*Fixes several GO and trap issues.
--HG-- branch : trunk
This commit is contained in:
@@ -100,7 +100,7 @@ struct GameObjectInfo
|
||||
uint32 eventId; //6 lootedEvent
|
||||
uint32 linkedTrapId; //7
|
||||
uint32 questId; //8 not used currently but store quest required for GO activation for player
|
||||
uint8 level; //9
|
||||
uint32 level; //9
|
||||
uint32 losOK; //10
|
||||
uint32 leaveLoot; //11
|
||||
uint32 notInCombat; //12
|
||||
@@ -124,7 +124,7 @@ struct GameObjectInfo
|
||||
struct
|
||||
{
|
||||
uint32 lockId; //0 -> Lock.dbc
|
||||
uint8 level; //1
|
||||
uint32 level; //1
|
||||
uint32 radius; //2 radius for trap activation
|
||||
uint32 spellId; //3
|
||||
uint32 charges; //4 need respawn (if > 0)
|
||||
|
||||
Reference in New Issue
Block a user