[svn] Implemented player on player and player on creature possession:
* Implemented packet and vision forwarding through possessed units * Added new OnPossess script call alerting scripts on when possession is applied/removed * Moved fall damage and fall under map calculations into the Player class * Added new PossessedAI that is applied only while possession on creature is active * Implemented summon possessed spell effect * Fixed Eyes of the Beast --HG-- branch : trunk
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@@ -240,6 +240,7 @@ class Spell
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void EffectDualWield(uint32 i);
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void EffectPickPocket(uint32 i);
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void EffectAddFarsight(uint32 i);
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void EffectSummonPossessed(uint32 i);
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void EffectSummonWild(uint32 i);
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void EffectSummonGuardian(uint32 i);
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void EffectHealMechanical(uint32 i);
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