From 429d33ea64d2ace88421067a3a9e9fb9ccbe7aef Mon Sep 17 00:00:00 2001 From: Shauren Date: Fri, 12 May 2023 22:26:16 +0200 Subject: [PATCH] Core/Auras: Don't force sitting state from non-standing state when applying auras with SpellAuraInterruptFlags::Standing Closes #28973 (cherry picked from commit dd10ac27fee1fa91661422458d22bb1d2dbab6de) --- src/server/game/Entities/Unit/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 60985018a2..57474e1661 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -3568,7 +3568,7 @@ void Unit::_ApplyAura(AuraApplication* aurApp, uint32 effMask) return; // Sitdown on apply aura req seated - if (aura->GetSpellInfo()->HasAuraInterruptFlag(SpellAuraInterruptFlags::Standing) && !IsSitState()) + if (aura->GetSpellInfo()->HasAuraInterruptFlag(SpellAuraInterruptFlags::Standing) && IsStandState()) SetStandState(UNIT_STAND_STATE_SIT); Unit* caster = aura->GetCaster();