Code Style: Remove trailing spaces and tab to spaces

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-19 17:13:20 +02:00
parent 97b7aa1116
commit 450c6af43b
13 changed files with 39 additions and 39 deletions
+1 -1
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@@ -374,7 +374,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
target = owner;
}
}
else
else
{
target = me->getVictim();
if (target && target->GetTypeId() != TYPEID_PLAYER)
+1 -1
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@@ -648,7 +648,7 @@ void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject)
SendLootRoll(newitemGUID, p->GetGUID(), 128, ROLL_PASS, *r);
}
}
SendLootStartRoll(60000, pLootedObject->GetMapId(), *r);
RollId.push_back(r);
+10 -10
View File
@@ -14129,7 +14129,7 @@ void Player::RewardQuest(Quest const *pQuest, uint32 reward, Object* questGiver,
}
if (pQuest->IsWeekly())
SetWeeklyQuestStatus(quest_id);
SetWeeklyQuestStatus(quest_id);
if (!pQuest->IsRepeatable())
SetQuestStatus(quest_id, QUEST_STATUS_COMPLETE);
@@ -15492,7 +15492,7 @@ void Player::SetHomebind(WorldLocation const& /*loc*/, uint32 /*area_id*/)
m_homebindX = GetPositionX();
m_homebindY = GetPositionY();
m_homebindZ = GetPositionZ();
// update sql homebind
CharacterDatabase.PExecute("UPDATE character_homebind SET map = '%u', zone = '%u', position_x = '%f', position_y = '%f', position_z = '%f' WHERE guid = '%u'",
m_homebindMapId, m_homebindAreaId, m_homebindX, m_homebindY, m_homebindZ, GetGUIDLow());
@@ -16811,11 +16811,11 @@ void Player::_LoadDailyQuestStatus(QueryResult_AutoPtr result)
m_DailyQuestChanged = false;
}
void Player::_LoadWeeklyQuestStatus(QueryResult_AutoPtr result)
void Player::_LoadWeeklyQuestStatus(QueryResult_AutoPtr result)
{
m_weeklyquests.clear();
if (result)
if (result)
{
do
{
@@ -16825,9 +16825,9 @@ void Player::_LoadWeeklyQuestStatus(QueryResult_AutoPtr result)
Quest const* pQuest = objmgr.GetQuestTemplate(quest_id);
if (!pQuest)
continue;
if (!pQuest)
continue;
m_weeklyquests.insert(quest_id);
sLog.outDebug("Weekly quest {%u} cooldown for player (GUID: %u)", quest_id, GetGUIDLow());
@@ -17473,7 +17473,7 @@ void Player::SaveToDB()
// check if stats should only be saved on logout
// save stats can be out of transaction
if (m_session->isLogingOut() || !sWorld.getConfig(CONFIG_STATS_SAVE_ONLY_ON_LOGOUT))
_SaveStats();
_SaveStats();
// save pet (hunter pet level and experience and all type pets health/mana).
if (Pet* pet = GetPet())
@@ -20943,7 +20943,7 @@ void Player::SetDailyQuestStatus(uint32 quest_id)
}
void Player::SetWeeklyQuestStatus(uint32 quest_id)
void Player::SetWeeklyQuestStatus(uint32 quest_id)
{
m_weeklyquests.insert(quest_id);
m_WeeklyQuestChanged = true;
@@ -20964,7 +20964,7 @@ void Player::ResetWeeklyQuestStatus()
if (m_weeklyquests.empty())
return;
m_weeklyquests.clear();
m_weeklyquests.clear();
// DB data deleted in caller
m_WeeklyQuestChanged = false;
}
+1 -1
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@@ -518,7 +518,7 @@ int32 AuraEffect::CalculateAmount(Unit * caster)
if (pAurEff)
bonus += (float)pAurEff->GetAmount() / 100.0f;
DoneActualBenefit = caster->SpellBaseHealingBonus(GetSpellSchoolMask(GetSpellProto())) * bonus;
DoneActualBenefit = caster->SpellBaseHealingBonus(GetSpellSchoolMask(GetSpellProto())) * bonus;
}
break;
case SPELLFAMILY_PALADIN:
+1 -1
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@@ -1842,7 +1842,7 @@ void SpellMgr::LoadSpellLearnSkills()
dbc_node.value = dbc_node.step * 75;
dbc_node.maxvalue = dbc_node.step * 75;
// FIXME: db_node not used... remove it?
// FIXME: db_node not used... remove it?
SpellLearnSkillNode const* db_node = GetSpellLearnSkill(spell);
mSpellLearnSkills[spell] = dbc_node;
+16 -16
View File
@@ -1850,9 +1850,9 @@ void World::Update(uint32 diff)
if (m_gameTime > m_NextWeeklyQuestReset)
{
ResetWeeklyQuests();
ResetWeeklyQuests();
m_NextWeeklyQuestReset += WEEK;
}
}
/// <ul><li> Handle auctions when the timer has passed
if (m_timers[WUPDATE_AUCTIONS].Passed())
@@ -2496,22 +2496,22 @@ void World::_UpdateRealmCharCount(QueryResult_AutoPtr resultCharCount, uint32 ac
}
}
void World::InitWeeklyQuestResetTime()
void World::InitWeeklyQuestResetTime()
{
time_t wtime = uint64(sWorld.getWorldState(WS_WEEKLY_QUEST_RESET_TIME));
if (!wtime)
{
{
m_NextWeeklyQuestReset = time_t(m_gameTime + WEEK);
sWorld.setWorldState(WS_WEEKLY_QUEST_RESET_TIME, uint64(m_NextWeeklyQuestReset));
}
else
{
// move to just before if need
time_t cur = time(NULL);
else
{
// move to just before if need
time_t cur = time(NULL);
if (m_NextWeeklyQuestReset < cur)
m_NextWeeklyQuestReset += WEEK * ((cur - m_NextWeeklyQuestReset) / WEEK);
}
}
m_NextWeeklyQuestReset += WEEK * ((cur - m_NextWeeklyQuestReset) / WEEK);
}
}
void World::InitDailyQuestResetTime()
{
@@ -2570,16 +2570,16 @@ void World::UpdateAllowedSecurity()
}
}
void World::ResetWeeklyQuests()
{
void World::ResetWeeklyQuests()
{
CharacterDatabase.Execute("DELETE FROM character_queststatus_weekly");
for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
if (itr->second->GetPlayer())
for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
if (itr->second->GetPlayer())
itr->second->GetPlayer()->ResetWeeklyQuestStatus();
m_NextWeeklyQuestReset = time_t(m_NextWeeklyQuestReset + WEEK);
sWorld.setWorldState(WS_WEEKLY_QUEST_RESET_TIME, uint64(m_NextWeeklyQuestReset));
}
}
void World::SetPlayerLimit(int32 limit, bool /*needUpdate*/)
{