[7950] Make clear in error output 2 cases of fail CMSG_ITEM_NAME_QUERY: DB absent data and not expected to exist item. Author: VladimirMangos
--HG-- branch : trunk
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@@ -1009,7 +1009,13 @@ void WorldSession::HandleItemNameQueryOpcode(WorldPacket & recv_data)
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return;
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}
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else
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sLog.outErrorDb("WORLD: CMSG_ITEM_NAME_QUERY for item %u failed (unknown item)", itemid);
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{
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// listed in dbc or not expected to exist unknown item
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if(sItemStore.LookupEntry(itemid))
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sLog.outErrorDb("WORLD: CMSG_ITEM_NAME_QUERY for item %u failed (item listed in Item.dbc but not exist in DB)", itemid);
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else
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sLog.outError("WORLD: CMSG_ITEM_NAME_QUERY for item %u failed (unknown item, not listed in Item.dbc)", itemid);
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}
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}
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void WorldSession::HandleWrapItemOpcode(WorldPacket& recv_data)
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@@ -892,9 +892,6 @@ void ObjectMgr::LoadEquipmentTemplates()
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}
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sLog.outString( ">> Loaded %u equipment template", sEquipmentStorage.RecordCount );
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sLog.outString();
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// Creature items can be not listed in item_template
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//sItemStore.Clear(); -- so used in spell casting
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}
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CreatureModelInfo const* ObjectMgr::GetCreatureModelInfo(uint32 modelid)
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