Added support for item set names in case where item does not exist in item_template (like gladiator gear)

--HG--
branch : trunk
This commit is contained in:
Shauren
2010-06-11 20:02:46 +02:00
parent 96ac28ebad
commit 4261828d63
14 changed files with 299 additions and 37 deletions
+2
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@@ -479,10 +479,12 @@ ChatCommand * ChatHandler::getCommandTable()
{ "gossip_menu_option", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadGossipMenuOptionCommand, "", NULL },
{ "item_enchantment_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadItemEnchantementsCommand, "", NULL },
{ "item_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesItemCommand, "", NULL },
{ "item_set_names", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadItemSetNamesCommand, "", NULL },
{ "locales_achievement_reward", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesAchievementRewardCommand,"", NULL },
{ "locales_creature", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesCreatureCommand, "", NULL },
{ "locales_gameobject", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesGameobjectCommand, "", NULL },
{ "locales_item", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesItemCommand, "", NULL },
{ "locales_item_set_name", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesItemSetNameCommand, "", NULL },
{ "locales_npc_text", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesNpcTextCommand, "", NULL },
{ "locales_page_text", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesPageTextCommand, "", NULL },
{ "locales_points_of_interest", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesPointsOfInterestCommand, "", NULL },
+2
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@@ -378,10 +378,12 @@ class ChatHandler
bool HandleReloadGOQuestRelationsCommand(const char* args);
bool HandleReloadGOQuestInvRelationsCommand(const char* args);
bool HandleReloadItemEnchantementsCommand(const char* args);
bool HandleReloadItemSetNamesCommand(const char* args);
bool HandleReloadLocalesAchievementRewardCommand(const char* args);
bool HandleReloadLocalesCreatureCommand(const char* args);
bool HandleReloadLocalesGameobjectCommand(const char* args);
bool HandleReloadLocalesItemCommand(const char* args);
bool HandleReloadLocalesItemSetNameCommand(const char* args);
bool HandleReloadLocalesNpcTextCommand(const char* args);
bool HandleReloadLocalesPageTextCommand(const char* args);
bool HandleReloadLocalesPointsOfInterestCommand(const char* args);
+16
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@@ -1284,6 +1284,14 @@ bool ChatHandler::HandleReloadItemEnchantementsCommand(const char*)
return true;
}
bool ChatHandler::HandleReloadItemSetNamesCommand(const char*)
{
sLog.outString("Re-Loading Item set names...");
LoadRandomEnchantmentsTable();
SendGlobalGMSysMessage("DB table `item_set_names` reloaded.");
return true;
}
bool ChatHandler::HandleReloadGameObjectScriptsCommand(const char* arg)
{
if (sWorld.IsScriptScheduled())
@@ -1502,6 +1510,14 @@ bool ChatHandler::HandleReloadLocalesItemCommand(const char* /*arg*/)
return true;
}
bool ChatHandler::HandleReloadLocalesItemSetNameCommand(const char* /*arg*/)
{
sLog.outString("Re-Loading Locales Item set name... ");
objmgr.LoadItemSetNameLocales();
SendGlobalGMSysMessage("DB table `locales_item_set_name` reloaded.");
return true;
}
bool ChatHandler::HandleReloadLocalesNpcTextCommand(const char* /*arg*/)
{
sLog.outString("Re-Loading Locales NPC Text ... ");