Added support for item set names in case where item does not exist in item_template (like gladiator gear)
--HG-- branch : trunk
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@@ -479,10 +479,12 @@ ChatCommand * ChatHandler::getCommandTable()
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{ "gossip_menu_option", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadGossipMenuOptionCommand, "", NULL },
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{ "item_enchantment_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadItemEnchantementsCommand, "", NULL },
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{ "item_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesItemCommand, "", NULL },
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{ "item_set_names", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadItemSetNamesCommand, "", NULL },
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{ "locales_achievement_reward", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesAchievementRewardCommand,"", NULL },
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{ "locales_creature", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesCreatureCommand, "", NULL },
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{ "locales_gameobject", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesGameobjectCommand, "", NULL },
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{ "locales_item", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesItemCommand, "", NULL },
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{ "locales_item_set_name", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesItemSetNameCommand, "", NULL },
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{ "locales_npc_text", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesNpcTextCommand, "", NULL },
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{ "locales_page_text", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesPageTextCommand, "", NULL },
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{ "locales_points_of_interest", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesPointsOfInterestCommand, "", NULL },
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@@ -378,10 +378,12 @@ class ChatHandler
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bool HandleReloadGOQuestRelationsCommand(const char* args);
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bool HandleReloadGOQuestInvRelationsCommand(const char* args);
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bool HandleReloadItemEnchantementsCommand(const char* args);
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bool HandleReloadItemSetNamesCommand(const char* args);
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bool HandleReloadLocalesAchievementRewardCommand(const char* args);
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bool HandleReloadLocalesCreatureCommand(const char* args);
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bool HandleReloadLocalesGameobjectCommand(const char* args);
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bool HandleReloadLocalesItemCommand(const char* args);
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bool HandleReloadLocalesItemSetNameCommand(const char* args);
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bool HandleReloadLocalesNpcTextCommand(const char* args);
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bool HandleReloadLocalesPageTextCommand(const char* args);
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bool HandleReloadLocalesPointsOfInterestCommand(const char* args);
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@@ -1284,6 +1284,14 @@ bool ChatHandler::HandleReloadItemEnchantementsCommand(const char*)
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return true;
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}
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bool ChatHandler::HandleReloadItemSetNamesCommand(const char*)
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{
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sLog.outString("Re-Loading Item set names...");
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LoadRandomEnchantmentsTable();
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SendGlobalGMSysMessage("DB table `item_set_names` reloaded.");
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return true;
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}
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bool ChatHandler::HandleReloadGameObjectScriptsCommand(const char* arg)
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{
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if (sWorld.IsScriptScheduled())
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@@ -1502,6 +1510,14 @@ bool ChatHandler::HandleReloadLocalesItemCommand(const char* /*arg*/)
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return true;
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}
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bool ChatHandler::HandleReloadLocalesItemSetNameCommand(const char* /*arg*/)
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{
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sLog.outString("Re-Loading Locales Item set name... ");
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objmgr.LoadItemSetNameLocales();
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SendGlobalGMSysMessage("DB table `locales_item_set_name` reloaded.");
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return true;
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}
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bool ChatHandler::HandleReloadLocalesNpcTextCommand(const char* /*arg*/)
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{
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sLog.outString("Re-Loading Locales NPC Text ... ");
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