* Implement the ability to delete characters without them being removed from

* the DB, so they can be unerased
* Original patch by DasBlub
* Ported to Trinty by Az@zel

--HG--
branch : trunk
This commit is contained in:
Brian
2010-07-21 12:13:23 -06:00
parent 5995a8ec1d
commit 4320b10901
18 changed files with 677 additions and 146 deletions
+11 -2
View File
@@ -839,6 +839,13 @@ struct AccessRequirement
std::string heroicQuestFailedText;
};
enum CharDeleteMethod
{
CHAR_DELETE_REMOVE = 0, // Completely remove from the database
CHAR_DELETE_UNLINK = 1 // The character gets unlinked from the account,
// the name gets freed up and appears as deleted ingame
};
class PlayerTaxi
{
public:
@@ -1418,6 +1425,10 @@ class Player : public Unit, public GridObject<Player>
static void Customize(uint64 guid, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair);
static void SavePositionInDB(uint32 mapid, float x,float y,float z,float o,uint32 zone,uint64 guid);
static void DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmChars = true, bool deleteFinally = false);
static void DeleteOldCharacters();
static void DeleteOldCharacters(uint32 keepDays);
bool m_mailsLoaded;
bool m_mailsUpdated;
@@ -1836,8 +1847,6 @@ class Player : public Unit, public GridObject<Player>
void SendTeleportPacket(Position &oldPos);
void SendTeleportAckPacket();
static void DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmChars = true);
Corpse *GetCorpse() const;
void SpawnCorpseBones();
void CreateCorpse();