Code Style: Remove trailing spaces and tab to spaces
--HG-- branch : trunk
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@@ -198,7 +198,7 @@ struct boss_krik_thirAI : public ScriptedAI
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pAdd = Unit::GetCreature(*me, pInstance->GetData64(DATA_WATCHER_NARJIL));
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if (!pAdd || !pAdd->isAlive())
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return;
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pInstance->DoCompleteAchievement(ACHIEV_WATH_HIM_DIE);
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}
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@@ -648,7 +648,7 @@ enum eNesingwaryTrapper
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};
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#define CaribouTrapsNum 15
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const uint32 CaribouTraps[CaribouTrapsNum] =
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const uint32 CaribouTraps[CaribouTrapsNum] =
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{
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GO_CARIBOU_TRAP_1, GO_CARIBOU_TRAP_2, GO_CARIBOU_TRAP_3, GO_CARIBOU_TRAP_4, GO_CARIBOU_TRAP_5,
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GO_CARIBOU_TRAP_6, GO_CARIBOU_TRAP_7, GO_CARIBOU_TRAP_8, GO_CARIBOU_TRAP_9, GO_CARIBOU_TRAP_10,
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@@ -2084,7 +2084,7 @@ struct npc_trapped_mammoth_calfAI : public ScriptedAI
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void MovementInform(uint32 uiType, uint32 /*uiId*/)
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{
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if (uiType != POINT_MOTION_TYPE)
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return;
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me->DisappearAndDie();
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@@ -87,7 +87,7 @@ struct npc_warmage_violetstandAI : public Scripted_NoMovementAI
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uiTargetGUID = pOrb->GetGUID();
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}
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if (Creature* pOrb = me->GetCreature(*me,uiTargetGUID))
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DoCast(pOrb,SPELL_TRANSITUS_SHIELD_BEAM);
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@@ -243,7 +243,7 @@ struct mob_frozen_orb_stalkerAI : public Scripted_NoMovementAI
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Unit* pToravon = me->GetCreature(*me, pInstance->GetData64(DATA_TORAVON));
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if (!pToravon)
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return;
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uint8 num_orbs = RAID_MODE(1, 3);
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for (uint8 i=0; i<num_orbs; ++i)
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{
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