*Fix drain mana, judgement of widsom and viper sting damage amount. Patch by Maxxie.
*Add one more rank of Devour Magic. --HG-- branch : trunk
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@@ -5682,6 +5682,17 @@ void Aura::PeriodicTick()
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int32 drain_amount = m_target->GetPower(power) > pdamage ? pdamage : m_target->GetPower(power);
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//Viper sting and Drain Life take mana % amount from target, but not bigger than amount*2 of caster mana
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if ((m_spellProto->SpellFamilyName==SPELLFAMILY_WARLOCK && m_spellProto->SpellFamilyFlags[0]&0x10)
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|| (m_spellProto->SpellFamilyName==SPELLFAMILY_HUNTER && m_spellProto->SpellFamilyFlags[1]&0x80))
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{
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uint32 drain = m_target->GetMaxPower(power) * drain_amount /100;
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if(drain > pCaster->GetMaxPower(power) * drain_amount / 50)
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drain_amount = pCaster->GetMaxPower(power) * drain_amount / 50;
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else
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drain_amount = drain;
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}
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// resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
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if (power == POWER_MANA && m_target->GetTypeId() == TYPEID_PLAYER)
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drain_amount -= ((Player*)m_target)->GetSpellCritDamageReduction(drain_amount);
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@@ -2440,16 +2440,15 @@ void Spell::EffectPowerBurn(uint32 i)
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int32 curPower = int32(unitTarget->GetPower(powertype));
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uint32 power = damage;
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// Priest's Mana Burn, burn max amount of 26% of caster's mana
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//Mana burn take mana % amount from target, but not bigger than amount*2 of caster mana
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if ( m_spellInfo->SpellFamilyName==SPELLFAMILY_PRIEST && m_spellInfo->SpellFamilyFlags[0] & 0x10)
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{
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// Burn percentage of target's mana
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power = damage * curPower / 100;
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if (caster)
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{
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casterPower = caster->GetPower(powertype)*0.26f
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uint32 casterPower = damage * caster->GetPower(powertype) / 50;
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if (casterPower<curPower)
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curPower = casterPower;
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}
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@@ -3494,6 +3493,7 @@ void Spell::EffectDispel(uint32 i)
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case 19736: heal_spell = 19735; break;
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case 27276: heal_spell = 27278; break;
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case 27277: heal_spell = 27279; break;
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case 48011: heal_spell = 48010; break;
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default:
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sLog.outDebug("Spell for Devour Magic %d not handled in Spell::EffectDispel", m_spellInfo->Id);
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break;
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+4
-1
@@ -5765,7 +5765,10 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
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case 20186:
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{
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if (pVictim->getPowerType() == POWER_MANA)
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pVictim->CastSpell(pVictim, 20268, true, 0, triggeredByAura);
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{
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int32 gainMana = pVictim->GetCreateMana() * triggeredByAura->GetBasePoints() / 100;
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pVictim->CastCustomSpell(pVictim, 20268, &gainMana, 0, 0, true, 0, triggeredByAura);
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}
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return true;
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}
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// Holy Power (Redemption Armor set)
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