Small fix to prevent unintended DB logging
--HG-- branch : trunk
This commit is contained in:
@@ -403,6 +403,7 @@ int Master::Run()
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/// Initialize connection to the databases
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bool Master::_StartDB()
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{
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sLog.SetLogDB(false);
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std::string dbstring;
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///- Get world database info from configuration file
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@@ -459,7 +460,7 @@ bool Master::_StartDB()
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}
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sLog.outString("Realm running as realm ID %d", realmID);
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///- Initialize the DB logging system
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///- Initialize the DB logging system
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if(sConfig.GetBoolDefault("EnableLogDB", false))
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{
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// everything successful - set var to enable DB logging once startup finished.
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@@ -471,6 +472,7 @@ bool Master::_StartDB()
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{
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sLog.SetLogDBLater(false);
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sLog.SetLogDB(false);
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sLog.SetRealmID(realmID);
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}
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///- Clean the database before starting
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@@ -83,6 +83,7 @@ void usage(const char *prog)
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/// Launch the realm server
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extern int main(int argc, char **argv)
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{
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sLog.SetLogDB(false);
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///- Command line parsing to get the configuration file name
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char const* cfg_file = _TRINITY_REALM_CONFIG;
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int c=1;
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@@ -191,6 +192,12 @@ extern int main(int argc, char **argv)
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// ensure we've set realm to 0 (realmd realmid)
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sLog.SetRealmID(0);
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}
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else
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{
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sLog.SetLogDBLater(false);
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sLog.SetLogDB(false);
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sLog.SetRealmID(0);
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}
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///- Get the list of realms for the server
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m_realmList.Initialize(sConfig.GetIntDefault("RealmsStateUpdateDelay", 20));
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