Merge [SD2]

r1266 Added support for quest 4966
r1267 Remove obsolete ScriptedAI functions, no longer used. Clean up code. Patch by DasBlub

--HG--
branch : trunk
This commit is contained in:
Kudlaty
2009-08-14 19:45:06 +02:00
parent 485aab1186
commit 4252c4cef0
25 changed files with 364 additions and 317 deletions
+153 -183
View File
@@ -12,7 +12,8 @@
#include "TemporarySummon.h"
// Spell summary for ScriptedAI::SelectSpell
struct TSpellSummary {
struct TSpellSummary
{
uint8 Targets; // set of enum SelectTarget
uint8 Effects; // set of enum SelectEffect
} *SpellSummary;
@@ -84,43 +85,41 @@ ScriptedAI::ScriptedAI(Creature* creature) : CreatureAI(creature), m_creature(cr
HeroicMode = m_creature->GetMap()->IsHeroic();
}
void ScriptedAI::AttackStartNoMove(Unit* who)
void ScriptedAI::AttackStartNoMove(Unit* pWho)
{
if (!who)
if (!pWho)
return;
if(m_creature->Attack(who, false))
DoStartNoMovement(who);
if(m_creature->Attack(pWho, false))
DoStartNoMovement(pWho);
}
void ScriptedAI::UpdateAI(const uint32 diff)
void ScriptedAI::UpdateAI(const uint32 uiDiff)
{
//Check if we have a current target
if (UpdateVictim())
if (!UpdateVictim())
return;
if (m_creature->isAttackReady())
{
if (m_creature->isAttackReady())
//If we are within range melee the target
if (m_creature->IsWithinMeleeRange(m_creature->getVictim()))
{
//If we are within range melee the target
if (m_creature->IsWithinMeleeRange(m_creature->getVictim()))
{
m_creature->AttackerStateUpdate(m_creature->getVictim());
m_creature->resetAttackTimer();
}
m_creature->AttackerStateUpdate(m_creature->getVictim());
m_creature->resetAttackTimer();
}
}
}
void ScriptedAI::DoStartMovement(Unit* victim, float distance, float angle)
void ScriptedAI::DoStartMovement(Unit* pVictim, float fDistance, float fAngle)
{
if (!victim)
return;
m_creature->GetMotionMaster()->MoveChase(victim, distance, angle);
if (pVictim)
m_creature->GetMotionMaster()->MoveChase(pVictim, fDistance, fAngle);
}
void ScriptedAI::DoStartNoMovement(Unit* victim)
void ScriptedAI::DoStartNoMovement(Unit* pVictim)
{
if (!victim)
if (!pVictim)
return;
m_creature->GetMotionMaster()->MoveIdle();
@@ -128,50 +127,17 @@ void ScriptedAI::DoStartNoMovement(Unit* victim)
void ScriptedAI::DoStopAttack()
{
if (m_creature->getVictim() != NULL)
{
if (m_creature->getVictim())
m_creature->AttackStop();
}
}
void ScriptedAI::DoCastSpell(Unit* who,SpellEntry const *spellInfo, bool triggered)
void ScriptedAI::DoCastSpell(Unit* pTarget, SpellEntry const* pSpellInfo, bool bTriggered)
{
if (!who || m_creature->IsNonMeleeSpellCasted(false))
if (!pTarget || m_creature->IsNonMeleeSpellCasted(false))
return;
m_creature->StopMoving();
m_creature->CastSpell(who, spellInfo, triggered);
}
void ScriptedAI::DoSay(const char* text, uint32 language, Unit* target, bool SayEmote)
{
if (target)
{
m_creature->MonsterSay(text, language, target->GetGUID());
if(SayEmote)
m_creature->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
}
else m_creature->MonsterSay(text, language, 0);
}
void ScriptedAI::DoYell(const char* text, uint32 language, Unit* target)
{
if (target) m_creature->MonsterYell(text, language, target->GetGUID());
else m_creature->MonsterYell(text, language, 0);
}
void ScriptedAI::DoTextEmote(const char* text, Unit* target, bool IsBossEmote)
{
if (target) m_creature->MonsterTextEmote(text, target->GetGUID(), IsBossEmote);
else m_creature->MonsterTextEmote(text, 0, IsBossEmote);
}
void ScriptedAI::DoWhisper(const char* text, Unit* reciever, bool IsBossWhisper)
{
if (!reciever || reciever->GetTypeId() != TYPEID_PLAYER)
return;
m_creature->MonsterWhisper(text, reciever->GetGUID(), IsBossWhisper);
m_creature->CastSpell(pTarget, pSpellInfo, bTriggered);
}
void ScriptedAI::DoPlaySoundToSet(WorldObject* pSource, uint32 uiSoundId)
@@ -188,59 +154,59 @@ void ScriptedAI::DoPlaySoundToSet(WorldObject* pSource, uint32 uiSoundId)
pSource->PlayDirectSound(uiSoundId);
}
Creature* ScriptedAI::DoSpawnCreature(uint32 id, float x, float y, float z, float angle, uint32 type, uint32 despawntime)
Creature* ScriptedAI::DoSpawnCreature(uint32 uiId, float fX, float fY, float fZ, float fAngle, uint32 uiType, uint32 uiDespawntime)
{
return m_creature->SummonCreature(id,m_creature->GetPositionX() + x,m_creature->GetPositionY() + y,m_creature->GetPositionZ() + z, angle, (TempSummonType)type, despawntime);
return m_creature->SummonCreature(uiId, m_creature->GetPositionX()+fX, m_creature->GetPositionY()+fY, m_creature->GetPositionZ()+fZ, fAngle, (TempSummonType)uiType, uiDespawntime);
}
Creature *ScriptedAI::DoSummon(uint32 entry, const float pos[4], uint32 despawntime, TempSummonType type)
Creature *ScriptedAI::DoSummon(uint32 uiEntry, const float fPos[4], uint32 uiDespawntime, TempSummonType uiType)
{
return me->SummonCreature(entry, pos[0], pos[1], pos[2], pos[3], type, despawntime);
return me->SummonCreature(uiEntry, fPos[0], fPos[1], fPos[2], fPos[3], uiType, uiDespawntime);
}
Creature *ScriptedAI::DoSummon(uint32 entry, WorldObject *obj, float radius, uint32 despawntime, TempSummonType type)
Creature *ScriptedAI::DoSummon(uint32 uiEntry, WorldObject* pGo, float fRadius, uint32 uiDespawntime, TempSummonType uiType)
{
float x, y, z;
obj->GetGroundPointAroundUnit(x, y, z, radius * rand_norm(), rand_norm()*2*M_PI);
return me->SummonCreature(entry, x, y, z, me->GetOrientation(), type, despawntime);
float fX, fY, fZ;
pGo->GetGroundPointAroundUnit(fX, fY, fZ, fRadius * rand_norm(), rand_norm()*2*M_PI);
return me->SummonCreature(uiEntry, fX, fY, fZ, me->GetOrientation(), uiType, uiDespawntime);
}
Unit* ScriptedAI::SelectUnit(SelectAggroTarget target, uint32 position)
Unit* ScriptedAI::SelectUnit(SelectAggroTarget target, uint32 uiPosition)
{
//ThreatList m_threatlist;
std::list<HostilReference*>& m_threatlist = m_creature->getThreatManager().getThreatList();
std::list<HostilReference*>::iterator i = m_threatlist.begin();
std::list<HostilReference*>::reverse_iterator r = m_threatlist.rbegin();
std::list<HostilReference*>& threatlist = m_creature->getThreatManager().getThreatList();
std::list<HostilReference*>::iterator itr = threatlist.begin();
std::list<HostilReference*>::reverse_iterator ritr = threatlist.rbegin();
if (position >= m_threatlist.size() || !m_threatlist.size())
if (uiPosition >= threatlist.size() || !threatlist.size())
return NULL;
switch (target)
{
case SELECT_TARGET_RANDOM:
advance ( i , position + (rand() % (m_threatlist.size() - position ) ));
return Unit::GetUnit((*m_creature),(*i)->getUnitGuid());
advance (itr , uiPosition + (rand() % (threatlist.size() - uiPosition ) ));
return Unit::GetUnit((*m_creature),(*itr)->getUnitGuid());
break;
case SELECT_TARGET_TOPAGGRO:
advance ( i , position);
return Unit::GetUnit((*m_creature),(*i)->getUnitGuid());
advance (itr , uiPosition);
return Unit::GetUnit((*m_creature),(*itr)->getUnitGuid());
break;
case SELECT_TARGET_BOTTOMAGGRO:
advance ( r , position);
return Unit::GetUnit((*m_creature),(*r)->getUnitGuid());
advance (ritr , uiPosition);
return Unit::GetUnit((*m_creature),(*ritr)->getUnitGuid());
break;
}
return NULL;
}
SpellEntry const* ScriptedAI::SelectSpell(Unit* Target, int32 School, int32 Mechanic, SelectTargetType Targets, uint32 PowerCostMin, uint32 PowerCostMax, float RangeMin, float RangeMax, SelectEffect Effects)
SpellEntry const* ScriptedAI::SelectSpell(Unit* pTarget, int32 uiSchool, int32 uiMechanic, SelectTargetType selectTargets, uint32 uiPowerCostMin, uint32 uiPowerCostMax, float fRangeMin, float fRangeMax, SelectEffect selectEffects)
{
//No target so we can't cast
if (!Target)
if (!pTarget)
return false;
//Silenced so we can't cast
@@ -248,105 +214,102 @@ SpellEntry const* ScriptedAI::SelectSpell(Unit* Target, int32 School, int32 Mech
return false;
//Using the extended script system we first create a list of viable spells
SpellEntry const* Spell[CREATURE_MAX_SPELLS];
for (uint8 i=0;i<CREATURE_MAX_SPELLS;i++)
Spell[i] = 0;
SpellEntry const* apSpell[CREATURE_MAX_SPELLS];
memset(apSpell, 0, sizeof(SpellEntry)*CREATURE_MAX_SPELLS);
uint32 SpellCount = 0;
uint32 uiSpellCount = 0;
SpellEntry const* TempSpell;
SpellRangeEntry const* TempRange;
SpellEntry const* pTempSpell;
SpellRangeEntry const* pTempRange;
//Check if each spell is viable(set it to null if not)
for (uint32 i = 0; i < CREATURE_MAX_SPELLS; i++)
{
TempSpell = GetSpellStore()->LookupEntry(m_creature->m_spells[i]);
pTempSpell = GetSpellStore()->LookupEntry(m_creature->m_spells[i]);
//This spell doesn't exist
if (!TempSpell)
if (!pTempSpell)
continue;
// Targets and Effects checked first as most used restrictions
//Check the spell targets if specified
if ( Targets && !(SpellSummary[m_creature->m_spells[i]].Targets & (1 << (Targets-1))) )
if (selectTargets && !(SpellSummary[m_creature->m_spells[i]].Targets & (1 << (selectTargets-1))))
continue;
//Check the type of spell if we are looking for a specific spell type
if ( Effects && !(SpellSummary[m_creature->m_spells[i]].Effects & (1 << (Effects-1))) )
if (selectEffects && !(SpellSummary[m_creature->m_spells[i]].Effects & (1 << (selectEffects-1))))
continue;
//Check for school if specified
if (School >= 0 && TempSpell->SchoolMask & School)
if (uiSchool >= 0 && pTempSpell->SchoolMask & uiSchool)
continue;
//Check for spell mechanic if specified
if (Mechanic >= 0 && TempSpell->Mechanic != Mechanic)
if (uiMechanic >= 0 && pTempSpell->Mechanic != uiMechanic)
continue;
//Make sure that the spell uses the requested amount of power
if (PowerCostMin && TempSpell->manaCost < PowerCostMin)
if (uiPowerCostMin && pTempSpell->manaCost < uiPowerCostMin)
continue;
if (PowerCostMax && TempSpell->manaCost > PowerCostMax)
if (uiPowerCostMax && pTempSpell->manaCost > uiPowerCostMax)
continue;
//Continue if we don't have the mana to actually cast this spell
if (TempSpell->manaCost > m_creature->GetPower((Powers)TempSpell->powerType))
if (pTempSpell->manaCost > m_creature->GetPower((Powers)pTempSpell->powerType))
continue;
//Get the Range
TempRange = GetSpellRangeStore()->LookupEntry(TempSpell->rangeIndex);
pTempRange = GetSpellRangeStore()->LookupEntry(pTempSpell->rangeIndex);
//Spell has invalid range store so we can't use it
if (!TempRange)
if (!pTempRange)
continue;
//Check if the spell meets our range requirements
if (RangeMin && m_creature->GetSpellMinRangeForTarget(Target, TempRange) < RangeMin)
if (fRangeMin && m_creature->GetSpellMinRangeForTarget(pTarget, pTempRange) < fRangeMin)
continue;
if (RangeMax && m_creature->GetSpellMaxRangeForTarget(Target, TempRange) > RangeMax)
if (fRangeMax && m_creature->GetSpellMaxRangeForTarget(pTarget, pTempRange) > fRangeMax)
continue;
//Check if our target is in range
if (m_creature->IsWithinDistInMap(Target, m_creature->GetSpellMinRangeForTarget(Target, TempRange)) || !m_creature->IsWithinDistInMap(Target, m_creature->GetSpellMaxRangeForTarget(Target, TempRange)))
if (m_creature->IsWithinDistInMap(pTarget, m_creature->GetSpellMinRangeForTarget(pTarget, pTempRange)) || !m_creature->IsWithinDistInMap(pTarget, m_creature->GetSpellMaxRangeForTarget(pTarget, pTempRange)))
continue;
//All good so lets add it to the spell list
Spell[SpellCount] = TempSpell;
SpellCount++;
apSpell[uiSpellCount] = pTempSpell;
++uiSpellCount;
}
//We got our usable spells so now lets randomly pick one
if (!SpellCount)
if (!uiSpellCount)
return NULL;
return Spell[rand()%SpellCount];
return apSpell[rand()%uiSpellCount];
}
bool ScriptedAI::CanCast(Unit* Target, SpellEntry const *Spell, bool Triggered)
bool ScriptedAI::CanCast(Unit* pTarget, SpellEntry const* pSpell, bool bTriggered)
{
//No target so we can't cast
if (!Target || !Spell)
if (!pTarget || !pSpell)
return false;
//Silenced so we can't cast
if (!Triggered && me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
if (!bTriggered && me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
return false;
//Check for power
if (!Triggered && me->GetPower((Powers)Spell->powerType) < Spell->manaCost)
if (!bTriggered && me->GetPower((Powers)pSpell->powerType) < pSpell->manaCost)
return false;
SpellRangeEntry const *TempRange = NULL;
TempRange = GetSpellRangeStore()->LookupEntry(Spell->rangeIndex);
SpellRangeEntry const* pTempRange = GetSpellRangeStore()->LookupEntry(pSpell->rangeIndex);
//Spell has invalid range store so we can't use it
if (!TempRange)
if (!pTempRange)
return false;
//Unit is out of range of this spell
if (me->IsInRange(Target,me->GetSpellMinRangeForTarget(Target, TempRange),me->GetSpellMaxRangeForTarget(Target, TempRange)))
if (me->IsInRange(pTarget, m_creature->GetSpellMinRangeForTarget(pTarget, pTempRange), m_creature->GetSpellMaxRangeForTarget(pTarget, pTempRange)))
return false;
return true;
@@ -356,82 +319,82 @@ void FillSpellSummary()
{
SpellSummary = new TSpellSummary[GetSpellStore()->GetNumRows()];
SpellEntry const* TempSpell;
SpellEntry const* pTempSpell;
for(uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i)
{
SpellSummary[i].Effects = 0;
SpellSummary[i].Targets = 0;
TempSpell = GetSpellStore()->LookupEntry(i);
pTempSpell = GetSpellStore()->LookupEntry(i);
//This spell doesn't exist
if (!TempSpell)
if (!pTempSpell)
continue;
for(uint32 j = 0; j < 3; ++j)
{
//Spell targets self
if ( TempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_CASTER )
if (pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_CASTER )
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_SELF-1);
//Spell targets a single enemy
if ( TempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_TARGET_ENEMY ||
TempSpell->EffectImplicitTargetA[j] == TARGET_DST_TARGET_ENEMY )
if (pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_TARGET_ENEMY ||
pTempSpell->EffectImplicitTargetA[j] == TARGET_DST_TARGET_ENEMY )
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_SINGLE_ENEMY-1);
//Spell targets AoE at enemy
if ( TempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_AREA_ENEMY_SRC ||
TempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_AREA_ENEMY_DST ||
TempSpell->EffectImplicitTargetA[j] == TARGET_SRC_CASTER ||
TempSpell->EffectImplicitTargetA[j] == TARGET_DEST_DYNOBJ_ENEMY )
if (pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_AREA_ENEMY_SRC ||
pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_AREA_ENEMY_DST ||
pTempSpell->EffectImplicitTargetA[j] == TARGET_SRC_CASTER ||
pTempSpell->EffectImplicitTargetA[j] == TARGET_DEST_DYNOBJ_ENEMY )
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_AOE_ENEMY-1);
//Spell targets an enemy
if ( TempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_TARGET_ENEMY ||
TempSpell->EffectImplicitTargetA[j] == TARGET_DST_TARGET_ENEMY ||
TempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_AREA_ENEMY_SRC ||
TempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_AREA_ENEMY_DST ||
TempSpell->EffectImplicitTargetA[j] == TARGET_SRC_CASTER ||
TempSpell->EffectImplicitTargetA[j] == TARGET_DEST_DYNOBJ_ENEMY )
if (pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_TARGET_ENEMY ||
pTempSpell->EffectImplicitTargetA[j] == TARGET_DST_TARGET_ENEMY ||
pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_AREA_ENEMY_SRC ||
pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_AREA_ENEMY_DST ||
pTempSpell->EffectImplicitTargetA[j] == TARGET_SRC_CASTER ||
pTempSpell->EffectImplicitTargetA[j] == TARGET_DEST_DYNOBJ_ENEMY )
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_ANY_ENEMY-1);
//Spell targets a single friend(or self)
if ( TempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_CASTER ||
TempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_TARGET_ALLY ||
TempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_TARGET_PARTY )
if (pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_CASTER ||
pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_TARGET_ALLY ||
pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_TARGET_PARTY )
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_SINGLE_FRIEND-1);
//Spell targets aoe friends
if ( TempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_PARTY_CASTER ||
TempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_PARTY_TARGET ||
TempSpell->EffectImplicitTargetA[j] == TARGET_SRC_CASTER)
if (pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_PARTY_CASTER ||
pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_PARTY_TARGET ||
pTempSpell->EffectImplicitTargetA[j] == TARGET_SRC_CASTER)
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_AOE_FRIEND-1);
//Spell targets any friend(or self)
if ( TempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_CASTER ||
TempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_TARGET_ALLY ||
TempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_TARGET_PARTY ||
TempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_PARTY_CASTER ||
TempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_PARTY_TARGET ||
TempSpell->EffectImplicitTargetA[j] == TARGET_SRC_CASTER)
if (pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_CASTER ||
pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_TARGET_ALLY ||
pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_TARGET_PARTY ||
pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_PARTY_CASTER ||
pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_PARTY_TARGET ||
pTempSpell->EffectImplicitTargetA[j] == TARGET_SRC_CASTER)
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_ANY_FRIEND-1);
//Make sure that this spell includes a damage effect
if ( TempSpell->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE ||
TempSpell->Effect[j] == SPELL_EFFECT_INSTAKILL ||
TempSpell->Effect[j] == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE ||
TempSpell->Effect[j] == SPELL_EFFECT_HEALTH_LEECH )
if (pTempSpell->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE ||
pTempSpell->Effect[j] == SPELL_EFFECT_INSTAKILL ||
pTempSpell->Effect[j] == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE ||
pTempSpell->Effect[j] == SPELL_EFFECT_HEALTH_LEECH )
SpellSummary[i].Effects |= 1 << (SELECT_EFFECT_DAMAGE-1);
//Make sure that this spell includes a healing effect (or an apply aura with a periodic heal)
if ( TempSpell->Effect[j] == SPELL_EFFECT_HEAL ||
TempSpell->Effect[j] == SPELL_EFFECT_HEAL_MAX_HEALTH ||
TempSpell->Effect[j] == SPELL_EFFECT_HEAL_MECHANICAL ||
(TempSpell->Effect[j] == SPELL_EFFECT_APPLY_AURA && TempSpell->EffectApplyAuraName[j]== 8 ))
if (pTempSpell->Effect[j] == SPELL_EFFECT_HEAL ||
pTempSpell->Effect[j] == SPELL_EFFECT_HEAL_MAX_HEALTH ||
pTempSpell->Effect[j] == SPELL_EFFECT_HEAL_MECHANICAL ||
(pTempSpell->Effect[j] == SPELL_EFFECT_APPLY_AURA && pTempSpell->EffectApplyAuraName[j]== 8 ))
SpellSummary[i].Effects |= 1 << (SELECT_EFFECT_HEALING-1);
//Make sure that this spell applies an aura
if ( TempSpell->Effect[j] == SPELL_EFFECT_APPLY_AURA )
if (pTempSpell->Effect[j] == SPELL_EFFECT_APPLY_AURA )
SpellSummary[i].Effects |= 1 << (SELECT_EFFECT_AURA-1);
}
}
@@ -442,17 +405,15 @@ void ScriptedAI::DoResetThreat()
if (!m_creature->CanHaveThreatList() || m_creature->getThreatManager().isThreatListEmpty())
{
error_log("TSCR: DoResetThreat called for creature that either cannot have threat list or has empty threat list (m_creature entry = %d)", m_creature->GetEntry());
return;
}
std::list<HostilReference*>& m_threatlist = m_creature->getThreatManager().getThreatList();
std::list<HostilReference*>::iterator itr;
std::list<HostilReference*>& threatlist = m_creature->getThreatManager().getThreatList();
for(itr = m_threatlist.begin(); itr != m_threatlist.end(); ++itr)
for(std::list<HostilReference*>::iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
{
Unit* pUnit = NULL;
pUnit = Unit::GetUnit((*m_creature), (*itr)->getUnitGuid());
Unit* pUnit = Unit::GetUnit((*m_creature), (*itr)->getUnitGuid());
if(pUnit && DoGetThreat(pUnit))
DoModifyThreatPercent(pUnit, -100);
}
@@ -464,36 +425,36 @@ float ScriptedAI::DoGetThreat(Unit* pUnit)
return m_creature->getThreatManager().getThreat(pUnit);
}
void ScriptedAI::DoModifyThreatPercent(Unit *pUnit, int32 pct)
void ScriptedAI::DoModifyThreatPercent(Unit* pUnit, int32 pct)
{
if(!pUnit) return;
m_creature->getThreatManager().modifyThreatPercent(pUnit, pct);
}
void ScriptedAI::DoTeleportTo(float x, float y, float z, uint32 time)
void ScriptedAI::DoTeleportTo(float fX, float fY, float fZ, uint32 uiTime)
{
m_creature->Relocate(x,y,z);
m_creature->SendMonsterMove(x, y, z, time);
m_creature->Relocate(fX, fY, fZ);
m_creature->SendMonsterMove(fX, fY, fZ, uiTime);
}
void ScriptedAI::DoTeleportTo(const float pos[4])
void ScriptedAI::DoTeleportTo(const float fPos[4])
{
me->NearTeleportTo(pos[0], pos[1], pos[2], pos[3]);
me->NearTeleportTo(fPos[0], fPos[1], fPos[2], fPos[3]);
}
void ScriptedAI::DoTeleportPlayer(Unit* pUnit, float x, float y, float z, float o)
void ScriptedAI::DoTeleportPlayer(Unit* pUnit, float fX, float fY, float fZ, float fO)
{
if(!pUnit || pUnit->GetTypeId() != TYPEID_PLAYER)
{
if(pUnit)
error_log("TSCR: Creature %u (Entry: %u) Tried to teleport non-player unit (Type: %u GUID: %u) to x: %f y:%f z: %f o: %f. Aborted.", m_creature->GetGUID(), m_creature->GetEntry(), pUnit->GetTypeId(), pUnit->GetGUID(), x, y, z, o);
error_log("TSCR: Creature %u (Entry: %u) Tried to teleport non-player unit (Type: %u GUID: %u) to x: %f y:%f z: %f o: %f. Aborted.", m_creature->GetGUID(), m_creature->GetEntry(), pUnit->GetTypeId(), pUnit->GetGUID(), fX, fY, fZ, fO);
return;
}
CAST_PLR(pUnit)->TeleportTo(pUnit->GetMapId(), x, y, z, o, TELE_TO_NOT_LEAVE_COMBAT);
CAST_PLR(pUnit)->TeleportTo(pUnit->GetMapId(), fX, fY, fZ, fO, TELE_TO_NOT_LEAVE_COMBAT);
}
void ScriptedAI::DoTeleportAll(float x, float y, float z, float o)
void ScriptedAI::DoTeleportAll(float fX, float fY, float fZ, float fO)
{
Map *map = m_creature->GetMap();
if (!map->IsDungeon())
@@ -503,33 +464,34 @@ void ScriptedAI::DoTeleportAll(float x, float y, float z, float o)
for(Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
if (Player* i_pl = i->getSource())
if (i_pl->isAlive())
i_pl->TeleportTo(m_creature->GetMapId(), x, y, z, o, TELE_TO_NOT_LEAVE_COMBAT);
i_pl->TeleportTo(m_creature->GetMapId(), fX, fY, fZ, fO, TELE_TO_NOT_LEAVE_COMBAT);
}
Unit* ScriptedAI::DoSelectLowestHpFriendly(float range, uint32 MinHPDiff)
Unit* ScriptedAI::DoSelectLowestHpFriendly(float fRange, uint32 uiMinHPDiff)
{
Unit* pUnit = NULL;
Trinity::MostHPMissingInRange u_check(m_creature, range, MinHPDiff);
Trinity::MostHPMissingInRange u_check(m_creature, fRange, uiMinHPDiff);
Trinity::UnitLastSearcher<Trinity::MostHPMissingInRange> searcher(m_creature, pUnit, u_check);
m_creature->VisitNearbyObject(range, searcher);
m_creature->VisitNearbyObject(fRange, searcher);
return pUnit;
}
std::list<Creature*> ScriptedAI::DoFindFriendlyCC(float range)
std::list<Creature*> ScriptedAI::DoFindFriendlyCC(float fRange)
{
std::list<Creature*> pList;
Trinity::FriendlyCCedInRange u_check(m_creature, range);
Trinity::FriendlyCCedInRange u_check(m_creature, fRange);
Trinity::CreatureListSearcher<Trinity::FriendlyCCedInRange> searcher(m_creature, pList, u_check);
m_creature->VisitNearbyObject(range, searcher);
m_creature->VisitNearbyObject(fRange, searcher);
return pList;
}
std::list<Creature*> ScriptedAI::DoFindFriendlyMissingBuff(float range, uint32 spellid)
std::list<Creature*> ScriptedAI::DoFindFriendlyMissingBuff(float fRange, uint32 uiSpellid)
{
std::list<Creature*> pList;
Trinity::FriendlyMissingBuffInRange u_check(m_creature, range, spellid);
Trinity::FriendlyMissingBuffInRange u_check(m_creature, fRange, uiSpellid);
Trinity::CreatureListSearcher<Trinity::FriendlyMissingBuffInRange> searcher(m_creature, pList, u_check);
m_creature->VisitNearbyObject(range, searcher);
m_creature->VisitNearbyObject(fRange, searcher);
return pList;
}
@@ -577,6 +539,14 @@ void ScriptedAI::SetCombatMovement(bool bCombatMove)
m_bCombatMovement = bCombatMove;
}
enum
{
NPC_BROODLORD = 12017,
NPC_VOID_REAVER = 19516,
NPC_JAN_ALAI = 23578,
NPC_SARTHARION = 28860
};
// Hacklike storage used for misc creatures that are expected to evade of outside of a certain area.
// It is assumed the information is found elswehere and can be handled by mangos. So far no luck finding such information/way to extract it.
bool ScriptedAI::EnterEvadeIfOutOfCombatArea(const uint32 uiDiff)
@@ -598,19 +568,19 @@ bool ScriptedAI::EnterEvadeIfOutOfCombatArea(const uint32 uiDiff)
switch(m_creature->GetEntry())
{
case 12017: // broodlord (not move down stairs)
case NPC_BROODLORD: // broodlord (not move down stairs)
if (fZ > 448.60f)
return false;
break;
case 19516: // void reaver (calculate from center of room)
case NPC_VOID_REAVER: // void reaver (calculate from center of room)
if (m_creature->GetDistance2d(432.59f, 371.93f) < 105.0f)
return false;
break;
case 23578: // jan'alai (calculate by Z)
case NPC_JAN_ALAI: // jan'alai (calculate by Z)
if (fZ > 12.0f)
return false;
break;
case 28860: // sartharion (calculate box)
case NPC_SARTHARION: // sartharion (calculate box)
if (fX > 3218.86f && fX < 3275.69f && fY < 572.40f && fY > 484.68f)
return false;
break;
@@ -623,14 +593,14 @@ bool ScriptedAI::EnterEvadeIfOutOfCombatArea(const uint32 uiDiff)
return true;
}
void Scripted_NoMovementAI::AttackStart(Unit* who)
void Scripted_NoMovementAI::AttackStart(Unit* pWho)
{
if (!who)
if (!pWho)
return;
if (m_creature->Attack(who, true))
if (m_creature->Attack(pWho, true))
{
DoStartNoMovement(who);
DoStartNoMovement(pWho);
}
}
+18 -30
View File
@@ -63,7 +63,7 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
void AttackStartNoMove(Unit *target);
// Called at any Damage from any attacker (before damage apply)
void DamageTaken(Unit *done_by, uint32 &damage) {}
void DamageTaken(Unit* pDone_by, uint32& uiDamage) {}
//Called at World update tick
void UpdateAI(const uint32);
@@ -78,7 +78,7 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
void JustSummoned(Creature* ) {}
// Called when a summoned creature is despawned
void SummonedCreatureDespawn(Creature* /*unit*/) {}
void SummonedCreatureDespawn(Creature*) {}
// Called when hit by a spell
void SpellHit(Unit* caster, const SpellEntry *spell) {}
@@ -119,28 +119,16 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
//*************
//Start movement toward victim
void DoStartMovement(Unit* victim, float distance = 0, float angle = 0);
void DoStartMovement(Unit* pVictim, float fDistance = 0, float fAngle = 0);
//Start no movement on victim
void DoStartNoMovement(Unit* victim);
void DoStartNoMovement(Unit* pVictim);
//Stop attack of current victim
void DoStopAttack();
//Cast spell by spell info
void DoCastSpell(Unit* who,SpellEntry const *spellInfo, bool triggered = false);
//Creature say
void DoSay(const char* text, uint32 language, Unit* target, bool SayEmote = false);
//Creature Yell
void DoYell(const char* text, uint32 language, Unit* target);
//Creature Text emote, optional bool for boss emote text
void DoTextEmote(const char* text, Unit* target, bool IsBossEmote = false);
//Creature whisper, optional bool for boss whisper
void DoWhisper(const char* text, Unit* reciever, bool IsBossWhisper = false);
void DoCastSpell(Unit* pTarget, SpellEntry const* pSpellInfo, bool bTriggered = false);
//Plays a sound to all nearby players
void DoPlaySoundToSet(WorldObject* pSource, uint32 sound);
@@ -148,37 +136,37 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
//Drops all threat to 0%. Does not remove players from the threat list
void DoResetThreat();
float DoGetThreat(Unit *u);
void DoModifyThreatPercent(Unit *pUnit, int32 pct);
float DoGetThreat(Unit* u);
void DoModifyThreatPercent(Unit* pUnit, int32 pct);
void DoTeleportTo(float x, float y, float z, uint32 time = 0);
void DoTeleportTo(float fX, float fY, float fZ, uint32 uiTime = 0);
void DoTeleportTo(const float pos[4]);
void DoAction(const int32 param) {}
//Teleports a player without dropping threat (only teleports to same map)
void DoTeleportPlayer(Unit* pUnit, float x, float y, float z, float o);
void DoTeleportAll(float x, float y, float z, float o);
void DoTeleportPlayer(Unit* pUnit, float fX, float fY, float fZ, float fO);
void DoTeleportAll(float fX, float fY, float fZ, float fO);
//Returns friendly unit with the most amount of hp missing from max hp
Unit* DoSelectLowestHpFriendly(float range, uint32 MinHPDiff = 1);
Unit* DoSelectLowestHpFriendly(float fRange, uint32 uiMinHPDiff = 1);
//Returns a list of friendly CC'd units within range
std::list<Creature*> DoFindFriendlyCC(float range);
std::list<Creature*> DoFindFriendlyCC(float fRange);
//Returns a list of all friendly units missing a specific buff within range
std::list<Creature*> DoFindFriendlyMissingBuff(float range, uint32 spellid);
std::list<Creature*> DoFindFriendlyMissingBuff(float fRange, uint32 uiSpellId);
//Return a player with at least minimumRange from m_creature
Player* GetPlayerAtMinimumRange(float fMinimumRange);
//Spawns a creature relative to m_creature
Creature* DoSpawnCreature(uint32 id, float x, float y, float z, float angle, uint32 type, uint32 despawntime);
Creature *DoSummon(uint32 entry, const float pos[4], uint32 despawntime = 30000, TempSummonType type = TEMPSUMMON_CORPSE_TIMED_DESPAWN);
Creature *DoSummon(uint32 entry, WorldObject *obj, float radius = 5.0f, uint32 despawntime = 30000, TempSummonType type = TEMPSUMMON_CORPSE_TIMED_DESPAWN);
Creature* DoSpawnCreature(uint32 uiId, float fX, float fY, float fZ, float fAngle, uint32 uiType, uint32 uiDespawntime);
Creature *DoSummon(uint32 uiEntry, const float fPos[4], uint32 uiDespawntime = 30000, TempSummonType uiType = TEMPSUMMON_CORPSE_TIMED_DESPAWN);
Creature *DoSummon(uint32 uiEntry, WorldObject *obj, float fRadius = 5.0f, uint32 uiDespawntime = 30000, TempSummonType uiType = TEMPSUMMON_CORPSE_TIMED_DESPAWN);
//Selects a unit from the creature's current aggro list
Unit* SelectUnit(SelectAggroTarget target, uint32 position);
Unit* SelectUnit(SelectAggroTarget target, uint32 uiPosition);
bool HealthBelowPct(uint32 pct) const { return me->GetHealth() * 100 < m_creature->GetMaxHealth() * pct; }
@@ -186,7 +174,7 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
SpellEntry const* SelectSpell(Unit* Target, int32 School, int32 Mechanic, SelectTargetType Targets, uint32 PowerCostMin, uint32 PowerCostMax, float RangeMin, float RangeMax, SelectEffect Effect);
//Checks if you can cast the specified spell
bool CanCast(Unit* Target, SpellEntry const *Spell, bool Triggered = false);
bool CanCast(Unit* pTarget, SpellEntry const* pSpell, bool bTriggered = false);
void SetEquipmentSlots(bool bLoadDefault, int32 uiMainHand = EQUIP_NO_CHANGE, int32 uiOffHand = EQUIP_NO_CHANGE, int32 uiRanged = EQUIP_NO_CHANGE);
@@ -129,11 +129,13 @@ struct TRINITY_DLL_DECL boss_shirrak_the_dead_watcherAI : public ScriptedAI
focusedTarget = target;
m_creature->SummonCreature(ENTRY_FOCUS_FIRE,target->GetPositionX(),target->GetPositionY(),target->GetPositionZ(),0,TEMPSUMMON_TIMED_DESPAWN,5500);
// TODO: Find better way to handle emote
// Emote
std::string *emote = new std::string("focuses on ");
emote->append(target->GetName());
emote->append("!");
DoTextEmote(emote->c_str(),NULL,true);
const char* text = emote->c_str();
m_creature->MonsterTextEmote(text, 0, true);
delete emote;
}
FocusFire_Timer = 15000+(rand()%5000);
@@ -42,9 +42,9 @@ EndScriptData */
#define SOUND_AKAMA_LEAVE 11390
// Self explanatory
#define SAY_KILL1 "Who shall be next to taste my blades?!"
const char* SAY_KILL1 = "Who shall be next to taste my blades?!";
#define SOUND_KILL1 11473
#define SAY_KILL2 "This is too easy!"
const char* SAY_KILL2 = "This is too easy!";
#define SOUND_KILL2 11472
// I think I'll fly now and let my subordinates take you on
@@ -464,15 +464,15 @@ struct TRINITY_DLL_DECL boss_illidan_stormrageAI : public ScriptedAI
void KilledUnit(Unit *victim)
{
if (victim == m_creature) return;
// TODO: Find better way to handle emote
switch(rand()%2)
{
case 0:
DoYell(SAY_KILL1, LANG_UNIVERSAL, victim);
m_creature->MonsterYell(SAY_KILL1, LANG_UNIVERSAL, victim->GetGUID());
DoPlaySoundToSet(m_creature, SOUND_KILL1);
break;
case 1:
DoYell(SAY_KILL2, LANG_UNIVERSAL, victim);
m_creature->MonsterYell(SAY_KILL2, LANG_UNIVERSAL, victim->GetGUID());
DoPlaySoundToSet(m_creature, SOUND_KILL2);
break;
}
@@ -546,7 +546,7 @@ struct TRINITY_DLL_DECL boss_illidan_stormrageAI : public ScriptedAI
m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
m_creature->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING);
m_creature->StopMoving();
DoYell(SAY_TAKEOFF, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(SAY_TAKEOFF, LANG_UNIVERSAL, 0);
DoPlaySoundToSet(m_creature, SOUND_TAKEOFF);
Timer[EVENT_FLIGHT_SEQUENCE] = 3000;
break;
@@ -749,7 +749,7 @@ struct TRINITY_DLL_DECL boss_illidan_stormrageAI : public ScriptedAI
{
//PHASE_NORMAL
case EVENT_BERSERK:
DoYell(SAY_ENRAGE, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(SAY_ENRAGE, LANG_UNIVERSAL, 0);
DoPlaySoundToSet(m_creature, SOUND_ENRAGE);
DoCast(m_creature, SPELL_BERSERK, true);
Timer[EVENT_BERSERK] = 5000;//The buff actually lasts forever.
@@ -761,7 +761,7 @@ struct TRINITY_DLL_DECL boss_illidan_stormrageAI : public ScriptedAI
char* yell = RandomTaunts[random].text;
uint32 soundid = RandomTaunts[random].sound;
if (yell)
DoYell(yell, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(yell, LANG_UNIVERSAL, 0);
if (soundid)
DoPlaySoundToSet(m_creature, soundid);
}
@@ -908,7 +908,7 @@ struct TRINITY_DLL_DECL flame_of_azzinothAI : public ScriptedAI
m_creature->AddThreat(target, 5000000.0f);
AttackStart(target);
DoCast(target, SPELL_CHARGE);
DoTextEmote("sets its gaze on $N!", target);
m_creature->MonsterTextEmote("sets its gaze on $N!", target->GetGUID());
}
}
@@ -1196,7 +1196,7 @@ struct TRINITY_DLL_DECL npc_akama_illidanAI : public ScriptedAI
Timer = 8000;
break;
case 1:
DoYell(SAY_AKAMA_LEAVE, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(SAY_AKAMA_LEAVE, LANG_UNIVERSAL, 0);
DoPlaySoundToSet(m_creature, SOUND_AKAMA_LEAVE);
Timer = 3000;
break;
@@ -1248,7 +1248,7 @@ struct TRINITY_DLL_DECL npc_akama_illidanAI : public ScriptedAI
Timer = 2000;
break;
case 5:
DoYell(SAY_AKAMA_BEWARE, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(SAY_AKAMA_BEWARE, LANG_UNIVERSAL, 0);
DoPlaySoundToSet(m_creature, SOUND_AKAMA_BEWARE);
Channel->setDeathState(JUST_DIED);
Spirit[0]->SetVisibility(VISIBILITY_OFF);
@@ -1524,7 +1524,7 @@ struct TRINITY_DLL_DECL boss_maievAI : public ScriptedAI
uint32 random = rand()%4;
char* text = MaievTaunts[random].text;
uint32 sound = MaievTaunts[random].sound;
DoYell(text, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(text, LANG_UNIVERSAL, 0);
DoPlaySoundToSet(m_creature, sound);
Timer[EVENT_MAIEV_TAUNT] = 22000 + rand()%21 * 1000;
}break;
@@ -1960,7 +1960,7 @@ void boss_illidan_stormrageAI::CastEyeBlast()
{
m_creature->InterruptNonMeleeSpells(false);
DoYell(SAY_EYE_BLAST, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(SAY_EYE_BLAST, LANG_UNIVERSAL, 0);
DoPlaySoundToSet(m_creature, SOUND_EYE_BLAST);
float distx, disty, dist[2];
@@ -1996,7 +1996,7 @@ void boss_illidan_stormrageAI::CastEyeBlast()
void boss_illidan_stormrageAI::SummonFlamesOfAzzinoth()
{
DoYell(SAY_SUMMONFLAMES, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(SAY_SUMMONFLAMES, LANG_UNIVERSAL, 0);
DoPlaySoundToSet(m_creature, SOUND_SUMMONFLAMES);
for(uint8 i = 0; i < 2; ++i)
@@ -2023,7 +2023,7 @@ void boss_illidan_stormrageAI::SummonMaiev()
if (!MaievGUID) // If Maiev cannot be summoned, reset the encounter and post some errors to the console.
{
EnterEvadeMode();
DoTextEmote("is unable to summon Maiev Shadowsong and enter Phase 4. Resetting Encounter.", NULL);
m_creature->MonsterTextEmote("is unable to summon Maiev Shadowsong and enter Phase 4. Resetting Encounter.", 0);
error_log("SD2 ERROR: Unable to summon Maiev Shadowsong (entry: 23197). Check your database to see if you have the proper SQL for Maiev Shadowsong (entry: 23197)");
}
}
@@ -2095,7 +2095,7 @@ void boss_illidan_stormrageAI::EnterPhase(PhaseIllidan NextPhase)
{
TransformCount = 0;
Timer[EVENT_TRANSFORM_SEQUENCE] = 500;
DoYell(SAY_MORPH, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(SAY_MORPH, LANG_UNIVERSAL, 0);
DoPlaySoundToSet(m_creature, SOUND_MORPH);
}
m_creature->GetMotionMaster()->Clear();
@@ -75,7 +75,7 @@ struct TRINITY_DLL_DECL boss_anetheronAI : public hyjal_trashAI
if (pInstance && IsEvent)
pInstance->SetData(DATA_ANETHERONEVENT, IN_PROGRESS);
DoPlaySoundToSet(m_creature, SOUND_ONAGGRO);
DoYell(SAY_ONAGGRO, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(SAY_ONAGGRO, LANG_UNIVERSAL, 0);
}
void KilledUnit(Unit *victim)
@@ -84,15 +84,15 @@ struct TRINITY_DLL_DECL boss_anetheronAI : public hyjal_trashAI
{
case 0:
DoPlaySoundToSet(m_creature, SOUND_ONSLAY1);
DoYell(SAY_ONSLAY1, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(SAY_ONSLAY1, LANG_UNIVERSAL, 0);
break;
case 1:
DoPlaySoundToSet(m_creature, SOUND_ONSLAY2);
DoYell(SAY_ONSLAY2, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(SAY_ONSLAY2, LANG_UNIVERSAL, 0);
break;
case 2:
DoPlaySoundToSet(m_creature, SOUND_ONSLAY3);
DoYell(SAY_ONSLAY3, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(SAY_ONSLAY3, LANG_UNIVERSAL, 0);
break;
}
}
@@ -114,7 +114,7 @@ struct TRINITY_DLL_DECL boss_anetheronAI : public hyjal_trashAI
if (pInstance && IsEvent)
pInstance->SetData(DATA_ANETHERONEVENT, DONE);
DoPlaySoundToSet(m_creature, SOUND_ONDEATH);
DoYell(SAY_ONDEATH, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(SAY_ONDEATH, LANG_UNIVERSAL, 0);
}
void UpdateAI(const uint32 diff)
@@ -157,11 +157,11 @@ struct TRINITY_DLL_DECL boss_anetheronAI : public hyjal_trashAI
{
case 0:
DoPlaySoundToSet(m_creature, SOUND_SWARM1);
DoYell(SAY_SWARM1, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(SAY_SWARM1, LANG_UNIVERSAL, 0);
break;
case 1:
DoPlaySoundToSet(m_creature, SOUND_SWARM2);
DoYell(SAY_SWARM2, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(SAY_SWARM2, LANG_UNIVERSAL, 0);
break;
}
}else SwarmTimer -= diff;
@@ -170,8 +170,7 @@ struct TRINITY_DLL_DECL boss_anetheronAI : public hyjal_trashAI
{
for(uint8 i=0;i<3; ++i)
{
Unit* target = SelectTarget(SELECT_TARGET_RANDOM,0,100,true);
if (target)
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM,0,100,true))
target->CastSpell(target,SPELL_SLEEP,true);
}
SleepTimer = 60000;
@@ -179,11 +178,11 @@ struct TRINITY_DLL_DECL boss_anetheronAI : public hyjal_trashAI
{
case 0:
DoPlaySoundToSet(m_creature, SOUND_SLEEP1);
DoYell(SAY_SLEEP1, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(SAY_SLEEP1, LANG_UNIVERSAL, 0);
break;
case 1:
DoPlaySoundToSet(m_creature, SOUND_SLEEP2);
DoYell(SAY_SLEEP2, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(SAY_SLEEP2, LANG_UNIVERSAL, 0);
break;
}
}else SleepTimer -= diff;
@@ -200,11 +199,11 @@ struct TRINITY_DLL_DECL boss_anetheronAI : public hyjal_trashAI
{
case 0:
DoPlaySoundToSet(m_creature, SOUND_INFERNO1);
DoYell(SAY_INFERNO1, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(SAY_INFERNO1, LANG_UNIVERSAL, 0);
break;
case 1:
DoPlaySoundToSet(m_creature, SOUND_INFERNO2);
DoYell(SAY_INFERNO2, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(SAY_INFERNO2, LANG_UNIVERSAL, 0);
break;
}
}else InfernoTimer -= diff;
@@ -68,7 +68,7 @@ struct TRINITY_DLL_DECL boss_azgalorAI : public hyjal_trashAI
if (pInstance && IsEvent)
pInstance->SetData(DATA_AZGALOREVENT, IN_PROGRESS);
DoPlaySoundToSet(m_creature, SOUND_ONAGGRO);
DoYell(SAY_ONAGGRO, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(SAY_ONAGGRO, LANG_UNIVERSAL, NULL);
}
void KilledUnit(Unit *victim)
@@ -77,15 +77,15 @@ struct TRINITY_DLL_DECL boss_azgalorAI : public hyjal_trashAI
{
case 0:
DoPlaySoundToSet(m_creature, SOUND_ONSLAY1);
DoYell(SAY_ONSLAY1, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(SAY_ONSLAY1, LANG_UNIVERSAL, NULL);
break;
case 1:
DoPlaySoundToSet(m_creature, SOUND_ONSLAY2);
DoYell(SAY_ONSLAY2, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(SAY_ONSLAY2, LANG_UNIVERSAL, NULL);
break;
case 2:
DoPlaySoundToSet(m_creature, SOUND_ONSLAY3);
DoYell(SAY_ONSLAY3, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(SAY_ONSLAY3, LANG_UNIVERSAL, NULL);
break;
}
}
@@ -63,7 +63,7 @@ struct TRINITY_DLL_DECL boss_kazrogalAI : public hyjal_trashAI
if (pInstance && IsEvent)
pInstance->SetData(DATA_KAZROGALEVENT, IN_PROGRESS);
DoPlaySoundToSet(m_creature, SOUND_ONAGGRO);
DoYell(SAY_ONAGGRO, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(SAY_ONAGGRO, LANG_UNIVERSAL, NULL);
}
void KilledUnit(Unit *victim)
@@ -72,15 +72,15 @@ struct TRINITY_DLL_DECL boss_kazrogalAI : public hyjal_trashAI
{
case 0:
DoPlaySoundToSet(m_creature, SOUND_ONSLAY1);
DoYell(SAY_ONSLAY1, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(SAY_ONSLAY1, LANG_UNIVERSAL, NULL);
break;
case 1:
DoPlaySoundToSet(m_creature, SOUND_ONSLAY2);
DoYell(SAY_ONSLAY2, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(SAY_ONSLAY2, LANG_UNIVERSAL, NULL);
break;
case 2:
DoPlaySoundToSet(m_creature, SOUND_ONSLAY3);
DoYell(SAY_ONSLAY3, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(SAY_ONSLAY3, LANG_UNIVERSAL, NULL);
break;
}
}
@@ -169,11 +169,11 @@ struct TRINITY_DLL_DECL boss_kazrogalAI : public hyjal_trashAI
{
case 0:
DoPlaySoundToSet(m_creature, SOUND_MARK1);
DoYell(SAY_MARK1, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(SAY_MARK1, LANG_UNIVERSAL, NULL);
break;
case 1:
DoPlaySoundToSet(m_creature, SOUND_MARK2);
DoYell(SAY_MARK2, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(SAY_MARK2, LANG_UNIVERSAL, NULL);
break;
}
}else MarkTimer -= diff;
@@ -63,7 +63,7 @@ struct TRINITY_DLL_DECL boss_rage_winterchillAI : public hyjal_trashAI
if (pInstance && IsEvent)
pInstance->SetData(DATA_RAGEWINTERCHILLEVENT, IN_PROGRESS);
DoPlaySoundToSet(m_creature, SOUND_ONAGGRO);
DoYell(SAY_ONAGGRO, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(SAY_ONAGGRO, LANG_UNIVERSAL, 0);
}
void KilledUnit(Unit *victim)
@@ -72,11 +72,11 @@ struct TRINITY_DLL_DECL boss_rage_winterchillAI : public hyjal_trashAI
{
case 0:
DoPlaySoundToSet(m_creature, SOUND_ONSLAY1);
DoYell(SAY_ONSLAY1, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(SAY_ONSLAY1, LANG_UNIVERSAL, NULL);
break;
case 1:
DoPlaySoundToSet(m_creature, SOUND_ONSLAY2);
DoYell(SAY_ONSLAY2, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(SAY_ONSLAY2, LANG_UNIVERSAL, NULL);
break;
}
}
@@ -98,7 +98,7 @@ struct TRINITY_DLL_DECL boss_rage_winterchillAI : public hyjal_trashAI
if (pInstance && IsEvent)
pInstance->SetData(DATA_RAGEWINTERCHILLEVENT, DONE);
DoPlaySoundToSet(m_creature, SOUND_ONDEATH);
DoYell(SAY_ONDEATH, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(SAY_ONDEATH, LANG_UNIVERSAL, NULL);
}
void UpdateAI(const uint32 diff)
@@ -143,11 +143,11 @@ struct TRINITY_DLL_DECL boss_rage_winterchillAI : public hyjal_trashAI
{
case 0:
DoPlaySoundToSet(m_creature, SOUND_DECAY1);
DoYell(SAY_DECAY1, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(SAY_DECAY1, LANG_UNIVERSAL, NULL);
break;
case 1:
DoPlaySoundToSet(m_creature, SOUND_DECAY2);
DoYell(SAY_DECAY2, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(SAY_DECAY2, LANG_UNIVERSAL, NULL);
break;
}
}else DecayTimer -= diff;
@@ -159,11 +159,11 @@ struct TRINITY_DLL_DECL boss_rage_winterchillAI : public hyjal_trashAI
{
case 0:
DoPlaySoundToSet(m_creature, SOUND_NOVA1);
DoYell(SAY_NOVA1, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(SAY_NOVA1, LANG_UNIVERSAL, NULL);
break;
case 1:
DoPlaySoundToSet(m_creature, SOUND_NOVA2);
DoYell(SAY_NOVA2, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(SAY_NOVA2, LANG_UNIVERSAL, NULL);
break;
}
}else NovaTimer -= diff;
@@ -292,7 +292,7 @@ struct TRINITY_DLL_DECL boss_fathomlord_karathressAI : public ScriptedAI
if (continueTriggering)
{
DoCast(m_creature, SPELL_BLESSING_OF_THE_TIDES);
DoYell(SAY_GAIN_BLESSING_OF_TIDES, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(SAY_GAIN_BLESSING_OF_TIDES, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_GAIN_BLESSING_OF_TIDES);
}
}
@@ -1156,7 +1156,7 @@ struct TRINITY_DLL_DECL npc_dark_rider_of_acherusAI : public ScriptedAI
switch(Phase)
{
case 0:
DoSay("The realm of shadows awaits...", LANG_UNIVERSAL, NULL);
m_creature->MonsterSay("The realm of shadows awaits...", LANG_UNIVERSAL, 0);
PhaseTimer = 5000;
Phase = 1;
break;
@@ -1417,7 +1417,7 @@ struct TRINITY_DLL_DECL npc_valkyr_battle_maidenAI : public ScriptedAI
{
m_creature->HandleEmoteCommand(EMOTE_ONESHOT_CUSTOMSPELL01);
DoCast(Owner, SPELL_REVIVE,true);
DoWhisper(VALK_WHISPER,Owner);
m_creature->MonsterWhisper(VALK_WHISPER, Owner->GetGUID());
}
FlyBackTimer = 5000;
phase = 3;
@@ -148,7 +148,7 @@ struct TRINITY_DLL_DECL boss_nightbaneAI : public ScriptedAI
pInstance->SetData(TYPE_NIGHTBANE, IN_PROGRESS);
HandleTerraceDoors(false);
DoYell(YELL_AGGRO, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(YELL_AGGRO, LANG_UNIVERSAL, NULL);
}
void AttackStart(Unit* who)
@@ -192,7 +192,7 @@ struct TRINITY_DLL_DECL boss_nightbaneAI : public ScriptedAI
{
if (id == 0)
{
DoTextEmote(EMOTE_BREATH, NULL, true);
m_creature->MonsterTextEmote(EMOTE_BREATH, 0, true);
Flying = false;
Phase = 2;
return;
@@ -224,7 +224,7 @@ struct TRINITY_DLL_DECL boss_nightbaneAI : public ScriptedAI
void TakeOff()
{
DoYell(YELL_FLY_PHASE, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(YELL_FLY_PHASE, LANG_UNIVERSAL, NULL);
m_creature->InterruptSpell(CURRENT_GENERIC_SPELL);
m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
@@ -392,9 +392,9 @@ struct TRINITY_DLL_DECL boss_nightbaneAI : public ScriptedAI
if (FlyTimer < diff) //landing
{
if (rand()%2 == 0)
DoYell(YELL_LAND_PHASE_1, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(YELL_LAND_PHASE_1, LANG_UNIVERSAL, NULL);
else
DoYell(YELL_LAND_PHASE_2, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(YELL_LAND_PHASE_2, LANG_UNIVERSAL, NULL);
(*m_creature).GetMotionMaster()->Clear(false);
m_creature->GetMotionMaster()->MovePoint(3,IntroWay[3][0],IntroWay[3][1],IntroWay[3][2]);
@@ -298,7 +298,7 @@ struct TRINITY_DLL_DECL mob_headAI : public ScriptedAI
Creature *speaker = DoSpawnCreature(HELPER,0,0,0,0,TEMPSUMMON_TIMED_DESPAWN,1000);
if (speaker)
speaker->CastSpell(speaker,SPELL_HEAD_SPEAKS,false);
DoTextEmote("laughs",NULL);
m_creature->MonsterTextEmote("laughs",NULL);
} else laugh -= diff;
} else {
@@ -654,7 +654,7 @@ struct TRINITY_DLL_DECL boss_headless_horsemanAI : public ScriptedAI
if (laugh < diff) {
laugh = 11000 + rand()%12 * 1000;
DoTextEmote("laughs",NULL);
m_creature->MonsterTextEmote("laughs",NULL);
DoPlaySoundToSet(m_creature, RandomLaugh[rand()%3]);
} else laugh -= diff;
@@ -44,7 +44,7 @@ struct TRINITY_DLL_DECL boss_timmy_the_cruelAI : public ScriptedAI
{
if (!HasYelled)
{
DoYell(SAY_SPAWN,LANG_UNIVERSAL,NULL);
m_creature->MonsterYell(SAY_SPAWN,LANG_UNIVERSAL,NULL);
HasYelled = true;
}
}
@@ -394,7 +394,7 @@ struct TRINITY_DLL_DECL boss_sathrovarrAI : public ScriptedAI
}
else
{
DoTextEmote("is unable to find Kalecgos", NULL);
m_creature->MonsterTextEmote("is unable to find Kalecgos", NULL);
EnterEvadeMode();
return;
}
@@ -17,11 +17,12 @@
/* ScriptData
SDName: Thousand Needles
SD%Complete: 100
SDComment: Support for Quest: 1950, 4770, 4904
SDComment: Support for Quest: 1950, 4770, 4904, 4966
SDCategory: Thousand Needles
EndScriptData */
/* ContentData
npc_kanati
npc_lakota_windsong
npc_swiftmountain
npc_plucky
@@ -31,6 +32,74 @@ EndContentData */
#include "../../npc/npc_escortAI.h"
/*#####
# npc_kanati
######*/
enum
{
SAY_KAN_START = -1000410,
QUEST_PROTECT_KANATI = 4966,
NPC_GALAK_ASS = 10720
};
const float m_afGalakLoc[]= {-4867.387695, -1357.353760, -48.226 };
struct TRINITY_DLL_DECL npc_kanatiAI : public npc_escortAI
{
npc_kanatiAI(Creature* pCreature) : npc_escortAI(pCreature) { }
void Reset() { }
void WaypointReached(uint32 uiPointId)
{
switch(uiPointId)
{
case 0:
DoScriptText(SAY_KAN_START, m_creature);
DoSpawnGalak();
break;
case 1:
if (Player* pPlayer = Unit::GetPlayer(PlayerGUID))
pPlayer->GroupEventHappens(QUEST_PROTECT_KANATI, m_creature);
break;
}
}
void DoSpawnGalak()
{
for(int i = 0; i < 3; ++i)
m_creature->SummonCreature(NPC_GALAK_ASS,
m_afGalakLoc[0], m_afGalakLoc[1], m_afGalakLoc[2], 0.0f,
TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
}
void JustSummoned(Creature* pSummoned)
{
pSummoned->AI()->AttackStart(m_creature);
}
};
CreatureAI* GetAI_npc_kanati(Creature* pCreature)
{
npc_kanatiAI* pTempAI = new npc_kanatiAI(pCreature);
pTempAI->FillPointMovementListForCreature();
return (CreatureAI*)pTempAI;
}
bool QuestAccept_npc_kanati(Player* pPlayer, Creature* pCreature, const Quest* pQuest)
{
if (pQuest->GetQuestId() == QUEST_PROTECT_KANATI)
{
if (npc_kanatiAI* pEscortAI = CAST_AI(npc_kanatiAI, pCreature->AI()))
pEscortAI->Start(false, false, pPlayer->GetGUID(), pQuest, true);
}
return true;
}
/*######
# npc_lakota_windsong
######*/
@@ -316,6 +385,12 @@ void AddSC_thousand_needles()
{
Script *newscript;
newscript = new Script;
newscript->Name = "npc_kanati";
newscript->GetAI = &GetAI_npc_kanati;
newscript->pQuestAccept = &QuestAccept_npc_kanati;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_lakota_windsong";
newscript->GetAI = &GetAI_npc_lakota_windsong;
@@ -103,7 +103,7 @@ struct TRINITY_DLL_DECL boss_archaedasAI : public ScriptedAI
{
// Being woken up from the altar, start the awaken sequence
if (spell == GetSpellStore()->LookupEntry(SPELL_ARCHAEDAS_AWAKEN)) {
DoYell(SAY_AGGRO,LANG_UNIVERSAL,NULL);
m_creature->MonsterYell(SAY_AGGRO,LANG_UNIVERSAL,NULL);
DoPlaySoundToSet(m_creature,SOUND_AGGRO);
Awaken_Timer = 4000;
wakingUp = true;
@@ -112,7 +112,7 @@ struct TRINITY_DLL_DECL boss_archaedasAI : public ScriptedAI
void KilledUnit(Unit *victim)
{
DoYell(SAY_KILL,LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(SAY_KILL,LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_KILL);
}
@@ -150,7 +150,7 @@ struct TRINITY_DLL_DECL boss_archaedasAI : public ScriptedAI
ActivateMinion(pInstance->GetData64(8),true); // EarthenGuardian4
ActivateMinion(pInstance->GetData64(9),true); // EarthenGuardian5
ActivateMinion(pInstance->GetData64(10),false); // EarthenGuardian6
DoYell(SAY_SUMMON,LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(SAY_SUMMON,LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_SUMMON);
guardiansAwake = true;
}
@@ -161,7 +161,7 @@ struct TRINITY_DLL_DECL boss_archaedasAI : public ScriptedAI
ActivateMinion(pInstance->GetData64(2),true); // VaultWalker2
ActivateMinion(pInstance->GetData64(3),true); // VaultWalker3
ActivateMinion(pInstance->GetData64(4),false); // VaultWalker4
DoYell(SAY_SUMMON2, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(SAY_SUMMON2, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_SUMMON2);
vaultWalkersAwake = true;
}
@@ -114,7 +114,7 @@ struct TRINITY_DLL_DECL boss_akilzonAI : public ScriptedAI
void EnterCombat(Unit *who)
{
DoYell(SAY_ONAGGRO, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(SAY_ONAGGRO, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_ONAGGRO);
//DoZoneInCombat();
if (pInstance)
@@ -123,7 +123,7 @@ struct TRINITY_DLL_DECL boss_akilzonAI : public ScriptedAI
void JustDied(Unit* Killer)
{
DoYell(SAY_ONDEATH,LANG_UNIVERSAL,NULL);
m_creature->MonsterYell(SAY_ONDEATH,LANG_UNIVERSAL,NULL);
DoPlaySoundToSet(m_creature, SOUND_ONDEATH);
if (pInstance)
pInstance->SetData(DATA_AKILZONEVENT, DONE);
@@ -135,11 +135,11 @@ struct TRINITY_DLL_DECL boss_akilzonAI : public ScriptedAI
switch(rand()%2)
{
case 0:
DoYell(SAY_ONSLAY1, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(SAY_ONSLAY1, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_ONSLAY1);
break;
case 1:
DoYell(SAY_ONSLAY2, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(SAY_ONSLAY2, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_ONSLAY2);
break;
}
@@ -260,7 +260,7 @@ struct TRINITY_DLL_DECL boss_akilzonAI : public ScriptedAI
}
if (Enrage_Timer < diff) {
DoYell(SAY_ONENRAGE, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(SAY_ONENRAGE, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_ONENRAGE);
m_creature->CastSpell(m_creature, SPELL_BERSERK, true);
Enrage_Timer = 600000;
@@ -330,7 +330,7 @@ struct TRINITY_DLL_DECL boss_akilzonAI : public ScriptedAI
if (SummonEagles_Timer < diff)
{
DoYell(SAY_ONSUMMON, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(SAY_ONSUMMON, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_ONSUMMON);
float x, y, z;
@@ -117,7 +117,7 @@ struct TRINITY_DLL_DECL boss_halazziAI : public ScriptedAI
if (pInstance)
pInstance->SetData(DATA_HALAZZIEVENT, IN_PROGRESS);
DoYell(YELL_AGGRO, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(YELL_AGGRO, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_AGGRO);
EnterPhase(PHASE_LYNX);
@@ -172,7 +172,7 @@ struct TRINITY_DLL_DECL boss_halazziAI : public ScriptedAI
TotemTimer = 12000;
break;
case PHASE_SPLIT:
DoYell(YELL_SPLIT, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(YELL_SPLIT, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_SPLIT);
m_creature->CastSpell(m_creature, SPELL_TRANSFORM_SPLIT, true);
break;
@@ -187,7 +187,7 @@ struct TRINITY_DLL_DECL boss_halazziAI : public ScriptedAI
case PHASE_MERGE:
if (Unit *Lynx = Unit::GetUnit(*m_creature, LynxGUID))
{
DoYell(YELL_MERGE, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(YELL_MERGE, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_MERGE);
Lynx->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
Lynx->GetMotionMaster()->Clear();
@@ -209,7 +209,7 @@ struct TRINITY_DLL_DECL boss_halazziAI : public ScriptedAI
if (BerserkTimer < diff)
{
DoYell(YELL_BERSERK, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(YELL_BERSERK, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_BERSERK);
DoCast(m_creature, SPELL_BERSERK, true);
BerserkTimer = 60000;
@@ -305,12 +305,12 @@ struct TRINITY_DLL_DECL boss_halazziAI : public ScriptedAI
switch(rand()%2)
{
case 0:
DoYell(YELL_KILL_ONE, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(YELL_KILL_ONE, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_KILL_ONE);
break;
case 1:
DoYell(YELL_KILL_TWO, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(YELL_KILL_TWO, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_KILL_TWO);
break;
}
@@ -321,7 +321,7 @@ struct TRINITY_DLL_DECL boss_halazziAI : public ScriptedAI
if (pInstance)
pInstance->SetData(DATA_HALAZZIEVENT, DONE);
DoYell(YELL_DEATH, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(YELL_DEATH, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_DEATH);
}
};
@@ -250,7 +250,7 @@ struct TRINITY_DLL_DECL boss_hex_lord_malacrassAI : public ScriptedAI
pInstance->SetData(DATA_HEXLORDEVENT, IN_PROGRESS);
DoZoneInCombat();
DoYell(YELL_AGGRO, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(YELL_AGGRO, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_YELL_AGGRO);
for(uint8 i = 0; i < 4; ++i)
@@ -271,11 +271,11 @@ struct TRINITY_DLL_DECL boss_hex_lord_malacrassAI : public ScriptedAI
switch(rand()%2)
{
case 0:
DoYell(YELL_KILL_ONE, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(YELL_KILL_ONE, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_YELL_KILL_ONE);
break;
case 1:
DoYell(YELL_KILL_TWO, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(YELL_KILL_TWO, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_YELL_KILL_TWO);
break;
}
@@ -286,7 +286,7 @@ struct TRINITY_DLL_DECL boss_hex_lord_malacrassAI : public ScriptedAI
if (pInstance)
pInstance->SetData(DATA_HEXLORDEVENT, DONE);
DoYell(YELL_DEATH, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(YELL_DEATH, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_YELL_DEATH);
for(uint8 i = 0; i < 4 ; ++i)
@@ -361,7 +361,7 @@ struct TRINITY_DLL_DECL boss_hex_lord_malacrassAI : public ScriptedAI
if (DrainPower_Timer < diff)
{
m_creature->CastSpell(m_creature, SPELL_DRAIN_POWER, true);
DoYell(YELL_DRAIN_POWER, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(YELL_DRAIN_POWER, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_YELL_DRAIN_POWER);
DrainPower_Timer = 40000 + rand()%15000; // must cast in 60 sec, or buff/debuff will disappear
}else DrainPower_Timer -= diff;
@@ -373,7 +373,7 @@ struct TRINITY_DLL_DECL boss_hex_lord_malacrassAI : public ScriptedAI
else
{
m_creature->CastSpell(m_creature, SPELL_SPIRIT_BOLTS, false);
DoYell(YELL_SPIRIT_BOLTS, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(YELL_SPIRIT_BOLTS, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_YELL_SPIRIT_BOLTS);
SpiritBolts_Timer = 40000;
SiphonSoul_Timer = 10000; // ready to drain
@@ -202,7 +202,7 @@ struct TRINITY_DLL_DECL boss_nalorakkAI : public ScriptedAI
case 0:
if (m_creature->IsWithinDistInMap(who, 50))
{
DoYell(YELL_NALORAKK_WAVE1, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(YELL_NALORAKK_WAVE1, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_NALORAKK_WAVE1);
(*m_creature).GetMotionMaster()->MovePoint(1,NalorakkWay[1][0],NalorakkWay[1][1],NalorakkWay[1][2]);
@@ -215,7 +215,7 @@ struct TRINITY_DLL_DECL boss_nalorakkAI : public ScriptedAI
case 2:
if (m_creature->IsWithinDistInMap(who, 40))
{
DoYell(YELL_NALORAKK_WAVE2, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(YELL_NALORAKK_WAVE2, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_NALORAKK_WAVE2);
(*m_creature).GetMotionMaster()->MovePoint(3,NalorakkWay[3][0],NalorakkWay[3][1],NalorakkWay[3][2]);
@@ -228,7 +228,7 @@ struct TRINITY_DLL_DECL boss_nalorakkAI : public ScriptedAI
case 5:
if (m_creature->IsWithinDistInMap(who, 40))
{
DoYell(YELL_NALORAKK_WAVE3, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(YELL_NALORAKK_WAVE3, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_NALORAKK_WAVE3);
(*m_creature).GetMotionMaster()->MovePoint(6,NalorakkWay[6][0],NalorakkWay[6][1],NalorakkWay[6][2]);
@@ -243,7 +243,7 @@ struct TRINITY_DLL_DECL boss_nalorakkAI : public ScriptedAI
{
SendAttacker(who);
DoYell(YELL_NALORAKK_WAVE4, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(YELL_NALORAKK_WAVE4, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_NALORAKK_WAVE4);
m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
@@ -263,7 +263,7 @@ struct TRINITY_DLL_DECL boss_nalorakkAI : public ScriptedAI
if (pInstance)
pInstance->SetData(DATA_NALORAKKEVENT, IN_PROGRESS);
DoYell(YELL_AGGRO, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(YELL_AGGRO, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_YELL_AGGRO);
DoZoneInCombat();
}
@@ -273,7 +273,7 @@ struct TRINITY_DLL_DECL boss_nalorakkAI : public ScriptedAI
if (pInstance)
pInstance->SetData(DATA_NALORAKKEVENT, DONE);
DoYell(YELL_DEATH,LANG_UNIVERSAL,NULL);
m_creature->MonsterYell(YELL_DEATH,LANG_UNIVERSAL,NULL);
DoPlaySoundToSet(m_creature, SOUND_YELL_DEATH);
}
@@ -282,11 +282,11 @@ struct TRINITY_DLL_DECL boss_nalorakkAI : public ScriptedAI
switch(rand()%2)
{
case 0:
DoYell(YELL_KILL_ONE, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(YELL_KILL_ONE, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_YELL_KILL_ONE);
break;
case 1:
DoYell(YELL_KILL_TWO, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(YELL_KILL_TWO, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_YELL_KILL_TWO);
break;
}
@@ -351,7 +351,7 @@ struct TRINITY_DLL_DECL boss_nalorakkAI : public ScriptedAI
if (Berserk_Timer < diff)
{
DoCast(m_creature, SPELL_BERSERK, true);
DoYell(YELL_BERSERK, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(YELL_BERSERK, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_YELL_BERSERK);
Berserk_Timer = 600000;
}else Berserk_Timer -= diff;
@@ -361,7 +361,7 @@ struct TRINITY_DLL_DECL boss_nalorakkAI : public ScriptedAI
if (inBearForm)
{
m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, 5122);
DoYell(YELL_SHIFTEDTOTROLL, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(YELL_SHIFTEDTOTROLL, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_YELL_TOTROLL);
m_creature->RemoveAurasDueToSpell(SPELL_BEARFORM);
Surge_Timer = 15000 + rand()%5000;
@@ -373,7 +373,7 @@ struct TRINITY_DLL_DECL boss_nalorakkAI : public ScriptedAI
else
{
m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, 0);
DoYell(YELL_SHIFTEDTOBEAR, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(YELL_SHIFTEDTOBEAR, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_YELL_TOBEAR);
DoCast(m_creature, SPELL_BEARFORM, true);
LaceratingSlash_Timer = 2000; // dur 18s
@@ -404,7 +404,7 @@ struct TRINITY_DLL_DECL boss_nalorakkAI : public ScriptedAI
if (Surge_Timer < diff)
{
DoYell(YELL_SURGE, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(YELL_SURGE, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_YELL_SURGE);
Unit *target = SelectTarget(SELECT_TARGET_RANDOM, 1, 45, true);
if (target)
@@ -218,7 +218,7 @@ struct TRINITY_DLL_DECL boss_zuljinAI : public ScriptedAI
DoZoneInCombat();
DoYell(YELL_INTRO,LANG_UNIVERSAL,NULL);
m_creature->MonsterYell(YELL_INTRO,LANG_UNIVERSAL,NULL);
DoPlaySoundToSet(m_creature, SOUND_INTRO);
SpawnAdds();
EnterPhase(0);
@@ -232,11 +232,11 @@ struct TRINITY_DLL_DECL boss_zuljinAI : public ScriptedAI
switch(rand()%2)
{
case 0:
DoYell(YELL_KILL_ONE, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(YELL_KILL_ONE, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_KILL_ONE);
break;
case 1:
DoYell(YELL_KILL_TWO, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(YELL_KILL_TWO, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_KILL_TWO);
break;
}
@@ -247,7 +247,7 @@ struct TRINITY_DLL_DECL boss_zuljinAI : public ScriptedAI
if (pInstance)
pInstance->SetData(DATA_ZULJINEVENT, DONE);
DoYell(YELL_DEATH, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(YELL_DEATH, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_DEATH);
Summons.DespawnEntry(CREATURE_COLUMN_OF_FIRE);
@@ -342,7 +342,7 @@ struct TRINITY_DLL_DECL boss_zuljinAI : public ScriptedAI
m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, 0);
m_creature->RemoveAurasDueToSpell(Transform[Phase].unaura);
DoCast(m_creature, Transform[Phase].spell);
DoYell(Transform[Phase].text, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(Transform[Phase].text, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, Transform[Phase].sound);
if (Phase > 0)
{
@@ -398,7 +398,7 @@ struct TRINITY_DLL_DECL boss_zuljinAI : public ScriptedAI
if (Berserk_Timer < diff)
{
m_creature->CastSpell(m_creature, SPELL_BERSERK, true);
DoYell(YELL_BERSERK, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(YELL_BERSERK, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_BERSERK);
Berserk_Timer = 60000;
}else Berserk_Timer -= diff;
@@ -410,7 +410,7 @@ struct TRINITY_DLL_DECL boss_zuljinAI : public ScriptedAI
{
if (Intro_Timer <= diff)
{
DoYell(YELL_AGGRO, LANG_UNIVERSAL, NULL);
m_creature->MonsterYell(YELL_AGGRO, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_AGGRO);
Intro_Timer = 0;
}else Intro_Timer -= diff;
@@ -138,7 +138,7 @@ struct TRINITY_DLL_DECL npc_captured_rageclawAI : public ScriptedAI
m_creature->setFaction(m_creature->GetCreatureInfo()->faction_H);
DoCast(m_creature, SPELL_UNSHACKLED, true);
DoSay(SAY_RAGECLAW, LANG_UNIVERSAL, NULL);
m_creature->MonsterSay(SAY_RAGECLAW, LANG_UNIVERSAL, NULL);
m_creature->GetMotionMaster()->MoveRandom(10);
DespawnTimer = 10000;