[svn] Rewrite canSeeOrDetect function.
Minor change on trigger creatures. Remove some unused hacks in scripts. --HG-- branch : trunk
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@@ -50,13 +50,13 @@ bool OutdoorPvPObjectiveAI::IsVisible(Unit *pl) const
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void OutdoorPvPObjectiveAI::AttackStart(Unit *)
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{
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EnterEvadeMode();
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//EnterEvadeMode();
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}
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void OutdoorPvPObjectiveAI::EnterEvadeMode()
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{
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i_creature.DeleteThreatList();
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i_creature.CombatStop();
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// i_creature.DeleteThreatList();
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// i_creature.CombatStop();
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}
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void OutdoorPvPObjectiveAI::UpdateAI(const uint32 diff)
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