* Implement the ability to delete characters without them being removed from
* the DB, so they can be unerased * Original patch by DasBlub * Ported to Trinty by Az@zel --HG-- branch : trunk
This commit is contained in:
@@ -4343,22 +4343,41 @@ TrainerSpellState Player::GetTrainerSpellState(TrainerSpell const* trainer_spell
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return TRAINER_SPELL_GREEN;
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}
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void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmChars)
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/**
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* Deletes a character from the database
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*
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* The way, how the characters will be deleted is decided based on the config option.
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*
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* @see Player::DeleteOldCharacters
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*
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* @param playerguid the low-GUID from the player which should be deleted
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* @param accountId the account id from the player
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* @param updateRealmChars when this flag is set, the amount of characters on that realm will be updated in the realmlist
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* @param deleteFinally if this flag is set, the config option will be ignored and the character will be permanently removed from the database
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*/
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void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmChars, bool deleteFinally)
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{
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// for not existed account avoid update realm
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if (accountId == 0)
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updateRealmChars = false;
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uint32 charDelete_method = sWorld.getConfig(CONFIG_CHARDELETE_METHOD);
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uint32 charDelete_minLvl = sWorld.getConfig(CONFIG_CHARDELETE_MIN_LEVEL);
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// if we want to finally delete the character or the character does not meet the level requirement,
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// we set it to mode CHAR_DELETE_REMOVE
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if (deleteFinally || Player::GetLevelFromDB(playerguid) < charDelete_minLvl)
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charDelete_method = CHAR_DELETE_REMOVE;
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uint32 guid = GUID_LOPART(playerguid);
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// convert corpse to bones if exist (to prevent exiting Corpse in World without DB entry)
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// bones will be deleted by corpse/bones deleting thread shortly
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sObjectAccessor.ConvertCorpseForPlayer(playerguid);
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// remove from guild
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uint32 guildId = GetGuildIdFromDB(playerguid);
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if (guildId != 0)
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{
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Guild* guild = objmgr.GetGuildById(guildId);
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if (guild)
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if (uint32 guildId = GetGuildIdFromDB(playerguid))
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if (Guild* guild = objmgr.GetGuildById(guildId))
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guild->DelMember(guid);
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}
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// remove from arena teams
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LeaveAllArenaTeams(playerguid);
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@@ -4372,139 +4391,194 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC
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RemoveFromGroup(group, playerguid);
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}
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// remove signs from petitions (also remove petitions if owner);
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// Remove signs from petitions (also remove petitions if owner);
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RemovePetitionsAndSigns(playerguid, 10);
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// return back all mails with COD and Item 0 1 2 3 4 5 6 7
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QueryResult_AutoPtr resultMail = CharacterDatabase.PQuery("SELECT id,messageType,mailTemplateId,sender,subject,body,money,has_items FROM mail WHERE receiver='%u' AND has_items<>0 AND cod<>0", guid);
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if (resultMail)
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switch (charDelete_method)
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{
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do
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// Completely remove from the database
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case CHAR_DELETE_REMOVE:
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{
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Field *fields = resultMail->Fetch();
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uint32 mail_id = fields[0].GetUInt32();
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uint16 mailType = fields[1].GetUInt16();
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uint16 mailTemplateId= fields[2].GetUInt16();
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uint32 sender = fields[3].GetUInt32();
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std::string subject = fields[4].GetCppString();
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std::string body = fields[5].GetCppString();
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uint32 money = fields[6].GetUInt32();
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bool has_items = fields[7].GetBool();
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//we can return mail now
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//so firstly delete the old one
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CharacterDatabase.PExecute("DELETE FROM mail WHERE id = '%u'", mail_id);
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// mail not from player
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if (mailType != MAIL_NORMAL)
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// Return back all mails with COD and Item 0 1 2 3 4 5 6 7
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QueryResult_AutoPtr resultMail = CharacterDatabase.PQuery("SELECT id,messageType,mailTemplateId,sender,subject,body,money,has_items FROM mail WHERE receiver='%u' AND has_items<>0 AND cod<>0", guid);
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if (resultMail)
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{
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if (has_items)
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CharacterDatabase.PExecute("DELETE FROM mail_items WHERE mail_id = '%u'", mail_id);
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continue;
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}
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MailDraft draft(subject, body);
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if (mailTemplateId)
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draft = MailDraft(mailTemplateId,false); // itesm already included
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if (has_items)
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{
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// data needs to be at first place for Item::LoadFromDB
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QueryResult_AutoPtr resultItems = CharacterDatabase.PQuery("SELECT data,text,item_guid,item_template FROM mail_items JOIN item_instance ON item_guid = guid WHERE mail_id='%u'", mail_id);
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if (resultItems)
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do
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{
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do
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Field *fields = resultMail->Fetch();
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uint32 mail_id = fields[0].GetUInt32();
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uint16 mailType = fields[1].GetUInt16();
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uint16 mailTemplateId= fields[2].GetUInt16();
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uint32 sender = fields[3].GetUInt32();
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std::string subject = fields[4].GetCppString();
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std::string body = fields[5].GetCppString();
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uint32 money = fields[6].GetUInt32();
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bool has_items = fields[7].GetBool();
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// We can return mail now
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// So firstly delete the old one
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CharacterDatabase.PExecute("DELETE FROM mail WHERE id = '%u'", mail_id);
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// Mail is not from player
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if (mailType != MAIL_NORMAL)
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{
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Field *fields2 = resultItems->Fetch();
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uint32 item_guidlow = fields2[2].GetUInt32();
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uint32 item_template = fields2[3].GetUInt32();
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ItemPrototype const* itemProto = objmgr.GetItemPrototype(item_template);
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if (!itemProto)
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{
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CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", item_guidlow);
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continue;
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}
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Item *pItem = NewItemOrBag(itemProto);
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if (!pItem->LoadFromDB(item_guidlow, MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER),resultItems))
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{
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pItem->FSetState(ITEM_REMOVED);
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pItem->SaveToDB(); // it also deletes item object !
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continue;
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}
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draft.AddItem(pItem);
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if (has_items)
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CharacterDatabase.PExecute("DELETE FROM mail_items WHERE mail_id = '%u'", mail_id);
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continue;
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}
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while (resultItems->NextRow());
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MailDraft draft(subject, body);
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if (mailTemplateId)
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draft = MailDraft(mailTemplateId,false); // items are already included
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if (has_items)
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{
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// Data needs to be at first place for Item::LoadFromDB
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QueryResult_AutoPtr resultItems = CharacterDatabase.PQuery("SELECT data,text,item_guid,item_template FROM mail_items JOIN item_instance ON item_guid = guid WHERE mail_id='%u'", mail_id);
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if (resultItems)
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{
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do
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{
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Field *fields2 = resultItems->Fetch();
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uint32 item_guidlow = fields2[2].GetUInt32();
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uint32 item_template = fields2[3].GetUInt32();
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ItemPrototype const* itemProto = objmgr.GetItemPrototype(item_template);
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if (!itemProto)
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{
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CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", item_guidlow);
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continue;
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}
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Item *pItem = NewItemOrBag(itemProto);
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if (!pItem->LoadFromDB(item_guidlow, MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER),resultItems))
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{
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pItem->FSetState(ITEM_REMOVED);
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pItem->SaveToDB(); // it also deletes item object!
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continue;
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}
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draft.AddItem(pItem);
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}
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while (resultItems->NextRow());
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}
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}
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CharacterDatabase.PExecute("DELETE FROM mail_items WHERE mail_id = '%u'", mail_id);
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uint32 pl_account = objmgr.GetPlayerAccountIdByGUID(MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER));
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draft.AddMoney(money).SendReturnToSender(pl_account, guid, sender);
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}
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while (resultMail->NextRow());
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}
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CharacterDatabase.PExecute("DELETE FROM mail_items WHERE mail_id = '%u'", mail_id);
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// Unsummon and delete for pets in world is not required: player deleted from CLI or character list with not loaded pet.
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// Get guids of character's pets, will deleted in transaction
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QueryResult_AutoPtr resultPets = CharacterDatabase.PQuery("SELECT id FROM character_pet WHERE owner = '%u'",guid);
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uint32 pl_account = objmgr.GetPlayerAccountIdByGUID(MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER));
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// NOW we can finally clear other DB data related to character
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CharacterDatabase.BeginTransaction();
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if (resultPets)
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{
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do
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{
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Field *fields3 = resultPets->Fetch();
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uint32 petguidlow = fields3[0].GetUInt32();
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Pet::DeleteFromDB(petguidlow);
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} while (resultPets->NextRow());
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}
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draft.AddMoney(money).SendReturnToSender(pl_account, guid, sender);
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CharacterDatabase.PExecute("DELETE FROM characters WHERE guid = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM character_account_data WHERE guid = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM character_action WHERE guid = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM character_aura WHERE guid = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM character_gifts WHERE guid = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM character_homebind WHERE guid = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM character_instance WHERE guid = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM group_instance WHERE leaderGuid = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM groups WHERE leaderGuid = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM group_member WHERE leaderGuid = '%u' OR memberGuid = '%u'",guid,guid);
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CharacterDatabase.PExecute("DELETE FROM groups WHERE leaderGuid = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE guid = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM character_queststatus WHERE guid = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM character_reputation WHERE guid = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM character_spell WHERE guid = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM character_spell_cooldown WHERE guid = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM gm_tickets WHERE playerGuid = '%u'", guid);
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CharacterDatabase.PExecute("DELETE FROM item_instance WHERE owner_guid = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM character_social WHERE guid = '%u' OR friend='%u'",guid,guid);
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CharacterDatabase.PExecute("DELETE FROM mail WHERE receiver = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM mail_items WHERE receiver = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM character_pet WHERE owner = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM character_pet_declinedname WHERE owner = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM character_achievement WHERE guid = '%u' " // NOTE: These achievements have flags & 256 in DBC.
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"AND achievement NOT BETWEEN '456' AND '467' " // Realm First Level 80
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"AND achievement NOT BETWEEN '1400' AND '1427' " // Realm First Raid Achievements
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"AND achievement NOT IN(1463, 3117, 3259) ", guid); // Realm First Northen Vanguard + Raid Achievements
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CharacterDatabase.PExecute("DELETE FROM character_achievement_progress WHERE guid = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM character_equipmentsets WHERE guid = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE PlayerGuid1 = '%u' OR PlayerGuid2 = '%u'",guid, guid);
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CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE PlayerGuid = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM character_battleground_data WHERE guid = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM character_glyphs WHERE guid = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM character_queststatus_daily WHERE guid = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM character_talent WHERE guid = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM character_skills WHERE guid = '%u'",guid);
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CharacterDatabase.CommitTransaction();
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break;
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}
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while (resultMail->NextRow());
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// The character gets unlinked from the account, the name gets freed up and appears as deleted ingame
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case CHAR_DELETE_UNLINK:
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CharacterDatabase.PExecute("UPDATE characters SET deleteInfos_Name=name, deleteInfos_Account=account, deleteDate='" UI64FMTD "', name='', account=0 WHERE guid=%u", uint64(time(NULL)), guid);
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break;
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default:
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sLog.outError("Player::DeleteFromDB: Unsupported delete method: %u.", charDelete_method);
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}
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// unsummon and delete for pets in world is not required: player deleted from CLI or character list with not loaded pet.
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// Get guids of character's pets, will deleted in transaction
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QueryResult_AutoPtr resultPets = CharacterDatabase.PQuery("SELECT id FROM character_pet WHERE owner = '%u'",guid);
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if (updateRealmChars)
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sWorld.UpdateRealmCharCount(accountId);
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}
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// NOW we can finally clear other DB data related to character
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CharacterDatabase.BeginTransaction();
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if (resultPets)
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/**
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* Characters which were kept back in the database after being deleted and are now too old (see config option "CharDelete.KeepDays"), will be completely deleted.
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*
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* @see Player::DeleteFromDB
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*/
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void Player::DeleteOldCharacters()
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{
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uint32 keepDays = sWorld.getConfig(CONFIG_CHARDELETE_KEEP_DAYS);
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if (!keepDays)
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return;
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Player::DeleteOldCharacters(keepDays);
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}
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/**
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* Characters which were kept back in the database after being deleted and are older than the specified amount of days, will be completely deleted.
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*
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* @see Player::DeleteFromDB
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*
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* @param keepDays overrite the config option by another amount of days
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*/
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void Player::DeleteOldCharacters(uint32 keepDays)
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{
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sLog.outString("Player::DeleteOldChars: Deleting all characters which have been deleted %u days before...", keepDays);
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QueryResult_AutoPtr resultChars = CharacterDatabase.PQuery("SELECT guid, deleteInfos_Account FROM characters WHERE deleteDate IS NOT NULL AND deleteDate < '" UI64FMTD "'", uint64(time(NULL) - time_t(keepDays * DAY)));
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if (resultChars)
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{
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do
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{
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Field *fields3 = resultPets->Fetch();
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uint32 petguidlow = fields3[0].GetUInt32();
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Pet::DeleteFromDB(petguidlow);
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} while (resultPets->NextRow());
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sLog.outString("Player::DeleteOldChars: Found %u character(s) to delete",resultChars->GetRowCount());
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do
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{
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Field *charFields = resultChars->Fetch();
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Player::DeleteFromDB(charFields[0].GetUInt64(), charFields[1].GetUInt32(), true, true);
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} while(resultChars->NextRow());
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}
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CharacterDatabase.PExecute("DELETE FROM characters WHERE guid = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM character_account_data WHERE guid = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM character_action WHERE guid = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM character_aura WHERE guid = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM character_gifts WHERE guid = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM character_homebind WHERE guid = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM character_instance WHERE guid = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE guid = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM character_queststatus WHERE guid = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM character_reputation WHERE guid = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM character_spell WHERE guid = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM character_spell_cooldown WHERE guid = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM gm_tickets WHERE playerGuid = '%u'", guid);
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CharacterDatabase.PExecute("DELETE FROM item_instance WHERE owner_guid = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM character_social WHERE guid = '%u' OR friend='%u'",guid,guid);
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CharacterDatabase.PExecute("DELETE FROM mail WHERE receiver = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM mail_items WHERE receiver = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM character_pet WHERE owner = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM character_pet_declinedname WHERE owner = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM character_achievement WHERE guid = '%u' " // NOTE: These achievements have flags & 256 in DBC.
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"AND achievement NOT BETWEEN '456' AND '467' " // Realm First Level 80
|
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"AND achievement NOT BETWEEN '1400' AND '1427' " // Realm First Raid Achievements
|
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"AND achievement NOT IN(1463, 3117, 3259) ", guid); // Realm First Northen Vanguard + Raid Achievements
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CharacterDatabase.PExecute("DELETE FROM character_achievement_progress WHERE guid = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM character_equipmentsets WHERE guid = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE PlayerGuid1 = '%u' OR PlayerGuid2 = '%u'",guid, guid);
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CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE PlayerGuid = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM character_battleground_data WHERE guid = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM character_glyphs WHERE guid = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM character_queststatus_daily WHERE guid = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM character_talent WHERE guid = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM character_skills WHERE guid = '%u'",guid);
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CharacterDatabase.CommitTransaction();
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//LoginDatabase.PExecute("UPDATE realmcharacters SET numchars = numchars - 1 WHERE acctid = %d AND realmid = %d", accountId, realmID);
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if (updateRealmChars) sWorld.UpdateRealmCharCount(accountId);
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}
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void Player::SetMovement(PlayerMovementType pType)
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@@ -839,6 +839,13 @@ struct AccessRequirement
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std::string heroicQuestFailedText;
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};
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enum CharDeleteMethod
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{
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CHAR_DELETE_REMOVE = 0, // Completely remove from the database
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CHAR_DELETE_UNLINK = 1 // The character gets unlinked from the account,
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// the name gets freed up and appears as deleted ingame
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};
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class PlayerTaxi
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{
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public:
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@@ -1418,6 +1425,10 @@ class Player : public Unit, public GridObject<Player>
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static void Customize(uint64 guid, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair);
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static void SavePositionInDB(uint32 mapid, float x,float y,float z,float o,uint32 zone,uint64 guid);
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static void DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmChars = true, bool deleteFinally = false);
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static void DeleteOldCharacters();
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static void DeleteOldCharacters(uint32 keepDays);
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|
||||
bool m_mailsLoaded;
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bool m_mailsUpdated;
|
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|
||||
@@ -1836,8 +1847,6 @@ class Player : public Unit, public GridObject<Player>
|
||||
void SendTeleportPacket(Position &oldPos);
|
||||
void SendTeleportAckPacket();
|
||||
|
||||
static void DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmChars = true);
|
||||
|
||||
Corpse *GetCorpse() const;
|
||||
void SpawnCorpseBones();
|
||||
void CreateCorpse();
|
||||
|
||||
Reference in New Issue
Block a user