[svn] Implemented player on player and player on creature possession:

* Implemented packet and vision forwarding through possessed units
* Added new OnPossess script call alerting scripts on when possession is applied/removed
* Moved fall damage and fall under map calculations into the Player class
* Added new PossessedAI that is applied only while possession on creature is active
* Implemented summon possessed spell effect
* Fixed Eyes of the Beast

--HG--
branch : trunk
This commit is contained in:
gvcoman
2008-11-05 20:51:05 -06:00
parent 8d331f2b10
commit 44bdb135f4
41 changed files with 1105 additions and 374 deletions
+1
View File
@@ -240,6 +240,7 @@ class Spell
void EffectDualWield(uint32 i);
void EffectPickPocket(uint32 i);
void EffectAddFarsight(uint32 i);
void EffectSummonPossessed(uint32 i);
void EffectSummonWild(uint32 i);
void EffectSummonGuardian(uint32 i);
void EffectHealMechanical(uint32 i);