[svn] Implemented player on player and player on creature possession:
* Implemented packet and vision forwarding through possessed units * Added new OnPossess script call alerting scripts on when possession is applied/removed * Moved fall damage and fall under map calculations into the Player class * Added new PossessedAI that is applied only while possession on creature is active * Implemented summon possessed spell effect * Fixed Eyes of the Beast --HG-- branch : trunk
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@@ -217,6 +217,8 @@ $(srcdir)/PlayerDump.cpp \
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$(srcdir)/PlayerDump.h \
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$(srcdir)/PointMovementGenerator.cpp \
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$(srcdir)/PointMovementGenerator.h \
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$(srcdir)/PossessedAI.cpp \
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$(srcdir)/PossessedAI.h \
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$(srcdir)/QueryHandler.cpp \
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$(srcdir)/QuestDef.cpp \
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$(srcdir)/QuestDef.h \
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