*Set correct healing bonus for spells using coefficient.
*Always reapply aura mods as 'real' when adding aura to stack. *Make blood frenzy expire when duration ends. *Correct procflag for T.N.T once again. --HG-- branch : trunk rename : sql/updates/2685_world.sql => sql/updates/2702_world_spell_proc_event.sql
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@@ -1246,6 +1246,7 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
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_duration = aur ? aur->GetAuraDuration() : -1;
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}
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triggeredAur->SetAuraDuration(_duration);
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triggeredAur->SetPermanent(false);
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}
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}
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}
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