace VMAP
{
class MapRayCallback
{
public:
MapRayCallback(ModelInstance *val): prims(val) {}
ModelInstance *prims;
bool operator()(const G3D::Ray& ray, uint32 entry, float& distance, bool pStopAtFirstHit=true)
{
return prims[entry].intersectRay(ray, distance, pStopAtFirstHit);
//std::cout << "trying to intersect '" << entity->name << "'\n";
}
};
class AreaInfoCallback
{
public:
AreaInfoCallback(ModelInstance *val): prims(val) {}
void operator()(const Vector3& point, uint32 entry)
{
#ifdef VMAP_DEBUG
std::cout << "trying to intersect '" << prims[entry].name << "'\n";
#endif
prims[entry].intersectPoint(point, aInfo);
}
ModelInstance *prims;
AreaInfo aInfo;
};
class LocationInfoCallback
{
public:
LocationInfoCallback(ModelInstance *val, LocationInfo &info): prims(val), locInfo(info), result(false) {}
void operator()(const Vector3& point, uint32 entry)
{
#ifdef VMAP_DEBUG
std::cout << "trying to intersect '" << prims[entry].name << "'\n";
#endif
if (prims[entry].GetLocationInfo(point, locInfo))
result = true;
}
ModelInstance *prims;
LocationInfo &locInfo;
bool result;
};
//=========================================================
std::string StaticMapTree::getTileFileName(uint32 mapID, uint32 tileX, uint32 tileY)
{
std::stringstream tilefilename;
tilefilename.fill('0');
tilefilename << std::setw(3) << mapID << "_";
//tilefilename << std::setw(2) << tileX << "_" << std::setw(2) << tileY << ".vmtile";
tilefilename << std::setw(2) << tileY << "_" << std::setw(2) << tileX << ".vmtile";
return tilefilename.str();
}
bool StaticMapTree::getAreaInfo(Vector3 &pos, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const
{
AreaInfoCallback intersectionCallBack(iTreeValues);
iTree.intersectPoint(pos, intersectionCallBack);
if (intersectionCallBack.aInfo.result)
{
flags = intersectionCallBack.aInfo.flags;
adtId = intersectionCallBack.aInfo.adtId;
rootId = intersectionCallBack.aInfo.rootId;
groupId = intersectionCallBack.aInfo.groupId;
pos.z = intersectionCallBack.aInfo.ground_Z;
return true;
}
return false;
}
bool StaticMapTree::GetLocationInfo(const Vector3 &pos, LocationInfo &info) const
{
LocationInfoCallback intersectionCallBack(iTreeValues, info);
iTree.intersectPoint(pos, intersectionCallBack);
return intersectionCallBack.result;
}
StaticMapTree::StaticMapTree(uint32 mapID, const std::string &basePath):
iMapID(mapID), /* iTree(0), */ iTreeValues(0), iBasePath(basePath)
{
if (iBasePath.length() > 0 && (iBasePath[iBasePath.length()-1] != '/' || iBasePath[iBasePath.length()-1] != '\\'))
{
iBasePath.append("/");
}
}
//=========================================================
//! Make sure to call unloadMap() to unregister acquired model references before destroying
StaticMapTree::~StaticMapTree()
{
delete[] iTreeValues;
}
//=========================================================
/**
return dist to hit or inf() if no hit
*/
float StaticMapTree::getIntersectionTime(const G3D::Ray& pRay, float pMaxDist, bool pStopAtFirstHit) const
{
float distance = pMaxDist;
MapRayCallback intersectionCallBack(iTreeValues);
iTree.intersectRay(pRay, intersectionCallBack, distance, pStopAtFirstHit);
return distance;
}
//=========================================================
bool StaticMapTree::isInLineOfSight(const Vector3& pos1, const Vector3& pos2) const
{
bool result = true;
float maxDist = (pos2 - pos1).magnitude();
// prevent NaN values which can cause BIH intersection to enter infinite loop
if (maxDist < 1e-10f)
return true;
// direction with length of 1
G3D::Ray ray = G3D::Ray::fromOriginAndDirection(pos1, (pos2 - pos1)/maxDist);
float resultDist = getIntersectionTime(ray, maxDist, true);
if (resultDist < maxDist)
{
result = false;
}
return result;
}
//=========================================================
/**
When moving from pos1 to pos2 check if we hit an object. Return true and the position if we hit one
Return the hit pos or the original dest pos
*/
bool StaticMapTree::getObjectHitPos(const Vector3& pPos1, const Vector3& pPos2, Vector3& pResultHitPos, float pModifyDist) const
{
bool result=false;
float maxDist = (pPos2 - pPos1).magnitude();
// prevent NaN values which can cause BIH intersection to enter infinite loop
if (maxDist < 1e-10f)
{
pResultHitPos = pPos2;
return false;
}
Vector3 dir = (pPos2 - pPos1)/maxDist; // direction with length of 1
G3D::Ray ray(pPos1, dir);
float dist = getIntersectionTime(ray, maxDist, false);
if (dist < maxDist)
{
pResultHitPos = pPos1 + dir * dist;
if (pModifyDist < 0)
{
if ((pResultHitPos - pPos1).magnitude() > -pModifyDist)
{
pResultHitPos = pResultHitPos + dir*pModifyDist;
}
else
{
pResultHitPos = pPos1;
}
}
else
{
pResultHitPos = pResultHitPos + dir*pModifyDist;
}
result = true;
}
else
{
pResultHitPos = pPos2;
result = false;
}
return result;
}
//=========================================================
float StaticMapTree::getHeight(const Vector3& pPos) const
{
float height = G3D::inf();
Vector3 dir = Vector3(0,0,-1);
G3D::Ray ray(pPos, dir); // direction with length of 1
float maxDist = VMapDefinitions::getMaxCanFallDistance();
float dist = getIntersectionTime(ray, maxDist, false);
if (dist < maxDist)
{
height = pPos.z - dist;
}
return(height);
}
//=========================================================
bool StaticMapTree::CanLoadMap(const std::string &vmapPath, uint32 mapID, uint32 tileX, uint32 tileY)
{
std::string basePath = vmapPath;
if (basePath.length() > 0 && (basePath[basePath.length()-1] != '/' || basePath[basePath.length()-1] != '\\'))
basePath.append("/");
std::string fullname = basePath + VMapManager2::getMapFileName(mapID);
bool success = true;
FILE *rf = fopen(fullname.c_str(), "rb");
if (!rf)
return false;
// TODO: check magic number when implemented...
char tiled;
char chunk[8];
if (!readChunk(rf, chunk, VMAP_MAGIC, 8) || fread(&tiled, sizeof(char), 1, rf) != 1)
{
fclose(rf);
return false;
}
if (tiled)
{
std::string tilefile = basePath + getTileFileName(mapID, tileX, tileY);
FILE* tf = fopen(tilefile.c_str(), "rb");
if (!tf)
success = false;
else
fclose(tf);
}
fclose(rf);
return success;
}
//=========================================================
bool StaticMapTree::InitMap(const std::string &fname, VMapManager2 *vm)
{
std::cout << "Initializing StaticMapTree '" << fname << "'\n";
bool success = true;
std::string fullname = iBasePath + fname;
FILE *rf = fopen(fullname.c_str(), "rb");
if (!rf)
return false;
else
{
char chunk[8];
//general info
if (!readChunk(rf, chunk, VMAP_MAGIC, 8)) success = false;
char tiled;
if (success && fread(&tiled, sizeof(char), 1, rf) != 1) success = false;
iIsTiled = bool(tiled);
// Nodes
if (success && !readChunk(rf, chunk, "NODE", 4)) success = false;
if (success) success = iTree.readFromFile(rf);
if (success)
{
iNTreeValues = iTree.primCount();
iTreeValues = new ModelInstance[iNTreeValues];
}
if (success && !readChunk(rf, chunk, "GOBJ", 4)) success = false;
// global model spawns
// only non-tiled maps have them, and if so exactly one (so far at least...)
ModelSpawn spawn;
#ifdef VMAP_DEBUG
std::cout << "Map isTiled:" << bool(iIsTiled) << std::endl;
#endif
if (!iIsTiled && ModelSpawn::readFromFile(rf, spawn))
{
WorldModel *model = vm->acquireModelInstance(iBasePath, spawn.name);
std::cout << "StaticMapTree::InitMap(): loading " << spawn.name << std::endl;
if (model)
{
// assume that global model always is the first and only tree value (could be improved...)
iTreeValues[0] = ModelInstance(spawn, model);
iLoadedSpawns[0] = 1;
}
else
{
success = false;
std::cout << "error: could not acquire WorldModel pointer!\n";
}
}
fclose(rf);
}
return success;
}
//=========================================================
void StaticMapTree::UnloadMap(VMapManager2 *vm)
{
for (loadedSpawnMap::iterator i = iLoadedSpawns.begin(); i != iLoadedSpawns.end(); ++i)
{
iTreeValues[i->first].setUnloaded();
for (uint32 refCount = 0; refCount < i->second; ++refCount)
vm->releaseModelInstance(iTreeValues[i->first].name);
}
iLoadedSpawns.clear();
iLoadedTiles.clear();
}
//=========================================================
bool StaticMapTree::LoadMapTile(uint32 tileX, uint32 tileY, VMapManager2 *vm)
{
if (!iIsTiled)
{
// currently, core creates grids for all maps, whether it has terrain tiles or not
// so we need "fake" tile loads to know when we can unload map geometry
iLoadedTiles[packTileID(tileX, tileY)] = false;
return true;
}
if (!iTreeValues)
{
std::cout << "Tree has not been initialized!\n";
return false;
}
bool result = true;
std::string tilefile = iBasePath + getTileFileName(iMapID, tileX, tileY);
FILE* tf = fopen(tilefile.c_str(), "rb");
if (tf)
{
uint32 numSpawns;
if (fread(&numSpawns, sizeof(uint32), 1, tf) != 1)
result = false;
for (uint32 i=0; i<numSpawns && result; ++i)
{
// read model spawns
ModelSpawn spawn;
result = ModelSpawn::readFromFile(tf, spawn);
if (result)
{
// acquire model instance
WorldModel *model = vm->acquireModelInstance(iBasePath, spawn.name);
if (!model) std::cout << "error: could not acquire WorldModel pointer!\n";
// update tree
uint32 referencedVal;
fread(&referencedVal, sizeof(uint32), 1, tf);
if (!iLoadedSpawns.count(referencedVal))
{
#ifdef VMAP_DEBUG
if (referencedVal > iNTreeValues)
{
std::cout << "invalid tree element! (" << referencedVal << "/" << iNTreeValues << ")\n";
continue;
}
#endif
iTreeValues[referencedVal] = ModelInstance(spawn, model);
iLoadedSpawns[referencedVal] = 1;
}
else
{
++iLoadedSpawns[referencedVal];
#ifdef VMAP_DEBUG
if (iTreeValues[referencedVal].ID != spawn.ID) std::cout << "error: trying to load wrong spawn in node!\n";
else if (iTreeValues[referencedVal].name != spawn.name) std::cout << "error: name collision on GUID="<< spawn.ID << "\n";
#endif
}
}
}
iLoadedTiles[packTileID(tileX, tileY)] = true;
fclose(tf);
}
else
iLoadedTiles[packTileID(tileX, tileY)] = false;
return result;
}
//=========================================================
void StaticMapTree::UnloadMapTile(uint32 tileX, uint32 tileY, VMapManager2 *vm)
{
uint32 tileID = packTileID(tileX, tileY);
loadedTileMap::iterator tile = iLoadedTiles.find(tileID);
if (tile == iLoadedTiles.end())
{
std::cout << "WARNING: trying to unload non-loaded tile. Map:" << iMapID << " X:" << tileX << " Y:" << tileY << std::endl;
return;
}
if (tile->second) // file associated with tile
{
std::string tilefile = iBasePath + getTileFileName(iMapID, tileX, tileY);
FILE* tf = fopen(tilefile.c_str(), "rb");
if (tf)
{
bool result=true;
uint32 numSpawns;
if (fread(&numSpawns, sizeof(uint32), 1, tf) != 1)
result = false;
for (uint32 i=0; i<numSpawns && result; ++i)
{
// read model spawns
ModelSpawn spawn;
result = ModelSpawn::readFromFile(tf, spawn);
if (result)
{
// release model instance
vm->releaseModelInstance(spawn.name);
// update tree
uint32 referencedNode;
fread(&referencedNode, sizeof(uint32), 1, tf);
if (!iLoadedSpawns.count(referencedNode))
{
std::cout << "error! trying to unload non-referenced model '" << spawn.name << "' (ID:" << spawn.ID << ")\n";
}
else if (--iLoadedSpawns[referencedNode] == 0)
{
//std::cout << "MapTree: removing '" << spawn.name << "' from tree\n";
iTreeValues[referencedNode].setUnloaded();
iLoadedSpawns.erase(referencedNode);
}
}
}
fclose(tf);
}
}
iLoadedTiles.erase(tile);
}
}
+97
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/*
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _MAPTREE_H
#define _MAPTREE_H
#include "Platform/Define.h"
#include "Utilities/UnorderedMap.h"
#include "BIH.h"
namespace VMAP
{
class ModelInstance;
class GroupModel;
class VMapManager2;
struct LocationInfo
{
LocationInfo(): hitInstance(0), hitModel(0), ground_Z(-G3D::inf()) {};
const ModelInstance *hitInstance;
const GroupModel *hitModel;
float ground_Z;
};
class StaticMapTree
{
typedef UNORDERED_MAP<uint32, bool> loadedTileMap;
typedef UNORDERED_MAP<uint32, uint32> loadedSpawnMap;
private:
uint32 iMapID;
bool iIsTiled;
BIH iTree;
ModelInstance *iTreeValues; // the tree entries
uint32 iNTreeValues;
// Store all the map tile idents that are loaded for that map
// some maps are not splitted into tiles and we have to make sure, not removing the map before all tiles are removed
// empty tiles have no tile file, hence map with bool instead of just a set (consistency check)
loadedTileMap iLoadedTiles;
// stores <tree_index, reference_count> to invalidate tree values, unload map, and to be able to report errors
loadedSpawnMap iLoadedSpawns;
std::string iBasePath;
private:
float getIntersectionTime(const G3D::Ray& pRay, float pMaxDist, bool pStopAtFirstHit) const;
//bool containsLoadedMapTile(unsigned int pTileIdent) const { return(iLoadedMapTiles.containsKey(pTileIdent)); }
public:
static std::string getTileFileName(uint32 mapID, uint32 tileX, uint32 tileY);
static uint32 packTileID(uint32 tileX, uint32 tileY) { return tileX<<16 | tileY; }
static void unpackTileID(uint32 ID, uint32 &tileX, uint32 &tileY) { tileX = ID>>16; tileY = ID&0xFF; }
static bool CanLoadMap(const std::string &basePath, uint32 mapID, uint32 tileX, uint32 tileY);
StaticMapTree(uint32 mapID, const std::string &basePath);
~StaticMapTree();
bool isInLineOfSight(const G3D::Vector3& pos1, const G3D::Vector3& pos2) const;
bool getObjectHitPos(const G3D::Vector3& pos1, const G3D::Vector3& pos2, G3D::Vector3& pResultHitPos, float pModifyDist) const;
float getHeight(const G3D::Vector3& pPos) const;
bool getAreaInfo(G3D::Vector3 &pos, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const;
bool GetLocationInfo(const Vector3 &pos, LocationInfo &info) const;
bool InitMap(const std::string &fname, VMapManager2 *vm);
void UnloadMap(VMapManager2 *vm);
bool LoadMapTile(uint32 tileX, uint32 tileY, VMapManager2 *vm);
void UnloadMapTile(uint32 tileX, uint32 tileY, VMapManager2 *vm);
bool isTiled() const { return iIsTiled; }
uint32 numLoadedTiles() const { return iLoadedTiles.size(); }
};
struct AreaInfo
{
AreaInfo(): result(false), ground_Z(-G3D::inf()) {};
bool result;
float ground_Z;
uint32 flags;
int32 adtId;
int32 rootId;
int32 groupId;
};
} // VMAP
#endif // _MAPTREE_H
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/*
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "ModelInstance.h"
#include "WorldModel.h"
#include "MapTree.h"
using G3D::Vector3;
using G3D::Ray;
namespace VMAP
{
ModelInstance::ModelInstance(const ModelSpawn &spawn, WorldModel *model): ModelSpawn(spawn), iModel(model)
{
iInvRot = G3D::Matrix3::fromEulerAnglesZYX(G3D::pi()*iRot.y/180.f, G3D::pi()*iRot.x/180.f, G3D::pi()*iRot.z/180.f).inverse();
iInvScale = 1.f/iScale;
}
bool ModelInstance::intersectRay(const G3D::Ray& pRay, float& pMaxDist, bool pStopAtFirstHit) const
{
if (!iModel)
{
//std::cout << "<object not loaded>\n";
return false;
}
float time = pRay.intersectionTime(iBound);
if (time == G3D::inf())
{
// std::cout << "Ray does not hit '" << name << "'\n";
return false;
}
// std::cout << "Ray crosses bound of '" << name << "'\n";
/* std::cout << "ray from:" << pRay.origin().x << ", " << pRay.origin().y << ", " << pRay.origin().z
<< " dir:" << pRay.direction().x << ", " << pRay.direction().y << ", " << pRay.direction().z
<< " t/tmax:" << time << "/" << pMaxDist;
std::cout << "\nBound lo:" << iBound.low().x << ", " << iBound.low().y << ", " << iBound.low().z << " hi: "
<< iBound.high().x << ", " << iBound.high().y << ", " << iBound.high().z << std::endl; */
// child bounds are defined in object space:
Vector3 p = iInvRot * (pRay.origin() - iPos) * iInvScale;
Ray modRay(p, iInvRot * pRay.direction());
float distance = pMaxDist * iInvScale;
bool hit = iModel->IntersectRay(modRay, distance, pStopAtFirstHit);
distance *= iScale;
pMaxDist = distance;
return hit;
}
void ModelInstance::intersectPoint(const G3D::Vector3& p, AreaInfo &info) const
{
if (!iModel)
{
#ifdef VMAP_DEBUG
std::cout << "<object not loaded>\n";
#endif
return;
}
// M2 files don't contain area info, only WMO files
if (flags & MOD_M2)
return;
if (!iBound.contains(p))
return;
// child bounds are defined in object space:
Vector3 pModel = iInvRot * (p - iPos) * iInvScale;
Vector3 zDirModel = iInvRot * Vector3(0.f, 0.f, -1.f);
float zDist;
if (iModel->IntersectPoint(pModel, zDirModel, zDist, info))
{
Vector3 modelGround = pModel + zDist * zDirModel;
// Transform back to world space. Note that:
// Mat * vec == vec * Mat.transpose()
// and for rotation matrices: Mat.inverse() == Mat.transpose()
float world_Z = ((modelGround * iInvRot) * iScale + iPos).z;
if (info.ground_Z < world_Z)
{
info.ground_Z = world_Z;
info.adtId = adtId;
}
}
}
bool ModelInstance::GetLocationInfo(const G3D::Vector3& p, LocationInfo &info) const
{
if (!iModel)
{
#ifdef VMAP_DEBUG
std::cout << "<object not loaded>\n";
#endif
return false;
}
// M2 files don't contain area info, only WMO files
if (flags & MOD_M2)
return false;
if (!iBound.contains(p))
return false;
// child bounds are defined in object space:
Vector3 pModel = iInvRot * (p - iPos) * iInvScale;
Vector3 zDirModel = iInvRot * Vector3(0.f, 0.f, -1.f);
float zDist;
if (iModel->GetLocationInfo(pModel, zDirModel, zDist, info))
{
Vector3 modelGround = pModel + zDist * zDirModel;
// Transform back to world space. Note that:
// Mat * vec == vec * Mat.transpose()
// and for rotation matrices: Mat.inverse() == Mat.transpose()
float world_Z = ((modelGround * iInvRot) * iScale + iPos).z;
if (info.ground_Z < world_Z) // hm...could it be handled automatically with zDist at intersection?
{
info.ground_Z = world_Z;
info.hitInstance = this;
return true;
}
}
return false;
}
bool ModelInstance::GetLiquidLevel(const G3D::Vector3& p, LocationInfo &info, float &liqHeight) const
{
// child bounds are defined in object space:
Vector3 pModel = iInvRot * (p - iPos) * iInvScale;
//Vector3 zDirModel = iInvRot * Vector3(0.f, 0.f, -1.f);
float zDist;
if (info.hitModel->GetLiquidLevel(pModel, zDist))
{
// calculate world height (zDist in model coords):
// assume WMO not tilted (wouldn't make much sense anyway)
liqHeight = zDist * iScale + iPos.z;
return true;
}
return false;
}
bool ModelSpawn::readFromFile(FILE *rf, ModelSpawn &spawn)
{
uint32 check=0, nameLen;
check += fread(&spawn.flags, sizeof(uint32), 1, rf);
// EoF?
if (!check)
{
if (ferror(rf))
std::cout << "Error reading ModelSpawn!\n";
return false;
}
check += fread(&spawn.adtId, sizeof(uint16), 1, rf);
check += fread(&spawn.ID, sizeof(uint32), 1, rf);
check += fread(&spawn.iPos, sizeof(float), 3, rf);
check += fread(&spawn.iRot, sizeof(float), 3, rf);
check += fread(&spawn.iScale, sizeof(float), 1, rf);
bool has_bound = (spawn.flags & MOD_HAS_BOUND);
if (has_bound) // only WMOs have bound in MPQ, only available after computation
{
Vector3 bLow, bHigh;
check += fread(&bLow, sizeof(float), 3, rf);
check += fread(&bHigh, sizeof(float), 3, rf);
spawn.iBound = G3D::AABox(bLow, bHigh);
}
check += fread(&nameLen, sizeof(uint32), 1, rf);
if(check != (has_bound ? 17 : 11))
{
std::cout << "Error reading ModelSpawn!\n";
return false;
}
char nameBuff[500];
if (nameLen>500) // file names should never be that long, must be file error
{
std::cout << "Error reading ModelSpawn, file name too long!\n";
return false;
}
check = fread(nameBuff, sizeof(char), nameLen, rf);
if (check != nameLen)
{
std::cout << "Error reading ModelSpawn!\n";
return false;
}
spawn.name = std::string(nameBuff, nameLen);
return true;
}
bool ModelSpawn::writeToFile(FILE *wf, const ModelSpawn &spawn)
{
uint32 check=0;
check += fwrite(&spawn.flags, sizeof(uint32), 1, wf);
check += fwrite(&spawn.adtId, sizeof(uint16), 1, wf);
check += fwrite(&spawn.ID, sizeof(uint32), 1, wf);
check += fwrite(&spawn.iPos, sizeof(float), 3, wf);
check += fwrite(&spawn.iRot, sizeof(float), 3, wf);
check += fwrite(&spawn.iScale, sizeof(float), 1, wf);
bool has_bound = (spawn.flags & MOD_HAS_BOUND);
if(has_bound) // only WMOs have bound in MPQ, only available after computation
{
check += fwrite(&spawn.iBound.low(), sizeof(float), 3, wf);
check += fwrite(&spawn.iBound.high(), sizeof(float), 3, wf);
}
uint32 nameLen = spawn.name.length();
check += fwrite(&nameLen, sizeof(uint32), 1, wf);
if(check != (has_bound ? 17 : 11)) return false;
check = fwrite(spawn.name.c_str(), sizeof(char), nameLen, wf);
if(check != nameLen) return false;
return true;
}
}
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/*
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _MODELINSTANCE_H_
#define _MODELINSTANCE_H_
#include <G3D/Matrix3.h>
#include <G3D/Vector3.h>
#include <G3D/AABox.h>
#include <G3D/Ray.h>
#include "Platform/Define.h"
namespace VMAP
{
class WorldModel;
struct AreaInfo;
struct LocationInfo;
enum ModelFlags
{
MOD_M2 = 1,
MOD_WORLDSPAWN = 1<<1,
MOD_HAS_BOUND = 1<<2
};
class ModelSpawn
{
public:
//mapID, tileX, tileY, Flags, ID, Pos, Rot, Scale, Bound_lo, Bound_hi, name
uint32 flags;
uint16 adtId;
uint32 ID;
G3D::Vector3 iPos;
G3D::Vector3 iRot;
float iScale;
G3D::AABox iBound;
std::string name;
bool operator==(const ModelSpawn &other) const { return ID == other.ID; }
//uint32 hashCode() const { return ID; }
// temp?
const G3D::AABox& getBounds() const { return iBound; }
static bool readFromFile(FILE *rf, ModelSpawn &spawn);
static bool writeToFile(FILE *rw, const ModelSpawn &spawn);
};
class ModelInstance: public ModelSpawn
{
public:
ModelInstance(): iModel(0) {}
ModelInstance(const ModelSpawn &spawn, WorldModel *model);
void setUnloaded() { iModel = 0; }
bool intersectRay(const G3D::Ray& pRay, float& pMaxDist, bool pStopAtFirstHit) const;
void intersectPoint(const G3D::Vector3& p, AreaInfo &info) const;
bool GetLocationInfo(const G3D::Vector3& p, LocationInfo &info) const;
bool GetLiquidLevel(const G3D::Vector3& p, LocationInfo &info, float &liqHeight) const;
protected:
G3D::Matrix3 iInvRot;
float iInvScale;
WorldModel *iModel;
};
} // namespace VMAP
#endif // _MODELINSTANCE
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/*
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "WorldModel.h"
#include "TileAssembler.h"
#include "MapTree.h"
#include "BIH.h"
#include "VMapDefinitions.h"
#include <set>
#include <iomanip>
#include <sstream>
#include <iomanip>
using G3D::Vector3;
using G3D::AABox;
using G3D::inf;
using std::pair;
template<> struct BoundsTrait<VMAP::ModelSpawn*>
{
static void getBounds(const VMAP::ModelSpawn* const &obj, G3D::AABox& out) { out = obj->getBounds(); }
};
namespace VMAP
{
bool readChunk(FILE *rf, char *dest, const char *compare, uint32 len)
{
if (fread(dest, sizeof(char), len, rf) != len) return false;
return memcmp(dest, compare, len) == 0;
}
Vector3 ModelPosition::transform(const Vector3& pIn) const
{
Vector3 out = pIn * iScale;
out = iRotation * out;
return(out);
}
//=================================================================
TileAssembler::TileAssembler(const std::string& pSrcDirName, const std::string& pDestDirName)
{
iCurrentUniqueNameId = 0;
iFilterMethod = NULL;
iSrcDir = pSrcDirName;
iDestDir = pDestDirName;
//mkdir(iDestDir);
//init();
}
TileAssembler::~TileAssembler()
{
//delete iCoordModelMapping;
}
bool TileAssembler::convertWorld2()
{
std::set<std::string> spawnedModelFiles;
bool success = readMapSpawns();
if (!success)
return false;
// export Map data
for (MapData::iterator map_iter = mapData.begin(); map_iter != mapData.end() && success; ++map_iter)
{
// build global map tree
std::vector<ModelSpawn*> mapSpawns;
UniqueEntryMap::iterator entry;
for (entry = map_iter->second->UniqueEntries.begin(); entry != map_iter->second->UniqueEntries.end(); ++entry)
{
// M2 models don't have a bound set in WDT/ADT placement data, i still think they're not used for LoS at all on retail
if (entry->second.flags & MOD_M2)
{
if (!calculateTransformedBound(entry->second))
break;
}
else if (entry->second.flags & MOD_WORLDSPAWN) // WMO maps and terrain maps use different origin, so we need to adapt :/
{
// TODO: remove extractor hack and uncomment below line:
//entry->second.iPos += Vector3(533.33333f*32, 533.33333f*32, 0.f);
entry->second.iBound = entry->second.iBound + Vector3(533.33333f*32, 533.33333f*32, 0.f);
}
mapSpawns.push_back(&(entry->second));
spawnedModelFiles.insert(entry->second.name);
}
BIH pTree;
pTree.build(mapSpawns, BoundsTrait<ModelSpawn*>::getBounds);
// ===> possibly move this code to StaticMapTree class
std::map<uint32, uint32> modelNodeIdx;
for (uint32 i=0; i<mapSpawns.size(); ++i)
modelNodeIdx.insert(pair<uint32, uint32>(mapSpawns[i]->ID, i));
if (!modelNodeIdx.empty())
printf("min GUID: %u, max GUID: %u\n", modelNodeIdx.begin()->first, modelNodeIdx.rbegin()->first);
// write map tree file
std::stringstream mapfilename;
mapfilename << iDestDir << "/" << std::setfill('0') << std::setw(3) << map_iter->first << ".vmtree";
FILE *mapfile = fopen(mapfilename.str().c_str(), "wb");
if (!mapfile)
{
success = false;
printf("Cannot open %s\n", mapfilename.str().c_str());
break;
}
//general info
if (success && fwrite(VMAP_MAGIC, 1, 8, mapfile) != 8) success = false;
uint32 globalTileID = StaticMapTree::packTileID(65, 65);
pair<TileMap::iterator, TileMap::iterator> globalRange = map_iter->second->TileEntries.equal_range(globalTileID);
char isTiled = globalRange.first == globalRange.second; // only maps without terrain (tiles) have global WMO
if (success && fwrite(&isTiled, sizeof(char), 1, mapfile) != 1) success = false;
// Nodes
if (success && fwrite("NODE", 4, 1, mapfile) != 1) success = false;
if (success) success = pTree.writeToFile(mapfile);
// global map spawns (WDT), if any (most instances)
if (success && fwrite("GOBJ", 4, 1, mapfile) != 1) success = false;
for (TileMap::iterator glob=globalRange.first; glob != globalRange.second && success; ++glob)
{
success = ModelSpawn::writeToFile(mapfile, map_iter->second->UniqueEntries[glob->second]);
}
fclose(mapfile);
// <====
// write map tile files, similar to ADT files, only with extra BSP tree node info
TileMap &tileEntries = map_iter->second->TileEntries;
TileMap::iterator tile;
for (tile = tileEntries.begin(); tile != tileEntries.end(); ++tile)
{
const ModelSpawn &spawn = map_iter->second->UniqueEntries[tile->second];
if (spawn.flags & MOD_WORLDSPAWN) // WDT spawn, saved as tile 65/65 currently...
continue;
uint32 nSpawns = tileEntries.count(tile->first);
std::stringstream tilefilename;
tilefilename.fill('0');
tilefilename << iDestDir << "/" << std::setw(3) << map_iter->first << "_";
uint32 x, y;
StaticMapTree::unpackTileID(tile->first, x, y);
tilefilename << std::setw(2) << x << "_" << std::setw(2) << y << ".vmtile";
FILE *tilefile = fopen(tilefilename.str().c_str(), "wb");
// write number of tile spawns
if (success && fwrite(&nSpawns, sizeof(uint32), 1, tilefile) != 1) success = false;
// write tile spawns
for (uint32 s=0; s<nSpawns; ++s)
{
if (s)
++tile;
const ModelSpawn &spawn2 = map_iter->second->UniqueEntries[tile->second];
success = success && ModelSpawn::writeToFile(tilefile, spawn2);
// MapTree nodes to update when loading tile:
std::map<uint32, uint32>::iterator nIdx = modelNodeIdx.find(spawn2.ID);
if (success && fwrite(&nIdx->second, sizeof(uint32), 1, tilefile) != 1) success = false;
}
fclose(tilefile);
}
// break; //test, extract only first map; TODO: remvoe this line
}
// export objects
std::cout << "\nConverting Model Files" << std::endl;
for (std::set<std::string>::iterator mfile = spawnedModelFiles.begin(); mfile != spawnedModelFiles.end(); ++mfile)
{
std::cout << "Converting " << *mfile << std::endl;
if (!convertRawFile(*mfile))
{
std::cout << "error converting " << *mfile << std::endl;
success = false;
break;
}
}
//cleanup:
for (MapData::iterator map_iter = mapData.begin(); map_iter != mapData.end(); ++map_iter)
{
delete map_iter->second;
}
return success;
}
bool TileAssembler::readMapSpawns()
{
std::string fname = iSrcDir + "/dir_bin";
FILE *dirf = fopen(fname.c_str(), "rb");
if (!dirf)
{
printf("Could not read dir_bin file!\n");
return false;
}
printf("Read coordinate mapping...\n");
uint32 mapID, tileX, tileY, check=0;
G3D::Vector3 v1, v2;
ModelSpawn spawn;
while (!feof(dirf))
{
check = 0;
// read mapID, tileX, tileY, Flags, adtID, ID, Pos, Rot, Scale, Bound_lo, Bound_hi, name
check += fread(&mapID, sizeof(uint32), 1, dirf);
if (check == 0) // EoF...
break;
check += fread(&tileX, sizeof(uint32), 1, dirf);
check += fread(&tileY, sizeof(uint32), 1, dirf);
if (!ModelSpawn::readFromFile(dirf, spawn))
break;
MapSpawns *current;
MapData::iterator map_iter = mapData.find(mapID);
if (map_iter == mapData.end())
{
printf("spawning Map %d\n", mapID);
mapData[mapID] = current = new MapSpawns();
}
else current = (*map_iter).second;
current->UniqueEntries.insert(pair<uint32, ModelSpawn>(spawn.ID, spawn));
current->TileEntries.insert(pair<uint32, uint32>(StaticMapTree::packTileID(tileX, tileY), spawn.ID));
}
bool success = (ferror(dirf) == 0);
fclose(dirf);
return success;
}
bool TileAssembler::calculateTransformedBound(ModelSpawn &spawn)
{
std::string modelFilename = iSrcDir + "/" + spawn.name;
ModelPosition modelPosition;
modelPosition.iDir = spawn.iRot;
modelPosition.iScale = spawn.iScale;
modelPosition.init();
FILE *rf = fopen(modelFilename.c_str(), "rb");
if (!rf)
{
printf("ERROR: Can't open model file: %s\n", modelFilename.c_str());
return false;
}
AABox modelBound;
bool boundEmpty=true;
char ident[8];
int readOperation = 1;
// temporary use defines to simplify read/check code (close file and return at fail)
#define READ_OR_RETURN(V,S) if(fread((V), (S), 1, rf) != 1) { \
fclose(rf); printf("readfail, op = %i\n", readOperation); return(false); }readOperation++;
#define CMP_OR_RETURN(V,S) if(strcmp((V),(S)) != 0) { \
fclose(rf); printf("cmpfail, %s!=%s\n", V, S);return(false); }
READ_OR_RETURN(&ident, 8);
CMP_OR_RETURN(ident, "VMAP003");
// we have to read one int. This is needed during the export and we have to skip it here
uint32 tempNVectors;
READ_OR_RETURN(&tempNVectors, sizeof(tempNVectors));
uint32 groups, wmoRootId;
char blockId[5];
blockId[4] = 0;
int blocksize;
float *vectorarray = 0;
READ_OR_RETURN(&groups, sizeof(uint32));
READ_OR_RETURN(&wmoRootId, sizeof(uint32));
if (groups != 1) printf("Warning: '%s' does not seem to be a M2 model!\n", modelFilename.c_str());
for (uint32 g=0; g<groups; ++g) // should be only one for M2 files...
{
fseek(rf, 3*sizeof(uint32) + 6*sizeof(float), SEEK_CUR);
READ_OR_RETURN(&blockId, 4);
CMP_OR_RETURN(blockId, "GRP ");
READ_OR_RETURN(&blocksize, sizeof(int));
fseek(rf, blocksize, SEEK_CUR);
// ---- indexes
READ_OR_RETURN(&blockId, 4);
CMP_OR_RETURN(blockId, "INDX");
READ_OR_RETURN(&blocksize, sizeof(int));
fseek(rf, blocksize, SEEK_CUR);
// ---- vectors
READ_OR_RETURN(&blockId, 4);
CMP_OR_RETURN(blockId, "VERT");
READ_OR_RETURN(&blocksize, sizeof(int));
uint32 nvectors;
READ_OR_RETURN(&nvectors, sizeof(uint32));
if (nvectors >0)
{
vectorarray = new float[nvectors*3];
READ_OR_RETURN(vectorarray, nvectors*sizeof(float)*3);
}
else
{
std::cout << "error: model '" << spawn.name << "' has no geometry!" << std::endl;
return false;
}
for (uint32 i=0, indexNo=0; indexNo<nvectors; indexNo++, i+=3)
{
Vector3 v = Vector3(vectorarray[i+0], vectorarray[i+1], vectorarray[i+2]);
v = modelPosition.transform(v);
if (boundEmpty)
modelBound = AABox(v, v), boundEmpty=false;
else
modelBound.merge(v);
}
delete[] vectorarray;
// drop of temporary use defines
#undef READ_OR_RETURN
#undef CMP_OR_RETURN
}
spawn.iBound = modelBound + spawn.iPos;
spawn.flags |= MOD_HAS_BOUND;
fclose(rf);
return true;
}
struct WMOLiquidHeader
{
int xverts, yverts, xtiles, ytiles;
float pos_x;
float pos_y;
float pos_z;
short type;
};
//=================================================================
bool TileAssembler::convertRawFile(const std::string& pModelFilename)
{
bool success = true;
std::string filename = iSrcDir;
if (filename.length() >0)
filename.append("/");
filename.append(pModelFilename);
FILE *rf = fopen(filename.c_str(), "rb");
if (!rf)
{
printf("ERROR: Can't open model file in form: %s",pModelFilename.c_str());
printf("... or form: %s",filename.c_str() );
return false;
}
char ident[8];
int readOperation = 1;
// temporary use defines to simplify read/check code (close file and return at fail)
#define READ_OR_RETURN(V,S) if(fread((V), (S), 1, rf) != 1) { \
fclose(rf); printf("readfail, op = %i\n", readOperation); return(false); }readOperation++;
#define CMP_OR_RETURN(V,S) if(strcmp((V),(S)) != 0) { \
fclose(rf); printf("cmpfail, %s!=%s\n", V, S);return(false); }
READ_OR_RETURN(&ident, 8);
CMP_OR_RETURN(ident, "VMAP003");
// we have to read one int. This is needed during the export and we have to skip it here
uint32 tempNVectors;
READ_OR_RETURN(&tempNVectors, sizeof(tempNVectors));
uint32 groups;
uint32 RootWMOID;
char blockId[5];
blockId[4] = 0;
int blocksize;
READ_OR_RETURN(&groups, sizeof(uint32));
READ_OR_RETURN(&RootWMOID, sizeof(uint32));
std::vector<GroupModel> groupsArray;
for (uint32 g=0; g<groups; ++g)
{
std::vector<MeshTriangle> triangles;
std::vector<Vector3> vertexArray;
uint32 mogpflags, GroupWMOID;
READ_OR_RETURN(&mogpflags, sizeof(uint32));
READ_OR_RETURN(&GroupWMOID, sizeof(uint32));
float bbox1[3], bbox2[3];
READ_OR_RETURN(bbox1, sizeof(float)*3);
READ_OR_RETURN(bbox2, sizeof(float)*3);
uint32 liquidflags;
READ_OR_RETURN(&liquidflags, sizeof(uint32));
// will this ever be used? what is it good for anyway??
uint32 branches;
READ_OR_RETURN(&blockId, 4);
CMP_OR_RETURN(blockId, "GRP ");
READ_OR_RETURN(&blocksize, sizeof(int));
READ_OR_RETURN(&branches, sizeof(uint32));
for (uint32 b=0; b<branches; ++b)
{
uint32 indexes;
// indexes for each branch (not used jet)
READ_OR_RETURN(&indexes, sizeof(uint32));
}
// ---- indexes
READ_OR_RETURN(&blockId, 4);
CMP_OR_RETURN(blockId, "INDX");
READ_OR_RETURN(&blocksize, sizeof(int));
uint32 nindexes;
READ_OR_RETURN(&nindexes, sizeof(uint32));
if (nindexes >0)
{
uint16 *indexarray = new uint16[nindexes];
READ_OR_RETURN(indexarray, nindexes*sizeof(uint16));
for (uint32 i=0; i<nindexes; i+=3)
{
triangles.push_back(MeshTriangle(indexarray[i], indexarray[i+1], indexarray[i+2]));
}
delete[] indexarray;
}
// ---- vectors
READ_OR_RETURN(&blockId, 4);
CMP_OR_RETURN(blockId, "VERT");
READ_OR_RETURN(&blocksize, sizeof(int));
uint32 nvectors;
READ_OR_RETURN(&nvectors, sizeof(uint32));
if (nvectors >0)
{
float *vectorarray = new float[nvectors*3];
READ_OR_RETURN(vectorarray, nvectors*sizeof(float)*3);
for (uint32 i=0; i<nvectors; ++i)
{
vertexArray.push_back( Vector3(vectorarray + 3*i) );
}
delete[] vectorarray;
}
// ----- liquid
WmoLiquid *liquid = 0;
if (liquidflags& 1)
{
WMOLiquidHeader hlq;
READ_OR_RETURN(&blockId, 4);
CMP_OR_RETURN(blockId, "LIQU");
READ_OR_RETURN(&blocksize, sizeof(int));
READ_OR_RETURN(&hlq, sizeof(WMOLiquidHeader));
liquid = new WmoLiquid(hlq.xtiles, hlq.ytiles, Vector3(hlq.pos_x, hlq.pos_y, hlq.pos_z), hlq.type);
uint32 size = hlq.xverts*hlq.yverts;
READ_OR_RETURN(liquid->GetHeightStorage(), size*sizeof(float));
size = hlq.xtiles*hlq.ytiles;
READ_OR_RETURN(liquid->GetFlagsStorage(), size);
}
groupsArray.push_back(GroupModel(mogpflags, GroupWMOID, AABox(Vector3(bbox1), Vector3(bbox2))));
groupsArray.back().setMeshData(vertexArray, triangles);
groupsArray.back().setLiquidData(liquid);
// drop of temporary use defines
#undef READ_OR_RETURN
#undef CMP_OR_RETURN
}
fclose(rf);
// write WorldModel
WorldModel model;
model.setRootWmoID(RootWMOID);
if (groupsArray.size())
{
model.setGroupModels(groupsArray);
success = model.writeFile(iDestDir + "/" + pModelFilename + ".vmo");
}
//std::cout << "readRawFile2: '" << pModelFilename << "' tris: " << nElements << " nodes: " << nNodes << std::endl;
return success;
}
}
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/*
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _TILEASSEMBLER_H_
#define _TILEASSEMBLER_H_
#include <G3D/Vector3.h>
#include <G3D/Matrix3.h>
#include <map>
#include "ModelInstance.h"
namespace VMAP
{
/**
This Class is used to convert raw vector data into balanced BSP-Trees.
To start the conversion call convertWorld().
*/
//===============================================
class ModelPosition
{
private:
G3D::Matrix3 iRotation;
public:
G3D::Vector3 iPos;
G3D::Vector3 iDir;
float iScale;
void init()
{
iRotation = G3D::Matrix3::fromEulerAnglesZYX(G3D::pi()*iDir.y/180.f, G3D::pi()*iDir.x/180.f, G3D::pi()*iDir.z/180.f);
}
G3D::Vector3 transform(const G3D::Vector3& pIn) const;
void moveToBasePos(const G3D::Vector3& pBasePos) { iPos -= pBasePos; }
};
typedef std::map<uint32, ModelSpawn> UniqueEntryMap;
typedef std::multimap<uint32, uint32> TileMap;
struct MapSpawns
{
UniqueEntryMap UniqueEntries;
TileMap TileEntries;
};
typedef std::map<uint32, MapSpawns*> MapData;
//===============================================
class TileAssembler
{
private:
std::string iDestDir;
std::string iSrcDir;
bool (*iFilterMethod)(char *pName);
G3D::Table<std::string, unsigned int > iUniqueNameIds;
unsigned int iCurrentUniqueNameId;
MapData mapData;
public:
TileAssembler(const std::string& pSrcDirName, const std::string& pDestDirName);
virtual ~TileAssembler();
bool convertWorld2();
bool readMapSpawns();
bool calculateTransformedBound(ModelSpawn &spawn);
bool convertRawFile(const std::string& pModelFilename);
void setModelNameFilterMethod(bool (*pFilterMethod)(char *pName)) { iFilterMethod = pFilterMethod; }
std::string getDirEntryNameFromModName(unsigned int pMapId, const std::string& pModPosName);
unsigned int getUniqueNameId(const std::string pName);
};
} // VMAP
#endif /*_TILEASSEMBLER_H_*/
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/*
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _VMAPDEFINITIONS_H
#define _VMAPDEFINITIONS_H
#include <cstring>
#define LIQUID_TILE_SIZE (533.333f / 128.f)
namespace VMAP
{
//=====================================
#define MAX_CAN_FALL_DISTANCE 10.0f
const char VMAP_MAGIC[] = "VMAP_3.0";
class VMapDefinitions
{
public:
static float getMaxCanFallDistance() { return MAX_CAN_FALL_DISTANCE; }
};
//======================================
// defined in TileAssembler.cpp currently...
bool readChunk(FILE *rf, char *dest, const char *compare, uint32 len);
}
#endif
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/*
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <sys/types.h>
#include "VMapFactory.h"
#include "VMapManager2.h"
using namespace G3D;
namespace VMAP
{
void chompAndTrim(std::string& str)
{
while(str.length() >0)
{
char lc = str[str.length()-1];
if(lc == '\r' || lc == '\n' || lc == ' ' || lc == '"' || lc == '\'')
{
str = str.substr(0,str.length()-1);
}
else
{
break;
}
}
while(str.length() >0)
{
char lc = str[0];
if(lc == ' ' || lc == '"' || lc == '\'')
{
str = str.substr(1,str.length()-1);
}
else
{
break;
}
}
}
IVMapManager *gVMapManager = 0;
Table<unsigned int , bool>* iIgnoreSpellIds=0;
//===============================================
// result false, if no more id are found
bool getNextId(const std::string& pString, unsigned int& pStartPos, unsigned int& pId)
{
bool result = false;
unsigned int i;
for(i=pStartPos;i<pString.size(); ++i)
{
if(pString[i] == ',')
{
break;
}
}
if(i>pStartPos)
{
std::string idString = pString.substr(pStartPos, i-pStartPos);
pStartPos = i+1;
chompAndTrim(idString);
pId = atoi(idString.c_str());
result = true;
}
return(result);
}
//===============================================
/**
parameter: String of map ids. Delimiter = ","
*/
void VMapFactory::preventSpellsFromBeingTestedForLoS(const char* pSpellIdString)
{
if(!iIgnoreSpellIds)
iIgnoreSpellIds = new Table<unsigned int , bool>();
if(pSpellIdString != NULL)
{
unsigned int pos =0;
unsigned int id;
std::string confString(pSpellIdString);
chompAndTrim(confString);
while(getNextId(confString, pos, id))
{
iIgnoreSpellIds->set(id, true);
}
}
}
//===============================================
bool VMapFactory::checkSpellForLoS(unsigned int pSpellId)
{
return(!iIgnoreSpellIds->containsKey(pSpellId));
}
//===============================================
// just return the instance
IVMapManager* VMapFactory::createOrGetVMapManager()
{
if(gVMapManager == 0)
gVMapManager= new VMapManager2(); // should be taken from config ... Please change if you like :-)
return gVMapManager;
}
//===============================================
// delete all internal data structures
void VMapFactory::clear()
{
if(iIgnoreSpellIds)
{
delete iIgnoreSpellIds;
iIgnoreSpellIds = NULL;
}
if(gVMapManager)
{
delete gVMapManager;
gVMapManager = NULL;
}
}
}
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/*
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _VMAPFACTORY_H
#define _VMAPFACTORY_H
#include "IVMapManager.h"
/**
This is the access point to the VMapManager.
*/
namespace VMAP
{
//===========================================================
class VMapFactory
{
public:
static IVMapManager* createOrGetVMapManager();
static void clear();
static void preventSpellsFromBeingTestedForLoS(const char* pSpellIdString);
static bool checkSpellForLoS(unsigned int pSpellId);
};
}
#endif
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/*
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <iostream>
#include <iomanip>
#include <string>
#include <sstream>
#include "VMapManager2.h"
#include "MapTree.h"
#include "ModelInstance.h"
#include "WorldModel.h"
#include "VMapDefinitions.h"
using G3D::Vector3;
namespace VMAP
{
//=========================================================
VMapManager2::VMapManager2()
{
}
//=========================================================
VMapManager2::~VMapManager2(void)
{
for (InstanceTreeMap::iterator i = iInstanceMapTrees.begin(); i != iInstanceMapTrees.end(); ++i)
{
delete i->second;
}
for (ModelFileMap::iterator i = iLoadedModelFiles.begin(); i != iLoadedModelFiles.end(); ++i)
{
delete i->second.getModel();
}
}
//=========================================================
Vector3 VMapManager2::convertPositionToInternalRep(float x, float y, float z) const
{
Vector3 pos;
const float mid = 0.5 * 64.0 * 533.33333333f;
pos.x = mid - x;
pos.y = mid - y;
pos.z = z;
return pos;
}
//=========================================================
Vector3 VMapManager2::convertPositionToMangosRep(float x, float y, float z) const
{
Vector3 pos;
const float mid = 0.5 * 64.0 * 533.33333333f;
pos.x = mid - x;
pos.y = mid - y;
pos.z = z;
return pos;
}
//=========================================================
// move to MapTree too?
std::string VMapManager2::getMapFileName(unsigned int pMapId)
{
std::stringstream fname;
fname.width(3);
fname << std::setfill('0') << pMapId << std::string(MAP_FILENAME_EXTENSION2);
return fname.str();
}
//=========================================================
/**
Block maps from being used.
parameter: String of map ids. Delimiter = ","
e.g.: "0,1,590"
*/
void VMapManager2::preventMapsFromBeingUsed(const char* pMapIdString)
{
iIgnoreMapIds.clear();
if (pMapIdString != NULL)
{
std::string map_str;
std::stringstream map_ss;
map_ss.str(std::string(pMapIdString));
while (std::getline(map_ss, map_str, ','))
{
std::stringstream ss2(map_str);
int map_num = -1;
ss2 >> map_num;
if (map_num >= 0)
{
std::cout << "ingoring Map " << map_num << " for VMaps\n";
iIgnoreMapIds[map_num] = true;
// unload map in case it is loaded
unloadMap(map_num);
}
}
}
}
//=========================================================
int VMapManager2::loadMap(const char* pBasePath, unsigned int pMapId, int x, int y)
{
int result = VMAP_LOAD_RESULT_IGNORED;
if (isMapLoadingEnabled() && !iIgnoreMapIds.count(pMapId))
{
if (_loadMap(pMapId, pBasePath, x, y))
result = VMAP_LOAD_RESULT_OK;
else
result = VMAP_LOAD_RESULT_ERROR;
}
return result;
}
//=========================================================
// load one tile (internal use only)
bool VMapManager2::_loadMap(unsigned int pMapId, const std::string &basePath, uint32 tileX, uint32 tileY)
{
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId);
if (instanceTree == iInstanceMapTrees.end())
{
std::string mapFileName = getMapFileName(pMapId);
StaticMapTree *newTree = new StaticMapTree(pMapId, basePath);
if (!newTree->InitMap(mapFileName, this))
return false;
instanceTree = iInstanceMapTrees.insert(InstanceTreeMap::value_type(pMapId, newTree)).first;
}
return instanceTree->second->LoadMapTile(tileX, tileY, this);
}
//=========================================================
void VMapManager2::unloadMap(unsigned int pMapId)
{
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId);
if (instanceTree != iInstanceMapTrees.end())
{
instanceTree->second->UnloadMap(this);
if (instanceTree->second->numLoadedTiles() == 0)
{
delete instanceTree->second;
iInstanceMapTrees.erase(pMapId);
}
}
}
//=========================================================
void VMapManager2::unloadMap(unsigned int pMapId, int x, int y)
{
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId);
if (instanceTree != iInstanceMapTrees.end())
{
instanceTree->second->UnloadMapTile(x, y, this);
if (instanceTree->second->numLoadedTiles() == 0)
{
delete instanceTree->second;
iInstanceMapTrees.erase(pMapId);
}
}
}
//==========================================================
bool VMapManager2::isInLineOfSight(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2)
{
if (!isLineOfSightCalcEnabled()) return true;
bool result = true;
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId);
if (instanceTree != iInstanceMapTrees.end())
{
Vector3 pos1 = convertPositionToInternalRep(x1,y1,z1);
Vector3 pos2 = convertPositionToInternalRep(x2,y2,z2);
if (pos1 != pos2)
{
result = instanceTree->second->isInLineOfSight(pos1, pos2);
}
}
return result;
}
//=========================================================
/**
get the hit position and return true if we hit something
otherwise the result pos will be the dest pos
*/
bool VMapManager2::getObjectHitPos(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float &ry, float& rz, float pModifyDist)
{
bool result = false;
rx=x2;
ry=y2;
rz=z2;
if (isLineOfSightCalcEnabled())
{
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId);
if (instanceTree != iInstanceMapTrees.end())
{
Vector3 pos1 = convertPositionToInternalRep(x1,y1,z1);
Vector3 pos2 = convertPositionToInternalRep(x2,y2,z2);
Vector3 resultPos;
result = instanceTree->second->getObjectHitPos(pos1, pos2, resultPos, pModifyDist);
resultPos = convertPositionToMangosRep(resultPos.x,resultPos.y,resultPos.z);
rx = resultPos.x;
ry = resultPos.y;
rz = resultPos.z;
}
}
return result;
}
//=========================================================
/**
get height or INVALID_HEIGHT if no height available
*/
float VMapManager2::getHeight(unsigned int pMapId, float x, float y, float z)
{
float height = VMAP_INVALID_HEIGHT_VALUE; //no height
if (isHeightCalcEnabled())
{
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId);
if (instanceTree != iInstanceMapTrees.end())
{
Vector3 pos = convertPositionToInternalRep(x,y,z);
height = instanceTree->second->getHeight(pos);
if (!(height < G3D::inf()))
{
height = VMAP_INVALID_HEIGHT_VALUE; //no height
}
}
}
return height;
}
//=========================================================
bool VMapManager2::getAreaInfo(unsigned int pMapId, float x, float y, float &z, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const
{
bool result=false;
InstanceTreeMap::const_iterator instanceTree = iInstanceMapTrees.find(pMapId);
if (instanceTree != iInstanceMapTrees.end())
{
Vector3 pos = convertPositionToInternalRep(x, y, z);
result = instanceTree->second->getAreaInfo(pos, flags, adtId, rootId, groupId);
// z is not touched by convertPositionToMangosRep(), so just copy
z = pos.z;
}
return(result);
}
bool VMapManager2::GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 ReqLiquidType, float &level, float &floor, uint32 &type) const
{
InstanceTreeMap::const_iterator instanceTree = iInstanceMapTrees.find(pMapId);
if (instanceTree != iInstanceMapTrees.end())
{
LocationInfo info;
Vector3 pos = convertPositionToInternalRep(x, y, z);
if (instanceTree->second->GetLocationInfo(pos, info))
{
floor = info.ground_Z;
type = info.hitModel->GetLiquidType();
if (ReqLiquidType && !(type & ReqLiquidType))
return false;
if (info.hitInstance->GetLiquidLevel(pos, info, level))
return true;
}
}
return false;
}
//=========================================================
WorldModel* VMapManager2::acquireModelInstance(const std::string &basepath, const std::string &filename)
{
ModelFileMap::iterator model = iLoadedModelFiles.find(filename);
if (model == iLoadedModelFiles.end())
{
WorldModel *worldmodel = new WorldModel();
if (!worldmodel->readFile(basepath + filename + ".vmo"))
{
std::cout << "VMapManager2: could not load '" << basepath << filename << ".vmo'!\n";
delete worldmodel;
return NULL;
}
std::cout << "VMapManager2: loading file '" << basepath << filename << "'.\n";
model = iLoadedModelFiles.insert(std::pair<std::string, ManagedModel>(filename, ManagedModel())).first;
model->second.setModel(worldmodel);
}
model->second.incRefCount();
return model->second.getModel();
}
void VMapManager2::releaseModelInstance(const std::string &filename)
{
ModelFileMap::iterator model = iLoadedModelFiles.find(filename);
if (model == iLoadedModelFiles.end())
{
std::cout << "VMapManager2: trying to unload non-loaded file '" << filename << "'!\n";
return;
}
if( model->second.decRefCount() == 0)
{
std::cout << "VMapManager2: unloading file '" << filename << "'.\n";
delete model->second.getModel();
iLoadedModelFiles.erase(model);
}
}
//=========================================================
bool VMapManager2::existsMap(const char* pBasePath, unsigned int pMapId, int x, int y)
{
return StaticMapTree::CanLoadMap(std::string(pBasePath), pMapId, x, y);
}
} // namespace VMAP
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/*
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _VMAPMANAGER2_H
#define _VMAPMANAGER2_H
#include "IVMapManager.h"
#include "Utilities/UnorderedMap.h"
#include "Platform/Define.h"
#include <G3D/Vector3.h>
//===========================================================
#define MAP_FILENAME_EXTENSION2 ".vmtree"
#define FILENAMEBUFFER_SIZE 500
/**
This is the main Class to manage loading and unloading of maps, line of sight, height calculation and so on.
For each map or map tile to load it reads a directory file that contains the ModelContainer files used by this map or map tile.
Each global map or instance has its own dynamic BSP-Tree.
The loaded ModelContainers are included in one of these BSP-Trees.
Additionally a table to match map ids and map names is used.
*/
//===========================================================
namespace VMAP
{
class StaticMapTree;
class WorldModel;
class ManagedModel
{
public:
ManagedModel(): iModel(0), iRefCount(0) {}
void setModel(WorldModel *model) { iModel = model; }
WorldModel *getModel() { return iModel; }
void incRefCount() { ++iRefCount; }
int decRefCount() { return --iRefCount; }
protected:
WorldModel *iModel;
int iRefCount;
};
typedef UNORDERED_MAP<uint32 , StaticMapTree *> InstanceTreeMap;
typedef UNORDERED_MAP<std::string, ManagedModel> ModelFileMap;
class VMapManager2 : public IVMapManager
{
protected:
// Tree to check collision
ModelFileMap iLoadedModelFiles;
InstanceTreeMap iInstanceMapTrees;
// UNORDERED_MAP<unsigned int , bool> iMapsSplitIntoTiles;
UNORDERED_MAP<unsigned int , bool> iIgnoreMapIds;
bool _loadMap(uint32 pMapId, const std::string &basePath, uint32 tileX, uint32 tileY);
/* void _unloadMap(uint32 pMapId, uint32 x, uint32 y); */
public:
// public for debug
G3D::Vector3 convertPositionToInternalRep(float x, float y, float z) const;
G3D::Vector3 convertPositionToMangosRep(float x, float y, float z) const;
static std::string getMapFileName(unsigned int pMapId);
VMapManager2();
~VMapManager2(void);
int loadMap(const char* pBasePath, unsigned int pMapId, int x, int y);
void unloadMap(unsigned int pMapId, int x, int y);
void unloadMap(unsigned int pMapId);
bool isInLineOfSight(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2) ;
/**
fill the hit pos and return true, if an object was hit
*/
bool getObjectHitPos(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float &ry, float& rz, float pModifyDist);
float getHeight(unsigned int pMapId, float x, float y, float z);
bool processCommand(char *pCommand) { return false; } // for debug and extensions
void preventMapsFromBeingUsed(const char* pMapIdString);
bool getAreaInfo(unsigned int pMapId, float x, float y, float &z, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const;
bool GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 ReqLiquidType, float &level, float &floor, uint32 &type) const;
WorldModel* acquireModelInstance(const std::string &basepath, const std::string &filename);
void releaseModelInstance(const std::string &filename);
// what's the use of this? o.O
virtual std::string getDirFileName(unsigned int pMapId, int x, int y) const
{
return getMapFileName(pMapId);
}
virtual bool existsMap(const char* pBasePath, unsigned int pMapId, int x, int y);
};
}
#endif
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/*
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _VMAPTOOLS_H
#define _VMAPTOOLS_H
#include <G3D/CollisionDetection.h>
#include <G3D/AABox.h>
#include "NodeValueAccess.h"
/**
The Class is mainly taken from G3D/AABSPTree.h but modified to be able to use our internal data structure.
This is an iterator that helps us analysing the BSP-Trees.
The collision detection is modified to return true, if we are inside an object.
*/
namespace VMAP
{
template<class TValue>
class IntersectionCallBack {
public:
TValue* closestEntity;
G3D::Vector3 hitLocation;
G3D::Vector3 hitNormal;
void operator()(const G3D::Ray& ray, const TValue* entity, bool pStopAtFirstHit, float& distance) {
entity->intersect(ray, distance, pStopAtFirstHit, hitLocation, hitNormal);
}
};
//==============================================================
//==============================================================
//==============================================================
class MyCollisionDetection
{
private:
public:
static bool collisionLocationForMovingPointFixedAABox(
const G3D::Vector3& origin,
const G3D::Vector3& dir,
const G3D::AABox& box,
G3D::Vector3& location,
bool& Inside)
{
// Integer representation of a floating-point value.
#define IR(x) (reinterpret_cast<G3D::uint32 const&>(x))
Inside = true;
const G3D::Vector3& MinB = box.low();
const G3D::Vector3& MaxB = box.high();
G3D::Vector3 MaxT(-1.0f, -1.0f, -1.0f);
// Find candidate planes.
for (int i = 0; i < 3; ++i)
{
if (origin[i] < MinB[i])
{
location[i] = MinB[i];
Inside = false;
// Calculate T distances to candidate planes
if (IR(dir[i]))
{
MaxT[i] = (MinB[i] - origin[i]) / dir[i];
}
}
else if (origin[i] > MaxB[i])
{
location[i] = MaxB[i];
Inside = false;
// Calculate T distances to candidate planes
if (IR(dir[i]))
{
MaxT[i] = (MaxB[i] - origin[i]) / dir[i];
}
}
}
if (Inside)
{
// definite hit
location = origin;
return true;
}
// Get largest of the maxT's for final choice of intersection
int WhichPlane = 0;
if (MaxT[1] > MaxT[WhichPlane])
{
WhichPlane = 1;
}
if (MaxT[2] > MaxT[WhichPlane])
{
WhichPlane = 2;
}
// Check final candidate actually inside box
if (IR(MaxT[WhichPlane]) & 0x80000000)
{
// Miss the box
return false;
}
for (int i = 0; i < 3; ++i)
{
if (i != WhichPlane)
{
location[i] = origin[i] + MaxT[WhichPlane] * dir[i];
if ((location[i] < MinB[i]) ||
(location[i] > MaxB[i]))
{
// On this plane we're outside the box extents, so
// we miss the box
return false;
}
}
}
/*
// Choose the normal to be the plane normal facing into the ray
normal = G3D::Vector3::zero();
normal[WhichPlane] = (dir[WhichPlane] > 0) ? -1.0 : 1.0;
*/
return true;
#undef IR
}
};
}
#endif
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/*
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "WorldModel.h"
#include "VMapDefinitions.h"
#include "MapTree.h"
using G3D::Vector3;
using G3D::Ray;
template<> struct BoundsTrait<VMAP::GroupModel>
{
static void getBounds(const VMAP::GroupModel& obj, G3D::AABox& out) { out = obj.GetBound(); }
};
namespace VMAP
{
bool IntersectTriangle(const MeshTriangle &tri, std::vector<Vector3>::const_iterator points, const G3D::Ray &ray, float &distance)
{
static const float EPS = 1e-5f;
// See RTR2 ch. 13.7 for the algorithm.
const Vector3 e1 = points[tri.idx1] - points[tri.idx0];
const Vector3 e2 = points[tri.idx2] - points[tri.idx0];
const Vector3 p(ray.direction().cross(e2));
const float a = e1.dot(p);
if (abs(a) < EPS) {
// Determinant is ill-conditioned; abort early
return false;
}
const float f = 1.0f / a;
const Vector3 s(ray.origin() - points[tri.idx0]);
const float u = f * s.dot(p);
if ((u < 0.0f) || (u > 1.0f)) {
// We hit the plane of the m_geometry, but outside the m_geometry
return false;
}
const Vector3 q(s.cross(e1));
const float v = f * ray.direction().dot(q);
if ((v < 0.0f) || ((u + v) > 1.0f)) {
// We hit the plane of the triangle, but outside the triangle
return false;
}
const float t = f * e2.dot(q);
if ((t > 0.0f) && (t < distance))
{
// This is a new hit, closer than the previous one
distance = t;
/* baryCoord[0] = 1.0 - u - v;
baryCoord[1] = u;
baryCoord[2] = v; */
return true;
}
// This hit is after the previous hit, so ignore it
return false;
}
class TriBoundFunc
{
public:
TriBoundFunc(std::vector<Vector3> &vert): vertices(vert.begin()) {}
void operator()(const MeshTriangle &tri, G3D::AABox &out) const
{
G3D::Vector3 lo = vertices[tri.idx0];
G3D::Vector3 hi = lo;
lo = (lo.min(vertices[tri.idx1])).min(vertices[tri.idx2]);
hi = (hi.max(vertices[tri.idx1])).max(vertices[tri.idx2]);
out = G3D::AABox(lo, hi);
}
protected:
const std::vector<Vector3>::const_iterator vertices;
};
// ===================== WmoLiquid ==================================
WmoLiquid::WmoLiquid(uint32 width, uint32 height, const Vector3 &corner, uint32 type):
iTilesX(width), iTilesY(height), iCorner(corner), iType(type)
{
iHeight = new float[(width+1)*(height+1)];
iFlags = new uint8[width*height];
}
WmoLiquid::WmoLiquid(const WmoLiquid &other): iHeight(0), iFlags(0)
{
*this = other; // use assignment operator...
}
WmoLiquid::~WmoLiquid()
{
delete[] iHeight;
delete[] iFlags;
}
WmoLiquid& WmoLiquid::operator=(const WmoLiquid &other)
{
if (this == &other)
return *this;
iTilesX = other.iTilesX;
iTilesY = other.iTilesY;
iCorner = other.iCorner;
iType = other.iType;
delete iHeight;
delete iFlags;
if (other.iHeight)
{
iHeight = new float[(iTilesX+1)*(iTilesY+1)];
memcpy(iHeight, other.iHeight, (iTilesX+1)*(iTilesY+1)*sizeof(float));
}
else
iHeight = 0;
if (other.iFlags)
{
iFlags = new uint8[iTilesX * iTilesY];
memcpy(iFlags, other.iFlags, iTilesX * iTilesY);
}
else
iFlags = 0;
return *this;
}
bool WmoLiquid::GetLiquidHeight(const Vector3 &pos, float &liqHeight) const
{
uint32 tx = (pos.x - iCorner.x)/LIQUID_TILE_SIZE;
if (tx<0 || tx >= iTilesX) return false;
uint32 ty = (pos.y - iCorner.y)/LIQUID_TILE_SIZE;
if (ty<0 || ty >= iTilesY) return false;
// checking for 0x08 *might* be enough, but disabled tiles always are 0x?F:
if ((iFlags[tx + ty*iTilesX] & 0x0F) == 0x0F)
return false;
//placeholder...use only lower left corner vertex
liqHeight = /* iCorner.z + */ iHeight[tx + ty*(iTilesX+1)];
return true;
}
uint32 WmoLiquid::GetFileSize()
{
return 2 * sizeof(uint32) +
sizeof(Vector3) +
(iTilesX + 1)*(iTilesY + 1) * sizeof(float) +
iTilesX * iTilesY;
}
bool WmoLiquid::writeToFile(FILE *wf)
{
bool result = true;
if (result && fwrite(&iTilesX, sizeof(uint32), 1, wf) != 1) result = false;
if (result && fwrite(&iTilesY, sizeof(uint32), 1, wf) != 1) result = false;
if (result && fwrite(&iCorner, sizeof(Vector3), 1, wf) != 1) result = false;
if (result && fwrite(&iType, sizeof(uint32), 1, wf) != 1) result = false;
uint32 size = (iTilesX + 1)*(iTilesY + 1);
if (result && fwrite(iHeight, sizeof(float), size, wf) != size) result = false;
size = iTilesX*iTilesY;
if (result && fwrite(iFlags, sizeof(uint8), size, wf) != size) result = false;
return result;
}
bool WmoLiquid::readFromFile(FILE *rf, WmoLiquid *&out)
{
bool result = true;
WmoLiquid *liquid = new WmoLiquid();
if (result && fread(&liquid->iTilesX, sizeof(uint32), 1, rf) != 1) result = false;
if (result && fread(&liquid->iTilesY, sizeof(uint32), 1, rf) != 1) result = false;
if (result && fread(&liquid->iCorner, sizeof(Vector3), 1, rf) != 1) result = false;
if (result && fread(&liquid->iType, sizeof(uint32), 1, rf) != 1) result = false;
uint32 size = (liquid->iTilesX + 1)*(liquid->iTilesY + 1);
liquid->iHeight = new float[size];
if (result && fread(liquid->iHeight, sizeof(float), size, rf) != size) result = false;
size = liquid->iTilesX * liquid->iTilesY;
liquid->iFlags = new uint8[size];
if (result && fread(liquid->iFlags, sizeof(uint8), size, rf) != size) result = false;
if (!result)
delete liquid;
out = liquid;
return result;
}
// ===================== GroupModel ==================================
GroupModel::GroupModel(const GroupModel &other):
iBound(other.iBound), iMogpFlags(other.iMogpFlags), iGroupWMOID(other.iGroupWMOID),
vertices(other.vertices), triangles(other.triangles), meshTree(other.meshTree), iLiquid(0)
{
if (other.iLiquid)
iLiquid = new WmoLiquid(*other.iLiquid);
}
void GroupModel::setMeshData(std::vector<Vector3> &vert, std::vector<MeshTriangle> &tri)
{
vertices.swap(vert);
triangles.swap(tri);
TriBoundFunc bFunc(vertices);
meshTree.build(triangles, bFunc);
}
bool GroupModel::writeToFile(FILE *wf)
{
bool result = true;
uint32 chunkSize, count;
if (result && fwrite(&iBound, sizeof(G3D::AABox), 1, wf) != 1) result = false;
if (result && fwrite(&iMogpFlags, sizeof(uint32), 1, wf) != 1) result = false;
if (result && fwrite(&iGroupWMOID, sizeof(uint32), 1, wf) != 1) result = false;
// write vertices
if (result && fwrite("VERT", 1, 4, wf) != 4) result = false;
count = vertices.size();
chunkSize = sizeof(uint32)+ sizeof(Vector3)*count;
if (result && fwrite(&chunkSize, sizeof(uint32), 1, wf) != 1) result = false;
if (result && fwrite(&count, sizeof(uint32), 1, wf) != 1) result = false;
if (!count) // models without (collision) geometry end here, unsure if they are useful
return result;
if (result && fwrite(&vertices[0], sizeof(Vector3), count, wf) != count) result = false;
// write triangle mesh
if (result && fwrite("TRIM", 1, 4, wf) != 4) result = false;
count = triangles.size();
chunkSize = sizeof(uint32)+ sizeof(MeshTriangle)*count;
if (result && fwrite(&chunkSize, sizeof(uint32), 1, wf) != 1) result = false;
if (result && fwrite(&count, sizeof(uint32), 1, wf) != 1) result = false;
if (result && fwrite(&triangles[0], sizeof(MeshTriangle), count, wf) != count) result = false;
// write mesh BIH
if (result && fwrite("MBIH", 1, 4, wf) != 4) result = false;
if (result) result = meshTree.writeToFile(wf);
// write liquid data
if (result && fwrite("LIQU", 1, 4, wf) != 4) result = false;
if (!iLiquid)
{
chunkSize = 0;
if (result && fwrite(&chunkSize, sizeof(uint32), 1, wf) != 1) result = false;
return result;
}
chunkSize = iLiquid->GetFileSize();
if (result && fwrite(&chunkSize, sizeof(uint32), 1, wf) != 1) result = false;
if (result) result = iLiquid->writeToFile(wf);
return result;
}
bool GroupModel::readFromFile(FILE *rf)
{
char chunk[8];
bool result = true;
uint32 chunkSize, count;
triangles.clear();
vertices.clear();
delete iLiquid;
iLiquid = 0;
if (result && fread(&iBound, sizeof(G3D::AABox), 1, rf) != 1) result = false;
if (result && fread(&iMogpFlags, sizeof(uint32), 1, rf) != 1) result = false;
if (result && fread(&iGroupWMOID, sizeof(uint32), 1, rf) != 1) result = false;
// read vertices
if (result && !readChunk(rf, chunk, "VERT", 4)) result = false;
if (result && fread(&chunkSize, sizeof(uint32), 1, rf) != 1) result = false;
if (result && fread(&count, sizeof(uint32), 1, rf) != 1) result = false;
if (!count) // models without (collision) geometry end here, unsure if they are useful
return result;
if (result) vertices.resize(count);
if (result && fread(&vertices[0], sizeof(Vector3), count, rf) != count) result = false;
// read triangle mesh
if (result && !readChunk(rf, chunk, "TRIM", 4)) result = false;
if (result && fread(&chunkSize, sizeof(uint32), 1, rf) != 1) result = false;
if (result && fread(&count, sizeof(uint32), 1, rf) != 1) result = false;
if (result) triangles.resize(count);
if (result && fread(&triangles[0], sizeof(MeshTriangle), count, rf) != count) result = false;
// read mesh BIH
if (result && !readChunk(rf, chunk, "MBIH", 4)) result = false;
if (result) result = meshTree.readFromFile(rf);
// write liquid data
if (result && !readChunk(rf, chunk, "LIQU", 4)) result = false;
if (result && fread(&chunkSize, sizeof(uint32), 1, rf) != 1) result = false;
if (result && chunkSize > 0)
result = WmoLiquid::readFromFile(rf, iLiquid);
return result;
}
struct GModelRayCallback
{
GModelRayCallback(const std::vector<MeshTriangle> &tris, const std::vector<Vector3> &vert):
vertices(vert.begin()), triangles(tris.begin()), hit(false) {}
bool operator()(const G3D::Ray& ray, uint32 entry, float& distance, bool pStopAtFirstHit)
{
bool result = IntersectTriangle(triangles[entry], vertices, ray, distance);
if (result) hit=true;
return hit;
}
std::vector<Vector3>::const_iterator vertices;
std::vector<MeshTriangle>::const_iterator triangles;
bool hit;
};
bool GroupModel::IntersectRay(const G3D::Ray &ray, float &distance, bool stopAtFirstHit) const
{
if (!triangles.size())
return false;
GModelRayCallback callback(triangles, vertices);
meshTree.intersectRay(ray, callback, distance, stopAtFirstHit);
return callback.hit;
}
bool GroupModel::IsInsideObject(const Vector3 &pos, const Vector3 &down, float &z_dist) const
{
if (!triangles.size() || !iBound.contains(pos))
return false;
GModelRayCallback callback(triangles, vertices);
Vector3 rPos = pos - 0.1f * down;
float dist = G3D::inf();
G3D::Ray ray(rPos, down);
bool hit = IntersectRay(ray, dist, false);
if (hit)
z_dist = dist - 0.1f;
return hit;
}
bool GroupModel::GetLiquidLevel(const Vector3 &pos, float &liqHeight) const
{
if (iLiquid)
return iLiquid->GetLiquidHeight(pos, liqHeight);
return false;
}
uint32 GroupModel::GetLiquidType() const
{
// convert to type mask, matching MAP_LIQUID_TYPE_* defines in Map.h
if (iLiquid)
return (1 << iLiquid->GetType());
return 0;
}
// ===================== WorldModel ==================================
void WorldModel::setGroupModels(std::vector<GroupModel> &models)
{
groupModels.swap(models);
groupTree.build(groupModels, BoundsTrait<GroupModel>::getBounds, 1);
}
struct WModelRayCallBack
{
WModelRayCallBack(const std::vector<GroupModel> &mod): models(mod.begin()), hit(false) {}
bool operator()(const G3D::Ray& ray, uint32 entry, float& distance, bool pStopAtFirstHit)
{
bool result = models[entry].IntersectRay(ray, distance, pStopAtFirstHit);
if (result) hit=true;
return hit;
}
std::vector<GroupModel>::const_iterator models;
bool hit;
};
bool WorldModel::IntersectRay(const G3D::Ray &ray, float &distance, bool stopAtFirstHit) const
{
// small M2 workaround, maybe better make separate class with virtual intersection funcs
// in any case, there's no need to use a bound tree if we only have one submodel
if (groupModels.size() == 1)
return groupModels[0].IntersectRay(ray, distance, stopAtFirstHit);
WModelRayCallBack isc(groupModels);
groupTree.intersectRay(ray, isc, distance, stopAtFirstHit);
return isc.hit;
}
class WModelAreaCallback {
public:
WModelAreaCallback(const std::vector<GroupModel> &vals, const Vector3 &down):
prims(vals.begin()), hit(vals.end()), minVol(G3D::inf()), zDist(G3D::inf()), zVec(down) {}
std::vector<GroupModel>::const_iterator prims;
std::vector<GroupModel>::const_iterator hit;
float minVol;
float zDist;
Vector3 zVec;
void operator()(const Vector3& point, uint32 entry)
{
float group_Z;
//float pVol = prims[entry].GetBound().volume();
//if(pVol < minVol)
//{
/* if (prims[entry].iBound.contains(point)) */
if (prims[entry].IsInsideObject(point, zVec, group_Z))
{
//minVol = pVol;
//hit = prims + entry;
if (group_Z < zDist)
{
zDist = group_Z;
hit = prims + entry;
}
#ifdef VMAP_DEBUG
const GroupModel &gm = prims[entry];
printf("%10u %8X %7.3f,%7.3f,%7.3f | %7.3f,%7.3f,%7.3f | z=%f, p_z=%f\n", gm.GetWmoID(), gm.GetMogpFlags(),
gm.GetBound().low().x, gm.GetBound().low().y, gm.GetBound().low().z,
gm.GetBound().high().x, gm.GetBound().high().y, gm.GetBound().high().z, group_Z, point.z);
#endif
}
//}
//std::cout << "trying to intersect '" << prims[entry].name << "'\n";
}
};
bool WorldModel::IntersectPoint(const G3D::Vector3 &p, const G3D::Vector3 &down, float &dist, AreaInfo &info) const
{
if (!groupModels.size())
return false;
WModelAreaCallback callback(groupModels, down);
groupTree.intersectPoint(p, callback);
if (callback.hit != groupModels.end())
{
info.rootId = RootWMOID;
info.groupId = callback.hit->GetWmoID();
info.flags = callback.hit->GetMogpFlags();
info.result = true;
dist = callback.zDist;
return true;
}
return false;
}
bool WorldModel::GetLocationInfo(const G3D::Vector3 &p, const G3D::Vector3 &down, float &dist, LocationInfo &info) const
{
if (!groupModels.size())
return false;
WModelAreaCallback callback(groupModels, down);
groupTree.intersectPoint(p, callback);
if (callback.hit != groupModels.end())
{
info.hitModel = &(*callback.hit);
dist = callback.zDist;
return true;
}
return false;
}
bool WorldModel::writeFile(const std::string &filename)
{
FILE *wf = fopen(filename.c_str(), "wb");
if (!wf)
return false;
bool result = true;
uint32 chunkSize, count;
result = fwrite(VMAP_MAGIC,1,8,wf) == 8;
if (result && fwrite("WMOD", 1, 4, wf) != 4) result = false;
chunkSize = sizeof(uint32) + sizeof(uint32);
if (result && fwrite(&chunkSize, sizeof(uint32), 1, wf) != 1) result = false;
if (result && fwrite(&RootWMOID, sizeof(uint32), 1, wf) != 1) result = false;
// write group models
count=groupModels.size();
if (count)
{
if (result && fwrite("GMOD", 1, 4, wf) != 4) result = false;
//chunkSize = sizeof(uint32)+ sizeof(GroupModel)*count;
//if (result && fwrite(&chunkSize, sizeof(uint32), 1, wf) != 1) result = false;
if (result && fwrite(&count, sizeof(uint32), 1, wf) != 1) result = false;
for (uint32 i=0; i<groupModels.size() && result; ++i)
result = groupModels[i].writeToFile(wf);
// write group BIH
if (result && fwrite("GBIH", 1, 4, wf) != 4) result = false;
if (result) result = groupTree.writeToFile(wf);
}
fclose(wf);
return result;
}
bool WorldModel::readFile(const std::string &filename)
{
FILE *rf = fopen(filename.c_str(), "rb");
if (!rf)
return false;
bool result = true;
uint32 chunkSize, count;
char chunk[8]; // Ignore the added magic header
if (!readChunk(rf, chunk, VMAP_MAGIC, 8)) result = false;
if (result && !readChunk(rf, chunk, "WMOD", 4)) result = false;
if (result && fread(&chunkSize, sizeof(uint32), 1, rf) != 1) result = false;
if (result && fread(&RootWMOID, sizeof(uint32), 1, rf) != 1) result = false;
// read group models
if (result && readChunk(rf, chunk, "GMOD", 4))
{
//if (fread(&chunkSize, sizeof(uint32), 1, rf) != 1) result = false;
if (result && fread(&count, sizeof(uint32), 1, rf) != 1) result = false;
if (result) groupModels.resize(count);
//if (result && fread(&groupModels[0], sizeof(GroupModel), count, rf) != count) result = false;
for (uint32 i=0; i<count && result; ++i)
result = groupModels[i].readFromFile(rf);
// read group BIH
if (result && !readChunk(rf, chunk, "GBIH", 4)) result = false;
if (result) result = groupTree.readFromFile(rf);
}
fclose(rf);
return result;
}
}
+123
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@@ -0,0 +1,123 @@
/*
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _WORLDMODEL_H
#define _WORLDMODEL_H
#include <G3D/HashTrait.h>
#include <G3D/Vector3.h>
#include <G3D/AABox.h>
#include <G3D/Ray.h>
#include "BIH.h"
#include "Platform/Define.h"
namespace VMAP
{
class TreeNode;
struct AreaInfo;
struct LocationInfo;
class MeshTriangle
{
public:
MeshTriangle(){};
MeshTriangle(uint32 na, uint32 nb, uint32 nc): idx0(na), idx1(nb), idx2(nc) {};
uint32 idx0;
uint32 idx1;
uint32 idx2;
};
class WmoLiquid
{
public:
WmoLiquid(uint32 width, uint32 height, const Vector3 &corner, uint32 type);
WmoLiquid(const WmoLiquid &other);
~WmoLiquid();
WmoLiquid& operator=(const WmoLiquid &other);
bool GetLiquidHeight(const Vector3 &pos, float &liqHeight) const;
uint32 GetType() const { return iType; }
float *GetHeightStorage() { return iHeight; }
uint8 *GetFlagsStorage() { return iFlags; }
uint32 GetFileSize();
bool writeToFile(FILE *wf);
static bool readFromFile(FILE *rf, WmoLiquid *&liquid);
private:
WmoLiquid(): iHeight(0), iFlags(0) {};
uint32 iTilesX; //!< number of tiles in x direction, each
uint32 iTilesY;
Vector3 iCorner; //!< the lower corner
uint32 iType; //!< liquid type
float *iHeight; //!< (tilesX + 1)*(tilesY + 1) height values
uint8 *iFlags; //!< info if liquid tile is used
};
/*! holding additional info for WMO group files */
class GroupModel
{
public:
GroupModel(): iLiquid(0) {}
GroupModel(const GroupModel &other);
GroupModel(uint32 mogpFlags, uint32 groupWMOID, const AABox &bound):
iBound(bound), iMogpFlags(mogpFlags), iGroupWMOID(groupWMOID), iLiquid(0) {}
~GroupModel() { delete iLiquid; }
//! pass mesh data to object and create BIH. Passed vectors get get swapped with old geometry!
void setMeshData(std::vector<Vector3> &vert, std::vector<MeshTriangle> &tri);
void setLiquidData(WmoLiquid *liquid) { iLiquid = liquid; }
bool IntersectRay(const G3D::Ray &ray, float &distance, bool stopAtFirstHit) const;
bool IsInsideObject(const Vector3 &pos, const Vector3 &down, float &z_dist) const;
bool GetLiquidLevel(const Vector3 &pos, float &liqHeight) const;
uint32 GetLiquidType() const;
bool writeToFile(FILE *wf);
bool readFromFile(FILE *rf);
const G3D::AABox& GetBound() const { return iBound; }
uint32 GetMogpFlags() const { return iMogpFlags; }
uint32 GetWmoID() const { return iGroupWMOID; }
protected:
G3D::AABox iBound;
uint32 iMogpFlags;// 0x8 outdor; 0x2000 indoor
uint32 iGroupWMOID;
std::vector<Vector3> vertices;
std::vector<MeshTriangle> triangles;
BIH meshTree;
WmoLiquid *iLiquid;
};
/*! Holds a model (converted M2 or WMO) in its original coordinate space */
class WorldModel
{
public:
WorldModel(): RootWMOID(0) {}
//! pass group models to WorldModel and create BIH. Passed vector is swapped with old geometry!
void setGroupModels(std::vector<GroupModel> &models);
void setRootWmoID(uint32 id) { RootWMOID = id; }
bool IntersectRay(const G3D::Ray &ray, float &distance, bool stopAtFirstHit) const;
bool IntersectPoint(const G3D::Vector3 &p, const G3D::Vector3 &down, float &dist, AreaInfo &info) const;
bool GetLocationInfo(const G3D::Vector3 &p, const G3D::Vector3 &down, float &dist, LocationInfo &info) const;
bool writeFile(const std::string &filename);
bool readFile(const std::string &filename);
protected:
uint32 RootWMOID;
std::vector<GroupModel> groupModels;
BIH groupTree;
};
} // namespace VMAP
#endif // _WORLDMODEL_H