[svn] Implemented player on player and player on creature possession:

* Implemented packet and vision forwarding through possessed units
* Added new OnPossess script call alerting scripts on when possession is applied/removed
* Moved fall damage and fall under map calculations into the Player class
* Added new PossessedAI that is applied only while possession on creature is active
* Implemented summon possessed spell effect
* Fixed Eyes of the Beast

--HG--
branch : trunk
This commit is contained in:
gvcoman
2008-11-05 20:51:05 -06:00
parent 8d331f2b10
commit 44bdb135f4
41 changed files with 1105 additions and 374 deletions
+3
View File
@@ -208,8 +208,11 @@ class TRINITY_DLL_DECL ObjectAccessor : public Trinity::Singleton<ObjectAccessor
{
UpdateDataMapType &i_updateDatas;
WorldObject &i_object;
std::set<uint64> plr_list;
WorldObjectChangeAccumulator(WorldObject &obj, UpdateDataMapType &d) : i_updateDatas(d), i_object(obj) {}
void Visit(PlayerMapType &);
void Visit(CreatureMapType &);
void BuildPacket(Player* plr);
template<class SKIP> void Visit(GridRefManager<SKIP> &) {}
};