Core/DBCStruct: update the info for liquidtype (even though it is currently commented out)
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@@ -1223,16 +1223,19 @@ struct LiquidTypeEntry
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uint32 type; // 3 0: Water, 1: Ocean, 2: Magma, 3: Slime
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uint32 type; // 3 0: Water, 1: Ocean, 2: Magma, 3: Slime
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uint32 soundid; // 4 Reference to SoundEntries.dbc
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uint32 soundid; // 4 Reference to SoundEntries.dbc
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uint32 spellID; // 5 Reference to Spell.dbc
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uint32 spellID; // 5 Reference to Spell.dbc
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float unk0[4]; // 6-9
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float maxDarkenDepth // 6 Only Slime (6) and Magma (7)
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uint32 unk1; // 10 Light?
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float fogDarkenIntensity // 7 Only oceans got values here!
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float ambDarkenIntensity // 8 Only oceans got values here!
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float dirDarkenIntensity // 9 Only oceans got values here!
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uint32 lightID // 10 Only Slime (6) and Magma (7)
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float particleScale // 11 0: Slime, 1: Water/Ocean, 4: Magma
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float particleScale // 11 0: Slime, 1: Water/Ocean, 4: Magma
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uint32 particleMovement; // 12
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uint32 particleMovement // 12
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uint32 unk2 // 13
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uint32 particleTexSlots // 13
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uint32 LiquidMaterialID // 14 Reference to LiquidMaterial.dbc
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uint32 LiquidMaterialID // 14 Reference to LiquidMaterial.dbc
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char* texture[6]; // 15-20
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char* texture[6]; // 15-20
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uint32 unk3[2] // 21-22
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uint32 color[2] // 21-22
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float unk4[18]; // 23-40
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float floats[18]; // 23-40 Most likely these are attributes for the shaders. Water: (23, TextureTilesPerBlock),(24, Rotation) Magma: (23, AnimationX),(24, AnimationY)
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uint32 unk5[4] // 41-44
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uint32 ints[4] // 41-44
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};
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};
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*/
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*/
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