*Set correct healing bonus for spells using coefficient.

*Always reapply aura mods as 'real' when adding aura to stack.
*Make blood frenzy expire when duration ends.
*Correct procflag for T.N.T once again.

--HG--
branch : trunk
rename : sql/updates/2685_world.sql => sql/updates/2702_world_spell_proc_event.sql
This commit is contained in:
QAston
2009-04-15 20:34:52 +02:00
parent 8089219695
commit 441d042d5c
5 changed files with 15 additions and 8 deletions
+1
View File
@@ -94,6 +94,7 @@ class TRINITY_DLL_SPEC Aura
void SetNegative() { m_positive = false; }
void SetPositive() { m_positive = true; }
bool IsPermanent() const { return m_permanent; }
void SetPermanent(bool val) { m_permanent = val; }
bool IsPassive() const { return m_isPassive; }
bool IsDeathPersistent() const { return m_isDeathPersist; }