[svn] Implemented player on player and player on creature possession:
* Implemented packet and vision forwarding through possessed units * Added new OnPossess script call alerting scripts on when possession is applied/removed * Moved fall damage and fall under map calculations into the Player class * Added new PossessedAI that is applied only while possession on creature is active * Implemented summon possessed spell effect * Fixed Eyes of the Beast --HG-- branch : trunk
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@@ -732,6 +732,14 @@
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<File
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RelativePath="..\..\src\game\PointMovementGenerator.h">
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</File>
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<File
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RelativePath="..\..\src\game\PossessedAI.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\game\PossessedAI.h"
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>
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</File>
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<File
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RelativePath="..\..\src\game\RandomMovementGenerator.cpp">
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</File>
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