Partial revert of 6ab9e720f3d2fca8bfe14b2ba857008cf018e0cd, thanks click and Liberate for talking sense into me. Only load 1 spec in memory at a time. Also fixes totem bar loading due to a typo.

--HG--
branch : trunk
This commit is contained in:
Machiavelli
2010-04-28 22:35:55 +02:00
parent a82d3d88c9
commit 453e3e8976
4 changed files with 73 additions and 116 deletions
+1 -1
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@@ -79,7 +79,7 @@ bool LoginQueryHolder::Initialize()
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADWEKLYQUESTSTATUS,"SELECT quest FROM character_queststatus_weekly WHERE guid = '%u'", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADWEKLYQUESTSTATUS,"SELECT quest FROM character_queststatus_weekly WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADREPUTATION, "SELECT faction,standing,flags FROM character_reputation WHERE guid = '%u'", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADREPUTATION, "SELECT faction,standing,flags FROM character_reputation WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADINVENTORY, "SELECT data,text,bag,slot,item,item_template FROM character_inventory JOIN item_instance ON character_inventory.item = item_instance.guid WHERE character_inventory.guid = '%u' ORDER BY bag,slot", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADINVENTORY, "SELECT data,text,bag,slot,item,item_template FROM character_inventory JOIN item_instance ON character_inventory.item = item_instance.guid WHERE character_inventory.guid = '%u' ORDER BY bag,slot", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADACTIONS, "SELECT a.spec,a.button,a.action,a.type FROM character_action as a, characters as c WHERE a.guid = c.guid AND a.guid = '%u' ORDER BY spec,button", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADACTIONS, "SELECT a.button,a.action,a.type FROM character_action as a, characters as c WHERE a.guid = c.guid AND a.spec = c.activespec AND a.guid = '%u' ORDER BY button", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADMAILCOUNT, "SELECT COUNT(id) FROM mail WHERE receiver = '%u' AND (checked & 1)=0 AND deliver_time <= '" UI64FMTD "'", GUID_LOPART(m_guid),(uint64)time(NULL)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADMAILCOUNT, "SELECT COUNT(id) FROM mail WHERE receiver = '%u' AND (checked & 1)=0 AND deliver_time <= '" UI64FMTD "'", GUID_LOPART(m_guid),(uint64)time(NULL));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADMAILDATE, "SELECT MIN(deliver_time) FROM mail WHERE receiver = '%u' AND (checked & 1)=0", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADMAILDATE, "SELECT MIN(deliver_time) FROM mail WHERE receiver = '%u' AND (checked & 1)=0", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSOCIALLIST, "SELECT friend,flags,note FROM character_social WHERE guid = '%u' LIMIT 255", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSOCIALLIST, "SELECT friend,flags,note FROM character_social WHERE guid = '%u' LIMIT 255", GUID_LOPART(m_guid));
+2 -3
View File
@@ -1020,13 +1020,12 @@ void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data)
uint32 action = ACTION_BUTTON_ACTION(packetData); uint32 action = ACTION_BUTTON_ACTION(packetData);
uint8 type = ACTION_BUTTON_TYPE(packetData); uint8 type = ACTION_BUTTON_TYPE(packetData);
uint8 spec = GetPlayer()->GetActiveSpec();
sLog.outDetail("BUTTON: %u ACTION: %u TYPE: %u", button, action, type); sLog.outDetail("BUTTON: %u ACTION: %u TYPE: %u", button, action, type);
if (!packetData) if (!packetData)
{ {
sLog.outDetail("MISC: Remove action from button %u", button); sLog.outDetail("MISC: Remove action from button %u", button);
GetPlayer()->removeActionButton(spec, button); GetPlayer()->removeActionButton(button);
} }
else else
{ {
@@ -1049,7 +1048,7 @@ void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data)
sLog.outError("MISC: Unknown action button type %u for action %u into button %u", type, action, button); sLog.outError("MISC: Unknown action button type %u for action %u into button %u", type, action, button);
return; return;
} }
GetPlayer()->addActionButton(spec, button, action, type); GetPlayer()->addActionButton(button, action, type);
} }
} }
+49 -91
View File
@@ -734,7 +734,7 @@ bool Player::Create(uint32 guidlow, const std::string& name, uint8 race, uint8 c
// original action bar // original action bar
for (PlayerCreateInfoActions::const_iterator action_itr = info->action.begin(); action_itr != info->action.end(); ++action_itr) for (PlayerCreateInfoActions::const_iterator action_itr = info->action.begin(); action_itr != info->action.end(); ++action_itr)
addActionButton(0, action_itr->button,action_itr->action, action_itr->type); addActionButton(action_itr->button,action_itr->action, action_itr->type);
// original items // original items
CharStartOutfitEntry const* oEntry = NULL; CharStartOutfitEntry const* oEntry = NULL;
@@ -5949,11 +5949,10 @@ void Player::SendActionButtons(uint32 state) const
*/ */
if (state != 2) if (state != 2)
{ {
ActionButtonList const& currentActionButtons = m_actionButtons[m_activeSpec];
for (uint16 button = 0; button < MAX_ACTION_BUTTONS; ++button) for (uint16 button = 0; button < MAX_ACTION_BUTTONS; ++button)
{ {
ActionButtonList::const_iterator itr = currentActionButtons.find(button); ActionButtonList::const_iterator itr = m_actionButtons.find(button);
if (itr != currentActionButtons.end() && itr->second.uState != ACTIONBUTTON_DELETED) if (itr != m_actionButtons.end() && itr->second.uState != ACTIONBUTTON_DELETED)
data << uint32(itr->second.packedData); data << uint32(itr->second.packedData);
else else
data << uint32(0); data << uint32(0);
@@ -5964,30 +5963,17 @@ void Player::SendActionButtons(uint32 state) const
sLog.outDetail("Action Buttons for '%u' spec '%u' Sent", GetGUIDLow(), m_activeSpec); sLog.outDetail("Action Buttons for '%u' spec '%u' Sent", GetGUIDLow(), m_activeSpec);
} }
bool Player::IsActionButtonDataValid(uint8 button, uint32 action, uint8 type, Player* player, bool msg) bool Player::IsActionButtonDataValid(uint8 button, uint32 action, uint8 type)
{ {
if (button >= MAX_ACTION_BUTTONS) if (button >= MAX_ACTION_BUTTONS)
{ {
if (msg) sLog.outError( "Action %u not added into button %u for player %s: button must be < %u", action, button, GetName(), MAX_ACTION_BUTTONS );
{
if (player)
sLog.outError( "Action %u not added into button %u for player %s: button must be < %u", action, button, player->GetName(), MAX_ACTION_BUTTONS );
else
sLog.outError( "Table `playercreateinfo_action` have action %u into button %u : button must be < %u", action, button, MAX_ACTION_BUTTONS );
}
return false; return false;
} }
if (action >= MAX_ACTION_BUTTON_ACTION_VALUE) if (action >= MAX_ACTION_BUTTON_ACTION_VALUE)
{ {
if (msg) sLog.outError( "Action %u not added into button %u for player %s: action must be < %u", action, button, GetName(), MAX_ACTION_BUTTON_ACTION_VALUE );
{
if (player)
sLog.outError( "Action %u not added into button %u for player %s: action must be < %u", action, button, player->GetName(), MAX_ACTION_BUTTON_ACTION_VALUE );
else
sLog.outError( "Table `playercreateinfo_action` have action %u into button %u : action must be < %u", action, button, MAX_ACTION_BUTTON_ACTION_VALUE );
}
return false; return false;
} }
@@ -5996,33 +5982,20 @@ bool Player::IsActionButtonDataValid(uint8 button, uint32 action, uint8 type, Pl
case ACTION_BUTTON_SPELL: case ACTION_BUTTON_SPELL:
if (!sSpellStore.LookupEntry(action)) if (!sSpellStore.LookupEntry(action))
{ {
if (msg) sLog.outError( "Spell action %u not added into button %u for player %s: spell not exist", action, button, GetName() );
{
if (player)
sLog.outError( "Spell action %u not added into button %u for player %s: spell not exist", action, button, player->GetName() );
else
sLog.outError( "Table `playercreateinfo_action` have spell action %u into button %u: spell not exist", action, button );
}
return false; return false;
} }
if (player && !player->HasSpell(action)) if (!HasSpell(action))
{ {
if (msg) sLog.outError( "Spell action %u not added into button %u for player %s: player don't known this spell", action, button, GetName() );
sLog.outError( "Spell action %u not added into button %u for player %s: player don't known this spell", action, button, player->GetName() );
return false; return false;
} }
break; break;
case ACTION_BUTTON_ITEM: case ACTION_BUTTON_ITEM:
if (!ObjectMgr::GetItemPrototype(action)) if (!objmgr.GetItemPrototype(action))
{ {
if (msg) sLog.outError( "Item action %u not added into button %u for player %s: item not exist", action, button, GetName() );
{
if (player)
sLog.outError( "Item action %u not added into button %u for player %s: item not exist", action, button, player->GetName() );
else
sLog.outError( "Table `playercreateinfo_action` have item action %u into button %u: item not exist", action, button );
}
return false; return false;
} }
break; break;
@@ -6033,13 +6006,13 @@ bool Player::IsActionButtonDataValid(uint8 button, uint32 action, uint8 type, Pl
return true; return true;
} }
ActionButton* Player::addActionButton(uint8 spec, uint8 button, uint32 action, uint8 type) ActionButton* Player::addActionButton(uint8 button, uint32 action, uint8 type)
{ {
if (spec == GetActiveSpec() && !IsActionButtonDataValid(button, action, type, this)) if (!IsActionButtonDataValid(button, action, type))
return NULL; return NULL;
// it create new button (NEW state) if need or return existed // it create new button (NEW state) if need or return existed
ActionButton& ab = m_actionButtons[spec][button]; ActionButton& ab = m_actionButtons[button];
// set data and update to CHANGED if not NEW // set data and update to CHANGED if not NEW
ab.SetActionAndType(action,ActionButtonType(type)); ab.SetActionAndType(action,ActionButtonType(type));
@@ -6048,15 +6021,14 @@ ActionButton* Player::addActionButton(uint8 spec, uint8 button, uint32 action, u
return &ab; return &ab;
} }
void Player::removeActionButton(uint8 spec, uint8 button) void Player::removeActionButton(uint8 button)
{ {
ActionButtonList& currentActionButtonList = m_actionButtons[spec]; ActionButtonList::iterator buttonItr = m_actionButtons.find(button);
ActionButtonList::iterator buttonItr = currentActionButtonList.find(button); if (buttonItr == m_actionButtons.end() || buttonItr->second.uState == ACTIONBUTTON_DELETED)
if (buttonItr == currentActionButtonList.end() || buttonItr->second.uState == ACTIONBUTTON_DELETED)
return; return;
if (buttonItr->second.uState == ACTIONBUTTON_NEW) if (buttonItr->second.uState == ACTIONBUTTON_NEW)
currentActionButtonList.erase(buttonItr); // new and not saved m_actionButtons.erase(buttonItr); // new and not saved
else else
buttonItr->second.uState = ACTIONBUTTON_DELETED; // saved, will deleted at next save buttonItr->second.uState = ACTIONBUTTON_DELETED; // saved, will deleted at next save
@@ -6065,9 +6037,8 @@ void Player::removeActionButton(uint8 spec, uint8 button)
ActionButton const* Player::GetActionButton(uint8 button) ActionButton const* Player::GetActionButton(uint8 button)
{ {
ActionButtonList& currentActionButtonList = m_actionButtons[m_activeSpec]; ActionButtonList::iterator buttonItr = m_actionButtons.find(button);
ActionButtonList::iterator buttonItr = currentActionButtonList.find(button); if (buttonItr == m_actionButtons.end() || buttonItr->second.uState == ACTIONBUTTON_DELETED)
if (buttonItr == currentActionButtonList.end() || buttonItr->second.uState == ACTIONBUTTON_DELETED)
return NULL; return NULL;
return &buttonItr->second; return &buttonItr->second;
@@ -16137,7 +16108,7 @@ bool Player::LoadFromDB(uint32 guid, SqlQueryHolder *holder)
// update items with duration and realtime // update items with duration and realtime
UpdateItemDuration(time_diff, true); UpdateItemDuration(time_diff, true);
_LoadActions(holder->GetResult(PLAYER_LOGIN_QUERY_LOADACTIONS), true); _LoadActions(holder->GetResult(PLAYER_LOGIN_QUERY_LOADACTIONS));
// unread mails and next delivery time, actual mails not loaded // unread mails and next delivery time, actual mails not loaded
_LoadMailInit(holder->GetResult(PLAYER_LOGIN_QUERY_LOADMAILCOUNT), holder->GetResult(PLAYER_LOGIN_QUERY_LOADMAILDATE)); _LoadMailInit(holder->GetResult(PLAYER_LOGIN_QUERY_LOADMAILCOUNT), holder->GetResult(PLAYER_LOGIN_QUERY_LOADMAILDATE));
@@ -16298,29 +16269,28 @@ bool Player::isAllowedToLoot(const Creature* creature)
return false; return false;
} }
void Player::_LoadActions(QueryResult_AutoPtr result, bool /*startup*/) void Player::_LoadActions(QueryResult_AutoPtr result)
{ {
for (uint8 i = 0; i < MAX_TALENT_SPECS; ++i) m_actionButtons.clear();
m_actionButtons[i].clear();
if (result) if (result)
{ {
do do
{ {
Field *fields = result->Fetch(); Field *fields = result->Fetch();
uint8 spec = fields[0].GetUInt8();
uint8 button = fields[1].GetUInt8();
uint32 action = fields[2].GetUInt32();
uint8 type = fields[3].GetUInt8();
if (ActionButton* ab = addActionButton(spec, button, action, type)) uint8 button = fields[0].GetUInt8();
uint32 action = fields[1].GetUInt32();
uint8 type = fields[2].GetUInt8();
if (ActionButton* ab = addActionButton(button, action, type))
ab->uState = ACTIONBUTTON_UNCHANGED; ab->uState = ACTIONBUTTON_UNCHANGED;
else else
{ {
sLog.outError(" ...at loading, and will deleted in DB also"); sLog.outError(" ...at loading, and will deleted in DB also");
// Will deleted in DB at next save (it can create data until save but marked as deleted) // Will deleted in DB at next save (it can create data until save but marked as deleted)
m_actionButtons[spec][button].uState = ACTIONBUTTON_DELETED; m_actionButtons[button].uState = ACTIONBUTTON_DELETED;
} }
} }
while (result->NextRow()); while (result->NextRow());
@@ -17583,34 +17553,31 @@ void Player::SaveGoldToDB()
void Player::_SaveActions() void Player::_SaveActions()
{ {
for (uint8 i = 0; i < MAX_TALENT_SPECS; ++i) for (ActionButtonList::iterator itr = m_actionButtons.begin(); itr != m_actionButtons.end();)
{
for (ActionButtonList::iterator itr = m_actionButtons[i].begin(); itr != m_actionButtons[i].end();)
{ {
switch (itr->second.uState) switch (itr->second.uState)
{ {
case ACTIONBUTTON_NEW: case ACTIONBUTTON_NEW:
CharacterDatabase.PExecute("INSERT INTO character_action (guid,spec,button,action,type) VALUES ('%u', '%u', '%u', '%u', '%u')", CharacterDatabase.PExecute("INSERT INTO character_action (guid,spec,button,action,type) VALUES ('%u', '%u', '%u', '%u', '%u')",
GetGUIDLow(), i, (uint32)itr->first, (uint32)itr->second.GetAction(), (uint32)itr->second.GetType()); GetGUIDLow(), m_activeSpec, (uint32)itr->first, (uint32)itr->second.GetAction(), (uint32)itr->second.GetType());
itr->second.uState = ACTIONBUTTON_UNCHANGED; itr->second.uState = ACTIONBUTTON_UNCHANGED;
++itr; ++itr;
break; break;
case ACTIONBUTTON_CHANGED: case ACTIONBUTTON_CHANGED:
CharacterDatabase.PExecute("UPDATE character_action SET action = '%u', type = '%u' WHERE guid = '%u' AND button = '%u' AND spec = '%u'", CharacterDatabase.PExecute("UPDATE character_action SET action = '%u', type = '%u' WHERE guid = '%u' AND button = '%u' AND spec = '%u'",
(uint32)itr->second.GetAction(), (uint32)itr->second.GetType(), GetGUIDLow(), (uint32)itr->first, i); (uint32)itr->second.GetAction(), (uint32)itr->second.GetType(), GetGUIDLow(), (uint32)itr->first, m_activeSpec);
itr->second.uState = ACTIONBUTTON_UNCHANGED; itr->second.uState = ACTIONBUTTON_UNCHANGED;
++itr; ++itr;
break; break;
case ACTIONBUTTON_DELETED: case ACTIONBUTTON_DELETED:
CharacterDatabase.PExecute("DELETE FROM character_action WHERE guid = '%u' and button = '%u' and spec = '%u'", GetGUIDLow(), (uint32)itr->first, i); CharacterDatabase.PExecute("DELETE FROM character_action WHERE guid = '%u' and button = '%u' and spec = '%u'", GetGUIDLow(), (uint32)itr->first, m_activeSpec);
m_actionButtons[i].erase(itr++); m_actionButtons.erase(itr++);
break; break;
default: default:
++itr; ++itr;
break; break;
} }
} }
}
} }
void Player::_SaveAuras() void Player::_SaveAuras()
@@ -23413,26 +23380,18 @@ void Player::UpdateSpecCount(uint8 count)
// Copy spec data // Copy spec data
if (count > curCount) if (count > curCount)
{ {
ActionButtonList const& currentActionButtonList = m_actionButtons[m_activeSpec]; _SaveActions(); // make sure the button list is cleaned up
for (ActionButtonList::const_iterator itr = currentActionButtonList.begin(); itr != currentActionButtonList.end(); ++itr) for (ActionButtonList::iterator itr = m_actionButtons.begin(); itr != m_actionButtons.end(); ++itr)
{ CharacterDatabase.PExecute("INSERT INTO character_action (guid,button,action,type,spec) VALUES ('%u', '%u', '%u', '%u', '%u')",
if (itr->second.uState != ACTIONBUTTON_DELETED) GetGUIDLow(), uint32(itr->first), uint32(itr->second.GetAction()), uint32(itr->second.GetType()), 1);
{
for (uint8 spec = curCount; spec < count; ++spec)
addActionButton(spec, itr->first, itr->second.GetAction(), itr->second.GetType());
}
}
} }
// Delete spec data for removed spec. // Delete spec data for removed spec.
else if (count < curCount) else if (count < curCount)
{ {
// Delete action buttons for removed spec _SaveActions();
for (uint8 spec = count; spec < curCount; ++spec) CharacterDatabase.PExecute("DELETE FROM character_action WHERE spec<>'%u' AND guid='%u'",m_activeSpec, GetGUIDLow());
{ m_activeSpec = 0;
// Delete action buttons for removed spec
for (uint8 button = 0; button < MAX_ACTION_BUTTONS; ++button)
removeActionButton(spec,button);
}
} }
@@ -23457,7 +23416,7 @@ void Player::ActivateSpec(uint8 spec)
if (IsNonMeleeSpellCasted(false)) if (IsNonMeleeSpellCasted(false))
InterruptNonMeleeSpells(false); InterruptNonMeleeSpells(false);
SetActiveSpec(spec); _SaveActions();
UnsummonPetTemporaryIfAny(); UnsummonPetTemporaryIfAny();
ClearComboPointHolders(); ClearComboPointHolders();
@@ -23473,7 +23432,7 @@ void Player::ActivateSpec(uint8 spec)
// Let client clear his current Actions // Let client clear his current Actions
SendActionButtons(2); SendActionButtons(2);
// m_actionButtons.clear() is called in the next _LoadActionButtons
for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i) for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
{ {
TalentEntry const *talentInfo = sTalentStore.LookupEntry(i); TalentEntry const *talentInfo = sTalentStore.LookupEntry(i);
@@ -23516,6 +23475,7 @@ void Player::ActivateSpec(uint8 spec)
if (GlyphPropertiesEntry const *old_gp = sGlyphPropertiesStore.LookupEntry(oldglyph)) if (GlyphPropertiesEntry const *old_gp = sGlyphPropertiesStore.LookupEntry(oldglyph))
RemoveAurasDueToSpell(old_gp->SpellId); RemoveAurasDueToSpell(old_gp->SpellId);
SetActiveSpec(spec);
uint32 spentTalents = 0; uint32 spentTalents = 0;
for (uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId) for (uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
@@ -23565,12 +23525,10 @@ void Player::ActivateSpec(uint8 spec)
m_usedTalentCount = spentTalents; m_usedTalentCount = spentTalents;
InitTalentForLevel(); InitTalentForLevel();
ActionButtonList const& currentActionButtonList = m_actionButtons[m_activeSpec]; if (QueryResult_AutoPtr result =
for (ActionButtonList::const_iterator itr = currentActionButtonList.begin(); itr != currentActionButtonList.end(); ++itr) CharacterDatabase.PQuery("SELECT button,action,type FROM character_action WHERE guid = '%u' AND spec = '%u' ORDER BY button", GetGUIDLow(), m_activeSpec))
if (itr->second.uState != ACTIONBUTTON_DELETED) _LoadActions(result);
// remove broken without any output (it can be not correct because talents not copied at spec creating)
if (!IsActionButtonDataValid(itr->first, itr->second.GetAction(), itr->second.GetType(), this, false))
removeActionButton(m_activeSpec, itr->first);
ResummonPetTemporaryUnSummonedIfAny(); ResummonPetTemporaryUnSummonedIfAny();
SendActionButtons(1); SendActionButtons(1);
+5 -5
View File
@@ -1665,13 +1665,13 @@ class Player : public Unit, public GridObject<Player>
m_cinematic = cine; m_cinematic = cine;
} }
ActionButton* addActionButton(uint8 spec, uint8 button, uint32 action, uint8 type); ActionButton* addActionButton(uint8 button, uint32 action, uint8 type);
void removeActionButton(uint8 spec, uint8 button); void removeActionButton(uint8 button);
uint32 GetActionButtonSpell(uint8 button) const; uint32 GetActionButtonSpell(uint8 button) const;
ActionButton const* GetActionButton(uint8 button); ActionButton const* GetActionButton(uint8 button);
void SendInitialActionButtons() const { SendActionButtons(1); } void SendInitialActionButtons() const { SendActionButtons(1); }
void SendActionButtons(uint32 state) const; void SendActionButtons(uint32 state) const;
bool IsActionButtonDataValid(uint8 button, uint32 action, uint8 type, Player* player, bool msg = true); bool IsActionButtonDataValid(uint8 button, uint32 action, uint8 type);
PvPInfo pvpInfo; PvPInfo pvpInfo;
void UpdatePvPState(bool onlyFFA = false); void UpdatePvPState(bool onlyFFA = false);
@@ -2382,7 +2382,7 @@ class Player : public Unit, public GridObject<Player>
/*** LOAD SYSTEM ***/ /*** LOAD SYSTEM ***/
/*********************************************************/ /*********************************************************/
void _LoadActions(QueryResult_AutoPtr result, bool startup); void _LoadActions(QueryResult_AutoPtr result);
void _LoadAuras(QueryResult_AutoPtr result, uint32 timediff); void _LoadAuras(QueryResult_AutoPtr result, uint32 timediff);
void _LoadGlyphAuras(); void _LoadGlyphAuras();
void _LoadBoundInstances(QueryResult_AutoPtr result); void _LoadBoundInstances(QueryResult_AutoPtr result);
@@ -2483,7 +2483,7 @@ class Player : public Unit, public GridObject<Player>
uint32 m_Glyphs[MAX_TALENT_SPECS][MAX_GLYPH_SLOT_INDEX]; uint32 m_Glyphs[MAX_TALENT_SPECS][MAX_GLYPH_SLOT_INDEX];
ActionButtonList m_actionButtons[MAX_TALENT_SPECS]; ActionButtonList m_actionButtons;
float m_auraBaseMod[BASEMOD_END][MOD_END]; float m_auraBaseMod[BASEMOD_END][MOD_END];
int16 m_baseRatingValue[MAX_COMBAT_RATING]; int16 m_baseRatingValue[MAX_COMBAT_RATING];