Fixed typos in scripts from Trial of the Champion. Thanks to Spp.

--HG--
branch : trunk
This commit is contained in:
_manuel_
2010-01-08 01:22:26 -03:00
parent fd26ad5611
commit 44de20cf3f
2 changed files with 15 additions and 16 deletions
@@ -164,7 +164,7 @@ struct TRINITY_DLL_DECL boss_paletressAI : public ScriptedAI
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 250, true))
{
if (pTarget && pTarget->isAlive())
DoCast(pTarget,HEROIC(SPELL_HOLY_FIRE_H,SPELL_HOLY_FIRE));
DoCast(pTarget,HEROIC(SPELL_HOLY_FIRE,SPELL_HOLY_FIRE_H));
}
if (m_creature->HasAura(SPELL_SHIELD))
uiHolyFireTimer = 13000;
@@ -177,7 +177,7 @@ struct TRINITY_DLL_DECL boss_paletressAI : public ScriptedAI
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 250, true))
{
if (pTarget && pTarget->isAlive())
DoCast(pTarget,HEROIC(SPELL_SMITE_H,SPELL_SMITE));
DoCast(pTarget,HEROIC(SPELL_SMITE,SPELL_SMITE_H));
}
if (m_creature->HasAura(SPELL_SHIELD))
uiHolySmiteTimer = 9000;
@@ -189,16 +189,15 @@ struct TRINITY_DLL_DECL boss_paletressAI : public ScriptedAI
if (uiRenewTimer <= uiDiff)
{
m_creature->InterruptNonMeleeSpells(true);
uint8 uiTarget = 0;
uiTarget = urand(0,1);
uint8 uiTarget = urand(0,1);
switch(uiTarget)
{
case 1:
DoCast(m_creature,HEROIC(SPELL_RENEW_H,SPELL_RENEW));
case 0:
DoCast(m_creature,HEROIC(SPELL_RENEW,SPELL_RENEW_H));
break;
case 2:
case 1:
if (pMemory && pMemory->isAlive())
DoCast(pMemory,HEROIC(SPELL_RENEW_H,SPELL_RENEW));
DoCast(pMemory,HEROIC(SPELL_RENEW,SPELL_RENEW_H));
break;
}
uiRenewTimer = urand(15000,17000);
@@ -256,14 +255,14 @@ struct TRINITY_DLL_DECL npc_memoryAI : public ScriptedAI
if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
{
if (pTarget && pTarget->isAlive())
DoCast(pTarget, HEROIC(SPELL_OLD_WOUNDS_H,SPELL_OLD_WOUNDS));
DoCast(pTarget, HEROIC(SPELL_OLD_WOUNDS,SPELL_OLD_WOUNDS_H));
}
uiOldWoundsTimer = 12000;
}else uiOldWoundsTimer -= uiDiff;
if (uiWakingNightmare <= uiDiff)
{
DoCast(m_creature, HEROIC(SPELL_WAKING_NIGHTMARE_H,SPELL_WAKING_NIGHTMARE));
DoCast(m_creature, HEROIC(SPELL_WAKING_NIGHTMARE,SPELL_WAKING_NIGHTMARE_H));
uiWakingNightmare = 7000;
}else uiWakingNightmare -= uiDiff;
@@ -272,7 +271,7 @@ struct TRINITY_DLL_DECL npc_memoryAI : public ScriptedAI
if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM,1))
{
if (pTarget && pTarget->isAlive())
DoCast(pTarget,HEROIC(SPELL_SHADOWS_PAST_H,SPELL_SHADOWS_PAST));
DoCast(pTarget,HEROIC(SPELL_SHADOWS_PAST,SPELL_SHADOWS_PAST_H));
}
uiShadowPastTimer = 5000;
}else uiShadowPastTimer -= uiDiff;
@@ -169,17 +169,17 @@ struct TRINITY_DLL_DECL boss_black_knightAI : public ScriptedAI
{
if (uiIcyTouchTimer <= uiDiff)
{
DoCastVictim(HEROIC(SPELL_ICY_TOUCH_H,SPELL_ICY_TOUCH));
DoCastVictim(HEROIC(SPELL_ICY_TOUCH,SPELL_ICY_TOUCH_H));
uiIcyTouchTimer = urand(5000,7000);
} else uiIcyTouchTimer -= uiDiff;
if (uiPlagueStrikeTimer <= uiDiff)
{
DoCastVictim(HEROIC(SPELL_ICY_TOUCH_H,SPELL_ICY_TOUCH));
DoCastVictim(HEROIC(SPELL_ICY_TOUCH,SPELL_ICY_TOUCH_H));
uiPlagueStrikeTimer = urand(12000,15000);
} else uiPlagueStrikeTimer -= uiDiff;
if (uiObliterateTimer <= uiDiff)
{
DoCastVictim(HEROIC(SPELL_OBLITERATE_H,SPELL_OBLITERATE));
DoCastVictim(HEROIC(SPELL_OBLITERATE,SPELL_OBLITERATE_H));
uiObliterateTimer = urand(17000,19000);
} else uiObliterateTimer -= uiDiff;
switch(uiPhase)