Core/DBCStruct: update the info for liquidtype (even though it is currently commented out)

This commit is contained in:
Kandera
2012-03-05 11:01:04 -05:00
parent 680a7083ff
commit 429f4b0c20
+10 -7
View File
@@ -1223,16 +1223,19 @@ struct LiquidTypeEntry
uint32 type; // 3 0: Water, 1: Ocean, 2: Magma, 3: Slime
uint32 soundid; // 4 Reference to SoundEntries.dbc
uint32 spellID; // 5 Reference to Spell.dbc
float unk0[4]; // 6-9
uint32 unk1; // 10 Light?
float maxDarkenDepth // 6 Only Slime (6) and Magma (7)
float fogDarkenIntensity // 7 Only oceans got values here!
float ambDarkenIntensity // 8 Only oceans got values here!
float dirDarkenIntensity // 9 Only oceans got values here!
uint32 lightID // 10 Only Slime (6) and Magma (7)
float particleScale // 11 0: Slime, 1: Water/Ocean, 4: Magma
uint32 particleMovement; // 12
uint32 unk2 // 13
uint32 particleMovement // 12
uint32 particleTexSlots // 13
uint32 LiquidMaterialID // 14 Reference to LiquidMaterial.dbc
char* texture[6]; // 15-20
uint32 unk3[2] // 21-22
float unk4[18]; // 23-40
uint32 unk5[4] // 41-44
uint32 color[2] // 21-22
float floats[18]; // 23-40 Most likely these are attributes for the shaders. Water: (23, TextureTilesPerBlock),(24, Rotation) Magma: (23, AnimationX),(24, AnimationY)
uint32 ints[4] // 41-44
};
*/