diff --git a/src/game/Player.cpp b/src/game/Player.cpp index e02ac46824..4b8a1e00d4 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -17247,7 +17247,7 @@ bool Player::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList) cons else // distance for show creature { // Units far than max visible distance for creature or not in our map are not visible too - if (!target->IsWithinDistInMap(u, target->isActive() + if (!target->IsWithinDistInMap(u, u->isActive() ? (MAX_VISIBILITY_DISTANCE - (inVisibleList ? 0.0f : World::GetVisibleUnitGreyDistance())) : (World::GetMaxVisibleDistanceForCreature() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f)))) return false;