*Fix build.
--HG-- branch : trunk
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@@ -5512,7 +5512,7 @@ void Aura::PeriodicTick()
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}
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}
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else
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pdamage = uint32(m_target->GetMaxHealth()*amount/100);
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pdamage = uint32(m_target->GetMaxHealth()*pdamage/100);
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//As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
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// Reduce dot damage from resilience for players
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