Fixed typos in scripts from Trial of the Champion. Thanks to Spp.

--HG--
branch : trunk
This commit is contained in:
_manuel_
2010-01-08 01:22:26 -03:00
parent fd26ad5611
commit 44de20cf3f
2 changed files with 15 additions and 16 deletions
@@ -164,7 +164,7 @@ struct TRINITY_DLL_DECL boss_paletressAI : public ScriptedAI
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 250, true)) if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 250, true))
{ {
if (pTarget && pTarget->isAlive()) if (pTarget && pTarget->isAlive())
DoCast(pTarget,HEROIC(SPELL_HOLY_FIRE_H,SPELL_HOLY_FIRE)); DoCast(pTarget,HEROIC(SPELL_HOLY_FIRE,SPELL_HOLY_FIRE_H));
} }
if (m_creature->HasAura(SPELL_SHIELD)) if (m_creature->HasAura(SPELL_SHIELD))
uiHolyFireTimer = 13000; uiHolyFireTimer = 13000;
@@ -177,7 +177,7 @@ struct TRINITY_DLL_DECL boss_paletressAI : public ScriptedAI
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 250, true)) if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 250, true))
{ {
if (pTarget && pTarget->isAlive()) if (pTarget && pTarget->isAlive())
DoCast(pTarget,HEROIC(SPELL_SMITE_H,SPELL_SMITE)); DoCast(pTarget,HEROIC(SPELL_SMITE,SPELL_SMITE_H));
} }
if (m_creature->HasAura(SPELL_SHIELD)) if (m_creature->HasAura(SPELL_SHIELD))
uiHolySmiteTimer = 9000; uiHolySmiteTimer = 9000;
@@ -189,16 +189,15 @@ struct TRINITY_DLL_DECL boss_paletressAI : public ScriptedAI
if (uiRenewTimer <= uiDiff) if (uiRenewTimer <= uiDiff)
{ {
m_creature->InterruptNonMeleeSpells(true); m_creature->InterruptNonMeleeSpells(true);
uint8 uiTarget = 0; uint8 uiTarget = urand(0,1);
uiTarget = urand(0,1);
switch(uiTarget) switch(uiTarget)
{ {
case 1: case 0:
DoCast(m_creature,HEROIC(SPELL_RENEW_H,SPELL_RENEW)); DoCast(m_creature,HEROIC(SPELL_RENEW,SPELL_RENEW_H));
break; break;
case 2: case 1:
if (pMemory && pMemory->isAlive()) if (pMemory && pMemory->isAlive())
DoCast(pMemory,HEROIC(SPELL_RENEW_H,SPELL_RENEW)); DoCast(pMemory,HEROIC(SPELL_RENEW,SPELL_RENEW_H));
break; break;
} }
uiRenewTimer = urand(15000,17000); uiRenewTimer = urand(15000,17000);
@@ -256,14 +255,14 @@ struct TRINITY_DLL_DECL npc_memoryAI : public ScriptedAI
if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM,0)) if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
{ {
if (pTarget && pTarget->isAlive()) if (pTarget && pTarget->isAlive())
DoCast(pTarget, HEROIC(SPELL_OLD_WOUNDS_H,SPELL_OLD_WOUNDS)); DoCast(pTarget, HEROIC(SPELL_OLD_WOUNDS,SPELL_OLD_WOUNDS_H));
} }
uiOldWoundsTimer = 12000; uiOldWoundsTimer = 12000;
}else uiOldWoundsTimer -= uiDiff; }else uiOldWoundsTimer -= uiDiff;
if (uiWakingNightmare <= uiDiff) if (uiWakingNightmare <= uiDiff)
{ {
DoCast(m_creature, HEROIC(SPELL_WAKING_NIGHTMARE_H,SPELL_WAKING_NIGHTMARE)); DoCast(m_creature, HEROIC(SPELL_WAKING_NIGHTMARE,SPELL_WAKING_NIGHTMARE_H));
uiWakingNightmare = 7000; uiWakingNightmare = 7000;
}else uiWakingNightmare -= uiDiff; }else uiWakingNightmare -= uiDiff;
@@ -272,7 +271,7 @@ struct TRINITY_DLL_DECL npc_memoryAI : public ScriptedAI
if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM,1)) if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM,1))
{ {
if (pTarget && pTarget->isAlive()) if (pTarget && pTarget->isAlive())
DoCast(pTarget,HEROIC(SPELL_SHADOWS_PAST_H,SPELL_SHADOWS_PAST)); DoCast(pTarget,HEROIC(SPELL_SHADOWS_PAST,SPELL_SHADOWS_PAST_H));
} }
uiShadowPastTimer = 5000; uiShadowPastTimer = 5000;
}else uiShadowPastTimer -= uiDiff; }else uiShadowPastTimer -= uiDiff;
@@ -121,8 +121,8 @@ struct TRINITY_DLL_DECL boss_black_knightAI : public ScriptedAI
uiDeathArmyCheckTimer = 7000; uiDeathArmyCheckTimer = 7000;
uiResurrectTimer = 4000; uiResurrectTimer = 4000;
uiGhoulExplodeTimer = 8000; uiGhoulExplodeTimer = 8000;
uiDeathBiteTimer = urand (2000, 4000); uiDeathBiteTimer = urand (2000,4000);
uiMarkedDeathTimer = urand (5000, 7000); uiMarkedDeathTimer = urand (5000,7000);
} }
void RemoveSummons() void RemoveSummons()
@@ -169,17 +169,17 @@ struct TRINITY_DLL_DECL boss_black_knightAI : public ScriptedAI
{ {
if (uiIcyTouchTimer <= uiDiff) if (uiIcyTouchTimer <= uiDiff)
{ {
DoCastVictim(HEROIC(SPELL_ICY_TOUCH_H,SPELL_ICY_TOUCH)); DoCastVictim(HEROIC(SPELL_ICY_TOUCH,SPELL_ICY_TOUCH_H));
uiIcyTouchTimer = urand(5000,7000); uiIcyTouchTimer = urand(5000,7000);
} else uiIcyTouchTimer -= uiDiff; } else uiIcyTouchTimer -= uiDiff;
if (uiPlagueStrikeTimer <= uiDiff) if (uiPlagueStrikeTimer <= uiDiff)
{ {
DoCastVictim(HEROIC(SPELL_ICY_TOUCH_H,SPELL_ICY_TOUCH)); DoCastVictim(HEROIC(SPELL_ICY_TOUCH,SPELL_ICY_TOUCH_H));
uiPlagueStrikeTimer = urand(12000,15000); uiPlagueStrikeTimer = urand(12000,15000);
} else uiPlagueStrikeTimer -= uiDiff; } else uiPlagueStrikeTimer -= uiDiff;
if (uiObliterateTimer <= uiDiff) if (uiObliterateTimer <= uiDiff)
{ {
DoCastVictim(HEROIC(SPELL_OBLITERATE_H,SPELL_OBLITERATE)); DoCastVictim(HEROIC(SPELL_OBLITERATE,SPELL_OBLITERATE_H));
uiObliterateTimer = urand(17000,19000); uiObliterateTimer = urand(17000,19000);
} else uiObliterateTimer -= uiDiff; } else uiObliterateTimer -= uiDiff;
switch(uiPhase) switch(uiPhase)