Fixed typos in scripts from Trial of the Champion. Thanks to Spp.
--HG-- branch : trunk
This commit is contained in:
+10
-11
@@ -164,7 +164,7 @@ struct TRINITY_DLL_DECL boss_paletressAI : public ScriptedAI
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if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 250, true))
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if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 250, true))
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{
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{
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if (pTarget && pTarget->isAlive())
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if (pTarget && pTarget->isAlive())
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DoCast(pTarget,HEROIC(SPELL_HOLY_FIRE_H,SPELL_HOLY_FIRE));
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DoCast(pTarget,HEROIC(SPELL_HOLY_FIRE,SPELL_HOLY_FIRE_H));
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}
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}
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if (m_creature->HasAura(SPELL_SHIELD))
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if (m_creature->HasAura(SPELL_SHIELD))
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uiHolyFireTimer = 13000;
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uiHolyFireTimer = 13000;
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@@ -177,7 +177,7 @@ struct TRINITY_DLL_DECL boss_paletressAI : public ScriptedAI
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if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 250, true))
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if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 250, true))
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{
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{
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if (pTarget && pTarget->isAlive())
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if (pTarget && pTarget->isAlive())
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DoCast(pTarget,HEROIC(SPELL_SMITE_H,SPELL_SMITE));
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DoCast(pTarget,HEROIC(SPELL_SMITE,SPELL_SMITE_H));
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}
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}
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if (m_creature->HasAura(SPELL_SHIELD))
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if (m_creature->HasAura(SPELL_SHIELD))
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uiHolySmiteTimer = 9000;
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uiHolySmiteTimer = 9000;
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@@ -189,16 +189,15 @@ struct TRINITY_DLL_DECL boss_paletressAI : public ScriptedAI
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if (uiRenewTimer <= uiDiff)
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if (uiRenewTimer <= uiDiff)
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{
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{
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m_creature->InterruptNonMeleeSpells(true);
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m_creature->InterruptNonMeleeSpells(true);
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uint8 uiTarget = 0;
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uint8 uiTarget = urand(0,1);
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uiTarget = urand(0,1);
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switch(uiTarget)
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switch(uiTarget)
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{
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{
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case 1:
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case 0:
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DoCast(m_creature,HEROIC(SPELL_RENEW_H,SPELL_RENEW));
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DoCast(m_creature,HEROIC(SPELL_RENEW,SPELL_RENEW_H));
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break;
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break;
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case 2:
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case 1:
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if (pMemory && pMemory->isAlive())
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if (pMemory && pMemory->isAlive())
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DoCast(pMemory,HEROIC(SPELL_RENEW_H,SPELL_RENEW));
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DoCast(pMemory,HEROIC(SPELL_RENEW,SPELL_RENEW_H));
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break;
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break;
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}
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}
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uiRenewTimer = urand(15000,17000);
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uiRenewTimer = urand(15000,17000);
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@@ -256,14 +255,14 @@ struct TRINITY_DLL_DECL npc_memoryAI : public ScriptedAI
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if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
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if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
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{
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{
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if (pTarget && pTarget->isAlive())
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if (pTarget && pTarget->isAlive())
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DoCast(pTarget, HEROIC(SPELL_OLD_WOUNDS_H,SPELL_OLD_WOUNDS));
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DoCast(pTarget, HEROIC(SPELL_OLD_WOUNDS,SPELL_OLD_WOUNDS_H));
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}
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}
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uiOldWoundsTimer = 12000;
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uiOldWoundsTimer = 12000;
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}else uiOldWoundsTimer -= uiDiff;
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}else uiOldWoundsTimer -= uiDiff;
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if (uiWakingNightmare <= uiDiff)
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if (uiWakingNightmare <= uiDiff)
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{
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{
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DoCast(m_creature, HEROIC(SPELL_WAKING_NIGHTMARE_H,SPELL_WAKING_NIGHTMARE));
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DoCast(m_creature, HEROIC(SPELL_WAKING_NIGHTMARE,SPELL_WAKING_NIGHTMARE_H));
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uiWakingNightmare = 7000;
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uiWakingNightmare = 7000;
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}else uiWakingNightmare -= uiDiff;
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}else uiWakingNightmare -= uiDiff;
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@@ -272,7 +271,7 @@ struct TRINITY_DLL_DECL npc_memoryAI : public ScriptedAI
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if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM,1))
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if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM,1))
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{
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{
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if (pTarget && pTarget->isAlive())
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if (pTarget && pTarget->isAlive())
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DoCast(pTarget,HEROIC(SPELL_SHADOWS_PAST_H,SPELL_SHADOWS_PAST));
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DoCast(pTarget,HEROIC(SPELL_SHADOWS_PAST,SPELL_SHADOWS_PAST_H));
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}
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}
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uiShadowPastTimer = 5000;
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uiShadowPastTimer = 5000;
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}else uiShadowPastTimer -= uiDiff;
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}else uiShadowPastTimer -= uiDiff;
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+5
-5
@@ -121,8 +121,8 @@ struct TRINITY_DLL_DECL boss_black_knightAI : public ScriptedAI
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uiDeathArmyCheckTimer = 7000;
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uiDeathArmyCheckTimer = 7000;
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uiResurrectTimer = 4000;
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uiResurrectTimer = 4000;
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uiGhoulExplodeTimer = 8000;
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uiGhoulExplodeTimer = 8000;
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uiDeathBiteTimer = urand (2000, 4000);
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uiDeathBiteTimer = urand (2000,4000);
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uiMarkedDeathTimer = urand (5000, 7000);
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uiMarkedDeathTimer = urand (5000,7000);
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}
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}
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void RemoveSummons()
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void RemoveSummons()
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@@ -169,17 +169,17 @@ struct TRINITY_DLL_DECL boss_black_knightAI : public ScriptedAI
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{
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{
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if (uiIcyTouchTimer <= uiDiff)
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if (uiIcyTouchTimer <= uiDiff)
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{
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{
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DoCastVictim(HEROIC(SPELL_ICY_TOUCH_H,SPELL_ICY_TOUCH));
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DoCastVictim(HEROIC(SPELL_ICY_TOUCH,SPELL_ICY_TOUCH_H));
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uiIcyTouchTimer = urand(5000,7000);
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uiIcyTouchTimer = urand(5000,7000);
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} else uiIcyTouchTimer -= uiDiff;
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} else uiIcyTouchTimer -= uiDiff;
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if (uiPlagueStrikeTimer <= uiDiff)
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if (uiPlagueStrikeTimer <= uiDiff)
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{
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{
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DoCastVictim(HEROIC(SPELL_ICY_TOUCH_H,SPELL_ICY_TOUCH));
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DoCastVictim(HEROIC(SPELL_ICY_TOUCH,SPELL_ICY_TOUCH_H));
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uiPlagueStrikeTimer = urand(12000,15000);
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uiPlagueStrikeTimer = urand(12000,15000);
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} else uiPlagueStrikeTimer -= uiDiff;
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} else uiPlagueStrikeTimer -= uiDiff;
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if (uiObliterateTimer <= uiDiff)
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if (uiObliterateTimer <= uiDiff)
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{
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{
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DoCastVictim(HEROIC(SPELL_OBLITERATE_H,SPELL_OBLITERATE));
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DoCastVictim(HEROIC(SPELL_OBLITERATE,SPELL_OBLITERATE_H));
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uiObliterateTimer = urand(17000,19000);
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uiObliterateTimer = urand(17000,19000);
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} else uiObliterateTimer -= uiDiff;
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} else uiObliterateTimer -= uiDiff;
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switch(uiPhase)
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switch(uiPhase)
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