Added support for item set names in case where item does not exist in item_template (like gladiator gear)
--HG-- branch : trunk
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@@ -1080,12 +1080,14 @@ struct ItemRandomSuffixEntry
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uint32 prefix[5]; // 22-24 m_allocationPct
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};
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#define MAX_ITEM_SET_ITEMS 10
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struct ItemSetEntry
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{
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//uint32 id // 0 m_ID
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char* name[16]; // 1-16 m_name_lang
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// 17 string flags, unused
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//uint32 itemId[17]; // 18-34 m_itemID
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uint32 itemId[MAX_ITEM_SET_ITEMS]; // 18-27 m_itemID
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//uint32 unknown[7]; // 28-34 unk, all 0
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uint32 spells[8]; // 35-42 m_setSpellID
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uint32 items_to_triggerspell[8]; // 43-50 m_setThreshold
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uint32 required_skill_id; // 51 m_requiredSkill
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