Core/Spells: Update some aura-definitions (taken from various sources plus some light research on their true meaning)

--HG--
branch : trunk
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2010-11-12 17:15:32 +01:00
parent 8984e9036d
commit 43d8a64232
@@ -306,7 +306,7 @@ enum AuraType
SPELL_AURA_CONVERT_RUNE = 249, SPELL_AURA_CONVERT_RUNE = 249,
SPELL_AURA_MOD_INCREASE_HEALTH_2 = 250, SPELL_AURA_MOD_INCREASE_HEALTH_2 = 250,
SPELL_AURA_MOD_ENEMY_DODGE = 251, SPELL_AURA_MOD_ENEMY_DODGE = 251,
SPELL_AURA_252 = 252, SPELL_AURA_MOD_SPEED_SLOW_ALL = 252,
SPELL_AURA_MOD_BLOCK_CRIT_CHANCE = 253, SPELL_AURA_MOD_BLOCK_CRIT_CHANCE = 253,
SPELL_AURA_MOD_DISARM_OFFHAND = 254, SPELL_AURA_MOD_DISARM_OFFHAND = 254,
SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT = 255, SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT = 255,
@@ -347,12 +347,12 @@ enum AuraType
SPELL_AURA_MOD_CRIT_PCT = 290, SPELL_AURA_MOD_CRIT_PCT = 290,
SPELL_AURA_MOD_XP_QUEST_PCT = 291, SPELL_AURA_MOD_XP_QUEST_PCT = 291,
SPELL_AURA_OPEN_STABLE = 292, SPELL_AURA_OPEN_STABLE = 292,
SPELL_AURA_293 = 293, SPELL_AURA_OVERRIDE_SPELLS = 293,
SPELL_AURA_PREVENT_REGENERATE_POWER = 294, SPELL_AURA_PREVENT_REGENERATE_POWER = 294,
SPELL_AURA_295 = 295, SPELL_AURA_295 = 295,
SPELL_AURA_SET_VEHICLE_ID = 296, SPELL_AURA_SET_VEHICLE_ID = 296,
SPELL_AURA_297 = 297, SPELL_AURA_BLOCK_SPELL_FAMILY = 297,
SPELL_AURA_298 = 298, SPELL_AURA_STRANGULATE = 298,
SPELL_AURA_299 = 299, SPELL_AURA_299 = 299,
SPELL_AURA_SHARE_DAMAGE_PCT = 300, SPELL_AURA_SHARE_DAMAGE_PCT = 300,
SPELL_AURA_SCHOOL_HEAL_ABSORB = 301, SPELL_AURA_SCHOOL_HEAL_ABSORB = 301,
@@ -361,7 +361,7 @@ enum AuraType
SPELL_AURA_304 = 304, SPELL_AURA_304 = 304,
SPELL_AURA_MOD_MINIMUM_SPEED = 305, SPELL_AURA_MOD_MINIMUM_SPEED = 305,
SPELL_AURA_306 = 306, SPELL_AURA_306 = 306,
SPELL_AURA_307 = 307, SPELL_AURA_HEAL_ABSORB_TEST = 307,
SPELL_AURA_308 = 308, SPELL_AURA_308 = 308,
SPELL_AURA_309 = 309, SPELL_AURA_309 = 309,
SPELL_AURA_MOD_CREATURE_AOE_DAMAGE_AVOIDANCE = 310, SPELL_AURA_MOD_CREATURE_AOE_DAMAGE_AVOIDANCE = 310,