[svn] Implemented player on player and player on creature possession:
* Implemented packet and vision forwarding through possessed units * Added new OnPossess script call alerting scripts on when possession is applied/removed * Moved fall damage and fall under map calculations into the Player class * Added new PossessedAI that is applied only while possession on creature is active * Implemented summon possessed spell effect * Fixed Eyes of the Beast --HG-- branch : trunk
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@@ -31,6 +31,7 @@ class MailItemsInfo;
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struct ItemPrototype;
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struct AuctionEntry;
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struct DeclinedName;
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struct MovementInfo;
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class Creature;
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class Item;
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@@ -317,6 +318,7 @@ class TRINITY_DLL_SPEC WorldSession
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void HandleMoveWorldportAckOpcode(); // for server-side calls
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void HandleMovementOpcodes(WorldPacket& recvPacket);
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void HandlePossessedMovement(WorldPacket& recv_data, MovementInfo& movementInfo, uint32& MovementFlags);
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void HandleSetActiveMoverOpcode(WorldPacket &recv_data);
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void HandleMoveTimeSkippedOpcode(WorldPacket &recv_data);
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