*Fix dead loop in proc system.
*Fix curse of doom. --HG-- branch : trunk
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@@ -274,7 +274,6 @@ class Spell
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void EffectDualWield(uint32 i);
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void EffectPickPocket(uint32 i);
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void EffectAddFarsight(uint32 i);
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void EffectSummonWild(uint32 i);
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void EffectHealMechanical(uint32 i);
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void EffectJump(uint32 i);
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void EffectJump2(uint32 i);
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