[svn] Implemented player on player and player on creature possession:
* Implemented packet and vision forwarding through possessed units * Added new OnPossess script call alerting scripts on when possession is applied/removed * Moved fall damage and fall under map calculations into the Player class * Added new PossessedAI that is applied only while possession on creature is active * Implemented summon possessed spell effect * Fixed Eyes of the Beast --HG-- branch : trunk
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@@ -208,8 +208,11 @@ class TRINITY_DLL_DECL ObjectAccessor : public Trinity::Singleton<ObjectAccessor
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{
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UpdateDataMapType &i_updateDatas;
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WorldObject &i_object;
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std::set<uint64> plr_list;
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WorldObjectChangeAccumulator(WorldObject &obj, UpdateDataMapType &d) : i_updateDatas(d), i_object(obj) {}
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void Visit(PlayerMapType &);
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void Visit(CreatureMapType &);
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void BuildPacket(Player* plr);
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template<class SKIP> void Visit(GridRefManager<SKIP> &) {}
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};
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