*Fixes several GO and trap issues.
--HG-- branch : trunk
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@@ -100,7 +100,7 @@ struct GameObjectInfo
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uint32 eventId; //6 lootedEvent
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uint32 eventId; //6 lootedEvent
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uint32 linkedTrapId; //7
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uint32 linkedTrapId; //7
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uint32 questId; //8 not used currently but store quest required for GO activation for player
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uint32 questId; //8 not used currently but store quest required for GO activation for player
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uint8 level; //9
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uint32 level; //9
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uint32 losOK; //10
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uint32 losOK; //10
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uint32 leaveLoot; //11
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uint32 leaveLoot; //11
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uint32 notInCombat; //12
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uint32 notInCombat; //12
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@@ -124,7 +124,7 @@ struct GameObjectInfo
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struct
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struct
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{
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{
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uint32 lockId; //0 -> Lock.dbc
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uint32 lockId; //0 -> Lock.dbc
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uint8 level; //1
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uint32 level; //1
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uint32 radius; //2 radius for trap activation
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uint32 radius; //2 radius for trap activation
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uint32 spellId; //3
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uint32 spellId; //3
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uint32 charges; //4 need respawn (if > 0)
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uint32 charges; //4 need respawn (if > 0)
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