*Fixes several GO and trap issues.

--HG--
branch : trunk
This commit is contained in:
maximius
2009-11-02 16:14:14 -08:00
parent bcfff09c74
commit 43d8b1b7b9
+2 -2
View File
@@ -100,7 +100,7 @@ struct GameObjectInfo
uint32 eventId; //6 lootedEvent
uint32 linkedTrapId; //7
uint32 questId; //8 not used currently but store quest required for GO activation for player
uint8 level; //9
uint32 level; //9
uint32 losOK; //10
uint32 leaveLoot; //11
uint32 notInCombat; //12
@@ -124,7 +124,7 @@ struct GameObjectInfo
struct
{
uint32 lockId; //0 -> Lock.dbc
uint8 level; //1
uint32 level; //1
uint32 radius; //2 radius for trap activation
uint32 spellId; //3
uint32 charges; //4 need respawn (if > 0)