*Set correct healing bonus for spells using coefficient.

*Always reapply aura mods as 'real' when adding aura to stack.
*Make blood frenzy expire when duration ends.
*Correct procflag for T.N.T once again.

--HG--
branch : trunk
rename : sql/updates/2685_world.sql => sql/updates/2702_world_spell_proc_event.sql
This commit is contained in:
QAston
2009-04-15 20:34:52 +02:00
parent 8089219695
commit 441d042d5c
5 changed files with 15 additions and 8 deletions
+1
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@@ -1246,6 +1246,7 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
_duration = aur ? aur->GetAuraDuration() : -1;
}
triggeredAur->SetAuraDuration(_duration);
triggeredAur->SetPermanent(false);
}
}
}
+2 -3
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@@ -1207,11 +1207,10 @@ void Aura::SetStackAmount(uint8 stackAmount)
// Reapply if amount change
if (amount!=part->GetAmount())
{
bool Real = bool (part->m_spellmod);
// Auras which are applying spellmod should have removed spellmods for real
part->ApplyModifier(false,Real);
part->ApplyModifier(false,true);
part->SetAmount(amount);
part->ApplyModifier(true, Real);
part->ApplyModifier(true,true);
}
}
}
+1
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@@ -94,6 +94,7 @@ class TRINITY_DLL_SPEC Aura
void SetNegative() { m_positive = false; }
void SetPositive() { m_positive = true; }
bool IsPermanent() const { return m_permanent; }
void SetPermanent(bool val) { m_permanent = val; }
bool IsPassive() const { return m_isPassive; }
bool IsDeathPersistent() const { return m_isDeathPersist; }
+6 -5
View File
@@ -9017,10 +9017,11 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint
break;
}
}
coeff = (CastingTime / 3500.0f) * DotFactor;
// As wowwiki says: C = (Cast Time / 3.5) * 1.88 (for healing spells)
coeff = (CastingTime / 3500.0f) * DotFactor * 1.88f;
}
float coeff2 = CalculateLevelPenalty(spellProto) * 1.88f * stack;
float coeff2 = CalculateLevelPenalty(spellProto)* stack;
TakenTotal += TakenAdvertisedBenefit * coeff * coeff2;
if(Player* modOwner = GetSpellModOwner())
{
@@ -9043,7 +9044,7 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint
// Rejuvenation, Regrowth, Lifebloom, or Wild Growth
if (pVictim->GetAura(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_DRUID, 0x50, 0x4000010, 0))
//increase healing by 20%
DoneTotalMod *= 1.2f;
TakenTotalMod *= 1.2f;
}
// Taken mods
@@ -9069,11 +9070,11 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint
if(damagetype==DOT)
{
// Healing over time taken percent
float minval_hot = GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HOT_PCT);
float minval_hot = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HOT_PCT);
if(minval_hot)
TakenTotalMod *= (100.0f + minval_hot) / 100.0f;
float maxval_hot = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HOT_PCT);
float maxval_hot = pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HOT_PCT);
if(maxval_hot)
TakenTotalMod *= (100.0f + maxval_hot) / 100.0f;
}