[svn] Rewrite canSeeOrDetect function.

Minor change on trigger creatures.
Remove some unused hacks in scripts.

--HG--
branch : trunk
This commit is contained in:
megamage
2008-11-06 10:27:58 -06:00
parent 5746d0e98d
commit 43910434c5
19 changed files with 592 additions and 857 deletions
@@ -1,18 +1,18 @@
/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: boss_illidan_stormrage
@@ -382,8 +382,6 @@ struct TRINITY_DLL_DECL boss_illidan_stormrageAI : public ScriptedAI
uint64 FlameGUID[2];
uint64 GlaiveGUID[2];
std::list<uint64> ParasiteTargets; // for safety, do not use Unit*
void Reset();
void JustSummoned(Creature* summon)
@@ -433,6 +431,7 @@ struct TRINITY_DLL_DECL boss_illidan_stormrageAI : public ScriptedAI
void Aggro(Unit *who)
{
m_creature->setActive(true);
DoZoneInCombat();
}
@@ -503,19 +502,6 @@ struct TRINITY_DLL_DECL boss_illidan_stormrageAI : public ScriptedAI
}
}
void AddParasiteTarget(uint64 targetGUID)
{
for(std::list<uint64>::iterator tIter = ParasiteTargets.begin(); tIter != ParasiteTargets.end(); tIter++)
{
if(*tIter == targetGUID)
return;
}
ParasiteTargets.push_back(targetGUID);
if(Phase == PHASE_NORMAL || Phase == PHASE_NORMAL_2 || Phase == PHASE_NORMAL_MAIEV)
Timer[EVENT_PARASITE_CHECK] += 1000;
}
void DeleteFromThreatList(uint64 TargetGUID)
{
for(std::list<HostilReference*>::iterator itr = m_creature->getThreatManager().getThreatList().begin(); itr != m_creature->getThreatManager().getThreatList().end(); ++itr)
@@ -562,19 +548,14 @@ struct TRINITY_DLL_DECL boss_illidan_stormrageAI : public ScriptedAI
{
case 1://lift off
m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
//m_creature->GetMotionMaster()->Clear(false);
m_creature->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING + MOVEMENTFLAG_ONTRANSPORT);
//m_creature->GetMotionMaster()->MovePoint(0, m_creature->GetPositionX(),m_creature->GetPositionY(),m_creature->GetPositionZ());
m_creature->StopMoving();
DoYell(SAY_TAKEOFF, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_TAKEOFF);
Timer[EVENT_FLIGHT_SEQUENCE] = 3000;
break;
case 2://move to center
//m_creature->GetMotionMaster()->Clear(false);
//m_creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
m_creature->GetMotionMaster()->MovePoint(0, CENTER_X + 5, CENTER_Y, CENTER_Z); //+5, for SPELL_THROW_GLAIVE bug
//m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
Timer[EVENT_FLIGHT_SEQUENCE] = 0;
break;
case 3://throw one glaive
@@ -614,15 +595,11 @@ struct TRINITY_DLL_DECL boss_illidan_stormrageAI : public ScriptedAI
Timer[EVENT_FLIGHT_SEQUENCE] = 3000;
break;
case 6://fly to hover point
//m_creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
m_creature->GetMotionMaster()->MovePoint(0, HoverPosition[HoverPoint].x, HoverPosition[HoverPoint].y, HoverPosition[HoverPoint].z);
//m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
Timer[EVENT_FLIGHT_SEQUENCE] = 0;
break;
case 7://return to center
//m_creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
m_creature->GetMotionMaster()->MovePoint(0, CENTER_X, CENTER_Y, CENTER_Z);
//m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
Timer[EVENT_FLIGHT_SEQUENCE] = 0;
break;
case 8://glaive return
@@ -641,9 +618,7 @@ struct TRINITY_DLL_DECL boss_illidan_stormrageAI : public ScriptedAI
Timer[EVENT_FLIGHT_SEQUENCE] = 2000;
break;
case 9://land
//m_creature->GetMotionMaster()->Clear(false);
m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING + MOVEMENTFLAG_ONTRANSPORT);
//m_creature->GetMotionMaster()->MovePoint(0, m_creature->GetPositionX(),m_creature->GetPositionY(),m_creature->GetPositionZ());
m_creature->StopMoving();
m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
for(uint8 i = 0; i < 2; i++)
@@ -663,7 +638,6 @@ struct TRINITY_DLL_DECL boss_illidan_stormrageAI : public ScriptedAI
case 10://attack
DoResetThreat();
m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE + UNIT_FLAG_NOT_SELECTABLE);
//m_creature->GetMotionMaster()->Clear();
m_creature->SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE );
EnterPhase(PHASE_NORMAL_2);
break;
@@ -723,11 +697,12 @@ struct TRINITY_DLL_DECL boss_illidan_stormrageAI : public ScriptedAI
void UpdateAI(const uint32 diff)
{
if((!m_creature->SelectHostilTarget() || !m_creature->getVictim()) && Phase < PHASE_TALK_SEQUENCE)
if((!m_creature->SelectHostilTarget() && !m_creature->getVictim()) && Phase < PHASE_TALK_SEQUENCE)
return;
Event = EVENT_NULL;
for(uint32 i = 1; i <= MaxTimer[Phase]; i++)
{
if(Timer[i])
if(Timer[i] <= diff)
{
@@ -735,224 +710,188 @@ struct TRINITY_DLL_DECL boss_illidan_stormrageAI : public ScriptedAI
Event = (EventIllidan)i;
}
else Timer[i] -= diff;
}
switch(Phase)
switch(Phase)
{
case PHASE_NORMAL:
if(HPPCT(m_creature) < 65)
EnterPhase(PHASE_FLIGHT_SEQUENCE);
break;
case PHASE_NORMAL_2:
if(m_creature->GetHealth()*100 / m_creature->GetMaxHealth() < 30)
EnterPhase(PHASE_TALK_SEQUENCE);
break;
case PHASE_NORMAL_MAIEV:
if(m_creature->GetHealth()*100 / m_creature->GetMaxHealth() < 1)
EnterPhase(PHASE_TALK_SEQUENCE);
break;
case PHASE_TALK_SEQUENCE:
if(Event == EVENT_TALK_SEQUENCE)
HandleTalkSequence();
break;
case PHASE_FLIGHT_SEQUENCE:
if(Event == EVENT_FLIGHT_SEQUENCE)
HandleFlightSequence();
break;
case PHASE_TRANSFORM_SEQUENCE:
if(Event == EVENT_TRANSFORM_SEQUENCE)
HandleTransformSequence();
break;
}
if(m_creature->IsNonMeleeSpellCasted(false))
return;
if(Phase == PHASE_NORMAL || Phase == PHASE_NORMAL_2 || Phase == PHASE_NORMAL_MAIEV && !m_creature->HasAura(SPELL_CAGED, 0))
{
switch(Event)
{
//PHASE_NORMAL
case EVENT_BERSERK:
DoYell(SAY_ENRAGE, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_ENRAGE);
DoCast(m_creature, SPELL_BERSERK, true);
Timer[EVENT_BERSERK] = 5000;//The buff actually lasts forever.
break;
case EVENT_TAUNT:
{
case PHASE_NORMAL:
if(HPPCT(m_creature) < 65)
EnterPhase(PHASE_FLIGHT_SEQUENCE);
break;
case PHASE_NORMAL_2:
if(m_creature->GetHealth()*100 / m_creature->GetMaxHealth() < 30)
EnterPhase(PHASE_TALK_SEQUENCE);
break;
case PHASE_NORMAL_MAIEV:
if(m_creature->GetHealth()*100 / m_creature->GetMaxHealth() < 1)
EnterPhase(PHASE_TALK_SEQUENCE);
break;
case PHASE_TALK_SEQUENCE:
if(Event == EVENT_TALK_SEQUENCE)
HandleTalkSequence();
break;
case PHASE_FLIGHT_SEQUENCE:
if(Event == EVENT_FLIGHT_SEQUENCE)
HandleFlightSequence();
break;
case PHASE_TRANSFORM_SEQUENCE:
if(Event == EVENT_TRANSFORM_SEQUENCE)
HandleTransformSequence();
break;
uint32 random = rand()%4;
char* yell = RandomTaunts[random].text;
uint32 soundid = RandomTaunts[random].sound;
if(yell)
DoYell(yell, LANG_UNIVERSAL, NULL);
if(soundid)
DoPlaySoundToSet(m_creature, soundid);
}
Timer[EVENT_TAUNT] = 32000;
break;
if(m_creature->IsNonMeleeSpellCasted(false))
return;
case EVENT_SHEAR:
DoCast(m_creature->getVictim(), SPELL_SHEAR);
Timer[EVENT_SHEAR] = 25000 + (rand()%16 * 1000);
break;
if(Phase == PHASE_NORMAL || Phase == PHASE_NORMAL_2 || Phase == PHASE_NORMAL_MAIEV && !m_creature->HasAura(SPELL_CAGED, 0))
case EVENT_FLAME_CRASH:
DoCast(m_creature->getVictim(), SPELL_FLAME_CRASH);
Timer[EVENT_FLAME_CRASH] = 35000;
break;
case EVENT_PARASITIC_SHADOWFIEND:
{
switch(Event)
{
//PHASE_NORMAL
case EVENT_BERSERK:
DoYell(SAY_ENRAGE, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_ENRAGE);
DoCast(m_creature, SPELL_BERSERK, true);
Timer[EVENT_BERSERK] = 5000;//The buff actually lasts forever.
break;
Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 1, 200, true);
if(!target) target = m_creature->getVictim();
if(target)
m_creature->CastSpell(target, SPELL_PARASITIC_SHADOWFIEND, true);
}break;
case EVENT_TAUNT:
{
uint32 random = rand()%4;
char* yell = RandomTaunts[random].text;
uint32 soundid = RandomTaunts[random].sound;
if(yell)
DoYell(yell, LANG_UNIVERSAL, NULL);
if(soundid)
DoPlaySoundToSet(m_creature, soundid);
}
Timer[EVENT_TAUNT] = 32000;
break;
case EVENT_PARASITE_CHECK:
Timer[EVENT_PARASITE_CHECK] = 0;
break;
case EVENT_SHEAR:
DoCast(m_creature->getVictim(), SPELL_SHEAR);
Timer[EVENT_SHEAR] = 25000 + (rand()%16 * 1000);
break;
case EVENT_DRAW_SOUL:
DoCast(m_creature->getVictim(), SPELL_DRAW_SOUL);
Timer[EVENT_DRAW_SOUL] = 55000;
break;
case EVENT_FLAME_CRASH:
DoCast(m_creature->getVictim(), SPELL_FLAME_CRASH);
Timer[EVENT_FLAME_CRASH] = 35000;
break;
//PHASE_NORMAL_2
case EVENT_AGONIZING_FLAMES:
DoCast(SelectUnit(SELECT_TARGET_RANDOM,0), SPELL_AGONIZING_FLAMES);
Timer[EVENT_AGONIZING_FLAMES] = 0;
break;
case EVENT_PARASITIC_SHADOWFIEND:
{
Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 1);
if(!target) target = m_creature->getVictim();
if(target->GetTypeId() == TYPEID_PLAYER && !target->HasAura(SPELL_PARASITIC_SHADOWFIEND, 0))
{
target->CastSpell(target, SPELL_PARASITIC_SHADOWFIEND, true); // do not miss
ParasiteTargets.push_back(target->GetGUID());
Timer[EVENT_PARASITE_CHECK] += 1000; // do not check immediately
}
Timer[EVENT_PARASITIC_SHADOWFIEND] = 40000;
}
break;
case EVENT_TRANSFORM_NORMAL:
EnterPhase(PHASE_TRANSFORM_SEQUENCE);
break;
case EVENT_PARASITE_CHECK:
for(std::list<uint64>::iterator tIter = ParasiteTargets.begin(); tIter != ParasiteTargets.end();)
{
Unit* target = Unit::GetUnit((*m_creature), *tIter);
if(!target || !target->HasAura(SPELL_PARASITIC_SHADOWFIEND, 0))
{
if(target && target->isAlive())
target->CastSpell(target, SPELL_SUMMON_PARASITICS, true);
std::list<uint64>::iterator tIter2 = tIter;
++tIter;
ParasiteTargets.erase(tIter2);
}
else
++tIter;
}
if(ParasiteTargets.empty())
Timer[EVENT_PARASITE_CHECK] = 0;
else
Timer[EVENT_PARASITE_CHECK] = 1000;
break;
//PHASE_NORMAL_MAIEV
case EVENT_ENRAGE:
DoCast(m_creature, SPELL_ENRAGE);
Timer[EVENT_ENRAGE] = 0;
break;
case EVENT_DRAW_SOUL:
DoCast(m_creature->getVictim(), SPELL_DRAW_SOUL);
Timer[EVENT_DRAW_SOUL] = 55000;
break;
default:
break;
}
DoMeleeAttackIfReady();
}
//PHASE_NORMAL_2
case EVENT_AGONIZING_FLAMES:
DoCast(SelectUnit(SELECT_TARGET_RANDOM,0), SPELL_AGONIZING_FLAMES);
Timer[EVENT_AGONIZING_FLAMES] = 0;
break;
if(Phase == PHASE_FLIGHT)
{
switch(Event)
{
case EVENT_FIREBALL:
DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0), SPELL_FIREBALL);
Timer[EVENT_FIREBALL] = 3000;
break;
case EVENT_TRANSFORM_NORMAL:
EnterPhase(PHASE_TRANSFORM_SEQUENCE);
break;
case EVENT_DARK_BARRAGE:
DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0), SPELL_DARK_BARRAGE);
Timer[EVENT_DARK_BARRAGE] = 0;
break;
//PHASE_NORMAL_MAIEV
case EVENT_ENRAGE:
DoCast(m_creature, SPELL_ENRAGE);
Timer[EVENT_ENRAGE] = 0;
break;
case EVENT_EYE_BLAST:
CastEyeBlast();
Timer[EVENT_EYE_BLAST] = 0;
break;
default:
break;
}
DoMeleeAttackIfReady();
}
if(Phase == PHASE_FLIGHT)
case EVENT_MOVE_POINT:
Phase = PHASE_FLIGHT_SEQUENCE;
Timer[EVENT_FLIGHT_SEQUENCE] = 0;//do not start Event when changing hover point
for (uint8 i = 0; i <= rand()%3; i++)
{
switch(Event)
{
case EVENT_FIREBALL:
DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0), SPELL_FIREBALL);
Timer[EVENT_FIREBALL] = 3000;
break;
case EVENT_DARK_BARRAGE:
DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0), SPELL_DARK_BARRAGE);
Timer[EVENT_DARK_BARRAGE] = 0;
break;
case EVENT_EYE_BLAST:
CastEyeBlast();
Timer[EVENT_EYE_BLAST] = 0;
break;
case EVENT_MOVE_POINT:
Phase = PHASE_FLIGHT_SEQUENCE;
Timer[EVENT_FLIGHT_SEQUENCE] = 0;//do not start Event when changing hover point
for (uint8 i = 0; i <= rand()%3; i++)
{
HoverPoint++;
if(HoverPoint > 3)
HoverPoint = 0;
}
m_creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
m_creature->GetMotionMaster()->MovePoint(0, HoverPosition[HoverPoint].x, HoverPosition[HoverPoint].y, HoverPosition[HoverPoint].z);
m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
break;
default:
break;
}
HoverPoint++;
if(HoverPoint > 3)
HoverPoint = 0;
}
m_creature->GetMotionMaster()->MovePoint(0, HoverPosition[HoverPoint].x, HoverPosition[HoverPoint].y, HoverPosition[HoverPoint].z);
break;
if(Phase == PHASE_DEMON)
{
switch(Event)
{
case EVENT_SHADOW_BLAST:
m_creature->GetMotionMaster()->Clear(false);
if(!m_creature->IsWithinDistInMap(m_creature->getVictim(), 50)||!m_creature->IsWithinLOSInMap(m_creature->getVictim()))
m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim(), 30);
else
m_creature->GetMotionMaster()->MoveIdle();
DoCast(m_creature->getVictim(), SPELL_SHADOW_BLAST);
Timer[EVENT_SHADOW_BLAST] = 4000;
break;
case EVENT_SHADOWDEMON:
DoCast(m_creature, SPELL_SUMMON_SHADOWDEMON);
Timer[EVENT_SHADOWDEMON] = 0;
Timer[EVENT_FLAME_BURST] += 10000;
break;
case EVENT_FLAME_BURST:
DoCast(m_creature, SPELL_FLAME_BURST);
Timer[EVENT_FLAME_BURST] = 15000;
break;
case EVENT_TRANSFORM_DEMON:
EnterPhase(PHASE_TRANSFORM_SEQUENCE);
break;
default:
break;
}
}
default:
break;
}
}
if(Phase == PHASE_DEMON)
{
switch(Event)
{
case EVENT_SHADOW_BLAST:
m_creature->GetMotionMaster()->Clear(false);
if(!m_creature->IsWithinDistInMap(m_creature->getVictim(), 50)||!m_creature->IsWithinLOSInMap(m_creature->getVictim()))
m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim(), 30);
else
m_creature->GetMotionMaster()->MoveIdle();
DoCast(m_creature->getVictim(), SPELL_SHADOW_BLAST);
Timer[EVENT_SHADOW_BLAST] = 4000;
break;
case EVENT_SHADOWDEMON:
DoCast(m_creature, SPELL_SUMMON_SHADOWDEMON);
Timer[EVENT_SHADOWDEMON] = 0;
Timer[EVENT_FLAME_BURST] += 10000;
break;
case EVENT_FLAME_BURST:
DoCast(m_creature, SPELL_FLAME_BURST);
Timer[EVENT_FLAME_BURST] = 15000;
break;
case EVENT_TRANSFORM_DEMON:
EnterPhase(PHASE_TRANSFORM_SEQUENCE);
break;
default:
break;
}
}
}
};
/********************************** End of Illidan AI ******************************************/
//This is used to sort the players by distance in preparation for being charged by the flames.
struct TargetDistanceOrder : public std::binary_function<const Unit, const Unit, bool>
{
const Unit* MainTarget;
TargetDistanceOrder(const Unit* Target) : MainTarget(Target) {};
// functor for operator ">"
bool operator()(const Unit* _Left, const Unit* _Right) const
{
return (MainTarget->GetDistance(_Left) > MainTarget->GetDistance(_Right));
}
};
struct TRINITY_DLL_DECL flame_of_azzinothAI : public ScriptedAI
{
flame_of_azzinothAI(Creature *c) : ScriptedAI(c) {Reset();}
@@ -972,29 +911,7 @@ struct TRINITY_DLL_DECL flame_of_azzinothAI : public ScriptedAI
void ChargeCheck()
{
// Get the Threat List
std::list<HostilReference *> m_threatlist = m_creature->getThreatManager().getThreatList();
if(!m_threatlist.size()) return; // He doesn't have anyone in his threatlist, useless to continue
std::list<Unit *> targets;
std::list<HostilReference *>::iterator itr = m_threatlist.begin();
for( ; itr!= m_threatlist.end(); ++itr) //store the threat list in a different container
{
Unit *target = Unit::GetUnit(*m_creature, (*itr)->getUnitGuid());
if(target && target->isAlive() && target->GetTypeId() == TYPEID_PLAYER && target->GetPositionZ()>350) //only on alive players
targets.push_back(target);
}
if (!targets.size())
return;
//Sort the list of players
targets.sort(TargetDistanceOrder(m_creature));
//Resize so we only get the furthest target
targets.resize(1);
Unit* target = (*targets.begin());
Unit* target = SelectUnit(SELECT_TARGET_FARTHEST, 0, 200, false);
if(target && (!m_creature->IsWithinDistInMap(target, FLAME_CHARGE_DISTANCE)))
{
m_creature->AttackStop();
@@ -1128,6 +1045,7 @@ struct TRINITY_DLL_DECL npc_akama_illidanAI : public ScriptedAI
m_creature->SetUInt32Value(UNIT_NPC_FLAGS, 0); // Database sometimes has strange values..
m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
m_creature->setActive(false);
}
// Do not call reset in Akama's evade mode, as this will stop him from summoning minions after he kills the first bit
@@ -1184,6 +1102,8 @@ struct TRINITY_DLL_DECL npc_akama_illidanAI : public ScriptedAI
void BeginChannel()
{
m_creature->setActive(true);
float x, y, z;
if(GETGO(Gate, GateGUID))
Gate->GetPosition(x, y, z);
@@ -1527,7 +1447,6 @@ struct TRINITY_DLL_DECL boss_maievAI : public ScriptedAI
}
m_creature->InterruptNonMeleeSpells(false);
m_creature->GetMotionMaster()->Clear(false);
//m_creature->GetMotionMaster()->MoveIdle();
m_creature->AttackStop();
m_creature->SetUInt64Value(UNIT_FIELD_TARGET, IllidanGUID);
MaxTimer = 0;
@@ -1557,7 +1476,6 @@ struct TRINITY_DLL_DECL boss_maievAI : public ScriptedAI
m_creature->AttackStop();
m_creature->InterruptNonMeleeSpells(false);
m_creature->GetMotionMaster()->Clear(false);
//m_creature->GetMotionMaster()->MoveIdle();
m_creature->Relocate(x, y, z);
m_creature->SendMonsterMove(x, y, z, 0, 0, 0);
DoCast(m_creature, SPELL_TELEPORT_VISUAL, true);
@@ -1839,9 +1757,7 @@ struct TRINITY_DLL_DECL mob_parasitic_shadowfiendAI : public ScriptedAI
{
if(!m_creature->getVictim()->HasAura(SPELL_PARASITIC_SHADOWFIEND, 0))
{
m_creature->getVictim()->CastSpell(m_creature->getVictim(), SPELL_PARASITIC_SHADOWFIEND, true); //do not stack
if(GETCRE(Illidan, IllidanGUID))
((boss_illidan_stormrageAI*)Illidan->AI())->AddParasiteTarget(m_creature->getVictim()->GetGUID());
m_creature->getVictim()->CastSpell(m_creature->getVictim(), SPELL_PARASITIC_SHADOWFIEND, true, 0, 0, IllidanGUID); //do not stack
}
m_creature->AttackerStateUpdate(m_creature->getVictim());
m_creature->resetAttackTimer();
@@ -1936,67 +1852,6 @@ struct TRINITY_DLL_DECL demonfireAI : public ScriptedAI
}
};
struct TRINITY_DLL_DECL blazeAI : public ScriptedAI
{
blazeAI(Creature *c) : ScriptedAI(c) {Reset();}
uint32 BlazeTimer;
uint32 DespawnTimer;
void Reset()
{
BlazeTimer = 3000;
DespawnTimer = 60000; // Spell duration = 1 min
//((TemporarySummon*)m_creature)->Summon(TEMPSUMMON_TIMED_DESPAWN, 0, false);
}
void Aggro(Unit *who) {}
void AttackStart(Unit* who) { }
void MoveInLineOfSight(Unit *who){ }
void UpdateAI(const uint32 diff)
{
if(BlazeTimer)
if(BlazeTimer <= diff)
{
DoCast(m_creature, SPELL_BLAZE_EFFECT);//duration 60s
BlazeTimer = 0;
}else BlazeTimer -= diff;
if(DespawnTimer < diff)
{
m_creature->SetVisibility(VISIBILITY_OFF);
m_creature->setDeathState(JUST_DIED);
}else DespawnTimer -= diff;
}
};
struct TRINITY_DLL_DECL flamecrashAI : public ScriptedAI
{
flamecrashAI(Creature *c) : ScriptedAI(c) {Reset();}
uint32 DespawnTimer;
void Reset()
{
DoCast(m_creature, SPELL_FLAME_CRASH_EFFECT);//duration inf
DespawnTimer = 120000; // summon spell duration
}
void Aggro(Unit *who) {}
void AttackStart(Unit *who) { }
void MoveInLineOfSight(Unit *who){ }
void UpdateAI(const uint32 diff)
{
if(DespawnTimer < diff)
{
m_creature->SetVisibility(VISIBILITY_OFF);
m_creature->setDeathState(JUST_DIED);
}else DespawnTimer -= diff;
}
};
struct TRINITY_DLL_DECL blade_of_azzinothAI : public ScriptedAI
{
blade_of_azzinothAI(Creature* c) : ScriptedAI(c) {}
@@ -2070,8 +1925,6 @@ void boss_illidan_stormrageAI::Reset()
FlightCount = 0;
TransformCount = 0;
ParasiteTargets.clear();
m_creature->SetUInt32Value(UNIT_FIELD_DISPLAYID, 21135);
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
@@ -2080,6 +1933,7 @@ void boss_illidan_stormrageAI::Reset()
m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING + MOVEMENTFLAG_ONTRANSPORT);
m_creature->CastSpell(m_creature, SPELL_DUAL_WIELD, true);
m_creature->setActive(false);
}
void boss_illidan_stormrageAI::HandleTalkSequence()
@@ -2377,21 +2231,11 @@ CreatureAI* GetAI_shadow_demon(Creature *_Creature)
return new shadow_demonAI (_Creature);
}
CreatureAI* GetAI_flamecrash(Creature *_Creature)
{
return new flamecrashAI (_Creature);
}
CreatureAI* GetAI_demonfire(Creature *_Creature)
{
return new demonfireAI (_Creature);
}
CreatureAI* GetAI_blaze(Creature *_Creature)
{
return new blazeAI (_Creature);
}
CreatureAI* GetAI_blade_of_azzinoth(Creature *_Creature)
{
return new blade_of_azzinothAI (_Creature);
@@ -2448,21 +2292,11 @@ void AddSC_boss_illidan()
newscript->GetAI = GetAI_shadow_demon;
m_scripts[nrscripts++] = newscript;
newscript = new Script;
newscript->Name="mob_flame_crash";
newscript->GetAI = GetAI_flamecrash;
m_scripts[nrscripts++] = newscript;
newscript = new Script;
newscript->Name="mob_demon_fire";
newscript->GetAI = GetAI_demonfire;
m_scripts[nrscripts++] = newscript;
newscript = new Script;
newscript->Name="mob_blaze";
newscript->GetAI = GetAI_blaze;
m_scripts[nrscripts++] = newscript;
newscript = new Script;
newscript->Name = "mob_parasitic_shadowfiend";
newscript->GetAI = GetAI_parasitic_shadowfiend;
@@ -634,45 +634,6 @@ struct TRINITY_DLL_DECL boss_essence_of_angerAI : public ScriptedAI
}
}
void SelectSpiteTarget(uint32 num, float max_range = 999)
{
if(!num) return;
CellPair p(Trinity::ComputeCellPair(m_creature->GetPositionX(), m_creature->GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
std::list<Unit *> tempUnitMap;
{
Trinity::AnyAoETargetUnitInObjectRangeCheck u_check(m_creature, m_creature, max_range);
Trinity::UnitListSearcher<Trinity::AnyAoETargetUnitInObjectRangeCheck> searcher(tempUnitMap, u_check);
TypeContainerVisitor<Trinity::UnitListSearcher<Trinity::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
TypeContainerVisitor<Trinity::UnitListSearcher<Trinity::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, world_unit_searcher, *(m_creature->GetMap()));
cell_lock->Visit(cell_lock, grid_unit_searcher, *(m_creature->GetMap()));
}
std::list<Unit*>::iterator itr;
while(tempUnitMap.size() && SpiteTargetGUID.size() < num)
{
itr = tempUnitMap.begin();
advance(itr, rand()%tempUnitMap.size());
SpiteTargetGUID.push_back((*itr)->GetGUID());
tempUnitMap.erase(itr);
}
for(itr = tempUnitMap.begin(); itr != tempUnitMap.end(); ++itr)
(*itr)->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
m_creature->CastSpell(m_creature, SPELL_SPITE_TARGET, true); // must true
for(itr = tempUnitMap.begin(); itr != tempUnitMap.end(); ++itr)
(*itr)->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
}
void UpdateAI(const uint32 diff)
{
//Return since we have no target
@@ -700,7 +661,7 @@ struct TRINITY_DLL_DECL boss_essence_of_angerAI : public ScriptedAI
if(SoulScreamTimer < diff)
{
DoCast(m_creature->getVictim(), SPELL_SOUL_SCREAM);
SoulScreamTimer = 10000;
SoulScreamTimer = 9000 + rand()%2000;
if(!(rand()%3))
{
DoYell(ANGER_SAY_SCREAM,LANG_UNIVERSAL,NULL);
@@ -710,26 +671,10 @@ struct TRINITY_DLL_DECL boss_essence_of_angerAI : public ScriptedAI
if(SpiteTimer < diff)
{
if(!SpiteTargetGUID.empty())
{
for (std::list<uint64>::iterator itr = SpiteTargetGUID.begin(); itr != SpiteTargetGUID.end(); ++itr)
{
if(Unit* target = Unit::GetUnit(*m_creature, *itr))
{
target->RemoveAurasDueToSpell(SPELL_SPITE_TARGET);
m_creature->CastSpell(target, SPELL_SPITE_DAMAGE, true);
}
}
SpiteTargetGUID.clear();
SpiteTimer = 24000;
}
else
{
SelectSpiteTarget(3);
SpiteTimer = 6000;
DoYell(ANGER_SAY_SPEC,LANG_UNIVERSAL,NULL);
DoPlaySoundToSet(m_creature, ANGER_SOUND_SPEC);
}
DoCast(m_creature, SPELL_SPITE_TARGET);
SpiteTimer = 30000;
DoYell(ANGER_SAY_SPEC,LANG_UNIVERSAL,NULL);
DoPlaySoundToSet(m_creature, ANGER_SOUND_SPEC);
}else SpiteTimer -= diff;
DoMeleeAttackIfReady();
@@ -1,18 +1,18 @@
/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Instance_Black_Temple
@@ -55,22 +55,21 @@ struct TRINITY_DLL_DECL instance_black_temple : public ScriptedInstance
uint64 BloodElfCouncilVoice;
uint64 IllidanStormrage;
uint16 BossKilled;
uint16 BossKilled;
uint64 NajentusGate;
uint64 MainTempleDoors;
uint64 ShadeOfAkamaDoor;
uint64 CommonDoor;//Teron
uint64 TeronDoor;
uint64 GuurtogDoor;
uint64 MotherDoor;
uint64 TempleDoor;//Befor mother
uint64 CouncilDoor;
uint64 SimpleDoor;//council
uint64 ShadeOfAkamaDoor;
uint64 CommonDoor;//Teron
uint64 TeronDoor;
uint64 GuurtogDoor;
uint64 MotherDoor;
uint64 TempleDoor;//Befor mother
uint64 CouncilDoor;
uint64 SimpleDoor;//council
uint64 IllidanGate;
uint64 IllidanDoor[2];
uint32 Encounters[ENCOUNTERS];
void Initialize()
@@ -88,18 +87,18 @@ struct TRINITY_DLL_DECL instance_black_temple : public ScriptedInstance
BloodElfCouncilVoice = 0;
IllidanStormrage = 0;
BossKilled = 0;
BossKilled = 0;
NajentusGate = 0;
MainTempleDoors = 0;
ShadeOfAkamaDoor= 0;
CommonDoor = 0;//teron
TeronDoor = 0;
GuurtogDoor = 0;
MotherDoor = 0;
TempleDoor = 0;
SimpleDoor = 0;//Bycouncil
CouncilDoor = 0;
ShadeOfAkamaDoor= 0;
CommonDoor = 0;//teron
TeronDoor = 0;
GuurtogDoor = 0;
MotherDoor = 0;
TempleDoor = 0;
SimpleDoor = 0;//Bycouncil
CouncilDoor = 0;
IllidanGate = 0;
IllidanDoor[0] = 0;
IllidanDoor[1] = 0;
@@ -118,38 +117,32 @@ struct TRINITY_DLL_DECL instance_black_temple : public ScriptedInstance
void OpenDoor(uint64 DoorGUID, bool open)
{
if(((InstanceMap*)instance)->GetPlayers().size())
if(Player* first = ((InstanceMap*)instance)->GetPlayers().front())
if(GameObject *Door = GameObject::GetGameObject(*first, DoorGUID))
Door->SetUInt32Value(GAMEOBJECT_STATE, open ? 0 : 1);
if(GameObject *Door = instance->GetGameObjectInMap(DoorGUID))
Door->SetUInt32Value(GAMEOBJECT_STATE, open ? 0 : 1);
}
void CloseDoor(uint64 DoorGUID, bool close)
{
if(((InstanceMap*)instance)->GetPlayers().size())
if(Player* first = ((InstanceMap*)instance)->GetPlayers().front())
if(GameObject *Door = GameObject::GetGameObject(*first, DoorGUID))
Door->SetUInt32Value(GAMEOBJECT_STATE, close ? 1 : 0);
}
void CloseDoor(uint64 DoorGUID, bool close)
{
if(GameObject *Door = instance->GetGameObjectInMap(DoorGUID))
Door->SetUInt32Value(GAMEOBJECT_STATE, close ? 1 : 0);
}
void OnCreatureCreate(Creature *creature, uint32 creature_entry)
{
switch(creature_entry)
{
case 22887: Najentus = creature->GetGUID(); break;
case 23089: Akama = creature->GetGUID(); break;
case 22990: Akama_Shade = creature->GetGUID(); break;
case 22841: ShadeOfAkama = creature->GetGUID(); break;
case 22898: Supremus = creature->GetGUID(); break;
case 22917: IllidanStormrage = creature->GetGUID(); break;
case 22949: GathiosTheShatterer = creature->GetGUID(); break;
case 22950: HighNethermancerZerevor = creature->GetGUID(); break;
case 22951: LadyMalande = creature->GetGUID(); break;
case 22952: VerasDarkshadow = creature->GetGUID(); break;
case 23426: IllidariCouncil = creature->GetGUID(); break;
case 23499: BloodElfCouncilVoice = creature->GetGUID(); break;
case 22887: Najentus = creature->GetGUID(); break;
case 23089: Akama = creature->GetGUID(); break;
case 22990: Akama_Shade = creature->GetGUID(); break;
case 22841: ShadeOfAkama = creature->GetGUID(); break;
case 22898: Supremus = creature->GetGUID(); break;
case 22917: IllidanStormrage = creature->GetGUID(); break;
case 22949: GathiosTheShatterer = creature->GetGUID(); break;
case 22950: HighNethermancerZerevor = creature->GetGUID(); break;
case 22951: LadyMalande = creature->GetGUID(); break;
case 22952: VerasDarkshadow = creature->GetGUID(); break;
case 23426: IllidariCouncil = creature->GetGUID(); break;
case 23499: BloodElfCouncilVoice = creature->GetGUID(); break;
}
}
@@ -157,38 +150,38 @@ struct TRINITY_DLL_DECL instance_black_temple : public ScriptedInstance
{
switch(go->GetEntry())
{
case 185483: // Gate past Naj'entus (at the entrance to Supermoose's courtyards)
NajentusGate = go->GetGUID();break;
case 185882: // Main Temple Doors - right past Supermoose (Supremus)
MainTempleDoors = go->GetGUID();break;
case 185478:
ShadeOfAkamaDoor = go->GetGUID();break;
case 185480:
CommonDoor = go->GetGUID();break;
case 186153:
TeronDoor = go->GetGUID();break;
case 185892:
GuurtogDoor = go->GetGUID();break;
case 185479:
TempleDoor = go->GetGUID();break;
case 185482:
MotherDoor = go->GetGUID();break;
case 185481:
CouncilDoor = go->GetGUID();break;
case 186152://used by council
SimpleDoor = go->GetGUID();break;
case 185905: // Gate leading to Temple Summit
IllidanGate = go->GetGUID();
go->SetUInt32Value(GAMEOBJECT_FLAGS,GO_FLAG_NODESPAWN+GO_FLAG_INTERACT_COND);
break;
case 186261: // Right door at Temple Summit
IllidanDoor[0] = go->GetGUID();
go->SetUInt32Value(GAMEOBJECT_FLAGS,GO_FLAG_NODESPAWN+GO_FLAG_INTERACT_COND);
break;
case 186262: // Left door at Temple Summit
IllidanDoor[1] = go->GetGUID();
go->SetUInt32Value(GAMEOBJECT_FLAGS,GO_FLAG_NODESPAWN+GO_FLAG_INTERACT_COND);
break;
case 185483: // Gate past Naj'entus (at the entrance to Supermoose's courtyards)
NajentusGate = go->GetGUID();break;
case 185882: // Main Temple Doors - right past Supermoose (Supremus)
MainTempleDoors = go->GetGUID();break;
case 185478:
ShadeOfAkamaDoor = go->GetGUID();break;
case 185480:
CommonDoor = go->GetGUID();break;
case 186153:
TeronDoor = go->GetGUID();break;
case 185892:
GuurtogDoor = go->GetGUID();break;
case 185479:
TempleDoor = go->GetGUID();break;
case 185482:
MotherDoor = go->GetGUID();break;
case 185481:
CouncilDoor = go->GetGUID();break;
case 186152://used by council
SimpleDoor = go->GetGUID();break;
case 185905: // Gate leading to Temple Summit
IllidanGate = go->GetGUID();
go->SetUInt32Value(GAMEOBJECT_FLAGS,GO_FLAG_NODESPAWN+GO_FLAG_INTERACT_COND);
break;
case 186261: // Right door at Temple Summit
IllidanDoor[0] = go->GetGUID();
go->SetUInt32Value(GAMEOBJECT_FLAGS,GO_FLAG_NODESPAWN+GO_FLAG_INTERACT_COND);
break;
case 186262: // Left door at Temple Summit
IllidanDoor[1] = go->GetGUID();
go->SetUInt32Value(GAMEOBJECT_FLAGS,GO_FLAG_NODESPAWN+GO_FLAG_INTERACT_COND);
break;
}
}
@@ -196,23 +189,23 @@ struct TRINITY_DLL_DECL instance_black_temple : public ScriptedInstance
{
switch(identifier)
{
case DATA_HIGHWARLORDNAJENTUS: return Najentus;
case DATA_AKAMA: return Akama;
case DATA_AKAMA_SHADE: return Akama_Shade;
case DATA_SHADEOFAKAMA: return ShadeOfAkama;
case DATA_SUPREMUS: return Supremus;
case DATA_ILLIDANSTORMRAGE: return IllidanStormrage;
case DATA_GATHIOSTHESHATTERER: return GathiosTheShatterer;
case DATA_HIGHNETHERMANCERZEREVOR: return HighNethermancerZerevor;
case DATA_LADYMALANDE: return LadyMalande;
case DATA_VERASDARKSHADOW: return VerasDarkshadow;
case DATA_ILLIDARICOUNCIL: return IllidariCouncil;
case DATA_GAMEOBJECT_NAJENTUS_GATE: return NajentusGate;
case DATA_GAMEOBJECT_ILLIDAN_GATE: return IllidanGate;
case DATA_GAMEOBJECT_ILLIDAN_DOOR_R: return IllidanDoor[0];
case DATA_GAMEOBJECT_ILLIDAN_DOOR_L: return IllidanDoor[1];
case DATA_GAMEOBJECT_SUPREMUS_DOORS: return MainTempleDoors;
case DATA_BLOOD_ELF_COUNCIL_VOICE: return BloodElfCouncilVoice;
case DATA_HIGHWARLORDNAJENTUS: return Najentus;
case DATA_AKAMA: return Akama;
case DATA_AKAMA_SHADE: return Akama_Shade;
case DATA_SHADEOFAKAMA: return ShadeOfAkama;
case DATA_SUPREMUS: return Supremus;
case DATA_ILLIDANSTORMRAGE: return IllidanStormrage;
case DATA_GATHIOSTHESHATTERER: return GathiosTheShatterer;
case DATA_HIGHNETHERMANCERZEREVOR: return HighNethermancerZerevor;
case DATA_LADYMALANDE: return LadyMalande;
case DATA_VERASDARKSHADOW: return VerasDarkshadow;
case DATA_ILLIDARICOUNCIL: return IllidariCouncil;
case DATA_GAMEOBJECT_NAJENTUS_GATE: return NajentusGate;
case DATA_GAMEOBJECT_ILLIDAN_GATE: return IllidanGate;
case DATA_GAMEOBJECT_ILLIDAN_DOOR_R: return IllidanDoor[0];
case DATA_GAMEOBJECT_ILLIDAN_DOOR_L: return IllidanDoor[1];
case DATA_GAMEOBJECT_SUPREMUS_DOORS: return MainTempleDoors;
case DATA_BLOOD_ELF_COUNCIL_VOICE: return BloodElfCouncilVoice;
}
return 0;
@@ -222,69 +215,69 @@ struct TRINITY_DLL_DECL instance_black_temple : public ScriptedInstance
{
switch(type)
{
case DATA_HIGHWARLORDNAJENTUSEVENT: Encounters[0] = data; break;
case DATA_SUPREMUSEVENT: Encounters[1] = data; break;
case DATA_SHADEOFAKAMAEVENT: Encounters[2] = data; break;
case DATA_TERONGOREFIENDEVENT: Encounters[3] = data; break;
case DATA_GURTOGGBLOODBOILEVENT: Encounters[4] = data; break;
case DATA_RELIQUARYOFSOULSEVENT: Encounters[5] = data; break;
case DATA_MOTHERSHAHRAZEVENT: Encounters[6] = data; break;
case DATA_ILLIDARICOUNCILEVENT: Encounters[7] = data; break;
case DATA_ILLIDANSTORMRAGEEVENT: Encounters[8] = data; break;
case DATA_HIGHWARLORDNAJENTUSEVENT: Encounters[0] = data; break;
case DATA_SUPREMUSEVENT: Encounters[1] = data; break;
case DATA_SHADEOFAKAMAEVENT: Encounters[2] = data; break;
case DATA_TERONGOREFIENDEVENT: Encounters[3] = data; break;
case DATA_GURTOGGBLOODBOILEVENT: Encounters[4] = data; break;
case DATA_RELIQUARYOFSOULSEVENT: Encounters[5] = data; break;
case DATA_MOTHERSHAHRAZEVENT: Encounters[6] = data; break;
case DATA_ILLIDARICOUNCILEVENT: Encounters[7] = data; break;
case DATA_ILLIDANSTORMRAGEEVENT: Encounters[8] = data; break;
}
if(data == DONE)
{
{
SaveToDB();
BossKilled++;
}
CheckInstanceStatus();
BossKilled++;
}
CheckInstanceStatus();
}
void CheckInstanceStatus()
{
if(BossKilled >= 6)
OpenDoor(TempleDoor, true);
if(Encounters[0] == DONE)
OpenDoor(NajentusGate, true);
if(Encounters[2] == IN_PROGRESS)
CloseDoor(ShadeOfAkamaDoor, true);
else OpenDoor(ShadeOfAkamaDoor, true);
if(Encounters[3] == IN_PROGRESS)
{
CloseDoor(TeronDoor, true);
CloseDoor(CommonDoor, true);
}else{
OpenDoor(TeronDoor, true);
OpenDoor(CommonDoor, true);
}
if(Encounters[4] == DONE)
OpenDoor(GuurtogDoor, true);
if(Encounters[6] == DONE)
OpenDoor(MotherDoor, true);
if(Encounters[7] == IN_PROGRESS)
{
CloseDoor(CouncilDoor, true);
CloseDoor(SimpleDoor, true);
}else{
OpenDoor(CouncilDoor, true);
OpenDoor(SimpleDoor, true);
}
}
void CheckInstanceStatus()
{
if(BossKilled >= 6)
OpenDoor(TempleDoor, true);
if(Encounters[0] == DONE)
OpenDoor(NajentusGate, true);
if(Encounters[2] == IN_PROGRESS)
CloseDoor(ShadeOfAkamaDoor, true);
else OpenDoor(ShadeOfAkamaDoor, true);
if(Encounters[3] == IN_PROGRESS)
{
CloseDoor(TeronDoor, true);
CloseDoor(CommonDoor, true);
}else{
OpenDoor(TeronDoor, true);
OpenDoor(CommonDoor, true);
}
if(Encounters[4] == DONE)
OpenDoor(GuurtogDoor, true);
if(Encounters[6] == DONE)
OpenDoor(MotherDoor, true);
if(Encounters[7] == IN_PROGRESS)
{
CloseDoor(CouncilDoor, true);
CloseDoor(SimpleDoor, true);
}else{
OpenDoor(CouncilDoor, true);
OpenDoor(SimpleDoor, true);
}
}
uint32 GetData(uint32 type)
{
switch(type)
{
case DATA_HIGHWARLORDNAJENTUSEVENT: return Encounters[0];
case DATA_SUPREMUSEVENT: return Encounters[1];
case DATA_SHADEOFAKAMAEVENT: return Encounters[2];
case DATA_TERONGOREFIENDEVENT: return Encounters[3];
case DATA_GURTOGGBLOODBOILEVENT: return Encounters[4];
case DATA_RELIQUARYOFSOULSEVENT: return Encounters[5];
case DATA_MOTHERSHAHRAZEVENT: return Encounters[6];
case DATA_ILLIDARICOUNCILEVENT: return Encounters[7];
case DATA_ILLIDANSTORMRAGEEVENT: return Encounters[8];
case DATA_HIGHWARLORDNAJENTUSEVENT: return Encounters[0];
case DATA_SUPREMUSEVENT: return Encounters[1];
case DATA_SHADEOFAKAMAEVENT: return Encounters[2];
case DATA_TERONGOREFIENDEVENT: return Encounters[3];
case DATA_GURTOGGBLOODBOILEVENT: return Encounters[4];
case DATA_RELIQUARYOFSOULSEVENT: return Encounters[5];
case DATA_MOTHERSHAHRAZEVENT: return Encounters[6];
case DATA_ILLIDARICOUNCILEVENT: return Encounters[7];
case DATA_ILLIDANSTORMRAGEEVENT: return Encounters[8];
}
return 0;
@@ -319,8 +312,8 @@ struct TRINITY_DLL_DECL instance_black_temple : public ScriptedInstance
OUT_LOAD_INST_DATA(in);
std::istringstream stream(in);
stream >> Encounters[0] >> Encounters[1] >> Encounters[2] >> Encounters[3]
>> Encounters[4] >> Encounters[5] >> Encounters[6] >> Encounters[7]
>> Encounters[8];
>> Encounters[4] >> Encounters[5] >> Encounters[6] >> Encounters[7]
>> Encounters[8];
for(uint8 i = 0; i < ENCOUNTERS; ++i)
if(Encounters[i] == IN_PROGRESS) // Do not load an encounter as "In Progress" - reset it instead.
Encounters[i] = NOT_STARTED;