Code Style: Remove trailing spaces and tab to spaces
--HG-- branch : trunk
This commit is contained in:
+16
-16
@@ -1850,9 +1850,9 @@ void World::Update(uint32 diff)
|
||||
|
||||
if (m_gameTime > m_NextWeeklyQuestReset)
|
||||
{
|
||||
ResetWeeklyQuests();
|
||||
ResetWeeklyQuests();
|
||||
m_NextWeeklyQuestReset += WEEK;
|
||||
}
|
||||
}
|
||||
|
||||
/// <ul><li> Handle auctions when the timer has passed
|
||||
if (m_timers[WUPDATE_AUCTIONS].Passed())
|
||||
@@ -2496,22 +2496,22 @@ void World::_UpdateRealmCharCount(QueryResult_AutoPtr resultCharCount, uint32 ac
|
||||
}
|
||||
}
|
||||
|
||||
void World::InitWeeklyQuestResetTime()
|
||||
void World::InitWeeklyQuestResetTime()
|
||||
{
|
||||
time_t wtime = uint64(sWorld.getWorldState(WS_WEEKLY_QUEST_RESET_TIME));
|
||||
if (!wtime)
|
||||
{
|
||||
{
|
||||
m_NextWeeklyQuestReset = time_t(m_gameTime + WEEK);
|
||||
sWorld.setWorldState(WS_WEEKLY_QUEST_RESET_TIME, uint64(m_NextWeeklyQuestReset));
|
||||
}
|
||||
else
|
||||
{
|
||||
// move to just before if need
|
||||
time_t cur = time(NULL);
|
||||
else
|
||||
{
|
||||
// move to just before if need
|
||||
time_t cur = time(NULL);
|
||||
if (m_NextWeeklyQuestReset < cur)
|
||||
m_NextWeeklyQuestReset += WEEK * ((cur - m_NextWeeklyQuestReset) / WEEK);
|
||||
}
|
||||
}
|
||||
m_NextWeeklyQuestReset += WEEK * ((cur - m_NextWeeklyQuestReset) / WEEK);
|
||||
}
|
||||
}
|
||||
|
||||
void World::InitDailyQuestResetTime()
|
||||
{
|
||||
@@ -2570,16 +2570,16 @@ void World::UpdateAllowedSecurity()
|
||||
}
|
||||
}
|
||||
|
||||
void World::ResetWeeklyQuests()
|
||||
{
|
||||
void World::ResetWeeklyQuests()
|
||||
{
|
||||
CharacterDatabase.Execute("DELETE FROM character_queststatus_weekly");
|
||||
for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
|
||||
if (itr->second->GetPlayer())
|
||||
for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
|
||||
if (itr->second->GetPlayer())
|
||||
itr->second->GetPlayer()->ResetWeeklyQuestStatus();
|
||||
|
||||
m_NextWeeklyQuestReset = time_t(m_NextWeeklyQuestReset + WEEK);
|
||||
sWorld.setWorldState(WS_WEEKLY_QUEST_RESET_TIME, uint64(m_NextWeeklyQuestReset));
|
||||
}
|
||||
}
|
||||
|
||||
void World::SetPlayerLimit(int32 limit, bool /*needUpdate*/)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user