Borean Tundra: Fix posbbile crashes & cleanup
--HG-- branch : trunk
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@@ -910,6 +910,7 @@ struct TRINITY_DLL_DECL npc_nexus_drake_hatchlingAI : public FollowerAI //The sp
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void Reset()
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{
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WithRedDragonBlood = false;
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pPlayer = NULL;
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}
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void EnterCombat(Unit* pWho)
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@@ -936,10 +937,10 @@ struct TRINITY_DLL_DECL npc_nexus_drake_hatchlingAI : public FollowerAI //The sp
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if (m_creature->HasAura(SPELL_SUBDUED) && pWho->GetEntry() == NPC_RAELORASZ)
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{
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if (m_creature->IsWithinDistInMap(pWho, INTERACTION_DISTANCE))
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if (m_creature->IsWithinDistInMap(pWho, INTERACTION_DISTANCE) && pPlayer && pPlayer->GetTypeId() == TYPEID_PLAYER)
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{
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((Player*)(pPlayer))->KilledMonsterCredit(26175,0);
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((Player*)(pPlayer))->RemoveAura(SPELL_DRAKE_HATCHLING_SUBDUED);
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CAST_PLR(pPlayer)->KilledMonsterCredit(26175,0);
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CAST_PLR(pPlayer)->RemoveAura(SPELL_DRAKE_HATCHLING_SUBDUED);
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SetFollowComplete();
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m_creature->DisappearAndDie();
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}
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@@ -948,16 +949,16 @@ struct TRINITY_DLL_DECL npc_nexus_drake_hatchlingAI : public FollowerAI //The sp
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void UpdateAI(const uint32 diff)
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{
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if (WithRedDragonBlood && !m_creature->HasAura(SPELL_RED_DRAGONBLOOD))
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if (WithRedDragonBlood && !m_creature->HasAura(SPELL_RED_DRAGONBLOOD) && pPlayer && pPlayer->GetTypeId() == TYPEID_PLAYER)
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{
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if (npc_nexus_drake_hatchlingAI* pDrakeAI = CAST_AI(npc_nexus_drake_hatchlingAI, m_creature->AI()))
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{
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EnterEvadeMode();
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pDrakeAI->StartFollow((Player*)(pPlayer), 35, NULL);
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pDrakeAI->StartFollow(CAST_PLR(pPlayer), 35, NULL);
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}
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m_creature->CastSpell(m_creature,SPELL_SUBDUED,true);
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((Player*)(pPlayer))->CastSpell((Player*)(pPlayer),SPELL_DRAKE_HATCHLING_SUBDUED,true);
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pPlayer->CastSpell(pPlayer,SPELL_DRAKE_HATCHLING_SUBDUED,true);
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m_creature->AttackStop();
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WithRedDragonBlood = false;
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